15/09/2016 Q&A

Hello,

newest Q&A, from Wargaming.fm:

-Thanks t0 Ctacello and Deconoir.

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-”We can say to some extent that I’ve had influence in all patches this year, though not much, unfortunately. Some changes I have a good outlook on, and will be able to discuss this sometime next year. It’s not a quick process, but it is necessary to address some long-standing issues that were never addressed in due time.”

-Soon there will be a shop interface in the garage to simply player’s lives.

-We will be fixing a lot of vehicles, there’s a lot of things to be corrected with the British. We are not satisfied with how the British tanks work and there’s something we must do about it, we already have plans.

-We also want to change the mechanics of HESH but we haven’t even yet put our ideas into prototypes.

-“We want to work on the Maus line more.”

-We have plenty of “extravagant” ideas planned for the IS-4. We want to make it a good tank where everyone will be happy but I can’t talk about much details.  We want to give the IS-4 additional mechanics.

-We are discussing to add various little game mechanics that will make certain branches (only for top tiers) special. Swedish are the first entering this new direction. If players like it then we will take this idea forward.

-We are rewriting all the rules of the MatchMaker, tier, ratio of types, etc but is a difficult task which won’t be coming by 9.17 but it’s a priority of ours.

-The devs don’t want to make a limit of 2 arties per team because that would crash servers and freeze the matchmaker.

-Only after the second stage of Sandbox is complete we can start talking about deadlines to implement features.

-The speed of the T95 is something that is being “vigorously” discussed. We are trying to do something about slow vehicles but there are people in the discussions who are against it.

-”We’re working on bringing light tank branches to Tier 10. We are working very hard, especially on Tier 10. These may be rolled out in two or three patches.”

-”We’ve discussed Armor-Piercing High Explosive rounds (lower penetration but with higher damage). We currently don’t have a definite solution on it.

-”The issue with the Polish branch is that they run out of tanks pretty early. So we’re sitting on it, and thinking about what we can do.”

-”Japanese tiger is no good”

-”Why do we need to nerf the IS-3?”

-”We may have overbuffed the Grille 15”

-“We’re working on a new MMO, not of the 15v15 genre. We’re keeping a tight lid on it, and we have a good team, and if all goes well, we’ll make an announcement near the end of the year. For now, though, the main focus are tanks.”

– Rules of the recovery tank through the Support Center will be reviewed.

– I never liked the trick with the rental prem vehicle.

– Women’s voice feature is clearly not a priority.

-”Team damage will not be removed. I’ve always been against the idea, and have tried convincing otherwise.”

-Personal missions are currently another of our priorities.

-We should implement anti-mods software. We can and will complicate their lives. RG: I believe by “their” he means the illegal mod makers, and because of those assholes we can’t have nice things.

-Dev team is working to fight the illegal mod that gives information of when objects are broken by unspotted tanks.

-”I was always against the idea of Tier 10+, and continue to insist on that.”

-”We will continue to remove vehicles with Premium Matchmaking from the sale, unfortunately.”

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15/09/2016 Q&A

97 thoughts on “15/09/2016 Q&A

  1. Enigmaticmuffin says:

    -The speed of the T95 is something that is being “vigorously” discussed. We are trying to do something about slow vehicles but there are people in the discussions who are against it.

    I think they should buff the T95’s mobility just a bit so that it moves like it did before the mobility physics update, but no more. With more speed come other nerfs. Fix the reduced mobility due to physics and it will be perfect again.

      1. wolvenworks says:

        that would be a great April Fools mode, a T95/Tortoise/Maus/japanese heavy going full haul ass, drifting an all

      2. Teknokraatti says:

        Doom turtle can’t do the handbrake turn, because only light/medium/heavy tanks have it. It couldn’t even if it was fast.

        WG deliberately made clear that TDs and SPGs don’t have the handbrake mechanics so that they will retian their vulnerability to flanking and quickly moving enemies. ELC, however, is not a TD. It can perform the handbrake turn because it is a light tanki

      3. IndygoEEI says:

        @Teknokraatti
        There tanks in the TD and SPG classes that can do handbreak turns. Some French SPGs, The FV304, and the (most annoyingly) E25 can do handbreak turns. However they have to have their traverse rates boosted by skills and food plus they need to be going at a high speed of KPH to do a full 180. On the other hand, some heavy tanks are too slow and have to poor traverse to even get a full 180. The most they will get is 90 degrees.

    1. pixywing says:

      Mobility is a big reason I don’t play slow tanks or WoW you spend 5 minutes getting there before you can even play the game and you might die in the first 3 minutes in WoW and get artyed to death in your T95, nothing made me quit playing for the night faster than driving for 3 minutes only to lose 3/4 of my hp lose two crew members and have a damage engine before I even got to point my gun at something.

      1. septfox says:

        Dunno about the O-I, but the T95 is probably using its historically-planned engine, which provides about as much horsepower as a pair of pickup truck engines taped together. Nearly 90 tons being driven by 500hp does not a fast tank make.

        Probably the easiest thing to do would be to stick the Ford GAC into it as a speculated upgrade; it’s not like most of the other tanks in the game don’t have such liberties taken with their guns, turrets and engines. That would take it up to what, 8ish hp/t, buff its top speed a bit and it wouldn’t be so bad.

      2. Renarde Martel says:

        Because T95 has a 510 horsepower engine, whereas the O-I historically had TWO 550hp engines in tandem. It literally has less than half the engine power.

      3. kilo_india_alpha says:

        The O-I did not have two engines in tandem historically. It was a blueprint, maybe even less. If you want a historically correct O-I it needs a significant armor nerf for having a bolted armor and relatively low quality and mild construction steel plates. Japanese high quality steel was limited to the navy and air forces

  2. Terminus says:

    -The devs don’t want to make a limit of 2 arties per team because that would crash servers and freeze the matchmaker.

    This conferms my suspision that there is infact an Artillary god that inhibits the wargaming servers. And prevents such a change from occuring.

    Ohh praise be to thee, oh mighty sky pig.

    1. Freeze matchmaker? Maybe it would cause arty players to wait around a lot longer to get into a match. But crash servers? How, exactly, could that happen? Are there actually that many artillery players that the backlog of waiting around for a match would break servers? Is that even possible? I ask because I’m no programmer so I have no idea how that could happen.

      1. I seriously that and their comment on the matter. Battles with more than 3 arties in one game are rare these days, so why on earth would a limit of two per match have that much of an impact…

  3. SMGJohn says:

    -The devs don’t want to make a limit of 2 arties per team because that would crash servers and freeze the matchmaker.

    The next excuse is that it will blow up the universe and end all life as we know it.

  4. -“We want to work on the Maus line more.”

    -We have plenty of “extravagant” ideas planned for the IS-4. We want to make it a good tank where everyone will be happy but I can’t talk about much details. We want to give the IS-4 additional mechanics

    Ability to create a Force field lol ?

    1. Inq says:

      With them adding new “features” to top tier tanks my guess is they will nerf the crap out of the IS4 and move it to tier 8 with the IS3, IS5 & IS6
      That frees up a Tier X space for the STII (which is armed with twin main cannons)
      Which would be an interesting unique tank/feature.

    1. pixywing says:

      Wargaming takes years to do anything it took 2 years to fix the KV-1S, took years to fix the Waffle, and is going to take years to fix the VK B. When they talk about premium mm removal and then sell the jg 88 the next weekend its hard to take them seriously. Also this talk about the great arty rebalance I hope my grandchildren get to see it, because if takes 2 years to nerf one tank I can’t imagine them re-building 40+.

    1. Teknokraatti says:

      VK has the Konisch gun, with good standard pen, good dpm and very good gold round. It also has slightly better gun handling, better accuracy and better mobility.

      The IJA Tiger only has alpha and upper side hull armour over the VK. Ok, just kidding. It has also more shell capacity (92 vs 77) and it’s gun suffers less from getting damaged than VKs gun. It also has 0,02% better camo.

    2. zonda says:

      i’ve read a document about the Japanese heavy tanks and then i came across a topic about the chi-to as we know it’s a medium tank in the game in the document it was considered heavy i wondered why then i read there was 2 prototypes.

      one as a medium (the current chi-to) with a 75 mm gun and the second prototype was a heavy tank it was a replica of the first prototype with a deffrent turret and extra armour plating like the sherman jumbo i don’t know if it’s spaced since it’s a plate of armour above the original armour the the front of the hull is 150 mm and the front of the turret is 150 m as well and side skirts the sides got extra armour plating like the front and the rare remained the same and the most interesting thing about that tank was it had a 57 mm gun,may be with some buffs they can replace the Japanese Tiger since it got armour.

  5. Kulingile says:

    Two of these nearly made me laugh: “We should implement anti-mods software. We can and will complicate their lives. RG: I believe by “their” he means the illegal mod makers, and because of those assholes we can’t have nice things.” and “Dev team is working to fight the illegal mod that gives information of when objects are broken by unspotted tanks.”

    For those who don’t know, WoT logs all the installed mods on the client. This is contained in the “python.log” text file in the WoT root directory. Here’s a short except from mine:

    2016-09-12 19:49:45.267: INFO: ——————————————————–
    2016-09-12 19:49:45.268: INFO: [LOAD_MOD]: mod_BalCalcMod
    2016-09-12 19:49:45.268: INFO: ——————————————————–
    2016-09-12 19:49:45.268: INFO: [ScriptLoader] Executed Script: mod_BalCalcMod.pyc
    2016-09-12 19:49:45.268: INFO: ——————————————————–
    2016-09-12 19:49:45.310: INFO: Battle Assistant: v1.3.7
    2016-09-12 19:49:45.311: INFO: ——————————————————–
    2016-09-12 19:49:45.311: INFO: [ScriptLoader] Executed Script: mod_battle_assistant.pyc
    2016-09-12 19:49:45.311: INFO: ——————————————————–

    While I do not know if this data is sent to WG, but I suspect that it is. Under the “logs” folder, there is a file called “Informer.log”. The logs shows the sending of “client preferences”, sends “informer id” and “installation id”, and the system information. If it isn’t already being sent, I can’t see it taking more than a few new lines of code in the “Informer” application to send some additional data. The coding intensive part would be making sure that the file sent can be read and turned into meaningful statistics.

    I suspect that this is just a very low priority.

    1. Nya-chan Production says:

      And what do you do next? What if I am illicit mod maker and name my mod as some other one’s mod to hide it? Or I insert a hidden line there that executes something that isn’t tracked?

      There’s always way to overcome logging and data sending and probably it isn’t a solution – unless you have few thousands people who can check millions of logs (because we know at some point everyone in the game gets called / reported as cheater, I’ve been a few times in the last patches, even though I play vanilla)

  6. Sturmtiger_304 says:

    WG can talk all they want about changing things in WoT, but they still haven’t done anything in 3 years now.
    And that cancer game mechanic artillery is still in the game.

  7. -We will be fixing a lot of vehicles, there’s a lot of things to be corrected with the British. We are not satisfied with how the British tanks work and there’s something we must do about it, we already have plans.
    Don’t forget to fix the American TD line, that’s just full of fakes

    -“We want to work on the Maus line more.”
    Doing something about the VK45.02 A/B would be a start, one tank with alternative hull at tier 7 would solve that one

    -The devs don’t want to make a limit of 2 arties per team because that would crash servers and freeze the matchmaker.
    How? You can get games as is where only one arty of no arty are in the match… clearly this concern is unproven and is an excuse for some underlying issue

    -The speed of the T95 is something that is being “vigorously” discussed. We are trying to do something about slow vehicles but there are people in the discussions who are against it.
    Just do it? Have any of them played a substantial amount of games in it? I’m going to say no.

    -”Japanese tiger is no good”
    -”We may have overbuffed the Grille 15”
    Nar really? *sarcasm*

    1. VK45.02 (P) at tier 7
      VK100.01 (P) at tier 8
      Mauschen at tier 9

      they already have the models and stats for the vehicles. And the original reason for the VK100.01 and Mauschen not being put in were because of their armor… which now isn’t such a concern since the Japanese HT have very similar armor values

      1. It was NOT the armor. It was because using normal MatchMaking the vehicle was too powerful at -1 tier and only ok at +1 tier. And at -1 tier people had a alot of problems killing the thing. Although when people are shooting gold and all wanting to play T10 on the test server… data was hard to come by but I thought it was fine.

    2. wolvenworks says:

      technically the HT6 was statistically okay, and the current pen buff made it more comfortable to play tanks with short 88s like the VKs since it’s an all-buff to all short 88s

      1. Teknokraatti says:

        The difference in penetration is immense, and the difference in DPM is substantial too. Tiger 1 gains 60mm of standard pen and 70mm of premium pen, 300 DPM, much better gun handling and accuracy and better mobility.

        The main problem is, that the 88 l/56 is a mediocre gun already at T6, while the 88 L/71 is an amazing gun at T7. To boot, the Tiger is not a well-armoured tank in WOT, even at T6. I’d even go so far as to say that the armour of the KV-1 is better (Autobounce plate at the front, reasonably small turret with pretty thick gun mantlet, almost complete track coverage on side, and uniform 75mm side armour whereas the Tiger only has 80mm on the sideplate above the tracks), and that is a T5 tank. When you combine a mediocre gun with a bad premium round and unreliable armour, the combination isn’t that good.

      2. wolvenworks says:

        [sarcasm] yeah we can totally compare a tier 7 with a tier 6, using diffrent guns.

        of course it doesn’t add up if you do it that way dummy. L/56 is not L/71 since L/71 is already better, so no shit on that. Tiger is a tier 7, and is a regular, so no shit, it’s better than HT6.

        But it’s tier 7, so we can’t just straight up say “yeah tiger is better than HT6” because it fuckin is one tier above. if you wanna compare HT6, it is more proper to do it with the VK36.01H or the VK30.01P.

        even in those cases the L/56 is more than adequate for tier 6 battles. hell, i’ve done many good battles with worse guns than that, like the ones on the Type 58 (128mm pen isn’t a lot in tier 6, but i’ve done a lot with that)

        Ultimately, it depends on whether you know how to use the tank and gun itself. if you suck, the only redemption of your fear of meeting Yours Truly is a gold shell, and brute skill to your face

      3. Teknokraatti says:

        I have to say that I don’t exactly understand your point. What part of my logic do you oppose?

        Yes, T7 heavy SHOULD be better than a T6 one, I’m not in any way or form disputing that. I am just saying that the bonuses offered by the T7 Tiger are IMO more important than the ability to see T4 tanks offered by the T6 Tiger.

        L/56 IS decent for T6 games, but most T6 heavies have guns that I’d like more than the 88. (Note that I am NOT suggesting that the Tiger should get those guns as options, I am just saying that if compared to other T6 heavies, the gun is lackluster.) The problem is, that T6 tanks tend to see T8 matches very often due to the prevalence of T8 tanks. 144 pen doesn’t really cut it against IS-3s and T34s.

        Of course, Tiger 1 sees T9 tanks too, but the jump in penetration compared to the HT6 means that it has good chances of dealing with them too, and shooting up T8 tanks is a breeze.

        Let’s just say it that way: If I were to pick a T7 heavy of choice, the Tiger 1 would stand high chances to be picked, only competing with IS-2 and T29. IMO it is the second-best T7 heavy, only losing to T29, but that can’t rightly be considered a negative.

        If I had to pick a T6 heavy, I don’t know why I would pick the HT6 over the M6, KV-85 or T-150. I wouldn’t. I’d probably even pick an ARL-44 over it, that thing has gun depression, good but derpy guns and good mobility.

        TL;DR I think that Tiger 1 is a better tank than HT6 tier for tier.

      4. wolvenworks says:

        okay calm down Mr. Butthurt. go file a Butthurt Report Form.

        so you’re suggesting WG should give the HT6 pref mm? note that the VK36.01H and VK30.01P also has the 88mm, and performs quite well with it, so you’re suggesting that they should get pref mm too

    3. Enigmaticmuffin says:

      sure, the T95 could be faster to fit the game’s meta.
      Except if they did buff the speed, they would nerf other things. and I don’t want that.
      2,000 games in the T95 I have played and more to come, this tank suffers from slowness yes, but it is still one of the strongest vehicles in the game when driven by someone who knows what they’re doing.
      I want it to stay that way.

      1. gonna be honest, if they were to remove change something else to accommodate more speed it would probably lose the 155mm gun, but I’m ok with that, since the 120mm has a better DPM potential anyway

    1. The only historical buff I know of for the Maus is an +2kph to its top speed. IE from 20 to 22kph which is what the German reports reported. Top Horsepower for the MB509 (The Mouse in WoT is the V2 model but it has the V1 Mouse Engine…because WG) is 1540 HP. Where as the DB603 is a lot less.

  8. -We also want to change the mechanics of HESH but we haven’t even yet put our ideas into prototypes.

    Ha ha ha. I’ll believe it when I see it. WGs had the data to do this for over an year and a half. Or is it two years… I need to check.

    And on the Swedish tanks… if they mean making then severely unhistorical with ‘super armor” yah… I cant see anything going wrong with that…

    1. pixywing says:

      Everyone new line comes in OP so people buy premium accounts, spend gold free exping and pimping out the tanks. This keeps generating them money and adding tanks to the game and also makes tanks players already have such as the Leo and Foch 155 useless and because they are for new nations they will have to train new crews for it and thus spend more time and money on the game.

    2. sir_novicius says:

      Can’t say anything about any other then the S-Tank but that was by all known figures impenetrable by all known tanks/ammo types, when fired more or less from the front, for the first couple of years of it’s service. I strongly doubt that this will be the case in the game, but how do you come to the conclusion of “unhistorical ‘super armor'”?

    3. Teknokraatti says:

      Pretty much all Swedish vehicles other than the heavy tanks at the end of the medium line have absolutely horrible armour, and some are even bad enough to be CDC-like HE magnets. Even the heavies don’t seem to be especially heavily armoured.

      The S103 will probably have 41mm of upper glacis armour at something like 70 degrees, which makes it an autobounce angle. However, all superheavy tanks will autopen it with ease (Meaning Maus, Type 5, E-100 when using AP, VK72, all other tanks with gun bigger than 123mm) and it will be EXTREMELY vulnerable from getting fired upon from higher altitude, as every single T10 gun will pen it with standard ammo if the angle is less than 70 degrees.

  9. wolvenworks says:

    lol everyone here’s being so sarcastic/salty meanwhile i’m like “wait who’s answering all these qestions? SerB, Storm, or Murazor?)

  10. madogthefirst says:

    Great how are they going to “fix” the IS-4. This little tidbit made me laugh: ”We may have overbuffed the Grille 15.” You think?

  11. Glenn A says:

    -“We’re working on a new MMO, not of the 15v15 genre. We’re keeping a tight lid on it, and we have a good team, and if all goes well, we’ll make an announcement near the end of the year. For now, though, the main focus are tanks.”

    *Kind of obvious that they’re working on World of Tanks 2.0 withmodern tanks. Honestly they don’t have anywhere else to go except into the foray of modern tanks to sap the dwindling playerbase of Armored Warfare and try and bring over some War Thunder players.*

  12. jakub_czyli_ja says:

    “-We are rewriting all the rules of the MatchMaker, tier, ratio of types, etc but is a difficult task which won’t be coming by 9.17 but it’s a priority of ours.”
    Yeah, do everything other than consider skill based MM.

    “-Dev team is working to fight the illegal mod that gives information of when objects are broken by unspotted tanks.”
    Hmm, maybe simply stop sending these info to the client for minimap layer?

    WG, everything ass backwards, as usual.

  13. alex says:

    the were bragging about how many material they still have for british tech trees
    then why the fck is it so difficult to make the replacement for fv 215?

  14. malkowitch says:

    “The devs don’t want to make a limit of 2 arties per team because that would crash servers and freeze the matchmaker.”

    What a bullshit.

  15. OrigamiChik3n says:

    “The devs don’t want to make a limit of 2 arties per team because that would crash servers and freeze the matchmaker”.

    So now we know the level of intelligence of WoT developers. It’s in negative numbers.

  16. Average wot player says:

    -We should implement anti-mods software. We can and will complicate their lives.
    / reason 2 I just read but don’t play.
    Wot has to many cheaters.
    You even see livestreams.

    Even more are in “gray” zones…cheating but WG looks the other way, since those mods can’t be dealt with.

    Everything thats not for all in game (except some tank skins) is a cheat. That simple.

    “Help me” “make it easier” “it’s just a skin” (like white wrecks,glowing tanks,modules painted on the sides etc)

    All cheats. Advantages other don’t have….

    And the very last nail is xvm.

    The license to be a dick and crybaby… While providing even more cheats.

    1. OrigamiChik3n says:

      I use multihitlog (mod that shows how much damage i’ve done in battle and estimated efficiency of my performance) and session statistics. None of them are in vanilla client. What advantage these horrible cheats give me?

  17. hgm says:

    They could go the fun route, and just embrace a bit more arcade-y style, buffing the speed of the slow vehicles to match the dynamics of the battle better.

    They could also experiment with making a mode for ships where battles would happen at 150% (at the very least 130%) speed. That game can be like a lullaby ever so often, and to a critical mind it gives off just so much vibes about time being literally burnt away.

  18. Anonymous says:

    The devs don’t want to make a limit of 2 arties per team because that would crash servers and freeze the matchmaker.

    Should have been translated as;

    The devs don’t want to limit arties to 2 per team because that would cause a shitstorm for support and create butthurt for existing clickers.

  19. 21Blackjack says:

    I don’t get it, Womens voices aren’t a priority why exactly? It’s completely seperate from the game development graphics, engine, balance, they literally just have to tell the sound team to go work on it. Unless there are only 5 guys in the WG building.

    1. IndygoEEI says:

      The reason thy aren’t priority is because the sound team is working on what’s in the game just right. Ever since the release of the new sound engine, they’ve been working away and hard at getting the in game sound mechanics nailed down. They just are not happy with it “just working” and trying to perfect it. If you’ve been paying attention to the last couple patches, it should be obvious they are trying to make the sound system more informative and immersive with emphasis on being informative. Hearing 3d cues has been really helpful to me in my gameplay and I don’t struggle as much looking for where people are being spotted on the minimap or the game environment.

      Plus there is the issue of getting voice actors. That process itself can be really intensive in terms of recording it and tuning those recording so they sound clear during gameplay.

  20. Again
    All I see is more talking, talk, talk, and yet more time wasting promises and time with 3 years of sitting on there fat arse

    talk is cheap and easy as Wargame knows with us the EU server cash cows were dumb and stupid in there eyes
    lets await the next QA ~ with almost the exact same empty promises, and on and on.

    1. Anonymous says:

      “Why dont they just make a slavic tree? That primarily consists of poland, hungary, romania and yugoslavia?”

      Do you realize that Romania and Hungaria aren’t slavic at all?

  21. Why nerf IS-3?!?!? Are they blind?!?!? It’s the most op retarded broken tier 8 in the entire game and one of the most op tanks tier for tier in the game.

    And grille….of course they want to nerf one of the only German tanks that is actually decent even thought it’s a long shot from OP….

    How typical WG….gg….

      1. Not a full turret.
        Lower pen than other tier 10 td with higher dropoff at range.
        Poor gun handling.
        0 armour.
        Poor camo rating.

        The gun and top speed is the only thing it has going for it. (Not overall mobility since it turns like a brick)

        IS-3 on the other hand has the best armour on any tier 8 heavy. One of if not the best gun. One of the best camo ratings on a heavy (yes I even have camo crew on mine because surprise IS-3 is fucking broken). The best mobility of any heavy.
        Oh and it is basically a tier 9 tank balanced as a tier 8….

  22. Anonymous says:

    -”Why do we need to nerf the IS-3?”

    Why would anyone ask this question? It may be just a little bit weaker than other tier 9 tanks, especially hitpoints and viewrange, but it has enhanced matchmaking so it is fine.

  23. Blargy says:

    That’s BS about 2 arty limit destroying the servers. So what if arty players have to wait a long time for games. less people will play it.

  24. x says:

    Cheating is a serious issue yeah, that should be addressed…. First by removing the cheating, match rigging algorithms implemented and patented by WG.

  25. Nocomment says:

    -We will be fixing a lot of vehicles, there’s a lot of things to be corrected with the British. We are not satisfied with how the British tanks work and there’s something we must do about it, we already have plans.

    More nerfs coming for the British lines……….

  26. leo says:

    “-The devs don’t want to make a limit of 2 arties per team because that would crash servers and freeze the matchmaker.”
    ** Why the lies? no freaking way that 2-arty limits would break the game that hard!!!

  27. Anonymous says:

    Now, listen now? We must have cited sources of Who made these comments, and remarks?” Who made these comments? Otherwise we will have to assume they are made up? Cite’s and Sources are necessary for credibility sake’s..

  28. Anonymous says:

    Where are the Cites of who made these quotes, and comments at? “Who made these remarks in the Q & A from (Whom?) We must know who the person was that make these comments so that we know it is “Factual” ?

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