Micro Patch Notes

There was a Micro Patch overnight on the Test Server. From EU portal. [edit]

Based on your feedback and data collected during the 9.18 Common Test, we landed on a set of changes that rolled out in a micro patch earlier today:

  • No artillery in Platoons. You were vocal about mismatched scenarios, when a Platoon of three SPGs was placed at the top of the list and the team ended up with three long-range support fire vehicles as their main strength. The other frustrating issue was frequent cases of arty giving its all to support fellow Platoon-members and totally neglecting the rest of the team. To eliminate both problems, we decided to stop SPGs from forming and joining Dynamic and regular Platoons. Removing the option to play in Platoons should facilitate team cooperation and aid the matchmaker in creating balanced teams. Individual Battle Missions were updated accordingly. We removed Platoons from their conditions.
  • Balance tweaks to light tanks. The initial balance settings improved their view range too much, blurring the line between light and medium vehicles. They had a large enough view range to scout efficiently by default. So, you could install additional equipment, train skills and perks to increase their firepower to the point where they could compete with medium vehicles. Along with being great scouts, they would deal almost as much damage as some medium tanks. We averaged out their firepower to draw a thicker line between these two classes in terms of their combat roles. Light tanks keep their trademark mobility, high camo values, and lower durability, just as they still outperform medium vehicles at scouting. At the same time, their firepower was reduced and is lower than that of medium tanks. It’s enough to retaliate yet isn’t enough to make dealing damage their first priority in combat. Their view range also decreased, too. Now, you have to mount Coated Optics/Binocular Telescope and train Crew perks to improve it from the default.

Changes to vehicles:

Changes to the German vehicles

Changes to the technical parameters of the following vehicles :

  •  Spähpanzer Ru 251
    •  Changed the reloading time of the 90 mm Rheinmetall DM1 gun for the Spähpanzer Ru 251 Drehturm 360° turret from 6 s to 7 s
    •  Changed the view range of the Spähpanzer Ru 251 Drehturm 360° turret from 420 m to 410 m
  •  Spähpanzer SP I C
    •  Changed the view range of the Spähpanzer SP I C PT II Rh.-Nr. WK-G2 turret from 400 m to 390 m
  •  Rheinmetall Panzerwagen
    •  Changed the view range of the Rheinmetall Panzerwagen turret from 430 m to 420 m
    •  Changed penetration of the Exp. HE shell for the 105 mm Kanone gun from 53 mm to 120 mm
    •  Changed damage of the Exp. APDS shell for the 105 mm Kanone gun from 390 to 360
    •  Changed damage of the Exp. HE shell for the 105 mm Kanone gun from 480 to 440
    •  Changed damage of the Exp. HEAT shell for the 105 mm Kanone gun from 390 to 360
  •  HWK 12
    •  Changed the reloading time of the 90 mm Mecar N gun for the HWK 12 turret from 7.9 s to 8.2 s
    •  Changed the reloading time of the 90 mm Mecar N gun for the HWK 12 verbessert turret from 7.15 s to 7.7 s

Changes to the Chinese vehicles

Changes to the technical parameters of the following vehicles:

  •  59-16
    • Changed the view range of the 131 turret from 360 m to 350 m
    • Changed the view range of the 131-1 turret from 380 m to 360 m
  • WZ-131
    • Changed the view range of the 132A turret from 380 m to 360 m
    • Changed the view range of the 132B turret from 390 m to 370 m
  •  WZ-132
    •  Changed the reloading time of the 100 mm 60-100TA gun for the WZ-132 turret from 7 s to 7.8 s
    •  Changed the reloading time of the 100 mm 59-100TA gun for the WZ-131-1 turret from 8.1 s to 8.5 s
    •  Changed the reloading time of the 100 mm 59-100TA gun for the WZ-132 turret from 7.5 s to 8.2 s
    •  Changed the view range of the WZ-131-1 turret from 380 m to 370 m
    •  Changed the view range of the WZ-132 turret from 390 m to 380 m
  •  WZ-132A
    •  Changed the reloading time of the 100 mm 60-100TA gun for the WZ-132A turret from 6.8 s to 7.7 s
    •  Changed the reloading time of the 100 mm 62-100TA gun for the WZ-132A turret from 7.8 s to 9.2 s
    •  Changed the view range of the WZ-132A turret from 420 m to 390 m
  •  WZ-132-1
    •  Changed the reloading time of the 105 mm L7A3C gun for the WZ-132-1 turret from 9.5 s to 10.7 s
    •  Changed the view range of the WZ-132-1 turret from 425 m to 400 m
    •  Changed the ammo rack capacity for the 105 mm L7A3C gun from 40 to 32

Changes to the U.S.S.R. vehicles

Changes to the technical parameters of the following vehicles:

  •  МТ-25
    • Changed the view range of the MT-25 turret from 380 m to 360 m
  •  LTTB
    •  Changed the reloading time of the 85 mm D-5Т-85BMU gun for the LTTB turret from 5.2 s to 5.5 s
    •  Changed the reloading time of the 85 mm D-10-85  gun for the LTTB turret from 5.1 s to 5.4 s
    •  Changed the view range of the LTTB turret from 390 m to 380 m
  •  Т-54 ltwt.
    •  Changed the reloading time of the 100 mm D-10TM mod. 1945 gun for the T-54 ltwt. version turret from 6.8 s to 7.2 s
    •  Changed the reloading time of the 100 mm D-10TM gun for the T-54 ltwt. version turret from 7 s to 7.5 s
    •  Changed the view range of the T-54 ltwt. version turret from 410 m to 390 m
  •  LTG
    •  Changed dispersion of the 85 mm D-5Т-85BMU gun for the LTG turret from 0.38 m to 0.4 m
    •  Changed the view range of the LTG turret from 390 m to 360 m
  •  Т-100 LT
    •  Changed dispersion of the 100 mm Т-100 gun for the Т-100 LT (Article 64992) turret from 0.44 m to 0.46 m
    •  Changed the view range of the Т-100 LT (Article 64992) turret from 410 m to 390 m
    •  Changed thickness of the upper glacis plate from 100 mm to 90 mm
    •  Changed the damage of the 3VBB shell for the 100 mm Т-100 gun from 320 to 300
    •  Changed the damage of the 3VBM shell for the 100 mm Т-100 gun from 320 to 300
    •  Changed the damage of the 3VOF shell for the 100 mm Т-100 gun from 420 to 360
    •  Changed the ammo rack capacity for the 100 mm Т-100 gun from 42 to 33
  •  Т-50
    •  Changed the reloading time of the 45 mm VT-43M gun for the Т-50 turret from 2 s to 2.3 s
    •  Changed the view range of the Т-50 turret from 360 m to 350 m

Changes to the U.S. vehicles

Changes to the technical parameters of the following vehicles:

  • T49
    •  Changed the reloading time of the 90 mm Gun T132E3 gun for the T49 turret from 6.3 s to 6.4 s
    •  Changed the reloading time of the 90 mm Gun T132E3 gun for the XM551 test bed turret from 5.65 s to 6 s
    •  Changed the view range of the T49 turret from 410 m to 400 m
    •  Changed the view range of the XM551 test bed turret from 420 m to 410 m
  •  T71
    •  Changed the view range of the T71 turret from 400 m to 390 m
  •  XM551 Sheridan
    •  Changed the view range of the AR/AAV XM551 Sheridan turret from 430 m to 420 m
    •  Changed damage of the Exp. APDS shell for 105 mm Lightweight Gun from 390 to 360
    •  Changed damage of the Exp. HE shell for 105 mm Lightweight Gun from 480 to 440
    •  Changed damage of the Exp. HEAT shell for 105 mm Lightweight Gun from 390 to 360
    •  Changed the ammo rack capacity for 105 mm Lightweight Gun from 40 to 32
    •  Changed the ammo rack capacity for 152 mm Gun-Launcher XM81 (conventional) from 30 to 25
  •  M7
    •  Changed the view range of the M47 turret from 380 m to 360 m
  •  M24 Chaffee
    •  Changed the view range of the M24 turret from 370 m to 360 m
  •  T21
    •  Changed the view range of the T21 turret from 390 m to 380 m
  •  T37
    • Changed the view range of the T37 turret from 370 m to 360 m
    • Changed the view range of the T41 pilot number 1 turret from 385 m to 370 m
  •  M41 Walker Bulldog
    •  Changed the reloading time of 76 mm Gun M32 for the M41 turret from 4.6 s to 5.3 s
    •  Changed the reloading time of 76 mm Gun T91E5 for the M41 turret from 38 s to 40 s
    •  Changed the reloading time of 76 mm Gun M32 for the M41A1 turret from 4.6 s to 5.3 s
    •  Changed the reloading time of 76 mm Gun M32 late for the M41A1 turret from 4.3 s to 5 s
    •  Changed the number of shells in the magazine for 76 mm Gun T91E5 for the M41 turret from 10 to 6
    •  Changed the number of shells in the magazine for 76 mm Gun T91E5 for the M41A1 turret from 10 to 6
    •  Changed the ammo rack capacity for 76 mm Gun T91E5 from 70 to 72

Changes to the French vehicles

Changes to the technical parameters of the following vehicles:

  •  AMX 12 t
    •  Changed the view range of the AMX 12 t turret from 380 m to 360 m
  •  AMX 13 75
    •  Changed the view range of the FL 10 Type C turret from 390 m to 370 m
  •  AMX 13 90
    •  Changed the view range of the FL 10 Type D turret from 400 m to 380 m
    •  Changed the ammo rack capacity for the 90 mm F3M gun from 44 to 36
  •  Bat.-Châtillon 12 t
    •  Changed the view range of the FL 10 Type C turret from 390 m to 380 m
  •  AMX 13 105
    • Changed dispersion of the 105 mm D. 1504 gun for the AMX 13 105 turret from 0.4 m to 0.42 m
    • Changed the view range of the AMX 13 105 turret from 415 m to 390 m
    • Changed damage of the OCC-105 D. 1504 shell for the 105 mm D. 1504 gun from 390 to 360
    • Changed damage of the OE-105-Mle. 60 D. 1504 shell for the 105 mm D. 1504 gun from 480 to 440
    • Changed damage of the OFL-105 D. 1504 shell for the 105 mm D. 1504 gun from 390 to 360
    • Changed the ammo rack capacity for the 105 mm D. 1504 gun from 33 to 24
Micro Patch Notes

99 thoughts on “Micro Patch Notes

  1. sfcstorm says:

    Wow RIP Bulldog. Its not Russain so it goes and loses 40%!!! shell capacity in its clip and gets a 2 second nerf to reloading as well…LOLOLOL

    With a 40% clip reduction they should have brought the reload from 38 secs to 30 flat not nerf it more. OMG WG is so stupid.

    Like

    1. Enigmaticmuffin says:

      the bulldog is op as shit with that autoloader compared to all other tier 8 light tanks, the batchat 12t can’t even compare to it. With one clip it can kill almost any tank it sees with its new matchmaker

      Like

      1. fastcatale says:

        You know that the bulldog (tier 8) have 34s of reload time having just 6 shells and each with 150 dmg only? The T71 (tier 7) has the same clip size and damage but it reloads in 19s.

        Like

  2. Sazu says:

    So you can’t play artillery in platoon at all? Or just artillery platoons are prohibited? It would suck if you can’t have atleast one artillery in a platoon

    Like

    1. Obsidian_Rose says:

      Yea i play with my friends so not arty in platoons would really suck, no all arty platoons fine, max one arty per platoon, we can work with that. (And for all the arty haters we mostly play regular tanks, but if someone wants to bring out an arty we can’t play together? that would really suck!

      Like

  3. Anonymous says:

    These nerfs are insane! Now light tanks are useless. Mediums have better view range, and the damage and accuracy nerfs made the guns useless. So now the new light tanks only have slightly better speed, that’s it. You lose everything, but get a bit more speed. Not worth it, need to sell my lights 😦

    Liked by 1 person

  4. nbornkilla says:

    wargaming always screwing up shit yet the nerf on russian tank meh just a little bit and the rest take a big dump lol no wonder i dont play wot that much.

    Like

  5. betterdead thanred says:

    they way things are now, it depends so much on the correct tank for the correct map, only some meds and heavies are ”universal” for all maps. rest are dependant on the correct maps for them.

    look at the new sweed TD line: hard to play optimal in city maps, gonna be the same is gonna be with the new lights.

    lights get the short end of the stick for mostly everything:
    -low dpm
    -low pen
    -mixed gun stats
    -low armour
    -low hitpoints

    but have:
    -high speed
    -high camo

    i feel they just dont fit into the meta, WOT needs more game mechanics, or an overhaul of maps or tanks/classes before lights can ”properly” fit in.

    but better to release them UP than OP. and figure out something later

    Like

  6. Q says:

    Funny thing is that Tier 7 LTs now have MM as if they were T8 normal tank.
    So if you remove the scout MM and move T7 to T8 guess what? Yes, they will still have MM as a normal T8 tank.
    They are playing against the same tanks so why nerf them?

    Liked by 3 people

  7. GrimmReaperBG says:

    WC going full moronic for very last time (for me). I really had enough of imbeciles screwing the best tank game so far…

    Like

  8. Anonymous says:

    lol. you cant platoon with your friends anymore when you wanna play arty.
    I stopped playing this game since there is no general chat in game anymore, and now im sure im not coming back playing this game.

    Like

  9. Oh that’s awesome, they heard me, i was making a loud noise about the other german lights having 100mm pen with He and not the tier 10
    glad they gave the Rheinmetall Panzerwagen 120mm he pen.

    Like

  10. PUNISHER989 says:

    Oh that’s awesome, they heard me, i was making a loud noise about the other german lights having 100mm pen with He and not the tier 10
    Glad they gave the Rheinmetall Panzerwagen 120mm he pen.
    Consistency has been achieved.

    Like

  11. HUN_Sector says:

    Hey, I am looking on the bright side of this. I am in the game from 2011 (and in the closed beta before). I wasted years from my life, and 2 girlffriends because of the game. But hell, If I quit finally, I will have plenty of time. (well not really, the current GF, and my son needs more attention)
    So come on WG, ruin this game! 🙂

    Like

  12. Xbullet_stormX says:

    So now what is the point in playing tier 10 light tanks? Same mm of tier 10 mediums but worse armor, less hit points, less firepower, in some cases less view range and only slightly better camo…the bat chat 25t is just better in every single way

    Liked by 1 person

  13. Aurora says:

    So there are now tier X light tanks with less view range than some tier 8 heavies… If they’re nerfing the LT guns this hard they should not touch the view range since that’s the main selling point of an LT aside from their camo on the move.
    They were awesome when i tried them last on the test server and I agree that they were perhaps a little too good at the fire support side of things. But it’s also worth noting that it’s the test server and the tank line-ups are majorly skewed towards new/recently buffed vehicles. Whether they’d do as well against a higher quantity of heavily armoured targets is yet to be seen.

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s