Official 9.16 Summary

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Hello,

things been awfully quiet today but WG has published their official 9.16 summary:

Interface Changes

Game client modifications are a wide-spread tool that allows players to adjust the standard game interface the way they prefer. The development team monitors the modifications that are popular among players and adds the best of them to the game. We consider several criteria when selecting which of the modifications should be added, such as the popularity of the particular modification as well as its gameplay utility. The introduction of popular external modifications allows us to improve the game interface while making it more convenient for players.

In Update 9.16, several popular modifications will be added to the standard interface: Battle indicators, dual-row vehicle selection, and extended fire-direction indicators.

Battle Indicators

In-battle information has a crucial effect upon the battle’s outcome. The more information that a player can consider while in battle, the higher their chances of victory. This allows players to select the most appropriate course of action to stay one step ahead of the enemy team. Players receive most of their information from the images on the screen: the distribution of vehicles on the map, any nearby combat, the minimap, etc. In Update 9.16, we will add one more source of useful information: we will be improving the battle interface to make it more informative.

Changes Implemented in Update 9.16

In the latest update, we will be improving the battle interface, adding information about events that take place in-battle, and will be upgrading the fire-direction indicators. The following changes will be added to the game:

  • Reworked the fire-direction indicators with information about the amount of damage received, whether it was critical, and the vehicle that fired the shot.
  • Added a damage panel showing the following info:
    • Total damage caused by the player to spotted vehicles, including damage caused by shots, ramming, or setting enemies on fire.
    • Damage blocked by armour—calculations consider the average damage of the shot that hit the vehicle. Damage, blocked with external modules (tracks, observation device, etc.) is not considered.
    • Assistance damage—upon spotting or destroying a track.
  • Added a list of in-game events in battle: base capture, base defence, enemy detection, etc.

Interface Settings

The display of this additional information can be configured in the game settings. Just open the new Feedback tab and set your preferences. You will be able to select standard or extended fire-direction indicators, configure the information that is displayed in the damage panel, and enable the displaying of in-battle events.The Feedback tab will be available together with the release of the feature as part of Update 9.16.

Extended Vehicle Selector

The extended vehicle selector is another modification popular among players and will be implemented into the client in Update 9.16. This will allow for better navigation in the Garage and will make selecting the right vehicle quicker and easier than ever before. Players will be able to configure the vehicle display in the most appropriate way using the extended vehicle selector, and even players who have many vehicles will be able to select them easily.Configuring the Vehicle SelectorPlayers will be able to select their preferred vehicle-display mode (standard or dual-row) in the Garage, with the dual-row vehicle selector being enabled by default – to select the required display mode, use the General tab in the game settings.A special, simplified dual-row vehicle selector has been implemented for screens with a lower aspect ratio. If the screen resolution is lower than 900 pixels vertically, the vehicle selector switches to the simplified form.

Changes to Battle Chat

Changes Implemented in Update 9.16
The main purpose of the Battle Chat is for coordinating the actions of you and your allies. Thus, the interaction between players is crucial to the battle’s outcome. If a team coordinates during battle, they are likely to win. However, at the same time, cross-team communication can be used as a way to abuse or insult players.
Thus, several measures have been taken in Update 9.16 to solve the problem of inappropriate behaviour in the Battle Chat. Firstly, cross-team Battle Chat has been disabled for all battle types except Team Training. Secondly, players will be able to block messages from a particular ally. You can disable messages from abusive players until the end of the battle. To do so, hover over an ally’s nickname in the Battle Chat and block the player. In addition, it is possible to add a player to your Blacklist or make a complaint about them.

SEE: http://coub.com/view/f690i

Thirdly, the complaint system has been improved. Complaints of the same type are combined into one complaint in Update 9.16, thus making it easier to process them. The following complaints will remain:
  • Inappropriate behaviour in Battle Chat: this complaint includes the Insult and provocation, Spam, Out of Game Threat, and Gold selling / Fraud complaints
  • Unsportsmanlike conduct
  • Offensive nickname or clan name
  • Inaction / Bot

In addition, we will be decreasing the the number of complaints. In the latest version, it will be possible to make a complaint about a player only once per battle. This improvement will decrease the number of complaints that need to be processed, speeding up the time it takes to resolve any issues.”

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32 comments on “Official 9.16 Summary

  1. Dalroi says:

    “Firstly, cross-team Battle Chat has been disabled for all battle types except Team Training”. What?!?!?! So you can’t even say “Nice one”, “ns!” or “Wow, thought you’d have had me there” or whatever?. Not everyone is an enemy-insulting lamer.




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    • Anonymous says:

      No will not !!! Back on the day we was able to talk in voice with the enemy team !!! But after the beta or alpha i not remember, they disable it 🙂

      Wot was very fun and good mmo to play back on the day… but now for me its just business … my account of that time its already not mine ! 🙂 $$$$$$$
      I love pay pal and fat americans that cant made a accnt with 1800 wn8 by them selfs 😛




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    • sturmi0545 says:

      as long as my beloved garage-hate-chat works, I’m fine 😀




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  2. eidoss843 says:

    Very well copy-pasted, good job, keep it up.




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  3. Anonymous says:

    zzzz




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  4. nano852 says:

    aawww they nerfed wesley001 🙁




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  5. Anonymous says:

    Quote “In-battle information has a crucial effect upon the battle’s outcome. The more information that a player can consider while in battle, the higher their chances of victory. ”

    So if everyone has the same info how does that work?




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  6. seb4771 says:

    “and the vehicle that fired the shot”

    Worst ingame option… IF light shoot without spoted, you see WHERE direction + name of tank, just found bush and Shoot 🙁




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    • bbmoose says:

      That’s actually quite realistic. In real life you would also know from which direction a shot came in, you would actually see the fumes of the gun firing and heard the gun’s sound from that direction.




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      • seb4771 says:

        It’s ok for REALISTIC game but it’s just WOT (99% no realistic stats / 90% real 3d model), no Tank simulator collector edition.

        And it’s WW2 battle, not 2016 with m1 abrams with shoot sensors and shoot controller.

        9.16 indicate : Meter (!!!) + “where” shoot appear… 1 shoot = 50% spotted, ennemy not see you perfectly but just shoot to bush and is ok (just shoot perfect distance).

        For me, light spotter tank is dead, if i shoot + 15m bush = i’m spotted ans return fire arrive immediatly without full spotted…
        Same for TD or other, 1 shoot = spotted and immediatly appear in HUD.




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      • It will be a mild nerf to fast low calibre firing tanks with bad aiming time but as long as you move a little between shots in everything with good aim-time you shoudl be alright. Maybe this is a stealthy nerf to autoloaders sniping tanks to death from almost full health. ( you can now either retaliate or know the general direction you have to ange/run from )




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    • nearly everyone who uses mod pack get those things on default. if so, then why not incorporate it in game so every gets fair game




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  7. Mikosah says:

    Did WG maybe consider the possibility that the use of chat for ‘coordination & communication’ between teammates is rare because typing means taking both hands away from the controls? Gee, I wonder, maybe team-play would be easier with this odd thing the foreigners call “voice chat”. Nyet tovarisch! We don’t need such decadent western dalliances!




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  8. SMGJohn says:

    Looking good but fucking hell, can WG please allow me to position the camera where I want?
    I want the camera CLOSER to the tank not freaking further away, I want it like WarThunder




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  9. gojonnogo says:

    And yet they still haven’t included Jimbo’s, which is one of the most downloaded mods out there…




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  10. i think it would be better to have a self mute button ( a player can mute some douchebag from the opposing team) so that the player can ignore the douche bag and still enjoy the game. and a voting system to mute an ally if the said ally is a sell out douche bag – that way, the remaining players can still enjoy the game without the risk of being at a massive disadvantage when they get sell out allies.




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    • Anonymous says:

      Yeah, anything is better than hitting the EZ button and just removing the feature all together. I would prefer the individual can disable cross-team chat themselves, so those that want to be social (whatever it means to them) can do so. They could add an icon/indicator in the player list so everyone knows who is “not listening” so that trolls don’t bother with those muting cross team chat.

      But then again, just removing it is much easier…




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  11. CounterMAN says:

    Added a damage panel showing the following info:

    Total damage caused by the player to spotted vehicles, including damage caused by shots, ramming, or setting enemies on fire.
    Damage blocked by armour—calculations consider the average damage of the shot that hit the vehicle. Damage, blocked with external modules (tracks, observation device, etc.) is not considered.
    Assistance damage—upon spotting or destroying a track.

    ____

    Where is damaged panel ? I dont want Damage blocked by armor, i want damage count on my tank plus enemy tank name deal it and number of damage




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  12. Anonymous says:

    All this is well and good but it is time to fix the real problems: MM and SPG’s!! Hello is anyone listening? (I guess not!).




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  13. Rick says:

    Can you say communist?




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  14. russian-snapshot-of-doooom says:

    GJ WarGaming now copy and past the life WN8 feature and the XVM Team can end their work.
    No need to nerf op tanks like KV2 or IS3, better give us an other citymaps to buff these tank more.




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