An idea to increase general interest in WoT eSports by “shutupshake”

Hello,

A redditor, shutupshake, has given permission to post on RSR his article on how the public general interest on E-sports could be raised:

See also: Q&A: MOHAMED FADL ON E-SPORTS

What is holding WoT back?

WG seems increasingly interested in promoting WoT as a viable eSports game. Unfortunately, WoT has a few huge barriers it must overcome to match the success of games like CS:GO/DoTA/LoL.

1. The general server population plays a different game than the eSports version:

Competitive tanks comes in the form of the 7/68 Attack/Defense mode. If I said that sentence to a rando they probably wouldn’t understand me. Not only is it 7 v 7 instead of 15 v 15, but it has specific composition restrictions and a map mode that isn’t in the random pubs. I don’t think your average Joe playing pubs would immediately understand what’s going on in a competitive tanks match. It’s just so foreign to the normal game. The random queue matches a pub plays in DoTA/CS:GO are pretty much the same match formats a pro plays at a LAN tourney. A DoTA pub can understand what is going on in eSports matches and can even apply things they learn to their own pub matches.

2. To access the competitive side of tanks, the general server population has to grind a significant amount of endgame content:

If I tell my friend that I play competitive tanks, they might say: “cool, can I try it out with you?” Invariably, I have to say no because they don’t have the tanks to even try anything near the competitive side of tanks. eSports tanks are now primarily tier 10. The amount of time and effort to grind these tanks just to try them out is asking a lot of the general server population. Let alone building a whole stable of tanks worthy of competing with: Hours and hours of gameplay. And if they don’t buy premium time/tanks, it gets exponentially worse. How can a random pubbie get excited about eSports tanks if the tanks themselves are essentially out of reach? This isn’t so in other eSports games. DoTA comes with everything from the start. CS:GO is similar. LoL at least gives players access to a rotation of heroes from the start. Continue reading “An idea to increase general interest in WoT eSports by “shutupshake””

An idea to increase general interest in WoT eSports by “shutupshake”

World of Tanks PC Case mod

Hello,

Thanks to Marc Bourgoin for sharing this! Have another fan creation for you, a Russian lad created a World of Tanks inspired PC Case from a  R-123M Radio.

For those unaware R-123M is a Soviet era transceiver used in BTR-50PU carriers.

btr-50pu_00
BTR-50PU

This is how it looks like:

Have to say, the PC case makes me think more of Fallout than WoT, still, amazing work.

Sources:

Multidea.ru

Radista

 

World of Tanks PC Case mod

Studyanki Map: 4 Versions in SP

Hello,

there are currently 4 versions of the Polish map Studyanki in supertest:


And I have a question for you:

I personally like the forth version, mostly because it would fix the issues I found on this last article: http://ritastatusreport.blogspot.co.uk/2016/02/studyanki-polish-map-details.html

Studyanki Map: 4 Versions in SP

0.9.14: Test 2 vs. Test 1 & 9.14 vs. 9.13

Hello,

the second phase of the 9.14 Test Server is running, you are now free to roam and experiment the new physics and sounds. 🙂

supertest_banner

Changes in Version 0.9.14 Common Test 2 vs. Version 0.9.14 Common Test 1

Technical Improvements

  1. Fixed the issue with an error message that could appear upon minimising the game client.
  2. Fixed the crash of the game client upon loading a map or Battle Training.
  3. Fixed an issue with a disproportionate rectangular shadow displayed under the vehicle.
  4. Missions in the Manoeuvres section will be available for players who registered in the game after the release of version 0.9.10 and who have completed the “Further Research” mission in Recruit Training. Previously, these missions were available for those players who had fought fewer than 50 battles before version 0.9.10 was released.
  5. Fixed some minor issues with the interface.

Continue reading “0.9.14: Test 2 vs. Test 1 & 9.14 vs. 9.13”

0.9.14: Test 2 vs. Test 1 & 9.14 vs. 9.13