Posted on 19 Comments

Supertest: IceShips Night Map

Hello,

this is the preview of Iceships which is currently in supertest and seems like the PC team is trying to catch on with the Console’s, this is the first night map:

Something just came to my mind, is mostly unlikely but I wonder if they would make the ice slippery…

19 thoughts on “Supertest: IceShips Night Map

  1. Night map? damn wargaming’s map maker are bored… I don’t think ANY of these maps will stay for long… but I will happy to see Himmesdulf or Arctic on night

  2. ok 2 Bismarcks… wtf… and dat Aircraft carrier quality though

  3. The sky is dark, but the ground is bright and has shadows…

    1. see komrade, whu need sun when u heff stronk soviet shipwreck to make ground bright as vodka

      1. Those ships are German, Bismarck-Class Battleships, but modelled after the Tirpitz, which is in WOWS, so I guess they just borrowed the model from them.

  4. So… What are the areas that are playable? Can we drive a tank over the blue ice and expect it to support the weight of our tank?

  5. Hmmm, this map doesn’t logically make sense, but if you fix having 2 bismarks, the shadows at night, and maybe take away some of the ice. This could be a viable map. And for every map they put in, remove some of the stinkers for maps like mines, swamp, fisherman’s bay and bring back Pearl River!

    1. and port… bring back port

  6. Wow, new Apple iShips!

  7. This one needs more cover, unless they do more than just make the sky black, and actually cut down visual range drastically to simulate night. Gun flashes would make a night battle spectacular!

    1. Yup a Starry night skybox doesn’t make it a night map.
      On a side note it looks tiny. 600×600?

  8. if theres gonna be pitch black then we need headlights too…

  9. Those are Bismarck-class Battleship and the Karlsruhe-class Cruiser.

  10. “Map team, objective: Make a snow map with battleships. Heck, make it a night map because were so sure that each map will be garbage to play. Open areas, water hazards, unrealism, throw it all in!” I have to say, they do look good though. An HD revamp to the existing maps would be cool as well. (AKA update generic building models to higher poly, and apply it across the board as a start)

  11. AW has proven that night maps are very possible without causing excessive discomfort. to me it wouldn’t make much sense if WG didn’t follow up

  12. Aesthetic criticisms of a map in development aside *glances up*, this map looks great to play, with real opportunities for every class to contribute. I hope this one makes it in.

  13. *Obvious Tog II battleship joke*

  14. Doubt the ice Will be slippery, that’s 21st century programming.

  15. I wonder if they are going to make a map where the heaviest tanks would go trough the ice, while light tanks would pass.. ( if you shoot the ice enough it would broke, as how it works in bf4)

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