WG Developer Stream- Part 2

As promised, here is Part 2 of the transcription of WG’s last developer stream:

On Ranked Battles

– We’re focusing on a short game cycle, ie Ranked Battles will reset once a week or so. We’re now discussing more deadlines.


– A good game in the losing team will be well rewarded. Playing well, you’ll move forward, regardless of your team. We will take into account not only the achievements of a particular cycle of fighting, but even more so for the long term, we will see who shows consistent results, how fast and how often they achieve top rank and try to reward those players further. Continue reading “WG Developer Stream- Part 2”

WG Developer Stream- Part 2

WG Developer Stream, Part 1

Good day everyone,

Here’s Part 1 of a more complete transcription of the WarGaming developer stream a couple of days ago, with Anton Pankov, Murazor, and a few others. Part 2 will be up tomorrow. Big thanks to Rita for assisting.

On Sandbox & SPGs

– Rebalancing of artillery is gradually coming to an end. We have introduced a new mechanics, rebalanced damage,  and made it so many could test this, I can finally say that we have taken action as a whole that has led to what we wanted originally. Continue reading “WG Developer Stream, Part 1”

WG Developer Stream, Part 1