Allowed Mod’s Clarification.

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From The SEA.server forums FAQ. pages. I hope both NA and EU follow suit

OK to use mod functionality:

Not forbidden for now, but may change in the future:

  • Mods that reveal players’ additional equipment.
  • Indicators pointing in the direction of currently spotted enemy tanks outside of actual field of view (ie. not shown on the player screen), with names and distance. [edit] This is only legal if there’s only one arrow pointing to the nearest enemy tank.
  • In-battle camouflage rating calculators

Legal:

  • HP Pools (adds information about HP of the tanks (ally and enemy) as last seen by the player)
  • Battle Assistant: provides alternative view for SPGs
  • Extended 6th sense sound duration, eg prolonged to 10 seconds.
  • White dead tanks: makes destroyed tanks more visible by making them totally white
  • Modifications to objects to make them more visible, like bright yellow trains etc
  • Zoom out mods
  • Enemy gun indicators on the minimap: shows direction where enemies within the draw distance are pointing their guns (on the minimap)
  • Fog removal
  • Sound mods
  • Effect mods: changing how explosions look like, removing smoke etc
  • Server-side reticle: secondary aiming point that corresponds to where your tank is aiming on server side
  • Damage indicator mods: OK as long as these don’t show the enemy reload time.
  • Reload time indicator (approximate with no countdown). Example.
  • Clown skins and skins that show locations of crew and modules.
  • In-game penetration indicator mods.
  • Extending both the sound and icon visibility duration of 6th sense.
  • Received hit indicators. Example.

Thanks to DoM1n for the heads up.

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24 comments on “Allowed Mod’s Clarification.

  1. Nya-chan Production says:

    This has been posted on EU forums some two weeks ago already (though a bit more hidden, indeed – but let’s admit that the number of SEA players who read forums is likely small as well): http://forum.worldoftanks.eu/index.php?/topic/598224-fair-play-policy/page__st__1020__pid__13392063#entry13392063




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  2. Greg says:

    What are the illegal mods – i see ok for now and legal mods no liat of banned mods




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  3. StyleZ says:

    This clears a lot. Thanks WG!
    But funny how they marked these two mods as legal, although they are giving you a huge advanatge by “helping” you to react on the events, which you may not do most of the times without these mods:

    – Indicators pointing in the direction of currently spotted enemy tanks outside of actual field of view (ie. not shown on the player screen), with names and distance.
    – Enemy gun indicators on the minimap: shows direction where enemies within the draw distance are pointing their guns (on the minimap)




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  4. This is so weird. I’d consider two of these legal mods on the above list to be cheats, personally:
    –Enemy gun indicators on the minimap: shows direction where enemies within the draw distance are pointing their guns (on the minimap)
    –Clown skins and skins that show locations of crew and modules.

    But maybe that’s just me.




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    • The skin that shows the location of modules in a tank is something players could learn by playing the game hence it’s not considered a cheat. The aiming direction on the map however is rather dubious, it’s probably because it’s not as practical as it sounds? Since most players don’t constantly look at the map I guess…




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      • Anonymous says:

        That’s dangerous reasoning.
        By that same token, aiming “is something players could learn by playing the game hence it’s not considered a cheat”.




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      • Anonymous says:

        That’s dubious reasoning.
        By that same token, aiming “is something players could learn by playing the game hence it’s not considered a cheat”.




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      • wot121 says:

        That’s dubious reasoning.
        By that same token, aiming “is something players could learn by playing the game hence it’s not considered a cheat”.




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    • Foo says:

      This is in fact the only good thing with this “policy”: It is a great tool to use against all the people who think that all mods are cheats, or all mods giving any sort of advantage is cheating.

      I totally agree that some of WGs rulings this far are surprising indeed, but that goes both ways. Some mods I would for sure expect to be banned are legal (mods that people have been banned for in the past btw), while on the other hand, some very good and legitimate improvements to the game has ended up on the bad side of the fence.




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  5. Tommy_Gun says:

    You know what is weird ? That this new list of legal mods is completely not compatible with official WG statment (Fair Play Policy)
    http://worldoftanks.com/en/news/pc-browser/17/forbidden-mods/

    And yet it is offical ? And according to this new list almost all mods are legal. But if you use previous WG statment 90% of this list is illegal…
    There is something wrong here…

    Now I am confused… The rules of legal / illegal mods are changing like day / night LOL WTF




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    • Foo says:

      “But if you use previous WG statment 90% of this list is illegal…”

      By YOUR intepretation of the policy, yes maybe. But that’s the good thing about the policy: It’s no longer up the whiners to decide what is cheating and what isn’t.




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      • Tommy_Gun says:

        What bothers me here is the way this information was addressed.
        Previously the message was on all WoT official websites (RU, NA, SEA and EU all regions):
        http://worldoftanks.com/en/news/pc-browser/17/forbidden-mods/

        This massage:
        http://forum.worldoftanks.asia/index.php?/topic/69622-fair-play-policy-faqs/
        was only on the SEA server. Sure, there was confirmation by WG moderator:
        http://forum.worldoftanks.eu/index.php?/topic/598224-fair-play-policy/page__st__1020__pid__13392063#entry13392063
        but it was on the 52 page of the “Fair Policy” forum.

        Who on earth is going to know that unless he/she stays on that forum and awfully want to know what kind of “cheats” he/she can use without worries of being banned ? ?

        If WG would really want this to be officially they would post this like previous statement – on all WoT official websites.. ? ?

        I read all of this and it kind of a feels like it was forced answer. If you read all of those pages you will clearly see that after page 8 – 10 almost all post are like this:
        “Hey WG can I use an aim-bot ? Is it legal ?” All 42 pages of whining…
        So I think that poor dude had no choice but to say “yes you can, now leave me alone”.

        btw. I would not be surprised if after a week they will change their mind again completely and legal mods will become illegal again…

        And yes, the previous statement was clear. It described not mods, but type of things that if altered by mod would make it illegal.
        I think the only group of people that had trouble understanding that were cheaters…




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  6. Shade01982 says:

    How is this legal??

    Enemy gun indicators on the minimap: shows direction where enemies within the draw distance are pointing their guns (on the minimap)




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    • Tommy_Gun says:

      Well it is legal for now… you can thank for that to all of the winners asking on the official forum questions like this “WG can I use an aim-bot and tundra ?” Now copy-paste it and multiply by 42 pages. And as a result you have a forced answer “yes you can, now leave me alone” – like a child with parents in a toy store…

      btw. WG statement regarding mods changed like 10 times since “Fair policy” was announced. This was only on SEA server. And it wasn’t on official WoT website. If WG would really want this to be official they would post this like previous statement – on all WoT official websites. And because of that only people who actually look at the forum will know that.

      I would not be surprised if after a week they (WG) will change their mind again completely…




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  7. Anonymous says:

    I think a lot of these are ‘legal’ because they’re completely client side and even WG can’t claim to detect them…




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  8. Youu says:

    Legal:

    White dead tanks: makes destroyed tanks more visible by making them totally white (Wasn’t this one previously illegal?)

    Enemy gun indicators on the minimap: shows direction where enemies within the draw distance are pointing their guns (on the minimap) (How is this one not illegal? You can use this to know if an enemy tank is pointing your way or the opposite…see how many tanks in a cluster are turning around to deal with another threat, etc)

    Reload time indicator (approximate with no countdown). (I’m assuming they mean base reload time with no countdown? Seems sketchy to allow this, considering the fair play policy “Alerting you when spotted vehicles are reloading, including displaying an enemy’s reloading timer” includes just giving you a notice when a tank is reloading, considering the reload timer is an addendum)

    Clown skins and skins that show locations of crew and modules. (Shouldn’t this one be in the “not forbidden for now” category?)(“One More Category: In-Battle Armor Viewers- We believe this functionality (which shows the critical armor zones of a vehicle during battle) provides a significant advantage. Since we didn’t treat it as a cheat in the past, we are not adding it to the “forbidden” list for now. Instead, we’re working on our own version of an in-battle armor viewer with genuinely beneficial functions. Once that debuts, the mods that offer this will be added to the list and be banned.”)

    In-game penetration indicator mods. (So…like the mod that changes the penetration chance indicator by taking armor angle into account? Doesn’t that provide an unfair advantage? Am I missing something?)

    This list of legal mod types seems to be a bit…contradictory in places.




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    • Tommy_Gun says:

      Well.. previous list was not a list of mods.. it was rather a list of rules that will make a mod illegal when certain things in game will be altered.

      The whole paradox is that we now have a list of illegal mods, and a list of legal mods and almost all mods are on both of those lists…
      WTF..




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  9. OrigamiChik3n says:

    Dang it!!! Session statistics mod is not in the legal list. I think i might be banned soon.




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    • wot121 says:

      Yeah. It seems to me much easier to produce a illegal mods list than this jumbled mess.

      Personally, I’d like to see in this banned list:
      aim bot
      destruction mod
      reload timers
      red ball (but stupid/misguided SPG mission objectives make this a must have)

      —–

      Tundra – huge advantage, undeniably. But it’s a shooter and I like seeing clearly what I’m shooting at, all I see now is trees, bushes, trees, more trees, trees everywhere. If it were up to me it’d be a settings option – turn off foliage and leave it up to the user.

      Enemy indicator direction – all I do these days, besides seeing trees everywhere is rotating the camera non stop like an idiot. The tank has a commander he should sort targets for me. I’m too busy driving, aiming and shooting. What’s next? Press R to reload?
      I’m pretty sure real life tank commanders could/had to keep track of more than the nearest visible contact?

      That’s my 5 cents.




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  10. Infernal969 says:

    So limited MM tanks like FCM now mean “pay more to get shitfaced by regular enemy premiums because they rolled nice MM”?




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  11. HUP says:

    Gee, Wargaming legalized a sh!tload of toally-fair-not-even-slightly-adventageous mods, like the enemy gun indicator, even though earlier they said that such mods would be illegal. it’s almost like they don’t want to piss off certain clans?




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    • wot121 says:

      This has the potential to turn into a huge crap storm because clearly they haven’t thought this through but they’re already dealing out 7 day bans on a 2 strike policy. I can’t see how this could go wrong if they ban like 10k users or something like that.




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