SPG personal Mission Changes

22

With the coming of the new arty mechanics, appropriate changes to SPG related personal missions had to be made, here are the details.

Stug IV

  • SPG-1
    • Primary: Stun enemy vehicles at least 3 times.
    • Secondary: Cause damage to enemy vehicles at least 3 times by shooting or ramming them.
  • SPG-2
    • Primary: Stun enemy vehicles at least 50 seconds in total.
    • Secondary: Destroy at least one enemy vehicle.
  • SPG-3
    • Primary: Stun an enemy heavy tank or a tank destroyer at least 2 times. The stunning shots should also cause damage.
    • Secondary: Win the battle.
  • SPG-4
    • Primary: Stun an enemy heavy tank or a tank destroyer for at least 30 seconds in total. The stunning should also cause damage.
    • Secondary: Win the battle.
  • SPG-5
    • Primary: Enable your allies to cause 600 damage to enemy vehicles by stunning or immobilizing them.
    • Secondary: Cause damage to enemy vehicles at least 3 times by shooting or ramming them.
  • SPG-6
    • Primary: Enable your allies to cause damage to at least 2 enemy vehicles by stunning or immobilizing them.
    • Secondary: Win the battle.
  • SPG-7
    • Primary: Stun at least 2 enemy vehicles.
    • Secondary: Win the battle.
  • SPG-8
    • Primary: Be among the top 7 players on your team by experience earned.
    • Secondary: Win the battle.
  • SPG-9
    • Primary: Destroy any modules of enemy vehicles or injure members of their crew, totaling at least 3 modules and crew members. The number of destroyed modules and injured crew members is totaled across all enemy vehicles you have damaged in battle.
    • Secondary: Survive the battle.
  • SPG-10
    • Primary: Total damage caused by you and your allies to enemy vehicles that you have stunned or immobilized must be at least 1,000 HP.
    • Secondary: Allies must destroy at least 1 enemy vehicle stunned or immobilized by you.
  • SPG-11
    • Primary: Stun at least 2 enemy vehicles with a single shot.
    • Secondary: Stun enemy vehicles for at least 50 seconds in total.
  • SPG-12
    • Primary: Stun enemy vehicles for at least 50 seconds in total. Allies must destroy at least 1 enemy vehicle stunned or immobilized by you.
    • Secondary: Win the battle.
  • SPG-13 (Personal/Platoon)
    • Primary: Cause damage to enemy vehicles at least 4 times or stun them at least 6 times. Stunning and damage caused by Platoon mates count towards this total. Can be completed on your own or as part of a Platoon consisting of your SPG and any other vehicles.
    • Secondary: Win the battle.
  • SPG-14
    • Primary: Stun enemy vehicles for at least 70 seconds in total or enable your allies to cause at least 400 damage to enemy vehicles by immobilizing them. Stunning and damage caused by Platoon mates count towards this total.
    • Secondary: Win the battle.
  • SPG-15
    • Primary: Be among the top 5 players on your team by experience earned. Enable your allies to cause at least 1,000 damage to enemy vehicles by stunning or immobilizing them.
    • Secondary: Survive the battle.


T28 Heavy Tank Concept

SPG-1

    • Primary: Stun enemy vehicles at least 5 times.
    • Secondary: Cause damage to enemy vehicles at least 5 times by shooting or ramming them.
  • SPG-2
    • Primary: Stun enemy vehicles at least 100 seconds in total.
    • Secondary: Destroy at least 2 enemy vehicle.
  • SPG-3
    • Primary: Stun an enemy heavy tank or a tank destroyer at least 4 times. The stunning shots should also cause damage.
    • Secondary: Win the battle.
  • SPG-4
    • Primary: Stun an enemy heavy tank or a tank destroyer for at least 50 seconds in total. The stunning should also cause damage.
    • Secondary: Win the battle.
  • SPG-5
    • Primary: Enable your allies to cause 1,000 damage to enemy vehicles by stunning or immobilizing them.
    • Secondary: Cause damage to enemy vehicles at least 5 times by shooting or ramming them.
  • SPG-6
    • Primary: Enable your allies to cause damage to at least 3 enemy vehicles by stunning or immobilizing them.
    • Secondary: Win the battle.
  • SPG-7
    • Primary: Stun at least 3 enemy vehicles.
    • Secondary: Win the battle.
  • SPG-8
    • Primary: Be among the top 5 players on your team by experience earned.
    • Secondary: Win the battle.
  • SPG-9
    • Primary: Destroy any modules of enemy vehicles or injure members of their crew, totaling at least 5 modules and crew members. The number of destroyed modules and injured crew members is totaled across all enemy vehicles you have damaged in battle.
    • Secondary: Survive and win the battle.
  • SPG-10
    • Primary: Total damage caused by you and your allies to enemy vehicles that you have stunned or immobilized must be at least 2,000 HP.
    • Secondary: Allies must destroy at least 1 enemy vehicle stunned or immobilized by you.
  • SPG-11
    • Primary: Stun at least 2 enemy vehicles with a single shot.
    • Secondary: Stun enemy vehicles for at least 100 seconds in total.
  • SPG-12
    • Primary: Stun enemy vehicles for at least 100 seconds in total. Allies must destroy at least 1 enemy vehicle stunned or immobilized by you.
    • Secondary: Win the battle.
  • SPG-13 (Personal/Platoon)
    • Primary: Cause damage to enemy vehicles at least 6 times or stun them at least 8 times. Stunning and damage caused by Platoon mates count towards this total. Can be completed on your own or as part of a Platoon consisting of your SPG and any other vehicles.
    • Secondary: Win the battle.
  • SPG-14
    • Primary: Stun enemy vehicles for at least 100 seconds in total or enable your allies to cause at least 600 damage to enemy vehicles by immobilizing them. Stunning and damage caused by Platoon mates count towards this total.
    • Secondary: Win the battle.
  • SPG-15
    • Primary: Be among the top 3 players on your team by experience earned. Enable your allies to cause at least 1,500 damage to enemy vehicles by stunning or immobilizing them.
    • Secondary: Survive the battle.

T 55A

  • SPG-1
    • Primary: Stun enemy vehicles at least 7 times.
    • Secondary: Cause damage to enemy vehicles at least 6 times by shooting or ramming them.
  • SPG-2
    • Primary: Stun enemy vehicles at least 150 seconds in total.
    • Secondary: Destroy at least 3 enemy vehicle.
  • SPG-3
    • Primary: Stun an enemy heavy tank or a tank destroyer at least 6 times. The stunning shots should also cause damage.
    • Secondary: Survive and win the battle.
  • SPG-4
    • Primary: Stun an enemy heavy tank or a tank destroyer for at least 80 seconds in total. The stunning should also cause damage.
    • Secondary: Survive and win the battle.
  • SPG-5
    • Primary: Enable your allies to cause 2,000 damage to enemy vehicles by stunning or immobilizing them.
    • Secondary: Cause damage to enemy vehicles at least 6 times by shooting or ramming them.
  • SPG-6
    • Primary: Enable your allies to cause damage to at least 5 enemy vehicles by stunning or immobilizing them.
    • Secondary: Survive and win the battle.
  • SPG-7
    • Primary: Stun at least 5 enemy vehicles.
    • Secondary: Survive and win the battle.
  • SPG-8
    • Primary: Be among the top 3 players on your team by experience earned.
    • Secondary: Win the battle.
  • SPG-9
    • Primary: Destroy any modules of enemy vehicles or injure members of their crew, totaling at least 8 modules and crew members. The number of destroyed modules and injured crew members is totaled across all enemy vehicles you have damaged in battle.
    • Secondary: Survive and win the battle. Remain unspotted for the battle.
  • SPG-10
    • Primary: Total damage caused by you and your allies to enemy vehicles that you have stunned or immobilized must be at least 3,000 HP.
    • Secondary: Win the battle. Allies must destroy at least 2 enemy vehicle stunned or immobilized by you.
  • SPG-11
    • Primary: Stun at least 3 enemy vehicles with a single shot.
    • Secondary: Stun enemy vehicles for at least 150 seconds in total.
  • SPG-12
    • Primary: Stun enemy vehicles for at least 150 seconds in total. Allies must destroy at least 2 enemy vehicle stunned or immobilized by you.
    • Secondary: Win the battle.
  • SPG-13 (Personal/Platoon)
    • Primary: Cause damage to enemy vehicles at least 8 times or stun them at least 10 times. Stunning and damage caused by Platoon mates count towards this total. Can be completed on your own or as part of a Platoon consisting of your SPG and any other vehicles.
    • Secondary: Win the battle.
  • SPG-14
    • Primary: Stun enemy vehicles for at least 180 seconds in total or enable your allies to cause at least 800 damage to enemy vehicles by immobilizing them. Stunning and damage caused by Platoon mates count towards this total.
    • Secondary: Win the battle.
  • SPG-15
    • Primary: Finish the battle as top player on your team by experience earned. Enable your allies to cause at least 2,500 damage to enemy vehicles by stunning or immobilizing them.
    • Secondary: Survive the battle.

Object 260

  • SPG-1
    • Primary: Stun enemy vehicles at least 10 times.
    • Secondary: Cause damage to enemy vehicles at least 8 times by shooting or ramming them.
  • SPG-2
    • Primary: Stun enemy vehicles at least 200 seconds in total.
    • Secondary: Destroy at least 4 enemy vehicle.
  • SPG-3
    • Primary: Stun an enemy heavy tank or a tank destroyer at least 8 times. The stunning shots should also cause damage.
    • Secondary: Survive and win the battle.
  • SPG-4
    • Primary: Stun an enemy heavy tank or a tank destroyer for at least 120 seconds in total. The stunning should also cause damage.
    • Secondary: Survive and win the battle.
  • SPG-5
    • Primary: Enable your allies to cause 3,000 damage to enemy vehicles by stunning or immobilizing them.
    • Secondary: Cause damage to enemy vehicles at least 8 times by shooting or ramming them.
  • SPG-6
    • Primary: Enable your allies to cause damage to at least 6 enemy vehicles by stunning or immobilizing them.
    • Secondary: Survive and win the battle.
  • SPG-7
    • Primary: Stun at least 6 enemy vehicles.
    • Secondary: Survive and win the battle.
  • SPG-8
    • Primary: Finish as the top player on your team by experience earned.
    • Secondary: Win the battle.
  • SPG-9
    • Primary: Destroy any modules of enemy vehicles or injure members of their crew, totaling at least 10 modules and crew members. The number of destroyed modules and injured crew members is totaled across all enemy vehicles you have damaged in battle.
    • Secondary: Survive and win the battle. Remain unspotted for the battle.
  • SPG-10
    • Primary: Total damage caused by you and your allies to enemy vehicles that you have stunned or immobilized must be at least 4,000 HP.
    • Secondary: Win the battle. Allies must destroy at least 3 enemy vehicle stunned or immobilized by you.
  • SPG-11
    • Primary: Stun at least 3 enemy vehicles with a single shot.
    • Secondary: Stun enemy vehicles for at least 200 seconds in total.
  • SPG-12
    • Primary: Stun enemy vehicles for at least 200 seconds in total. Allies must destroy at least 3 enemy vehicle stunned or immobilized by you.
    • Secondary: Win the battle.
  • SPG-13 (Personal/Platoon)
    • Primary: Cause damage to enemy vehicles at least 10 times or stun them at least 12 times. Stunning and damage caused by Platoon mates count towards this total. Can be completed on your own or as part of a Platoon consisting of your SPG and any other vehicles.
    • Secondary: Win the battle.
  • SPG-14
    • Primary: Stun enemy vehicles for at least 250 seconds in total or enable your allies to cause at least 1,000 damage to enemy vehicles by immobilizing them. Stunning and damage caused by Platoon mates count towards this total.
    • Secondary: Win the battle.
  • SPG-15
    • Primary: Finish the battle as top player on both teams by experience earned. Enable your allies to cause at least 3,500 damage to enemy vehicles by stunning or immobilizing them.
    • Secondary: Survive the battle.

 

Source.

Liked it? Take a second to support DecoNoir on Patreon!

22 comments on “SPG personal Mission Changes

  1. Klasu90 says:

    T55a spg 9 is it total of 8 modules/crew or 8 modules and 8 crew?




    0



    0
    • chinton says:

      I read that as the sum of both module and crew together needs to be 8.

      Based on how little testing to get good stats for all these missions, I would think that there is a good chance that some of these are much easier to achieve than everyone thinks. Might be worth trying to give it a go early once available and make progress. Before wargaming get their act together (oxymoron alert) and fix




      0



      0
  2. SpeedyCraft51 says:

    What about other tanks ?
    Missions like “kill X ennemies of X tiers higher” are gonna be really hard, especialy if said ennemies need to be of a certain class…

    For exemple HT mission “kill 2 ennemy heavy tanks of 2 tiers higher than you” when there can only be 3 tanks of this tier requirement to begin with…

    I hope all of these will be changed aswell.




    0



    0
  3. Worldatwar2 says:

    Aka: Fire only Premium HE Shells in the Object 261 and the ghost of Joseph Stalin will do the rest. Stalin will provide you with the RNG you need for the Object 260. But only when you’re fireing premium HE Comяade!




    0



    0
  4. Andrea says:

    SPG 11: the one with multiple splash damage/kills is now transformed in “splash 3 vehicles” WTF… will by done by everyone at the first shot!
    I know would be impossible to get a bombarder with the new mechanic.. but this way is too easy !!




    0



    0
    • gundam says:

      stop complaining you fucking idiot
      seriously before it was hard you all complained and now that it’s easier you’re still complaining




      0



      0
  5. Harkonnen says:

    I’m sorry guys, this is getting ridiculous… So I’m the one who spends time to create this post, Dom1n.com being my partner uses the information with my knowledge, and you copy paste from them and credit them????!!!! I got nothing against any of you and you are very aware I know Rita and I respect her, but please get your sources right and give them some credit… It’s not the first time I see this on the blog…




    0



    0
  6. Tony says:

    I’ve only scanned the object 260 missions since thats the tank I’m working on, but almost all the new missions are easy peasy compared to the old ones, if they go live. At worst a couple have stayed about the same difficulty (SPG 15 and SPG 9 (matches the current SPG 4))




    0



    0
  7. madogthefirst says:

    Fun fact not all arty have stun, arty with less than 150mm guns don’t have it. Ain’t the Stug missions supposed to be able to be completed in a tier 4? Whoops guess they forgot that part.




    0



    0
  8. malkavian says:

    This is so dumb. LoL




    0



    0
  9. wolvenworks says:

    eh doesn’t matter. i can’t even get past the LT missions because of how bad i am with em




    0



    0
  10. jankokamas100 says:

    I belive that my leFH18B2 will be good stunner.




    0



    0
  11. Peter says:

    Excellent, as I have been stuck on the SPG 15 for the T55a for some time (don’t have particularly high tier arty so 3000 damage, and being top on damage is eluding me).




    0



    0
  12. Anonymous says:

    Still going to elude you . Stun is irrelevant . Small repair Kit plus Large repair Kit on timers negate all and any stun .




    0



    0
    • Peter says:

      Hi,

      It’s 1/5/17 the new patch, with the SPG mission changes has been out a week or so. I have completed SPG 15 for the T55a today (having previously been stuck on it, in the old version, since about Sept 2016).

      Happy.




      0



      0
  13. Saša says:

    Nice, I was stuck on SPG-10 for Obj 260 for the past 2600 battles… Now it will be doable to pass SPG missions…




    0



    0
  14. Curious says:

    How accurate this information is?
    “Stunning and damage caused by Platoon mates count towards this total.”
    That’s very nice, but how to platoon? 😀




    0



    0

Leave a Reply