WoT Supertest. Swedish T8 HT Emil I


Emil I supertest

Further changes to the Emil I as some buffs were undone or made into nerfs. Stage 1 is here.

Starting values and changes.

  • Tier VIII Swedish Heavy Tank.
  • Health: 1400 Hit Points.
  • Engine Power: 430380 Horse Power.
  • Weight: 28.80 tonnes.
  • Power to weight ratio: 14,9313.19 hp/tonne.
  • Max Speed: +50/-16 km/h.
  • Hull Traverse: 28 26 °/s
  • Turret Traverse: 20,9 °/s
  • Ground resistance: 1,151 / 1,247 / 2,014.
  • Hull armor: 100/20/30 mm.
  • Turret armor: 180/35/20.
  • View range: 360 m.
  • Radio range: 850 m.
  • 3 Crew members.
  • Gun: 10,5 cm TK 105-9.
  • Alpha damage: 360/360/460.
  • Penetration: 217/242/53 mm
  • DPM with A.P.: 1.997.9.
  • Reload time per shell: 3 sec.
  • Magazine reload time: 26.434 sec.
  • Magazine shell capacity: 3.
  • Total shell capacity: 57.
  • Accuracy: 0.364.
  • Aim time: 3,07 s.
  • Gun elevation – depression: +15 / -12.

Stats table from DoM1N .

WoT Supertest: Swedish T10 MT, UDES15/16



The English overlay and original Russian ( WoT Express ) stats screenshot and tech tree from latest iteration of the supertest. First iteration is here.

[ST] Kharkov Map Final Supertest Stage


The fifth and final stage of testing. First the freecam video.

The final Supertest stage for the Kharkov map is about to start. We’ve already made our choice regarding the exact prototype that will most likely see release.

This is an enlarged (1000 x 1000 meters) version with its open area significantly reworked. Also, the map has been rotated by 45 degrees (relative to the previous variant), becoming vertical-aligned instead of diagonal-aligned. This creates well-pronounced flanks to suit different vehicle types.

• The city blocks and the central square: We tried to keep the familiar gameplay setup intact here. This zone is for heavily armoured vehicle clashes, and for races to take good positions in the square. Still, new elements are present too: embrasures, barricades, ‘balconies’ at block exits (accessible from one side), etc.
• The central part of the map is a new zone. It features an anti-tank moat by the city edge, craters formed by explosions, and small fields. The moat is to keep players from fast and unchecked crossing from this zone to the city and back. You may use the moat to encroach on the enemy base and to light up foes but be warned—it’s a dangerous route as you may face opponents head-on here with an overwhelming force. The central zone suits fast and manoeuvrable vehicles able of mobility-, camo and terrain-based play.
• The western part of the map is hilly, with a few destructible covered positions. It agrees well with mobile vehicles, and those able to snipe. Taking this zone means controlling almost the entire map, with an option to sneak up on the enemy from behind.
During the coming Supertest we plan to make the final estimate of the new Kharkov’s playability and introduce some limited balance changes if needed. The following stage will deal with polishing the look of the map, and after that, we’ll hit the short and straight road to release.

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World of Warplanes Patch 2.0.10


I apologize for being a bit late for this as the patch was released a week ago. But here we go.

Patch 2.0.10 will include the high tier German Schnellbomber. Tier 7 is the Junkers Ju 288A, tier 8 is the Ju 288C, tier 9 is the Ju 287 and tier 10 is the Junkers EF 131.

In addition to that, the Heinkel He 111 H-2 which until now was only a reward plane, is now available in the premium store.

Following Aircraft have been added to this patch for Supertester and Developers:

-Horten Ho 229, Tier 8 fighter

-Yakolev Yak-7 M-82A, Tier 5 multiorole fighter

The german tier 7 to 9 bombers are currently available from the Blade of Vengeance event. After the even, you can research those planes. The Ju EF 131 won’t be released for research until May, alongside the Su-10E tier 10 Soviet bomber.

From here on out it’s all copy paste.

Balance changes for some aircraft


  • Me 265 – updated damage model, reduced the tailplane’s susceptibility to critical damage.
  • Me 329 – updated damage model, increased the burst length and accuracy of the 30 mm MK-108 guns, increased bomb reload speed, slightly reduced the turret’s horizontal firing angles, increased maneuverability in pitch.
  • Ме P.1099B – increased the burst length and accuracy of the standard 30 mm MK-108 guns, the improved turret mount no longer affects the speed.


  • IL-40 – slightly reduced the turret’s horizontal firing angles, slightly reduced the forward-firing armament damage.
  • IL-40P – slightly reduced the turret’s horizontal firing angles.


  • Javelin – updated damage model, which will increase its survivability under fire.


  • J8M – increased the accuracy and cooldown rate of the forward-firing armament, increased maneuverability at high speed, increased speed and maneuverability at high altitudes, improved the optimal speed, updated the damage model.

Pilot Skills Changes

  • The pilot’s injury will now have a greater effect on the use of bombs and rockets. During a critical (red) injury, in addition to reducing accuracy, there will also be a slight decrease in the damage caused.
  • The effect of the Demolition Expert skill on damage and blast radius has been reduced from + 15% to + 10%.

Game Modes


  • Activated the Group respawn mechanics. The queue time for respawn will take about 15-30 seconds.
  • The number of times that the player’s aircraft has been destroyed no longer affects the respawn time.
  • The airbase no longer has the ability to reduce the queue time for respawn.
  • The Arctic Region: Winter War map layout is now available only for Tier II-IV battles.
  • The Arctic Region: Ancient Hill map layout is now available only for Tier III-IV battles.
  • The Cold Peak: Gem of the Mountain map layout is now available only for Tier VI battles.


  • The battle tier range for most map layouts has been changed from 4 to 2.
  • Added 3 new map layouts: Arctic Region: Night raid (battle Tiers IV-V), Cold Peak: Risky attempt (battle Tiers VII-VIII), and Alpine Gambit: Forgotten garrison (battle Tiers VIII-IX).
  • Improved some map layouts that were previously removed from the list of available ones: territories replaced, entry points were added or replaced as well for some map layouts.
  • Activated the Group respawn mechanics at 40-second intervals.
  • For some map layouts, the individual number of respawns available to teams has been configured.

Bomber Escort:

  • Changed the number of bombers departing in different waves.


  • In the Conquest and Attrition modes, the maximum number of aircraft belonging to the PvE-class (bombers and attack aircraft) was reduced to 4 per team.
  • In the Invasion and Escort modes, the maximum number of aircraft belonging to the PvE-class (bombers and attack aircraft) has been reduced to 5 for the attacking team.
  • Added separate matchmaker settings for new players. If the players earned less than 4,000 XP in the game, they will get into battles, where the entire enemy team consists of Bots.

Aircraft Type-Specific Missions

  • Two aircraft type-specific missions for heavy fighters were replaced with new ones. The respective achievements were added.


  • Changed the aiming system for Bots in order to increase their effectiveness against poorly maneuvering targets. Speaking about actively maneuvering targets, the Bot’s firing effectiveness will remain unchanged or slightly decrease.
  • Slightly reduced the territory type influence on the priorities of Bots. Now they will be less likely to choose more prioritized, but remote sectors, when the nearest ones are not captured.

Other Changes

  • Updated the sounds of jet aircraft engines. Single, double and multi-engine jet aircraft will now sound different.

Bug Fixes

  • Fixed a bug with the lack of graphic effects for a jet blast for some aircraft.
  • Fixed a bug due to which the display of propellers did not change when flying at an extreme altitude (engines did not stall visually).
  • Fixed a bug due to which the player’s camera in the Sniper mode could stop changing its position in space with the movement of the aircraft.
  • Fixed a bug that caused a black screen after the end of the countdown before the battle or reentering the battle.
  • Fixed a critical game client error when launching the game on Steam with a Steam Controller connected.


The New Crew Skins



With the release of Update 1.4.1, we will introduce a brand new feature: crew skins! You already know how to customize your tanks with camos, styles, emblems, inscriptions, and decals, but if you want to add even more character to your vehicles, try the following crew skins!

A handful of them are real historical figures involved in tank warfare, some of them are small jokes, and most of them are actually inspired by (pop) culture references. Will you recognize them all?

Important: Historical skins will have fixed names, nations and gender, while other characters would be able to change some or all the mentioned characteristics.

Historical Figures

Pavel Rybalko

Commander of tanks and combined arms units during World War II, Pavel Rybalko participated in many major battles, including Kharkov, Kursk and Berlin. He was decorated as Hero of the Soviet Union. Twice.

Mikhail Katukov

Believe it or not, he was also named Hero of the Soviet Union twice. As Marshal of Armored Troops, Mikhail Katukov fought in Moscow, Kursk, Berlin and other significant battles during World War II. He was portrayed in the movie ‘Patton’, which leads us to the next guy!

George S. Patton

Patton is undoubtedly one of the most famous generals of World War II. He was in charge of the American troops in the Mediterranean region, when the Allies attacked Sicily. He was later involved in the Normandy campaign. Made famous by is discipline, Patton was a tough military leader.

Charles de Gaulle

An early adopter of tanks, Charles de Gaulle was a French general. He resisted the very idea of surrendering his country to the foe and organized the resistance from London. He thought hard to put an end to the occupation, and was later elected as President of the French Republic.

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