9.18 Patch Notes

Good day everyone, long post covering the official patch notes for 9.18. Note that  servers will be down April 18 from 01:00 to 07:00 PT (04:00 to 10:00 ET). The Global Map will also be frozen for 24 hours while things get underway.

Specific features of the new matchmaker:

  • Pattern-based matchmaker. The new matchmaker for Random Battles based on predetermined patterns. Pattern is a complex of team characteristics, including the number of vehicles at the top/middle/bottom of the team list, number of Platoons, number of light/medium/heavy tanks, SPGs, and tank destroyers. The teams are always created according to the following rule: number of vehicles at the bottom of the team list should exceed the number of vehicles at the top or middle of the team list. The priority pattern for three-tier battles is 3-5-7; the pattern for two-tier battles is 5-10. One-tier battles are allowed under conditions when other patterns are not possible.
  • Only same-tier Platoons are allowed.
  • The number of SPGs per team should not exceed three vehicles.
  • Enabled the limitation for usage of SPGs in Platoons. Selection of SPGs in the Platoon window is disabled. The limitation affects both Platoons that include only SPGs and Platoons that include other vehicle types.
  • The matchmaker considers the number of light tanks and tank destroyers.
  • The difference in the number of Platoons should not exceed one full Platoon (three players).
  • Preference of placing a player at the top/middle of the team list, if they have already played several battles at the bottom of the team list.
  • Improvements to the map selection mechanics that decreases the chance of playing on the same maps within a game session.

New SPG gameplay:

  • Mechanics of Stunning. Stunning temporary decreases technical characteristics of enemy vehicles within the burst radius, and provides experience and credits, when allies cause damage to the stunned enemies.
    • SPGs can now stun the crew.
    • Stunned vehicles have decreased fire power and mobility.
    • The countdown of stun indicator is displayed to all players who see the stunned vehicle.
    • The stun effect can be removed by using the First Aid Kit, even if none of the crew members is injured.
    • Damage caused to the stunned enemies is rewarded by analogy with the “damage upon spotting” mechanics.
  • Decreased damage of SPG shells
  • Improved accuracy and aiming
  • Decreased reloading time
  • Increased burst radius
  • Overall adjustment of the view range for SPGs
  • All shells without burst radius (Armor-Piercing, AP Composite Rigid, and HEAT shells) were removed from all researchable SPGs
  • Added the stunning effect to the SPGs that feature guns of calibers over 150 mm
  • Alternative “Trajectory View” Artillery Aim. By default, switching between the modes is bound to the G key. This Artillery Aim shows the battlefield at the angle of the shell trajectory allowing players to aim by analogy with the standard Sniper Aim.
  • Target Area Marker shows allies that the SPG player is keeping an eye on that part of the map (T key, be default). Any of the Artillery Aims allows informing the allies (by pressing a particular button) about the point of aiming, selected target, and readiness to fire. This information is displayed in the 3-D scene, on the minimap, and in the battle chat at the same time.

 Reusable Consumables:

  • All (standard and Premium) consumables that need to be activated (First Aid Kit, Repair Kits, Fire Extinguishers) became reusable.
  • After using a consumable, it becomes available again after recharging.
  • Recharge of almost all standard consumables takes 90 seconds; recharge of Premium consumables takes 60 seconds.
  • The Large First Aid Kit and the Small First Aid Kit have the same recharge time (90 seconds).
  • Recharge times are individual for each consumable and do not depend on other equipped consumables.
  • If a consumable is used at least once in a battle, a new one will have to be purchased, just as before.
  • If a consumable is used several times in a battle, the cost remains unchanged.

Vehicles

Tier Changes:

  • New light tanks that logically extend the U.S.S.R., German, U.S., French, and Chinese branches of light tanks to Tier X.
  • Some of the existing light tanks changed their tiers.

General Changes to the Tech Tree

  • New light tanks were introduced into the game—the branches of light tanks are extended to Tier X.
  • In some cases, new vehicles were added; in other cases, the branches were extended by transferring the existing vehicles to higher tiers.

Reworked the following vehicles to HD quality:

  • T7 Combat Car
  • Т92 HMC
  • T1E6
  • M40/M43
  • Sexton I
  • Ram II
  • FV 3805
  • AT8
  • D2
  • Lorraine 155 mle. 50
  • Lorraine 155 mle. 51
  • NC-31
  • Renault Otsu
  • Pz.Kpfw.I
  • Pz.Kpfw.IV Ausf.A
  • WZ132
  • BT-2
  • BT-SV
  • T-60
  • T-70
  • Т-50
  • T-54 ltwt.
  • А-44
  • SU-101
  • Object 430 Version II
  • Object 261

Changed technical characteristics of the following vehicles:

U.K. Vehicles

Crusader

  • Changed the vehicle type to Medium Tank

AT 8

  • Changed the elevation angle of OQF 17-pdr AT Gun Mk. VII from 7 degrees to 7.5 degrees
  • Changed the elevation angle of 75 mm AT Gun Mk. V from 7 degrees to 7.5 degrees
  • Changed the elevation angle of OQF 77 mm AT Gun Mk. II from 7 degrees to 7.5 degrees
  • Changed the elevation angle of QF 6-pdr AT Gun Mk. V from 7 degrees to 7.5 degrees

Loyd Gun Carriage

  • Changed the view range from 320 m to 260 m
  • Changed penetration of the HE Mk. III shell for the Q.F. 13-Pr. Mk. III gun from 42 mm to 21 mm

Birch Gun

  • Removed the AP-T Mk. 1T shell
  • Removed the AP-T Mk. 1T S.C. shell
  • Changed the view range from 340 m to 265 m
  • Changed penetration of the HE Mk. 1D shell for Q.F. 25-Pr. Gun/How. from 44 mm to 22 mm
  • Changed penetration of the HE Mk. 1C shell for the Q.F. 18-Pr. gun from 42 mm to 21 mm

 Sexton II

  •  Removed the AP-T Mk. 1T shell
  •  Removed the AP-T Mk. 1T S.C. shell
  •  Changed the view range from 330 m to 260 m
  •  Changed penetration of the HE Mk. 1C shell for the Q.F. 18-Pr. from 42 mm to 21 mm
  •  Changed penetration of the HE Mk. 1D shell for Q.F. 25-Pr. Gun/How. from 44 mm to 22 mm

 Bishop

  •  Removed the AP-T Mk. 1T shell
  •  Removed the AP-T Mk. 1T S.C. shell
  •  Changed the view range from 300 m to 250 m
  •  Changed penetration of the HE Mk. XIII shell for Q.F. 4.5-in. Howitzer from 57 mm to 28 mm
  •  Changed penetration of the HE Mk. 1D shell for the Q.F. 25-Pr. Gun/How. from 44 mm to 22 mm

 Crusader 5.5-in. SP

  •  Decreased dispersion during movement of the Crusader Mk. II suspension by 9%
  •  Decreased dispersion during movement of the Crusader 5.5-in. SP suspension by 25%
  •  Decreased dispersion on hull traverse of the Crusader Mk. II suspension by 9%
  •  Decreased dispersion on hull traverse of the Crusader 5.5-in. SP suspension by 25%
  •  Changed dispersion of Q.F. 4.5-in. Howitzer from 0.72 m to 0.66 m
  •  Changed dispersion of B.L. 5.5-in. Gun from 0.72 m to 0.66 m
  •  Decreased dispersion on gun traverse of Q.F. 4.5-in. Howitzer by 16%
  •  Decreased dispersion on gun traverse of B.L. 5.5-in. Gun by 13%
  •  Changed the reload time of B.L. 5.5-in. Gun from 28 s to 29 s
  •  Changed the aiming time of Q.F. 4.5-in. Howitzer from 4.5 s to 4 s
  •  Changed the aiming time of B.L. 5.5-in. Gun from 6.5 s to 4.8 s
  •  Changed the view range from 330 m to 275 m
  •  Changed penetration of the HE Mk. XIII shell for Q.F. 4.5-in. Howitzer from 57 mm to 28 mm
  •  Changed penetration of the HE 80-lb Mk. 3 shell for B.L. 5.5-in. Gun from 70 mm to 35 mm
  •  Changed penetration of the HE 80-lb Mk. 4 shell for B.L. 5.5-in. Gun from 75 mm to 35 mm
  •  Changed damage of the HE 80-lb Mk. 4 shell for B.L. 5.5-in. Gun from 900 to 600
  •  Changed damage of the HE 80-lb Mk. 3 shell for B.L. 5.5-in. Gun from 900 to 600
  •  Added the stunning effect B.L. 5.5-in. Gun

FV3805

  •  Removed the AP Mk. V
  •  Decreased dispersion during movement of the FV3805 suspension by 15%
  • Decreased dispersion during movement of the FV3806 suspension by 17%
  • Decreased dispersion on hull traverse of the FV3805 suspension by 15%
  • Decreased dispersion on hull traverse of the FV3806 suspension by 17%
  • Changed dispersion of B.L. 5.5-in. Gun from 0.7 m to 0.63 m
  • Changed dispersion of Q.F. 6-in. Gun Mk. V from 0.7 m to 0.65 m
  • Changed dispersion of B.L. 7.2-in. Howitzer Mk. 6 from 0.82 m to 0.74 m
  • Decreased dispersion on gun traverse of B.L. 5.5-in. Gun by 9%
  • Decreased dispersion on gun traverse of Q.F. 6-in. Gun Mk. V by 8%
  • Decreased dispersion on gun traverse of B.L. 7.2-in. Howitzer Mk. 6 by 10%
  • Changed the reload time of B.L. 5.5-in. Gun from 24 s to 23 s
  • Changed the reload time of Q.F. 6-in. Gun Mk. V from 31 s to 28 s
  • Changed the reload time of B.L. 7.2-in. Howitzer Mk. 6 from 41.2 s to 37 s
  • Changed the aiming time of B.L. 5.5-in. Gun from 6 s to 4.3 s
  • Changed the aiming time of Q.F. 6-in. Gun Mk. V from 6 s to 4.5 s
  • Changed the aiming time of B.L. 7.2-in. Howitzer Mk. 6 from 7 s to 4.8 s
  • Changed the view range from 340 m to 275 m
  • Changed penetration of the HE 80-lb Mk. 3 shell for B.L. 5.5-in. Gun from 70 mm to 35 mm
  • Changed penetration of the HE 80-lb Mk. 4 shell for B.L. 5.5-in. Gun from 75 mm to 35 mm
  • Changed penetration of the HE Mk. V shell for Q.F. 6-in. Gun Mk. V from 90 mm to 38 mm
  • Changed penetration of the HE Mk. VI shell for Q.F. 6-in. Gun Mk. V from 90 mm to 38 mm
  • Changed penetration of the HE Mk. 1D shell for B.L. 7.2-in. Howitzer Mk. 6 from 92 mm to 46 mm
  • Changed penetration of the HE Mk. 2D shell for B.L. 7.2-in. Howitzer Mk. 6 from 97 mm to 46 mm
  • Changed damage of the HE 80-lb Mk. 3 shell for B.L. 5.5-in. Gun from 900 to 600
  • Changed damage of the HE 80-lb Mk. 4 shell for B.L. 5.5-in. Gun from 900 to 600
  • Changed damage of the HE Mk. V shell for Q.F. 6-in. Gun Mk. V from 1,250 to 700
  • Changed damage of the HE Mk. VI shell for Q.F. 6-in. Gun Mk. V from 1,250 to 700
  • Changed damage of the HE Mk. 1D shell for B.L. 7.2-in. Howitzer Mk. 6 from 1,750 to 900
  • Changed damage of the HE Mk. 2D shell for B.L. 7.2-in. Howitzer Mk. 6 from 1,750 to 900
  • Added the stunning effect to B.L. 5.5-in. Gun
  • Added the stunning effect to Q.F. 6-in. Gun Mk. V
  • Added the stunning effect to B.L. 7.2-in. Howitzer Mk. 6

 Conqueror Gun Carriage

  •  Decreased dispersion during movement of the Conqueror Gun Carriage by 17%
  •  Decreased dispersion on hull traverse of the Conqueror Gun Carriage by 17%
  •  Changed dispersion of B.L. 9.2-in. Howitzer Mk. II from 1.2 m to 1.08 m
  •  Changed dispersion on gun traverse of B.L. 9.2-in. Howitzer Mk. II by 3%
  •  Changed the reload time of B.L. 9.2-in. Howitzer Mk. II from 58.1 s to 46 s
  •  Changed the aiming time of B.L. 9.2-in. Howitzer Mk. II from 8.8 s to 6.1 s
  •  Changed the view range from 350 m to 290 m
  •  Changed penetration of the HE Mk. 18 shell for B.L. 9.2-in. Howitzer Mk. II from 117 mm to 59 mm
  •  Changed penetration of the HE Mk. 19 shell for B.L. 9.2-in. Howitzer Mk. II from 117 mm to 59 mm
  •  Changed damage of the HE Mk. 18 shell for B.L. 9.2-in. Howitzer Mk. II from 2,200 to 1,200
  •  Changed damage of the HE Mk. 19 shell for B.L. 9.2-in. Howitzer Mk. II from 2,200 to 1,200
  •  Added the stunning effect to B.L. 9.2-in. Howitzer Mk. II

 FV304

  • Removed the AP-T Mk. 1T shell
  • Removed the AP-T Mk. 1T S.C. shell
  • Changed the view range from 310 m to 255 m
  • Changed penetration of the HE Mk. 1D shell for Q.F. 25-Pr. Gun/How. from 44 mm to 22 mm
  • Changed penetration of the HE Mk. XIII shell for Q.F. 4.5-in. Howitzer from 57 mm to 28 mm

 FV207

  • Removed the AP Mk. V
  • Decreased dispersion during movement of the FV206 suspension by 15%
  • Decreased dispersion during movement of the FV207 suspension by 17%
  • Decreased dispersion on hull traverse of the FV206 suspension by 15%
  • Decreased dispersion on hull traverse of the FV207 suspension by 17%
  • Changed dispersion of B.L. 5.5-in. Gun from 0.72 m to 0.63 m
  • Changed dispersion of Q.F. 6-in. Gun Mk. V from 0.72 m to 0.65 m
  • Decreased dispersion on gun traverse of B.L. 5.5-in. Gun by 9%
  • Decreased dispersion on gun traverse of Q.F. 6-in. Gun Mk. V by 8%
  • Changed the reload time of B.L. 5.5-in. Gun from 25 s to 26 s
  • Changed the reload time of Q.F. 6-in. Gun Mk. V from 33 s to 30 s
  • Changed the aiming time of B.L. 5.5-in. Gun from 6.5 s to 4.3 s
  • Changed the aiming time of Q.F. 6-in. Gun Mk. V FV207 from 6.5 s to 4.5 s
  • Changed the view range from 330 m to 265 m
  • Changed penetration of the HE 80-lb Mk. 3 shell for B.L. 5.5-in. Gun from 70 mm to 35 mm
  • Changed penetration of the HE 80-lb Mk. 4 shell for B.L. 5.5-in. Gun from 75 mm to 35 mm
  • Changed penetration of the HE Mk. V shell for Q.F. 6-in. Gun Mk. V from 90 mm to 38 mm
  • Changed penetration of the HE Mk. VI shell for Q.F. 6-in. Gun Mk. V from 90 mm to 38 mm
  • Changed damage of the HE 80-lb Mk. 3 shell for B.L. 5.5-in. Gun from 900 to 600
  • Changed damage of the HE 80-lb Mk. 4 shell for B.L. 5.5-in. Gun from 900 to 600
  • Changed damage of the HE Mk. V shell for Q.F. 6-in. Gun Mk. V from 1,250 to 700
  • Changed damage of the HE Mk. VI shell for Q.F. 6-in. Gun Mk. V from 1,250 to 700
  • Added the stunning effect to B.L. 5.5-in. Gun
  • Added the stunning effect to Q.F. 6-in. Gun Mk. V

German Vehicles

The following vehicles were added:

  • Rheinmetall Panzerwagen, Tier X light tank
  • HWK 12, Tier VIII light tanks

Technical characteristics of the following vehicles were changed:

Spähpanzer Ru 251

  • Added theDM13A shell
  • Removed the DM13 shell
  • Removed the MTU MB 837 Ba 500 engine
  • Changed the cost of the Spähpanzer Ru 251 PT I suspension from 16,500 to 33,000
  • Changed the cost of the Spähpanzer Ru 251 PT II suspension from 32,000 to 61,500
  • Changed the research cost of the Spähpanzer Ru 251 PT II suspension from 14,900 to 23,500
  • Decreased dispersion during movement of the Spähpanzer Ru 251 PT I suspension by 22%
  • Decreased dispersion during movement of the Spähpanzer Ru 251 PT II suspension by 25%
  • Decreased dispersion on hull traverse of the Spähpanzer Ru 251 PT I suspension by 22%
  • Decreased dispersion on hull traverse of the Spähpanzer Ru 251 PT II suspension by 25%
  • Changed the reload time of the 90 mm Rheinmetall DM1 gun for the Spähpanzer Ru 251 Drehturm 360° turret from 6.2 s to 7 s
  • Changed the aiming time of the 90 mm Rheinmetall DM1 gun for the Spähpanzer Ru 251 Drehturm 360° turret from 2.1 s to 2 s
  • Changed the view range of the Spähpanzer Ru 251 Drehturm 360° turret from 400 m to 410 m
  • Changed the vehicle tier from VIII to IX
  • Changed the vehicle research cost from 92,700 to 197,600
  • Changed the top speed from 80 km/h to 70 km/h
  • Increased the repair cost by 17%
  • Decreased profitability by 1%
  • Changed the tier of the Spähpanzer Ru 251 PT I suspension from VII to VIII
  • Changed the tier of the Spähpanzer Ru 251 PT II suspension from VIII to IX
  • Changed the tier of the MB 837 Aa engine from VII to VIII
  • Changed the tier of the MB 837 Ea 600 engine from VIII to IX
  • Changed the research cost of the MB 837 Ea 600 engine from 14,500 to 28,100
  • Changed the cost of the MB 837 Aa engine from 40,000 to 52,000
  • Changed the cost of the MB 837 Ea 600 engine from 52,500 to 84,600
  • Changed the cost of the vehicle from 2,440,000 to 3,460,000
  • Changed the tier of the Spähpanzer Ru 251 Drehturm 360° turret from VIII to IX
  • Changed the cost of the Spähpanzer Ru 251 Drehturm 360° turret from 32,000 to 55,000
  • Changed the tier of the 90 mm Rheinmetall DM1 gun from VIII to IX
  • Changed the chance of fire for the MB 837 Ea 600 engine from 0.12 to 0.1
  • Changed the engine power of the MB 837 Aa engine from 500 h.p. to 700 h.p.
  • Changed the engine power of the MB 837 Ea 600 engine from 600 h.p. to 900 h.p.
  • Changed the research cost of the MB 837 Ea 600 from 14500 to 28100
  • Changed the vehicle durability with the Spähpanzer Ru 251 Drehturm 360° turret to 1,200 to 1,400 HP.

Spähpanzer SP I C

  • Added the AN/GRC-7 radio
  • Removed the SEM 25 radio
  • Removed the 90 mm Mecar mit Mehrladeeinrichtung gun
  • Removed the Mecar AP
  • Removed the Mecar HE
  • Removed the Mecar HEAT
  • Removed the Hotchkiss 6-Zyl. Benzin 154 PS
  • Changed the reload time of 90 mm D921 F1 gun for the Spähpanzer SP I C PT I turret from 7.9 s to 10 s
  • Changed the reload time of 90 mm D921 F1 gun for the Spähpanzer SP I C PT II Rh.-Nr. WK-G2 turret from 7.8 s to 9.5 s
  • Changed the reload time of 90 mm Mecar gun for the Spähpanzer SP I C PT II Rh.-Nr. WK-G2 turret from 7.9 s to 9 s
  • Changed the view range of the Spähpanzer SP I C PT II Rh.-Nr. WK-G2 turret from 400 m to 390 m
  • Changed penetration of the OCC shell for the 90 mm D921 F1 gun from 250 mm to 210 mm
  • Changed penetration of the Mecar HEAT shell for the 90 mm Mecar gun from 250 mm to 210 mm
  • Changed penetration of the OFL shell for the 90 mm D921 F1 gun from 170 mm to 145 mm
  • Changed penetration of the Mecar AP shell for the 90 mm Mecar gun from 180 mm to 158 mm
  • Changed damage of the OCC shell for the 90 mm D921 F1 gun from 240 to 220
  • Changed damage of the OE shell for the 90 mm D921 F1 gun from 320 to 270
  • Changed damage of the OFL shell for the 90 mm D921 F1 gun from 240 to 220
  • Changed damage of the Mecar AP shell for the 90 mm Mecar gun from 240 to 220
  • Changed damage of the Mecar HE shell for the 90 mm Mecar gun from 320 to 270
  • Changed damage of the Mecar HEAT shell for the 90 mm Mecar gun from 240 to 220
  • Changed the vehicle research cost from 43,100 to 53,200
  • Changed the tier of the 90 mm D921 F1 gun from VII to VI
  • Changed the chance of fire for the Hotchkiss 6-Zyl. Benzin 230 PS engine from 0.2 to 0.15
  • Changed the engine power of the Hotchkiss 6-Zyl. Benzin 190 PS engine from 164 h.p. to 190 h.p.
  • Changed the engine power of the Hotchkiss 6-Zyl. Benzin 230 PS engine from 195 h.p. to 230 h.p.

VK 16.02 Leopard

  •  Added the 3 cm M.K. 103A gun
  • Added the 5 cm Kw.K. 39 L/60L gun
  • Added the Maybach HL 120 TRM L engine
  • Added the Maybach HL 157 P A engine
  • Removed the 2 cm Flak 38 gun
  • Removed the 3 cm M.K. 103 gun
  • Removed the 5 cm Kw.K. 39 L/60 gun
  • Removed the Pzgr 40 shell
  • Removed the Pzgr 39 shell
  • Removed the Spgr. Patr. 103 M shell
  • Removed the H-Pzgr. Patr. 103 (u) shell
  • Removed the H-Pzgr. Patr. 103 (w) shell
  • Removed the Sprgr 18 shell
  • Removed the Maybach HL 120 TR engine
  • Removed the Maybach HL 120 TRM engine
  • Removed the Maybach HL 157 P engine
  • Changed the research cost of the VK 16.02 Leopard verstärkteketten suspension from 5,100 to 2,350
  • Decreased dispersion during movement of the VK 16.02 Leopard suspension by 18%
  • Decreased dispersion during movement of the VK 16.02 Leopard verstärkteketten suspension by 20%
  • Decreased dispersion on hull traverse of the VK 16.02 Leopard suspension by 18%
  • Decreased dispersion on hull traverse of the VK 16.02 Leopard verstärkteketten suspension by 20%
  • Changed the view range of the Leopard from 380 m to 360 m
  • Changed the tier of the VK 16.02 Leopard suspension from V to IV
  • Changed the tier of the VK 16.02 Leopard verstärkteketten suspension from VI to V
  • Changed the vehicle durability with the VK 16.02 Leopard turret 440 to 380 HP.
  • Added the option of mounting the Vertical Stabilizer Mk 1

VK 28.01 

  • Added the 5 cm Kw.K. 39 L/60L gun
  • Added the 7,5 cm Kw.K. 40 L/48L gun
  • Added the Argus 12LD330HL engine
  • Removed the FuG 5 radio
  • Removed the Fu.Spr.Ger. “a” radio
  • Removed the 5 cm Kw.K. 39 L/60 gun
  • Removed the 7,5 cm Kw.K. 37 L/24 gun
  • Removed the 7,5 cm Kw.K. 40 L/43 gun
  • Removed the 7,5 cm Kw.K. 40 L/48 gun
  • Removed the 10,5 cm Kw.K. L/28 gun
  • Removed the Pzgr 39 shell
  • Removed the Pzgr 40 shell
  • Removed the Sprgr 18 shell
  • Removed the APCBC shell
  • Removed the Gr 38 HL A shell
  • Removed the Pzgr 39 K shell
  • Removed the Sprgr K shell
  • Removed the Gr 39 H1A shell
  • Removed the Maybach HL 210 TRM P30 engine
  • Decreased dispersion during movement of the VK 28.01 suspension by 25%
  • Decreased dispersion during movement of the VK 28.01 verstärkteketten suspension by 22%
  • Decreased dispersion on hull traverse of the VK 28.01 suspension by 25%
  • Decreased dispersion on hull traverse of the VK 28.01 verstärkteketten suspension by 22%
  • Changed the view range of the VK 28.01 Ausf. A turret from 370 m to 360 m
  • Changed the view range of the VK 28.01 Ausf. B turret from 390 m to 380 m
  • Changed the vehicle research cost from 28,500 to 28,840
  • Changed the top speed from 68 km/h to 64 km/h
  • Changed the engine power of the Argus 12LD330H engine from 550 h.p. to 580 h.p.
  • Added the option of mounting the Vertical Stabilizer Mk 1

Hummel

  • Removed the Gr 39 H1A shell
  • Removed the Gr 39 H1A G shell
  • Decreased dispersion during movement of the Hummel suspension by 21%
  • Decreased dispersion during movement of the Hummel verstärkteketten suspension by 18%
  • Decreased dispersion on hull traverse of the Hummel suspension by 21%
  • Decreased dispersion on hull traverse of the Hummel verstärkteketten suspension by 18%
  • Changed dispersion of the 15 cm s.F.H. 13 L/17 gun from 0.78 m to 0.7 m
  • Changed dispersion of the 15 cm s.F.H. 18 L/29.5 gun from 0.76 m to 0.68 m
  • Decreased dispersion on gun traverse of the 15 cm s.F.H. 18 L/29.5 gun by 21%
  • Changed the reload time of the 15 cm s.F.H. 13 L/17 gun from 23 s to 26.4 s
  • Changed the reload time of the 15 cm s.F.H. 18 L/29.5 gun from 31.3 s to 31.1 s
  • Changed the aiming time of the 15 cm s.F.H. 13 L/17 gun from 6 s to 4.9 s
  • Changed the aiming time of the 15 cm s.F.H. 18 L/29.5 gun from 7.0 s to 6.2 s
  • Changed the view range from 320 m to 265 m
  • Changed penetration of the Sprgr 18 shell for the 15 cm s.F.H. 13 L/17 gun from 75 mm to 38 mm
  • Changed penetration of the Sprgr G shell for the 15 cm s.F.H. 18 L/29.5 gun from 85 mm to 39 mm
  • Changed damage of the Sprgr 18 shell for the 15 cm s.F.H. 13 L/17 gun from 680 to 540
  • Changed damage of the Sprgr G shell for the 15 cm s.F.H. 18 L/29.5 gun from 950 to 680
  • Added the stunning effect to the 15 cm s.F.H. 13 L/17 gun
  • Added the stunning effect to the 15 cm s.F.H. 18 L/29.5 gun

Sturmpanzer I Bison

  • Removed the Sprgr L erz. shell
  • Removed the Gr 39 H1A L shell
  • Changed the view range from 290 m to 245 m
  • Changed penetration of the Sprgr L shell for the 15 cm s.I.G. 33 L/11 gun from 75 mm to 35 mm
  • Changed damage of the Sprgr L shell for the 15 cm s.I.G. 33 L/11 gun from 450 to 400
  • Added the stunning effect to the 15 cm s.I.G. 33 L/11 gun

Wespe

  • Removed the Gr 39 H1A shell
  • Removed the Pzgr 39 K shell
  • Changed the view range from 290 m to 250 m
  • Changed penetration of the Sprgr K shell for the 10,5 cm le.F.H. 16 L/22 gun from 53 mm to 27 mm
  • Changed penetration of the Sprgr K shell for the 10,5 cm le.F.H. 18 L/28 gun from 53 mm to 26 mm

Sturmpanzer II

  • Removed the Sprgr L erz. shell
  • Removed the Gr 39 H1A L shell
  • Changed the view range from 300 m to 255 m
  • Changed penetration of the Sprgr L shell for the 15 cm s.I.G. 33 L/11 gun from 75 mm to 35 mm
  • Changed damage of the Sprgr L shell for the 15 cm s.I.G. 33 L/11 gun from 450 to 400
  • Added the stunning effect to the 15 cm s.I.G. 33 L/11 gun

Grille

  • Removed the Gr 39 H1A shell
  • Removed the Sprgr L erz. shell
  • Removed the Gr 39 H1A L shell
  • Changed the view range from 310 m to 260 m
  • Changed penetration of the Sprgr 18 shell for the 15 cm s.F.H. 13 L/17 gun from 75 mm to 38 mm
  • Changed penetration of the Sprgr L shell for the 15 cm s.I.G. 33 L/11 gun from 75 mm to 35 mm
  • Changed damage of the Sprgr 18 shell for the 15 cm s.F.H. 13 L/17 gun from 680 to 540
  • Changed damage of the Sprgr L shell for the 15 cm s.I.G. 33 L/11 gun from 450 to 400
  • Added the stunning effect to the 15 cm s.I.G. 33 L/11 gun
  • Added the stunning effect to the 15 cm s.F.H. 13 L/17 gun

G.W. Tiger

  • Removed the Gr. 18Be shell
  • Decreased dispersion during movement of the G.W. Tiger verstärkteketten suspension by 24%
  • Decreased dispersion during movement of the G.W. Tiger suspension by 26%
  • Decreased dispersion on hull traverse of the G.W. Tiger verstärkteketten suspension by 24%
  • Decreased dispersion on hull traverse of the G.W. Tiger suspension by 26%
  • Changed dispersion of the 17 cm Kanone 72 gun from 0.72 m to 0.65 m
  • Changed dispersion of the 21 cm Mörser 18/1 gun from 0.86 m to 0.77 m
  • Decreased dispersion on gun traverse of the 17 cm Kanone 72 gun by 16%
  • Changed dispersion on gun traverse of the 21 cm Mörser 18/1 by 18%
  • Changed the reload time of the 17 cm Kanone 72 gun from 33 s to 31 s
  • Changed the reload time of the 21 cm Mörser 18/1 gun from 48 s to 42 s
  • Changed the aiming time of the 17 cm Kanone 72 gun from 7.0 s to 4.8 s
  • Changed the aiming time of the 21 cm Mörser 18/1 gun from 7.5 s to 5.2 s
  • Changed the view range from 350 m to 295 m
  • Changed penetration of the Sprgr 18 shell for the 17 cm Kanone 72 gun from 88 mm to 44 mm
  • Changed penetration of the Sprg18 Ausf. G shell for the 17 cm Kanone 72 gun from 95 mm to 44 mm
  • Changed penetration of the Gr. 18 Stg shell for the 21 cm Mörser 18/1 gun from 105 mm to 53 mm
  • Changed penetration of the Gr. 18 shell for the 21 cm Mörser 18/1 gun from 105 mm to 53 mm
  • Changed damage of the Sprgr 18 shell for the 17 cm Kanone 72 gun from 1,400 to 850
  • Changed damage of the Sprg18 Ausf. G shell for the 17 cm Kanone 72 gun from 1,400 to 850
  • Changed damage of the Gr. 18 Stg shell for the 21 cm Mörser 18/1 gun from 2,000 to 1100
  • Changed damage of the Gr. 18 shell for the 21 cm Mörser 18/1 gun from 2,000 to 1100
  • Added the stunning effect to the 17 cm Kanone 72 gun
  • Added the stunning effect to the 21 cm Mörser 18/1 gun

G.W. Panther

  • Removed the Gr 39 H1A G shell
  • Removed the Gr 39H2A G shell
  • Decreased dispersion during movement of the G.W. Panther suspension by 9%
  • Decreased dispersion during movement of the G.W. Panther verstärkteketten suspension by 13%
  • Decreased dispersion on hull traverse of the G.W. Panther suspension by 9%
  • Decreased dispersion on hull traverse of the G.W. Panther verstärkteketten suspension by 13%
  • Changed dispersion of the 15 cm s.F.H. 18 L/29.5 gun from 0.74 m to 0.66 m
  • Changed dispersion of the 15 cm s.F.H. 43 gun from 0.7 m to 0.62 m
  • Decreased dispersion on gun traverse of the 15 cm s.F.H. 18 L/29.5 gun by 30%
  • Decreased dispersion on gun traverse of the 15 cm s.F.H. 43 gun by 33%
  • Changed the reload time of the 15 cm s.F.H. 18 L/29.5 gun from 28.5 s to 27.2 s
  • Changed the reload time of the 15 cm s.F.H. 43 gun from 34.5 s to 26 s
  • Changed the aiming time of the 15 cm s.F.H. 18 L/29.5 gun from 7.0 s to 5.7 s
  • Changed the aiming time of the 15 cm s.F.H. 43 gun from 7 s to 5.1 s
  • Changed the view range from 330 m to 275 m
  • Changed penetration of the Sprgr G shell for the 15 cm s.F.H. 18 L/29.5 gun from 85 mm to 39 mm
  • Changed penetration of the Sprgr G 31 shell for the 15 cm s.F.H. 43 gun from 88 mm to 39 mm
  • Changed penetration of the Sprgr 36 shell for the 15 cm s.F.H. 43 gun from 88 mm to 39 mm
  • Changed damage of the Sprgr G shell for the 15 cm s.F.H. 18 L/29.5 gun from 950 to 680
  • Changed damage of the Sprgr G 31 shell for the 15 cm s.F.H. 43 gun from 1,200 to 680
  • Changed damage of the Sprgr 36 shell for the 15 cm s.F.H. 43 gun from 1,200 to 680
  • Added the stunning effect to the 15 cm s.F.H. 18 L/29.5 gun
  • Added the stunning effect to the 15 cm s.F.H. 43 gun

G.W. E 100

  • Removed the Gr. 18Be shell
  • Decreased dispersion during movement of the G.W. E 100 suspension by 17%
  • Decreased dispersion on hull traverse of the G.W. E 100 suspension by 17%
  • Changed the traverse speed of the G.W. E 100 suspension by 18 to 20
  • Changed dispersion of the 21 cm Mörser 18/2 gun from 0.84 m to 0.76 m
  • Decreased dispersion on gun traverse of the 21 cm Mörser 18/2 gun by 13%
  • Changed the reload time of the 21 cm Mörser 18/2 gun from 42.5 s to 39 s
  • Changed the aiming time of the 21 cm Mörser 18/2 gun from 7.0 s to 4.8 s
  • Changed the view range from 360 m to 310 m
  • Changed penetration of the Gr. 18 Stg shell for the 21 cm Mörser 18/2 gun from 105 mm to 53 mm
  • Changed penetration of the Gr. 18 shell for the 21 cm Mörser 18/2 gun from 105 mm to 53 mm
  • Changed damage of the Gr. 18 Stg shell for the 21 cm Mörser 18/2 gun from 2,000 to 1,100
  • Changed damage of the Gr. 18 shell for the 21 cm Mörser 18/2 gun from 2,000 to 1,100
  • Added the stunning effect to the 21 cm Mörser 18/2 gun

G.Pz. Mk. VI (e)

  • Removed the Gr 39 H1A shell
  • Changed the view range from 280 m to 250 m
  • Changed penetration of the Sprgr K shell for the 10,5 cm le.F.H. 16 L/22 gun from 53 mm to 27 mm

G.W. Tiger (P)

  • Removed the Gr. 18Be shell
  • Decreased dispersion during movement of the G.W. Tiger (P) suspension by 29%
  • Decreased dispersion during movement of the G.W. Tiger (P) verstärkteketten suspension by 27%
  • Decreased dispersion on hull traverse of the G.W. Tiger (P) suspension by 29%
  • Decreased dispersion on hull traverse of the G.W. Tiger (P) verstärkteketten suspension by 27%
  • Changed dispersion of the 17 cm Kanone 72 gun from 0.74 m to 0.67 m
  • Changed dispersion of the 21 cm Mörser 18/1 gun from 0.88 m to 0.79 m
  • Decreased dispersion on hull traverse of the 17 cm Kanone 72 gun by 16%
  • Decreased dispersion on hull traverse of the 21 cm Mörser 18/1 gun by 19%
  • Changed the reload time of the 17 cm Kanone 72 gun from 35.5 s to 33 s
  • Changed the reload time of the 21 cm Mörser 18/1 gun from 51.8 s to 46 s
  • Changed the aiming time of the 17 cm Kanone 72 gun from 7 s to 4.8 s
  • Changed the aiming time of the 21 cm Mörser 18/1 gun from 7.5 s to 5.2 s
  • Changed the view range from 340 m to 290 m
  • Changed penetration of the Sprgr 18 shell for the 17 cm Kanone 72 gun from 88 mm to 44 mm
  • Changed penetration of the Sprg18 Ausf. G shell for the 17 cm Kanone 72 gun from 95 mm to 44 mm
  • Changed penetration of the Gr. 18 Stg shell for the 21 cm Mörser 18/1 gun from 105 mm to 53 mm
  • Changed penetration of the Gr. 18 shell for the 21 cm Mörser 18/1 gun from 105 mm to 53 mm
  • Changed damage of the Sprgr 18 shell for the 17 cm Kanone 72 gun from 1400 to 850
  • Changed damage of the Sprg18 Ausf. G shell for the 17 cm Kanone 72 gun from 1,400 to 850
  • Changed damage of the Gr. 18 Stg shell for the 21 cm Mörser 18/1 gun from 2,000 to 1,100
  • Changed damage of the Gr. 18 shell for the 21 cm Mörser 18/1 gun from 2,000 to 1,100
  • Added the stunning effect to the 17 cm Kanone 72 gun
  • Added the stunning effect to the 21 cm Mörser 18/1 gun

Pz.Sfl. IVb

  • Removed the Gr 39 H1A shell
  • Removed the Pzgr 39 K shell
  • Changed the view range from 300 m to 255 m
  • Changed penetration of the Sprgr K shell for the 10,5 cm le.F.H. 16 L/22 gun from 53 mm to 27 mm
  • Changed penetration of the Sprgr K shell for the 10,5 cm le.F.H. 18 L/28 gun from 53 mm to 26 mm

Chinese Vehicles

The following vehicles were added:

  • WZ-132A, Tier IX light tank
  • WZ-132-1, Tier X light tank

Technical characteristics of the following vehicles were changed:

59-16

  • Added the 57 mm 55-57FGA gun
  • Removed the 57 mm 55-57FG gun
  • Removed the 76 mm 54-76TG (autoloader) gun
  • Removed the Chuan dun-271 shell
  • Removed the Chuan chao-271 shell
  • Removed the Sha bao-271 shell
  • Removed the Chuan dun-350 shell
  • Removed the Chuan jian-350 shell
  • Removed the Sha bao-350 shell
  • Decreased dispersion during movement of the 131 suspension by 17%
  • Decreased dispersion during movement of the 131 model 2 suspension by 12%
  • Decreased dispersion on hull traverse of the 131 suspension by 17%
  • Decreased dispersion on hull traverse of the 131 model 2 suspension by 12%
  • Changed dispersion of the 76 mm 54-76T gun for the 131 turret from 0.36 m to 0.4 m
  • Changed dispersion of the 76 mm 54-76T gun for the 131-1 turret from 0.36 m to 0.4 m
  • Changed the reload time of the 76 mm 54-76T gun for the 131 turret from 3.5 s to 4.2 s
  • Changed the reload time of the 76 mm 54-76T gun for the 131-1 turret from 3.2 s to 3.8 s
  • Changed the aiming time of the 76 mm 54-76T gun for the 131 turret from 2.3 s to 2.2 s
  • Changed the aiming time of the 76 mm 54-76T gun for the 131-1 turret from 2.3 s to 2 s
  • Changed the view range of the 131 turret from 360 m to 350 m
  • Changed the view range of the 131-1 turret from 380 m to 360 m
  • Changed penetration of the Chuan dun-350 shell for the 76 mm 54-76T gun from 85 mm to 138 mm
  • Changed penetration of the Chuan jian-350 shell for the 76 mm 54-76T gun from 106 mm to 180 mm
  • Changed the tier of the 12150L3 engine from V to VI
  • Changed the research cost of the 12150L3 engine 1,500 to 4,400
  • Changed the tier of the 76 mm 54-76T gun from V to VI
  • Changed the chance of fire for the Type 102 engine from 0.12 to 0.15
  • Changed the engine power of the 12150L3 engine from 430 h.p. to 450 h.p.
  • Changed the vehicle durability with the 131-1 turret from 590 to 600 HP.

WZ-131 

  • Added the 12150L2 engine
  • Removed the 76 mm 54-76TG (autoloader) gun
  • Removed the 85 mm 56-85JT gun
  • Removed the 100 mm 59-100T gun
  • Removed the Chuan dun-350 shell
  • Removed the Chuan jian-350 shell
  • Removed the Sha bao-350 shell
  • Removed the Chuan chao-367 shell
  • Removed the Chuan jian-365 shell
  • Removed the Sha bao-365 shell
  • Removed the Chuan bei-412 shell
  • Removed the Chuan chao-412 shell
  • Removed the Sha bao-412 shell
  • Removed the 12150L engine
  • Decreased dispersion on turret traverse of the 85 mm 62-85T gun for the 132B turret by 17%
  • Changed the reload time of the 85 mm 62-85T gun for the 132B turret from 5.5 s to 6.7 s
  • Changed the reload time of the 85 mm 64-85T gun for the 132B turret from 5.5 s to 7.5 s
  • Changed the aiming time of the 85 mm 62-85T gun for the 132B turret from 2.3 s to 2.5 s
  • Changed the aiming time of the 85 mm 64-85T gun for the 132B turret from 2.3 s to 2.5 s
  • Changed the view range of the 132A turret from 380 m to 360 m
  • Changed the view range of the 132B turret from390 m to 370  m
  • Changed the vehicle research cost from 43,000 to 46,800
  • Changed the tier of the 12150L3 engine from V to VI
  • Changed the engine power of the 12150L3 engine from 430 h.p. to 450 h.p.

WZ-132 

  • Added the 100 mm 59-100TA gun
  • Added the 100 mm 60-100TA gun
  • Added the 12150L2 engine
  • Removed the 85 mm 64-85TG gun
  • Removed the 100 mm 59-100T gun
  • Removed the 100 mm 60-100T gun
  • Removed the Chuan bei-367G shell
  • Removed the Po-367 shell
  • Removed the Sha bao-367G shell
  • Removed the Chuan bei-412 shell
  • Removed the Chuan chao-412 shell
  • Removed the Sha bao-412 shell
  • Removed the 12150L engine
  • Changed dispersion of the 85 mm 64-85T gun for the WZ-131-1 turret from 0.36 m to 0.38 m
  • Changed dispersion of the 85 mm 64-85T gun for the WZ-132 turret from 0.36 m to 0.38 m
  • Changed the reload time of the 85 mm 64-85T gun for the WZ-131-1 turret from 5.5 s to 6.3 s
  • Changed the reload time of the 85 mm 64-85T gun for the WZ-132 turret from 5.4 s to 6 s
  • Changed the view range of the WZ-131-1 turret from 390 m to 370 m
  • Changed the view range of the WZ-132 turret from 400 m to 380 m
  • Changed the vehicle research cost from 75,000 to 91,700
  • Changed the cost of the 8V135 engine from 49,000 to 55,000
  • Changed the engine power of the 8V135 engine from 520 h.p. to 700 h.p.
  • Changed the research cost of the 12150L3 engine from 10,500 to 17,700
  • Changed the vehicle durability with the WZ-132 turret from 1,150 to 1,100 HP.

WZ-120

  • Changed the vehicle research cost from 175,000 to 192,000

Soviet Vehicles

The following vehicles were added:

  • LTG, Tier VII light tank
  • Т-100 LT, Tier X light tank

Technical characteristics of the following vehicles were changed:

MT-25

  • Added the 45 mm VT-43M gun
  • Added the 57 mm ZiS-4M gun
  • Added the 76 mm C-54М gun
  • Added the UBR-243SPAU shell
  • Added the UBR-243SPU shell
  • Added the UOF-243U shell
  • Added the UBR-354MA shell
  • Added the UBR-354MP shell
  • Added the UOF-354M shell
  • Added the V-2-10М engine
  • Removed the T-34M mod. 1941 turret
  • Removed the 37 mm Automatic SH-37 gun
  • Removed the 45 mm 20K gun
  • Removed the 45 mm VT-43 gun
  • Removed the 57 mm ZiS-4 gun
  • Removed the UBR-160 bis shell
  • Removed the UBR-160PA shell
  • Removed the UO-160A shell
  • Removed the UBR-240А shell
  • Removed the UBR-240PA shell
  • Removed the UOF-240А shell
  • Removed the UBR-243SP shell
  • Removed the UBR-243SPA shell
  • Removed the UOF-243 shell
  • Removed the UBR-271K shell
  • Removed the UBR-271Н shell
  • Removed the UO-271U shell
  • Removed the V-2-10 engine
  • Removed the V-2K engine
  • Decreased dispersion during movement of the MT-25 suspension by 17%
  • Decreased dispersion during movement of the MT-25 reinforced suspension by 12%
  • Decreased dispersion on hull traverse of the MT-25 suspension by 17%
  • Decreased dispersion on hull traverse of the MT-25 reinforced suspension by 12%
  • Changed the view range from 350 m to 380 m
  • Changed the vehicle research cost from 34210 to 32150
  • Changed the top speed from 72 km/h to 62 km/h
  • Changed the tier of the MT-25 turret from V to VI
  • Changed the chance of fire for the V-16М engine from 0.15 to 0.12
  • Changed the engine power of the V-16М engine from 700 h.p. to 740 h.p.
  • Changed the vehicle durability with the MT-25 turret from 510 to 590 HP.
  • Added the option of mounting the Vertical Stabilizer Mk 1
  • Added the option of mounting the Medium-Caliber Tank Gun Rammer

LTTB

  • Added the 9RM radio
  • Added the 85 mm D-5T-85BMU gun
  • Added the KZ V16 engine
  • Removed the 10R radio
  • Removed the 85 mm D-5T-85BM gun
  • Removed the 85 mm ZiS-S-53
  • Removed the UBR-365KBM
  • Removed the UBR-365PBM
  • Removed the UOF-365BM
  • Removed the UBR-365K
  • Removed the UBR-365P
  • Removed the UOF-365K
  • Removed the V-16M
  • Changed the cost of the LTTB suspension from 8,800 to 17,600
  • Changed the cost of the LTTB enhanced suspension from 18,500 to 30,600
  • Changed the research cost of the LTTB enhanced suspension from 9,500 to 14,800
  • Decreased dispersion during movement of the LTTB suspension by 22%
  • Decreased dispersion during movement of the LTTB enhanced suspension by 25%
  • Decreased dispersion on hull traverse of the LTTB suspension by 22%
  • Decreased dispersion on hull traverse of the LTTB enhanced suspension by 25%
  • Changed dispersion on turret traverse of the 85 mm D-10-85 gun for the LTTB turret by 33%
  • Changed the reloading time of the 85 mm D-10-85 gun for the LTTB turret from 5.1 s to 5.4 s
  • Changed the view range of the LTTB turret from 390 m to 380  m
  • Changed the depression angle of the 85 mm D-10-85 gun for the LTTB turret from -3 degrees to -5 degrees
  • Changed the vehicle tier from VII to VIII
  • Changed the vehicle research cost from 59,150 to 96,700
  • Increased the repair cost by 12%
  • Decreased profitability by 13%
  • Changed the tier of the LTTB suspension from VI to VII
  • Changed the tier of the LTTB enhanced suspension from VII to VIII
  • Changed the tier of the KZ V8 engine from VI to VII
  • Changed the cost of the vehicle from 1,380,000 to 2,410,000
  • Changed the tier of the LTTB turret from VII to VIII
  • Changed the cost of the LTTB turret from 20,000 to 30,000
  • Changed the cost of the 85 mm D-10-85 gun from 76,600 to 94,400
  • Changed the tier of the 85 mm D-10-85 gun from VII to VIII
  • Changed the research cost of the 85 mm D-10-85 gun from 16,200 to 17,200
  • Changed the chance of fire for the KZ V8 engine from 0.15 to 0.12
  • Changed the engine power of the KZ V8 engine from 550 h.p. to 600 h.p.
  • Changed the vehicle durability with the LTTB turret from 950 to 1050 HP.
  • Added the option of mounting the Vertical Stabilizer Mk 1

T-54 ltwt.

  • Added the 100 mm D-10TM mod. 1945 gun
  • Added the 100 mm D-10TM gun
  • Added the UBR-412PA shell
  • Added the V-14М engine
  • Removed the 9RM radio
  • Removed the 100 mm D-10T gun
  • Removed the 100 mm D-10T mod. 1945 gun
  • Removed the UBR-412 shell
  • Removed the UBR-412P shell
  • Removed the UOF-412 shell
  • Removed the V-14 engine
  • Changed the cost of the T-54 ltwt. version suspension from 16,000 to 32,000
  • Changed the cost of the T-54 enhanced ltwt. version suspension from 31,500 to 62,100
  • Changed the research cost of the T-54 ltwt. version suspension from 14,400 to 23,400
  • Decreased dispersion during movement of the T-54 ltwt. version suspension by 29%
  • Decreased dispersion during movement of the T-54 enhanced ltwt. version suspension by 33%
  • Decreased dispersion on hull traverse of the T-54 ltwt. version suspension by 29%
  • Decreased dispersion on hull traverse of the T-54 enhanced ltwt. version suspension by 33%
  • Changed the vehicle tier from VIII to IX
  • Changed the vehicle research cost from 96,300 to 193,200
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Increased the repair cost by 17%
  • Decreased profitability by 1%
  • Changed the tier of the T-54 ltwt. version suspension from VII to VIII
  • Changed the tier of the T-54 enhanced ltwt. version suspension from VIII to IX
  • Changed the cost of the vehicle from 2,410,000 to 3,500,000
  • Changed the tier of the T-54 ltwt. version turret from VIII to IX
  • Changed the cost of the T-54 ltwt. version turret from 30,000 to 55,000
  • Changed the engine power of the V-54 engine from 520 h.p. to 800 h.p.
  • Changed the vehicle durability with the T-54 ltwt. version turret from 1,250 to 1,300 HP.

Т-50 

  • Added the 45 mm 20KM gun
  • Added the 45 mm VT-43М gun
  • Added the UBR-243SPAU shell
  • Added the UBR-243SPU shell
  • Added the UOF-243U shell
  • Added the V-4М engine
  • Removed the 37 mm Automatic SH-37 gun
  • Removed the 45 mm 20K gun
  • Removed the 45 mm VT-42 gun
  • Removed the 45 mm VT-43 gun
  • Removed the UBR-160 bis shell
  • Removed the UBR-160PA shell
  • Removed the UO-160А shell
  • Removed the UBR-240А shell
  • Removed the UBR-240PA shell
  • Removed the UOF-240А shell
  • Removed the UBR-243SP shell
  • Removed the UBR-243SPA shell
  • Removed the UOF-243 shell
  • Removed the V-4 engine
  • Changed the cost of the Т-50 suspension from 1,700 to 3,400
  • Changed the cost of the Т-50М suspension from 4,750 to 9,200
  • Changed the research cost of the Т-50М suspension from 1,110 to 2,200
  • Decreased dispersion during movement of the T-50 suspension by 25%
  • Decreased dispersion during movement of the Т-50М suspension by 27%
  • Decreased dispersion on hull traverse of the Т-50 suspension by 25%
  • Decreased dispersion on hull traverse of the Т-50М suspension by 27%
  • Changed the view range from 330 m to 350 m
  • Changed the vehicle tier from IV to V
  • Changed the vehicle research cost from 3,800 to 10,200
  • Changed the top speed from 52 km/h to 60 km/h
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Decreased profitability by 3%
  • Changed the tier of the Т-50 suspension from III to IV
  • Changed the tier of the Т-50М suspension from IV to V
  • Changed the tier of the V-3 engine from III to IV
  • Changed the cost of the vehicle from 140,000 to 352,000
  • Changed the tier of the Т-50 turret from III to V
  • Changed the cost of the Т-50 turret from 1,820 to 3,640
  • Changed the engine power of the V-3 engine from 250 h.p. to 300 h.p.
  • Added the option of mounting the Vertical Stabilizer Mk 1
  • Added the option of mounting the Medium-Caliber Tank Gun Rammer

SU-122А

  • Added the 53-OF-531 shell
  • Removed the BP-463 shell
  • Removed the 53-BP-540 shell
  • Removed the 53-OF-530 shell
  • Changed the view range from 300 m to 255 m
  • Changed penetration of the OF-462 shell for 122 mm Howitzer M-30 from 65 mm to 32 mm
  • Changed penetration of the 53-OF-531 shell for 152 mm Howitzer D-1 from 88 mm to 38 mm
  • Changed damage of the 53-OF-531 shell for 152 mm Howitzer D-1 from 910 to 600
  • Added the stunning effect to 152 mm Howitzer D-1

SU-5

  • Added the UOF-354KA shell
  • Removed the BP-350А shell
  • Removed the BR-350А shell
  • Removed the UOF-354K shell
  • Removed the BP-460АО shell
  • Changed the view range from 290 m to 250 m
  • Changed penetration of the UOF-354KA shell for 76 mm Gun mod. 1902/30 30 clb from 42 mm to 21 mm
  • Changed penetration of the UOF-354KA shell for 76 mm Gun mod. 1902/30 40 clb from 42 mm to 21 mm
  • Changed penetration of the OF-420SO shell for 122 mm Howitzer mod. 1910/1930 from 61 mm to 30 mm
  • Changed penetration of the OF-420-SOMSh shell for 122 mm Howitzer mod. 1910/1930 from 61 mm to 30 mm
  • Changed penetration of the 53-OF-500 shell for 152 mm Mortar NM mod. 1931 from 75 mm to 35 mm
  • Changed damage of the UOF-354KA shell for 76 mm Gun mod. 1902/30 30 clb from 164 to 180
  • Changed damage of the UOF-354KA shell for 76 mm Gun mod. 1902/30 40 clb from 164 to 180
  • Changed damage of the 53-OF-500 shell for 152 mm Mortar NM mod. 1931 from 450 to 400
  • Added the stunning effect to 152 mm Mortar NM mod. 1931

S-51 

  • Added the 53-OF-551B shell
  • Removed the 53-G-551 shell
  • Removed the 53-OF-551 shell
  • Removed the G-620 shell
  • Decreased dispersion during movement of the S-51 suspension by 9%
  • Decreased dispersion during movement of the S-51 Bis suspension by 7%
  • Decreased dispersion on hull traverse of the S-51 suspension by 9%
  • Decreased dispersion on hull traverse of the S-51 Bis suspension by 7%
  • Changed dispersion of the 152 mm BR-2 gun from 0.76 m to 0.69 m
  • Changed dispersion of the 203 mm B-4 gun from 0.9 m to 0.83 m
  • Decreased dispersion on gun traverse of the 152 mm BR-2 gun by 12%
  • Decreased dispersion on gun traverse of the 203 mm B-4 gun by 14%
  • Decreased dispersion after firing of the 203 mm B-4 gun by 17%
  • Changed the reload time of the 152 mm BR-2 gun from 27.9 s to 25 s
  • Changed the reload time of the 203 mm B-4 gun from 55.5 s to 52.3 s
  • Changed the aiming time of the 152 mm BR-2 gun from 7 s to 5.4 s
  • Changed the aiming time of the 203 mm B-4 gun from 8 s to 6.3 s
  • Changed the view range from 330 m to 275 m
  • Changed penetration of the 53-OF-551B shell for the 152 mm BR-2 gun from 88 mm to 38 mm
  • Changed penetration of the 53-OF-551BM shell for the 152 mm BR-2 gun from 90 mm to 38 mm
  • Changed penetration of the F-625D shell for the 203 mm B-4 gun from 102 mm to 52 mm
  • Changed penetration of the F-625DBM shell for the 203 mm B-4 gun from 102 mm to 52 mm
  • Changed damage of the 53-OF-551B shell for the 152 mm BR-2 gun from 950 to 700
  • Changed damage of the 53-OF-551BM shell for the 152 mm BR-2 gun from 950 to 700
  • Changed damage of the F-625D shell for the 203 mm B-4 gun from 1,850 to 1,050
  • Changed damage of the F-625DBM shell for the 203 mm B-4 gun from 1,850 to 1,050
  • Added the stunning effect to the 152 mm BR-2 gun
  • Added the stunning effect to the 203 mm B-4 gun

SU-18 

  • Added the UOF-354KA shell
  • Removed the BP-350A shell
  • Removed the UOF-354K shell
  • Changed penetration of the UOF-354KA shell for 76 mm Regimental Gun mod. 1927 from 42 mm to 21 mm
  • Changed damage of the UOF-354KA shell for 76 mm Regimental Gun mod. 1927 from 164 to 180

SU-8 

  • Added the UOF-471А shell
  • Added the 53-OF-531 shell
  • Removed the BR-471В shell
  • Removed the UOF-471 shell
  • Removed the 53-BP-540 shell
  • Removed the 53-OF-530 shell
  • Decreased dispersion during movement of the SU-8 suspension by 26%
  • Decreased dispersion during movement of the SU-8 Bis suspension by 24%
  • Decreased dispersion on hull traverse of the SU-8 suspension by 26%
  • Decreased dispersion on hull traverse of the SU-8 Bis suspension by 24%
  • Changed dispersion of 122 mm Howitzer A-19 from 0.84 m to 0.76m
  • Changed dispersion of 152 mm Howitzer ML-20 mod. 1931 from 0.84 m to 0.75m
  • Decreased dispersion on gun traverse of 122 mm Howitzer A-19 by 14%
  • Decreased dispersion on gun traverse of 152 mm Howitzer ML-20 mod. 1931 by 23%
  • Changed the reload time of 122 mm Howitzer A-19 from 15 s to 18 s
  • Changed the reload time of 152 mm Howitzer ML-20 mod. 1931 from 27.5 s to 20.5 s
  • Changed the aiming time of 122 mm Howitzer A-19 from 6.0 s to 5.5 s
  • Changed the aiming time of 152 mm Howitzer ML-20 mod. 1931 from 7 s to 5.7 s
  • Changed the view range from 320 m to 260 m
  • Changed penetration of the UOF-471А shell for 122 mm Howitzer A-19 from 65 mm to 30 mm
  • Changed penetration of the 53-OF-531 shell for the 152 mm Howitzer ML-20 mod. 1931 from 88 mm to 38 mm
  • Changed damage of the UOF-471А shell for 122 mm Howitzer A-19 from 530 to 500
  • Changed damage of the 53-OF-531 shell for the 152 mm Howitzer ML-20 mod. 1931 from 910 to 600
  • Added the stunning effect to 152 mm Howitzer ML-20 mod. 1931

SU-14-2 

  • Added the 53-OF-551B shell
  • Removed the 53-G-551 shell
  • Removed the 53-OF-551 shell
  • Removed the G-620 shell
  • Decreased dispersion during movement of the SU-14-2 suspension by 31%
  • Decreased dispersion during movement of the SU-14-2 enhanced suspension by 31%
  • Decreased dispersion on hull traverse of the SU-14-2 suspension by 31%
  • Decreased dispersion on hull traverse of the SU-14-2 enhanced suspension by 31%
  • Changed dispersion of the 152 mm BR-2 gun from 0.74 m to 0.66 m
  • Changed dispersion of the 203 mm B-4 gun from 0.86 m to 0.77 m
  • Decreased dispersion on gun traverse of the 152 mm BR-2 gun by 24%
  • Decreased dispersion on gun traverse of 203 mm B-4 gun by 30%
  • Changed the reload time of the 152 mm BR-2 gun from 23.2 s to 27 s
  • Changed the reload time of the 203 mm B-4 from 46 s to 44 s
  • Changed the aiming time of the 152 mm BR-2 from 6.5 s to 4.5 s
  • Changed the aiming time of the 203 mm B-4 from 7.5 s to 5.6 s
  • Changed the view range from 310 m to 260 m
  • Changed penetration of the 53-OF-551B shell for the 152 mm BR-2 gun from 88 mm to 38 mm
  • Changed penetration of the 53-OF-551BM shell for the 152 mm BR-2 gun from 90 mm to 38 mm
  • Changed penetration of the F-625D shell for the 203 mm B-4 gun from 102 mm to 52 mm
  • Changed penetration of the F-625DBM shell for the 203 mm B-4 gun from 102 mm to 52 mm
  • Changed damage of the 53-OF-551B shell for the 152 mm BR-2 gun from 950 to 700
  • Changed damage of the 53-OF-551BM shell for the 152 mm BR-2, from 950 to 700
  • Changed damage of the F-625D shell for the 203 mm B-4 gun from 1,850 to 1,050
  • Changed damage of the F-625DBM shell for the 203 mm B-4 gun from 1,850 to 1,050
  • Added the stunning effect to the 152 mm BR-2 gun
  • Added the stunning effect to the 203 mm B-4 gun

212А

  • Added the 53-OF-551B shell
  • Removed the 53-G-551 shell
  • Removed the 53-OF-551 shell
  • Removed the G-620 shell
  • Decreased dispersion during movement of the 212А suspension by 29%
  • Decreased dispersion during movement of the 212А enhanced suspension by 29%
  • Decreased dispersion on hull traverse of the 212А suspension by 29%
  • Decreased dispersion on hull traverse of the 212А enhanced suspension by 29%
  • Changed dispersion of the 152 mm BR-2 gun from 0.72 m to 0.65 m
  • Changed dispersion of the 203 mm B-4 gun from 0.84 m to 0.75 m
  • Decreased on gun traverse dispersion of the 152 mm BR-2 gun by 24%
  • Decreased on gun traverse of the 203 mm B-4 gun by 30%
  • Changed the reload time of the 152 mm BR-2 gun from 21.6 s to 25 s
  • Changed the reload time of the 203 mm B-4 gun from 43.5 s to 39 s
  • Changed the aiming time of the 152 mm BR-2 gun from 6.5 s to 4.5 s
  • Changed the aiming time of the 203 mm B-4 gun from 7.5 s to 5.2 s
  • Changed the view range from 320 m to 270 m
  • Changed penetration of the 53-OF-551B shell for the 152 mm BR-2 gun from 88 mm to 38 mm
  • Changed penetration of the 53-OF-551BM shell for the 152 mm BR-2 gun from 90 mm to 38 mm
  • Changed penetration of the F-625D shell for the 203 mm B-4 gun from 102 mm to 52 mm
  • Changed penetration of the F-625DBM shell for the 203 mm B-4 gun from 102 mm to 52 mm
  • Changed damage of the 53-OF-551B shell for the 152 mm BR-2 gun from 950 to 700
  • Changed damage of the 53-OF-551BM shell for the 152 mm BR-2 gun from 950 to 700
  • Changed damage of the F-625D shell for the 203 mm B-4 gun from 1,850 to 1,050
  • Changed damage of the F-625DBM shell for the 203 mm B-4 gun from 1,850 to 1,050
  • Added the stunning effect to the 152 mm BR-2 gun
  • Added the stunning effect to the 203 mm B-4 gun

Object 261

  • Removed the UBR-600
  • Decreased dispersion during movement of the Object 261 suspension by 33%
  • Decreased dispersion on hull traverse of the Object 261 suspension by 33%
  • Changed the traverse speed of the Object 261 suspension from 24 to 20
  • Changed dispersion of the 180 mm B-1-P gun from 0.66 m to 0.59m
  • Decreased dispersion on gun traverse of the 180 mm B-1-P gun by 43%
  • Changed the reload time of the 180 mm B-1-P gun from 35 s to 32 s
  • Changed the aiming time of the 180 mm B-1-P gun from 6.5 s to 4.5 s
  • Changed the view range from 350 m to 300 m
  • Changed penetration of the F-600BM shell for the 180 mm B-1-P gun from 102 mm to 45 mm
  • Changed penetration of the F-600D shell for the 180 mm B-1-P gun from 102 mm to 45 mm
  • Changed damage of the F-600BM shell for the 180 mm B-1-P gun from 1,700 to 900
  • Changed damage of the F-600D shell for the 180 mm B-1-P gun from 1,700 to 900
  • Added the stunning effect to the 180 mm B-1-P gun

SU-26 

  • Added the UOF-354KA shell
  • Removed the BP-350А shell
  • Removed the BR-350А shell
  • Removed the UOF-354K shell
  • Changed dispersion of 76 mm Gun mod. 1902/30 40 clb from 0.71 m to 0.66 m
  • Decreased dispersion on gun traverse of 76 mm Gun mod. 1902/30 40 clb by 15%
  • Changed the reload time of 76 mm Gun mod. 1902/30 40 clb from 6.6 s to 7 s
  • Changed the aiming time of 76 mm Gun mod. 1902/30 40 clb from 4.5 s to 4 s
  • Changed the view range from 280 m to 260 m
  • Changed penetration of the UOF-354KA shell for 76 mm Regimental Gun mod. 1927 from 42 mm to 21 mm
  • Changed penetration of the UOF-354 KA shell for 76 mm Gun mod. 1902/30 30 clb from 42 mm to 21 mm
  • Changed penetration of the UOF-354 KA shell for 76 mm Gun mod. 1902/30 40 clb from 42 mm to 21 mm
  • Changed damage of the UOF-354 KA shell for 76 mm Regimental Gun mod. 1927 from 164 to 180
  • Changed damage of the UOF-354 KA shell for 76 mm Gun mod. 1902/30 30 clb from 164 to 180
  • Changed damage of the UOF-354 KA shell for 76 mm Gun mod. 1902/30 40 clb from 164 to 180

SU-14-1

  • Added the 53-OF-531 shell
  • Added the 53-OF-551B shell
  • Removed the 53-BP-540 shell
  • Removed the 53-OF-530 shell
  • Removed the 53-G-551 shell
  • Removed the 53-OF-551 shell
  • Removed the G-620 shell
  • Decreased dispersion during movement of the SU-14 suspension by 11%
  • Decreased dispersion during movement of the SU-14-1 suspension by 6%
  • Decreased dispersion on hull traverse of the SU-14 suspension by 11%
  • Decreased dispersion on hull traverse of the SU-14-1 suspension by 6%
  • Changed dispersion of 152 mm Howitzer ML-20 mod. 1931 from 0.8 m to 0.7 m
  • Changed dispersion of the 152 mm BR-2 gun from 0.76 m to 0.69 m
  • Changed dispersion of the 203 mm B-4 gun from 0.88 m to 0.82 m
  • Decreased dispersion on gun traverse of the 203 mm B-4 gun by 11%
  • Decreased dispersion on gun traverse of 152 mm BR-2 gun by 12%
  • Increased dispersion after firing of the 203 mm B-4 gun by 17%
  • Changed the reload time of 152 mm Howitzer ML-20 mod. 1931 from 26 s to 23 s
  • Changed the reload time of the 152 mm BR-2 gun from 27 s to 25 s
  • Changed the reload time of the 203 mm B-4 gun from 55.5 s to 53.2 s
  • Changed the aiming time of 152 mm Howitzer ML-20 mod. 1931 from 7 s to 5.5 s
  • Changed the aiming time of the 152 mm BR-2 gun from 7 s to 5.3 s
  • Changed the aiming time of the 203 mm B-4 gun from 8 s to 6.6 s
  • Changed the view range of the SU-14-1 from 330 m to 260 m
  • Changed the view range of the SU-14-2 from 330 m to 260 m
  • Changed penetration of the 53-OF-531 shell for 152 mm Howitzer ML-20 mod. 1931 from 88 mm to 38 mm
  • Changed penetration of the 53-OF-551B shell for the 152 mm BR-2 gun from 88 mm to 38 mm
  • Changed penetration of the 53-OF-551BM shell for the 152 mm BR-2 gun from 90 mm to 38 mm
  • Changed penetration of the F-625D shell for the 203 mm B-4 gun from 102 mm to 52 mm
  • Changed penetration of the F-625DBM shell for the 203 mm B-4 gun from 102 mm to 52 mm
  • Changed damage of the 53-OF-531 shell for the 152 mm Howitzer ML-20 mod. 1931 from 910 to 600
  • Changed damage of the 53-OF-551Б shell for the 152 mm BR-2 gun from 950 to 700
  • Changed damage of the 53-OF-551BM shell for the 152 mm BR-2 gun from 950 to 700
  • Changed damage of the F-625D shell for the 203 mm B-4 gun from 1,850 to 1,050
  • Changed damage of the F-625DBM shell for the 203 mm B-4 gun from 1,850 to 1,050
  • Added the stunning effect to 152 mm Howitzer ML-20 mod. 1931
  • Added the stunning effect to the 152 mm BR-2 gun
  • Added the stunning effect to the 203 mm B-4 gun

American Vehicles

The following vehicles were added:

  • XM551 Sheridan, Tier X light tank

Technical characteristics of the following vehicles were changed:

T49

  • Added the APCR Experimental shell
  • Added the Continental AOSI-895-5A engine
  • Added the Continental AOSI-895-5B engine
  • Removed the HEP T142E2 shell
  • Removed the Continental AOS-895-3 engine
  • Removed the Continental AOSI-895-5 engine
  • Changed the cost of the T49 suspension from 16,300 to 32,600
  • Changed the cost of the XM551 test bed suspension from 31,700 to 63,400
  • Changed the research cost of the XM551 test bed suspension from 15,000 to 23,600
  • Decreased dispersion during movement of the T49 suspension by 33%
  • Decreased dispersion during movement of the XM551 test bed suspension by 38%
  • Decreased dispersion on hull traverse of the T49 suspension by 33%
  • Decreased dispersion on hull traverse of the XM551 test bed suspension by 38%
  • Changed dispersion of 90 mm Gun T132E3 for the XM551 test bed turret from 0.38 m to 0.4 m
  • Decreased dispersion on turret traverse of 90 mm Gun T132E3 for the T49 turret by 50%
  • Decreased dispersion on turret traverse of 90 mm Gun T132E3 for the XM551 test bed turret by 50%
  • Changed the reload time of 90 mm Gun T132E3 for the T49 turret from 6.3 s to 6.4 s
  • Changed the reload time of 90 mm Gun T132E3 for the XM551 test bed turret from 6.3 s to 6 s
  • Changed the view range of the T49 turret 390 m to 400 m
  • Changed the view range of the XM551 test bed turret from 400 m to 410 m
  • Changed vehicle armoring
  • Changed the vehicle tier from VIII to IX
  • Changed the vehicle research cost from 101,200 to 177,000
  • Changed the top speed from 72.4 km/h to 65 km/h
  • Increased the repair cost by 17%
  • Decreased profitability by 1%
  • Changed the tier of the T49 suspension from VII to VIII
  • Changed the tier of the XM551 suspension test bed from VIII to IX
  • Changed the cost of the vehicle from 2,380,000 to 3,550,000
  • Changed the tier of the T49 turret from VII to VIII
  • Changed the tier of the XM551 test bed turret from VIII to IX
  • Changed the cost of the T49 turret from 16,000 to 32,000
  • Changed the cost of the XM551 test bed turret from 32,500 to 64,000
  • Changed the research cost of the XM551 test bed turret from 18,500 to 25,200
  • Changed the cost of 90 mm Gun T132E3 from 95,000 to 130,000
  • Changed the cost of 152 mm Gun-Launcher XM81 (conventional) from 115,000 to 230,000
  • Changed the tier of 90 mm Gun T132E3 from VIII to IX
  • Changed the tier of 152 mm Gun-Launcher XM81 (conventional) from VIII to X
  • Changed the research cost of 152 mm Gun-Launcher XM81 (conventional) from 18,900 to 52,000
  • Changed the vehicle durability with the T49 turret from 1,000 to 1,300 HP
  • Changed the vehicle durability with the XM551 test bed turret from 1,100 to 1,400 HP

T71 

  • Added 76 mm Gun M1A2L
  • Added 76 mm Gun T185E
  • Removed 76 mm Gun M1A2
  • Removed 76 mm Gun T185
  • Removed the AP M62 shell
  • Removed the HE M42A1 shell
  • Removed the HVAP M93 shell
  • Removed the HVAP-DS-T M331A2 shell
  • Removed the HE M352 shell
  • Removed the HEAT-T M496 shell
  • Changed the vehicle research cost from 60000 to 62400
  • Changed the view range of the T71 turret from 400 m to 390 m
  • Changed the top speed from 64.4 km/h to 64 km/h
  • Changed the tier of the Continental AOI-628-1 engine from V to VI
  • Changed the chance of fire for the Continental AOI-628-2 engine from 0.15 to 0.2
  • Changed the engine power of the Continental AOI-628-1 engine from 340 h.p. to 350 h.p.
  • Changed the engine power of the Continental AOI-628-2 engine from 400 h.p. to 420 h.p.

M7

  • The vehicle type was changed to Light Tank
  • Added the AN/GRC-3 radio
  • Added 75 mm Gun M2L
  • Added 75 mm Gun M3L
  • Added the Wright Continental R-975C1L engine
  • Added the Wright Continental R-975EC2L engine
  • Removed the M24A1 turret
  • Removed the SCR 508 radio
  • Removed the SCR 538 radio
  • Removed 37 mm Gun M6
  • Removed the QF 6-pdr Mk. III gun
  • Removed 75 mm Gun M2
  • Removed 75 mm Gun M3
  • Removed the AP M74 shell
  • Removed the APC M51 shell
  • Removed the HE M63 shell
  • Removed the AP Mk. 4 shell
  • Removed the APCR Mk. 1T shell
  • Removed the M48 shell
  • Removed the M61 shell
  • Removed the T45 shell
  • Removed the Wright Continental R-975C1 engine
  • Removed the Wright Continental R-975C4 engine
  • Removed the Wright Continental R-975EC2 engine
  • Decreased dispersion during movement of the VVSS T48 suspension by 17%
  • Decreased dispersion during movement of the VVSS T48A suspension by 18%
  • Decreased dispersion on hull traverse of the VVSS T48 suspension by 17%
  • Decreased dispersion on hull traverse of the VVSS T48A suspension by 18%
  • Increased dispersion on turret traverse of the QF 6-pdr Mk. III gun for the M47 turret by 50%
  • Changed the reload time of the QF 6-pdr Mk. III gun for the M47 turret from 2.3 s to 3 s
  • Changed the aiming time of the QF 6-pdr Mk. III gun for the M47 turret from 2.1 s to 2.3 s
  • Changed the vehicle durability with the M47 turret from 440 to 350 HP
  • Added the option of mounting the Vertical Stabilizer Mk 1

M24 Chaffee

  • Added the AN/GRC-3 radio
  • Added the Twin Cadillac, Series 44T4L engine
  • Added the Wright Continental R-975C4L engine
  • Removed the SCR 506 radio
  • Removed the SCR 508 radio
  • Removed the Twin Cadillac, Series 44T4 engine
  • Removed the Wright Continental R-975C4 engine
  • Decreased dispersion during movement of the T24 suspension by 25%
  • Decreased dispersion during movement of the M24 suspension by 28%
  • Decreased dispersion on hull traverse of the T24 suspension by 25%
  • Decreased dispersion on hull traverse of the M24 suspension by 28%
  • Changed dispersion of 75 mm Gun M6 for the T24 turret from 0.39 m to 0.42m
  • Changed dispersion of 75 mm Gun M6 for the M24 from 0.39 m to 0.42m
  • Changed dispersion of 75 mm Gun M17 for the M24 turret from 0.36 m to 0.44m
  • Decreased dispersion on turret traverse of 75 mm Gun M6 for the T24 turret by 20%
  • Changed the reload time of 75 mm Gun M6 for the T24 turret from 3.8 s to 5.2 s
  • Changed the reload time of 75 mm Gun M6 for the M24 turret from 3.8 s to 4.8 s
  • Changed the reload time of 75 mm Gun M17 for the M24 turret from 3.5 s to 4.4 s
  • Changed the aiming time of 75 mm Gun M17 for the M24 turret from 1.9 s to 1.6 s
  • Changed the view range of the T24 turret from 370 m to 350 m
  • Changed the view range of the M24 turret from 390 m to 370 m
  • Changed the top speed from 77.2 km/h to 62 km/h
  • Changed the vehicle durability with the T24 turret from 400 to 330 HP
  • Changed the vehicle durability with the M24 turret from 440 to 360 HP

T21 

  • Added the AN/GRC-3 radio
  • Added 76 mm Gun M1A1L
  • Added 76 mm Gun M1A2L
  • Added the Ford GAA A engine
  • Added the Ford GAN A engine
  • Removed the SCR 508 radio
  • Removed the SCR 538 radio
  • Removed 75 mm Gun M3
  • Removed 76 mm Gun M1A1
  • Removed 76 mm Gun M1A2
  • Removed the QF 6-pdr Mk. III gun
  • Removed the M48 shell
  • Removed the M61 shell
  • Removed the T45 shell
  • Removed the AP M62 shell
  • Removed the HE M42A1 shell
  • Removed the HVAP M93 shell
  • Removed the AP Mk. 4 shell
  • Removed the APCR Mk. 1T shell
  • Removed the Ford GAA engine
  • Removed the Ford GAN engine
  • Changed the vehicle research cost from 28,700 to 32,300
  • Changed the view range of the t21 turret from 390 m to 380 m
  • Changed the top speed from 56.3 km/h to 57 km/h

T37

  • Added the Continental AOS-895-3A engine
  • Removed the SCR 508 radio
  • Removed 75 mm Gun M6
  • Removed 76 mm Gun T102
  • Removed the M48 shell
  • Removed the M61 shell
  • Removed the T45 shell
  • Removed the AP M339 shell
  • Removed the HE M352 shell
  • Removed the HVAP M319 shell
  • Removed the Continental AOS-895-3 engine
  • Decreased dispersion during movement of the T37 suspension by 12%
  • Decreased dispersion on hull traverse of the T37 suspension by 12%
  • Changed dispersion of 76 mm Gun T94 for the T37 turret from 0.4 m to 0.42 m
  • Changed dispersion of 76 mm Gun T91 for the T41 pilot number 1 turret from 0.38 m to 0.45 m
  • Decreased dispersion on turret traverse of 76 mm Gun T94 for the T37 turret by 33%
  • Decreased dispersion on turret traverse of 76 mm Gun T91 for the T41 pilot number 1 turret by 33%
  • Decreased dispersion on turret traverse of 76 mm Gun T94 for the T41 pilot number 1 turret by 33%
  • Changed the reload time of 76 mm Gun T94 for the T37 turret from 3.4 s to 4.4 s
  • Changed the reload time of 76 mm Gun T91 for the T41 pilot number 1 turret from 3.3 s to 3.7 s
  • Changed the reload time of 76 mm Gun T94 for the T41 pilot number 1 turret from 3.2 s to 4.2 s
  • Changed the aiming time of 76 mm Gun T94 for the T37 turret from 1.8 s to 1.9 s
  • Changed the aiming time of 76 mm Gun T91 for the T41 pilot number 1 turret from 1.9 s to 1.7 s
  • Changed the aiming time of 76 mm Gun T94 for the T41 pilot number 1 turret from 1.7 s to 1.9 s
  • Changed the view range of the T37 turret from 370 m to 360 m
  • Changed the view range of the T41 pilot number 1 turret from 385 m to 370 m
  • Changed penetration of the AP M339 shell for 76 mm Gun T94 from 137 mm to 120 mm
  • Changed penetration of the HVAP M319 shell for 76 mm Gun T94 from 185 mm to 160 mm
  • Changed penetration of the AP M339 shell for 76 mm Gun T91 from 150 mm to 126 mm
  • Changed penetration of the HVAP M319 shell for 76 mm Gun T91 from 199 mm to 160 mm
  • Changed the top speed from 66 km/h to 65 km/h
  • Changed the engine power of the Continental AOS-895-1 engine from 450 h.p. to 470 h.p.
  • Changed the vehicle durability with the T37 turret from 630 to 580 HP
  • Changed the vehicle durability with the T41 pilot number 1 turret from 680 to 610 HP
  • Added the option of mounting the Medium-Caliber Tank Gun Rammer

M41 Walker Bulldog

  • Added the HVAP-DS-T M331A3 shell
  • Added the HE M352A1 shell
  • Added the HEAT-T M496A1 shell
  • Added the Continental AOS-895-3A engine
  • Added the Continental AOSI-895-5A engine
  • Removed 76 mm Gun T91 shell
  • Removed the HVAP-DS-T M331A2 shell
  • Removed the HE M352 shell
  • Removed the HEAT-T M496 shell
  • Removed the AP M339 shell
  • Removed the HVAP M319 shell
  • Removed the Continental AOS-895-3 engine
  • Removed the Continental AOSI-895-5 engine
  • Changed the cost of the M41 suspension from 14,000 to 21,000
  • Changed the cost of the M41A1 suspension from 19,800 to 33,500
  • Changed the research cost of the M41A1 suspension from 8,800 to 15,100
  • Decreased dispersion during movement of the M41 suspension by 12%
  • Decreased dispersion during movement of the M41A1 suspension by 14%
  • Decreased dispersion on hull traverse of the M41 suspension by 12%
  • Decreased dispersion on hull traverse of the M41A1 suspension by 14%
  • Changed the reload time of 76 mm Gun M32 for the M41 turret from 4.5 s to 5.3 s
  • Changed the reload time of 76 mm Gun T91E5 for the M41 turret from 38 s to 40 s
  • Changed the reload time of 76 mm Gun M32 for the M41A1 turret from 4.4 s to 5.3 s
  • Changed the reload time of 76 mm Gun M32 late for the M41A1 turret from 4.3 s to 5 s
  • Changed the aiming time of 76 mm Gun M32 for the M41 turret from 2 s to 2.1 s
  • Changed the number of shells in the magazine for the 76 mm Gun T91E5 for the M41 turret from 10 to 6
  • Changed the number of shells in the magazine for the 76 mm Gun T91E5 for the M41A1 turret from 10 to 6
  • Changed the ammo rack capacity for the 76 mm Gun T91E5 for the M41A1 turret from 70 to 72
  • Changed the vehicle tier from VII to VIII
  • Changed the vehicle research cost from 56,300 to 111,700
  • Changed the top speed from 72.4 km/h to 68 km/h
  • Increased the repair cost by 12%
  • Decreased profitability by 13%
  • Changed the tier of the M41 suspension from VI to VII
  • Changed the tier of the M41A1 suspension from VII to VIII
  • Changed the cost of the vehicle from 1,370,000 to 2,400,000
  • Changed the tier of the M41 turret from VI to VII
  • Changed the tier of the M41A1 turret from VII to VIII
  • Changed the cost of the M41 turret from 14,500 to 21,750
  • Changed the cost of the M41A1 turret from 22,700 to 34,050
  • Changed the research cost of the M41A1 turret from 9,200 to 15,250
  • Changed the cost of 76 mm Gun M32 late from 76,600 to 96,000
  • Changed the tier of 76 mm Gun M32 late from VII to VIII
  • Changed the research cost of 76 mm Gun M32 late from 11,800 to 16,400
  • Changed the vehicle durability with the M41 turret from 860 to 950 HP.
  • Changed the vehicle durability with the M41A1 turret from 910 to 1000 HP.
  • Added the option of mounting the Medium-Caliber Tank Gun Rammer

T1 HMC

  • Removed the HEAT M66 shell
  • Changed the view range from 280 m to 250 m
  • Changed penetration of the M48 shell for 75 mm Pack Howitzer M1 from 38 mm to 19 mm

T18 HMC 

  • Removed the HEAT M66 shell
  • Changed the view range from 280 m to 250 m
  • Changed penetration of the M48 shell for 75 mm Howitzer M1A1 from 38 mm to 19 mm

M7 Priest

  • Removed the HEAT M67 shell
  • Changed the view range from 290 m to 260 m
  • Changed penetration of the HE M1 shell for 105 mm Howitzer M2A1 from 53 mm to 27 mm
  • Changed penetration of the HE M1 shell for 105 mm Howitzer M3 from 53 mm to 27 mm

M37 

  • Removed the HEAT M67 shell
  • Changed the view range from 300 m to 260 m
  • Changed penetration of the HE M1 shell for 105 mm Howitzer M3 from 53 mm to 27 mm
  • Changed penetration of the HE M1 shell for 105 mm Howitzer M4 from 53 mm to 27 mm

M41 HMC

  • Removed the HEAT M167 shell
  • Changed the view range from 310 m to 260 m
  • Changed penetration of the HE M102 shell for 155 mm Howitzer M1 from 78 mm to 38 mm
  • Changed damage of the HE M102 shell for 155 mm Howitzer M1 from 700 to 550
  • Added the stunning effect to 155 mm Howitzer M1

T82 HMC 

  • Removed the HEAT M67 shell
  • Changed the view range from 300 m to 255 m
  • Changed penetration of the HE M1 shell for 105 mm Howitzer M3 from 53 mm to 27 mm
  • Changed penetration of the HE M1 shell for 105 mm Howitzer M4 from 53 mm to 27 mm

M12

  • Added theHE M101A1 shell
  • Removed the HE M101 shell
  • Decreased dispersion during movement of the M12T48 suspension by 11%
  • Decreased dispersion during movement of the M12T51 suspension by 26%
  • Decreased dispersion on hull traverse of the M12T48 suspension by 11%
  • Decreased dispersion on hull traverse of the M12T51 suspension by 26%
  • Changed dispersion of 155 mm Gun M1A1 from 0.72 m to 0.67 m
  • Changed dispersion of 155 mm Gun M1918M1 from 0.76 m to 0.69 m
  • Decreased dispersion on gun traverse of 155 mm Gun M1A1 by 30%
  • Decreased dispersion on gun traverse of 155 mm Gun M1918M1 by 10%
  • Changed the reload time of 155 mm Gun M1A1 from 37.5 s to 27.7 s
  • Changed the aiming time of 155 mm Gun M1A1 from 7.5 s to 5.5 s
  • Changed the aiming time of 155 mm Gun M1918M1 from 7 s to 5.7 s
  • Changed the view range from 330 m to 270 m
  • Changed penetration of the HE M101M4 shell for 155 mm Gun M1A1 from 88 mm to 39 mm
  • Changed penetration of the HE M101M6 shell for 155 mm Gun M1A1 from 90 mm to 39 mm
  • Changed penetration of the HE M101A1 shell for 155 mm Gun M1918M1 from 90 mm to 39 mm
  • Changed penetration of the HE M101M2 shell for 155 mm Gun M1918M1 from 90 mm to 39 mm
  • Changed damage of the HE M101M4 shell for 155 mm Gun M1A1 from 1,250 to 700
  • Changed damage of the HE M101M6 shell for 155 mm Gun M1A1 from 1,250 to 700
  • Changed damage of the HE M101A1 shell for 155 mm Gun M1918M1 from 950 to 700
  • Changed damage of the HE M101M2 shell for 155 mm Gun M1918M1 from 950 to 700
  • Added the stunning effect to 155 mm Gun M1A1
  • Added the stunning effect to 155 mm Gun M1918M1

M40/M43

  • Removed the M106/M78 shell
  • Decreased dispersion during movement of the M40 suspension by 10%
  • Decreased dispersion during movement of the M43 suspension by 11%
  • Decreased dispersion on hull traverse of the M40 suspension by 10%
  • Decreased dispersion on hull traverse of the M43 suspension by 11%
  • Changed dispersion of 155 mm Gun M1A1 from 0.72 m to 0.65 m
  • Changed dispersion of 8-inch Howitzer M1 from 0.86 m to 0.77 m
  • Decreased dispersion on gun traverse of 155 mm Gun M1A1 by 26%
  • Decreased dispersion on gun traverse of 8-inch Howitzer M1 by 27%
  • Changed the reload time of 155 mm Gun M1A1 from 33 s to 31 s
  • Changed the reload time of 8-inch Howitzer M1 from 48.9 s to 46 s
  • Changed the aiming time of 155 mm Gun M1A1 from 6.5 s to 4.6 s
  • Changed the aiming time of 8-inch Howitzer M1 from 7.5 s to 5.3 s
  • Changed the view range from 340 m to 290 m
  • Changed penetration of the HE M101M4 shell for 155 mm Gun M1A1 from 88 mm to 39 mm
  • Changed penetration of the HE M101M6 shell for 155 mm Gun M1A1 from 90 mm to 39 mm
  • Changed penetration of the HE M106 shell for 8-inch Howitzer M1 from 102 mm to 52 mm
  • Changed penetration of the HE A1M1 shell for 8-inch Howitzer M1 from 102 mm to 52 mm
  • Changed damage of the HE M101M4 shell for 155 mm Gun M1A1 from 1,250 to 700
  • Changed damage of the HE M101M6 shell for 155 mm Gun M1A1 from 1,250 to 700
  • Changed damage of the HE M106 shell for 8-inch Howitzer M1 from 1,850 to 1,050
  • Changed damage of the HE A1M1 shell for 8-inch Howitzer M1 from 1,850 to 1,050
  • Added the stunning effect to 155 mm Gun M1A1
  • Added the stunning effect to 8-inch Howitzer M1

T92 HMC

  • Removed the M114/M78 shell
  • Decreased dispersion during movement of the T92 HMC suspension by 12%
  • Decreased dispersion on hull traverse of the T92 HMC suspension by 12%
  • Changed the traverse speed of the T92 HMC suspension from 26 to 20
  • Changed dispersion of 240 mm Howitzer M1 from 0.92 m to 0.83 m
  • Decreased dispersion on gun traverse of 240 mm Howitzer M1 by 27%
  • Changed the reload time of 240 mm Howitzer M1 from 53 s to 49 s
  • Changed the aiming time of 240 mm Howitzer M1 from 8 s to 5.9 s
  • Changed the view range from 360 m to 310 m
  • Changed penetration of the HE M146 shell for 240 mm Howitzer M1 from 120 mm to 60 mm
  • Changed penetration of the HE M160 shell for 240 mm Howitzer M1 from 120 mm to 60 mm
  • Changed damage of the HE M146 shell for 240 mm Howitzer M1 from 2,250 to 1,300
  • Changed damage of the HE M160 shell for 240 mm Howitzer M1 from 2,250 to 1,300
  • Added the stunning effect to 240 mm Howitzer M1

M44 

  • Removed the HEAT M167 shell
  • Decreased dispersion during movement of the T99E1 suspension by 25%
  • Decreased dispersion during movement of the M44 suspension by 25%
  • Decreased dispersion on hull traverse of the T99E1 suspension by 25%
  • Decreased dispersion on hull traverse of the M44 suspension by 25%
  • Changed dispersion of 155 mm Howitzer M1 from 0.82 m to 0.74 m
  • Changed dispersion of 155 mm Howitzer M45 from 0.8 m to 0.72 m
  • Decreased dispersion on gun traverse of 155 mm Howitzer M1 by 21%
  • Decreased dispersion on gun traverse of 155 mm Howitzer M45 by 22%
  • Changed the reload time of 155 mm Howitzer M1 from 22.5 s to 20.3 s
  • Changed the reload time of 155 mm Howitzer M45 from 22 s to 19.9 s
  • Changed the aiming time of 155 mm Howitzer M1 from 6.5 s to 4.6 s
  • Changed the aiming time of 155 mm Howitzer M45 from 6 s to 4.9 s
  • Changed the view range from 320 m to 265 m
  • Changed penetration of the HE M102 shell for 155 mm Howitzer M1 from 78 mm to 38 mm
  • Changed penetration of the HE M102 shell for 155 mm Howitzer M45 from 78 mm to 39 mm
  • Changed damage of the HE M102 shell for 155 mm Howitzer M1 from 700 to 550
  • Changed damage of the HE M102 shell for 155 mm Howitzer M45 from 700 to 550
  • Added the stunning effect to 155 mm Howitzer M1
  • Added the stunning effect to 155 mm Howitzer M45

M53/M55

  • Removed the M106/M78 shell
  • Decreased dispersion during movement of the T97/T108 suspension by 10%
  • Decreased dispersion during movement of the M53/M55 suspension by 11%
  • Decreased dispersion on hull traverse of the T97/T108 suspension by 10%
  • Decreased dispersion on hull traverse of the M53/M55 suspension by 11%
  • Changed dispersion of 155 mm Gun M46 from 0.68 m to 0.63 m
  • Changed dispersion of 8-inch Howitzer M47 from 0.84 m to 0.75 m
  • Decreased dispersion on gun traverse of 155 mm Gun M46 by 27%
  • Decreased dispersion on gun traverse of 8-inch Howitzer M47 by 24%
  • Changed the reload time of 155 mm Gun M46 from 30.5 s to 28 s
  • Changed the reload time of 8-inch Howitzer M47 from 45.2 s to 42 s
  • Changed the aiming time of 155 mm Gun M46 from 6 s to 4.5 s
  • Changed the aiming time of 8-inch Howitzer M47 from 7 s to 5.2 s
  • Changed the view range from 350 m to 300 m
  • Changed penetration of the HE M101M4 shell for 155 mm Gun M46 from 88 mm to 39 mm
  • Changed penetration of the HE M101M6 shell for 155 mm Gun M46 from 90 mm to 39 mm
  • Changed penetration of the HE M106 shell for 8-inch Howitzer M47 from 102 mm to 52 mm
  • Changed penetration of the HE A1M1 shell for 8-inch Howitzer M47 from 102 mm to 52 mm
  • Changed damage of the HE M101M4 shell for 155 mm Gun M46 from 1,250 to 700
  • Changed damage of the HE M101M6 shell for 155 mm Gun M46 from 1,250 to 700
  • Changed damage of the HE M106 shell for 8-inch Howitzer M47 from 1,850 to 1,050
  • Changed damage of the HE A1M1 shell for 8-inch Howitzer M47 from 1,850 to 1,050
  • Added the stunning effect to 155 mm Gun M46
  • Added the stunning effect to 8-inch Howitzer M47

French Vehicles

The following vehicles were added:

  • Bat.-Châtillon 12 t, Tier VIII light tank
  • AMX 13 105, Tier X light tank

Technical characteristics of the following vehicles were changed:

AMX 12 t

  • Added the SCR 508 radio
  • Added the AMX B 271 engine
  • Added the AMX B 272 engine
  • Removed the ER 51 radio
  • Removed the AMX B 270 engine
  • Removed the MATHIS engine
  • Decreased dispersion during movement of the AMX 12 t 1er prototype suspension by 18%
  • Decreased dispersion during movement of the AMX 12 t 2e prototype suspension by 20%
  • Decreased dispersion on hull traverse of the AMX 12 t 1er prototype suspension by 18%
  • Decreased dispersion on hull traverse of the AMX 12 t 2e prototype suspension by 20%
  • Changed dispersion of the 75 mm SA50 gun from 0.36 m to 0.4 m
  • Decreased dispersion on turret traverse of the 75 mm SA49 gun by 26%
  • Decreased dispersion on turret traverse of the 75 mm SA50 gun by 22%
  • Decreased dispersion after firing of the 75 mm SA50 gun by 11%
  • Changed the reload time of the 75 mm SA49 gun from 14 s to 16 s
  • Changed the aiming time of the 75 mm SA50 gun from 2.5 s to 2.3 s
  • Decreased the reload time between shots within the magazine for the 75 mm SA49 gun by 27%
  • Decreased the reload time between shots within the magazine for the 75 mm SA50 gun by 11%
  • Changed the number of shells in the magazine for the 75 mm SA49 gun from 6 to 4
  • Changed the number of shells in the magazine for the 75 mm SA50 gun from 6 to 4
  • Changed the view range of the AMX 12 t turret from 380 m to 360 m
  • Changed the gun depression angle of the 75 mm SA49 gun from -4 degrees to -6 degrees
  • Changed the gun depression angle of the 75 mm SA50 gun from -4 degrees to -6 degrees
  • Changed the ammo capacity for the 75 mm SA50 gun from 30 to 36 shells
  • Changed the vehicle research cost from 26,400 to 28,150
  • Changed the tier of the AMX 12 t turret from IV to VI
  • Changed the vehicle durability with the AMX 12 t turret from 600 to 580 HP
  • Added the option of mounting the Vertical Stabilizer Mk 1

AMX 13 75

  • Added the Baudouin 6F 11 SRY T engine
  • Removed the Baudouin 6F 11 SRY engine
  • Removed the SOFAM 8 Gxb engine
  • Decreased dispersion during movement of the AMX 13 Type 1R suspension by 20%
  • Decreased dispersion during movement of the AMX 13 Type 2A suspension by 22%
  • Decreased dispersion on hull traverse of the AMX 13 Type 1R suspension by 20%
  • Decreased dispersion on hull traverse of the AMX 13 Type 2A suspension by 22%
  • Changed dispersion of the 75 mm SA50 gun from 0.36 m to 0.38 m
  • Decreased dispersion on turret traverse of the 75 mm SA49 gun by 38%
  • Changed dispersion on turret traverse of the 75 mm SA50 gun by 29%
  • Changed the reload time of the 75 mm SA50 gun from 16 s to 14 s
  • Changed the aiming time of the 75 mm SA50 gun from 2.3 s to 2 s
  • Decreased the reload time between shots within the magazine for the 75 mm SA49 gun by 17%
  • Changed the number of shells in the magazine for the 75 mm SA49 gun from 6 to 4
  • Changed the number of shells in the magazine for the 75 mm SA50 gun from 6 to 4
  • Changed the view range of the FL 10 Type C turret from 390 m to 370 m
  • Changed the vehicle research cost from 67000 to 62240
  • Changed the tier of the AMX 13 Type 1R suspension from V to VI
  • Changed the tier of the Detroit Diesel 6V53T engine from VII to VIII
  • Changed the cost of the Detroit Diesel 6V53T engine 37,000 to 44,000
  • Changed the research cost of the Detroit Diesel 6V53T engine from 11,000 to 16,200
  • Changed the tier of the FL 10 Type C turret from V to VII
  • Changed the engine power of the Detroit Diesel 6V53T engine from 300 h.p. to 400 h.p.
  • Changed the vehicle durability with the FL 10 Type C turret from 900 to 850 HP
  • Added the option of mounting the Vertical Stabilizer Mk 1

AMX 13 90 

  • Added the 75 mm CN 75-50 gun
  • Added the 90 mm F3M gun
  • Added the Frt.Prf. mle. 1944A shell
  • Added the OE mle. 1924A shell
  • Added the Prf. mle. 1930A shell
  • Added the OFL shell
  • Removed the 75 mm SA50 gun
  • Removed the 90 mm F3 gun
  • Removed the Frt.Prf. mle. 1944 shell
  • Removed the OE mle. 1924 shell
  • Removed the Prf. mle. 1930 shell
  • Removed the Prf. mle. 1941 shell
  • Removed the Baudouin 6F 11 SRY engine
  • Removed the SOFAM 8 Gxb engine
  • Changed the cost of the AMX 13 Type 2R suspension from 9250 to 18500
  • Changed the cost of the AMX 13 Type 2D suspension from 26000 to 52000
  • Changed the research cost of the AMX 13 Type 2D suspension from 18200 to 23200
  • Decreased dispersion during movement of the AMX 13 Type 2R suspension by 41%
  • Decreased dispersion during movement of the AMX 13 Type 2D suspension by 43%
  • Decreased dispersion on hull traverse of the AMX 13 Type 2R suspension by 41%
  • Decreased dispersion on hull traverse of the AMX 13 Type 2D suspension by 43%
  • Changed the view range of the FL 10 Type D turret from 400 m to 380 m
  • Changed the vehicle tier from VIII to IX
  • Changed the vehicle research cost from 113,000 to 189,900
  • Increased the repair cost by 12%
  • Decreased profitability by 4%
  • Changed the tier of the AMX 13 Type 2R suspension from VI to VIII
  • Changed the tier of the AMX 13 Type 2D suspension from VIII to IX
  • Changed the tier of the Detroit Diesel 6V53T engine from VII to VIII
  • Changed the tier of the Detroit Diesel 6V53T-S engine from VII to IX
  • Changed the research cost of the Detroit Diesel 6V53T-S engine from 12,000 to 26,100
  • Changed the cost of the Detroit Diesel 6V53T engine from 37,000 to 44,000
  • Changed the cost of the Detroit Diesel 6V53T-S engine from 39,740 to 78,000
  • Changed the cost of the vehicle from 2,370,000 to 3,500,000
  • Changed the tier of the FL 10 Type D turret from VIII to IX
  • Changed the cost of the FL 10 Type D turret from 25,000 to 50,000
  • Changed the engine power of the Detroit Diesel 6V53T engine from 300 h.p. to 400 h.p.
  • Changed the engine power of the Detroit Diesel 6V53T-S engine from 350 h.p. to 470 h.p.
  • Changed the research cost of the Detroit Diesel 6V53T-S engine from 12,000 to 26,100
  • Changed the vehicle durability with the FL 10 Type D turret from 1,100 to 1,200 HP
  • Added the option of mounting the Vertical Stabilizer Mk 1
  • Changed the number of shells in the magazine from 6 to 4

AMX ELC bis

  • Added the SCR 508 radio
  • Added the 75 mm SA44L gun
  • Added the 75 mm SA32L gun
  • Added the SOFAM de 180 cv engine
  • Removed the ER 53 radio
  • Removed the 75 mm SA44 gun
  • Removed the 75 mm SA32 gun
  • Removed the Frt.Prf. mle. 1940 shell
  • Removed the OE mle. 1915 shell
  • Removed the Prf. mle. 1926 shell
  • Removed the OCO mle. 1926 shell
  • Removed the ODR mle. 1910 shell
  • Removed the SOFAM 8 Gxb engine
  • Decreased dispersion during movement of the AMX ELC suspension by 26%
  • Decreased dispersion during movement of the AMX ELC bis suspension by 28%
  • Decreased dispersion on hull traverse of the AMX ELC suspension by 26%
  • Decreased dispersion on hull traverse of the AMX ELC bis suspension by 28%
  • Increased dispersion on turret traverse of the 90 mm D. 915 gun by 15%
  • Changed the reload time of the 90 mm D. 915 gun from 12 s to 14 s
  • Changed penetration of the Frt.Prf. mle. 1944 shell for the 90 mm D. 915 gun from 248 mm to 150 mm
  • Changed penetration of the Prf. mle. 1941 shell for the 90 mm D. 915 gun from 170 mm to 120 mm
  • Changed the top speed from 65 km/h to 60 km/h
  • Changed the reverse speed from 23 km/h to 20 km/h
  • Changed the tier of the AMX ELC bis turret from IV to V
  • Changed the vehicle durability with the AMX ELC bis turret from 400 to 320 HP
  • Added full rotation to the AMX ELC bis turret with the 75 mm SA44L gun
  • Added full rotation to the AMX ELC bis turret with the 75 mm SA32L gun
  • Added the option of mounting the Vertical Stabilizer Mk 1

AMX 13 57

  • Decreased dispersion during movement of the AMX 13 57 suspension by 19%
  • Decreased dispersion on hull traverse of the AMX 13 57 suspension by 19%
  • Decreased dispersion on turret traverse of the 57 mm L/100 gun by 17%
  • Added the option of mounting the Vertical Stabilizer Mk 1

AMX 13 57 GF

  • Decreased dispersion during movement of the AMX 13 57 suspension by 19%
  • Decreased dispersion on hull traverse of the AMX 13 57 suspension by 19%
  • Decreased dispersion on turret traverse of the 57 mm L/100 gun by 17%
  • Added the option of mounting the Vertical Stabilizer Mk 1

Renault FT 75 BS

  • Removed the OCO mle. 1941 shell
  • Changed the view range from 260 m to 250 m
  • Changed penetration of the OEO mle. 1917 shell for the 75 mm Blockhaus Schneider gun from 38 mm to 19 mm

Lorraine 39L AM

  • Removed the OCO mle. 1936 shell
  • Changed the view range from 280 m to 260 m
  • Changed penetration of the OE mle. 1920 shell for the 105 mm court mle. 1934 S gun from 53 mm to 27 mm
  • Changed penetration of the OE mle. 1920 shell for the 105 mm court mle. 1935 B gun from 53 mm to 27 mm

AMX 13 105 AM mle. 50

  • Removed the OCO mle. 1936 shell
  • Removed the Frt.Prf. mle. 1943 shell
  • Changed the view range from 300 m to 265 m
  • Changed penetration of the OE mle. 1920 shell for the 105 mm court mle. 1934 S gun from 53 mm to 27 mm
  • Changed penetration of the OE mle. 1930 shell for the 105 mm obusier mle. 1950 gun from 60 mm to 30 mm

AMX 13 F3 AM

  • Removed the OCO mle. 1944 shell
  • Decreased dispersion during movement of the AMX 13 F3 AM suspension by 25%
  • Decreased dispersion during movement of the AMX 13 F3 AM bis suspension by 25%
  • Decreased dispersion on hull traverse of the AMX 13 F3 AM suspension by 25%
  • Decreased dispersion on hull traverse of the AMX 13 F3 AM bis suspension by 25%
  • Changed dispersion of the Canon de 155 mm de 33 calibres gun from 0.78 m to 0.7m
  • Changed dispersion of the Obusier de 155 mm C mle. 1917 gun from 0.82 m to 0.74m
  • Decreased dispersion on gun traverse of the Canon de 155 mm de 33 calibres gun by 20%
  • Decreased dispersion on gun traverse of the Obusier de 155 mm C mle. 1917 gun by 22%
  • Changed the reload time of the Canon de 155 mm de 33 calibres gun from 30.6 s to 31.9 s
  • Changed the reload time of the Obusier de 155 mm C mle. 1917 gun from 24.4 s to 28 s
  • Changed the aiming time of the Canon de 155 mm de 33 calibres gun from 7 s to 6 s
  • Changed the aiming time of the Obusier de 155 mm C mle. 1917 gun from 7 s to 6 s
  • Changed the view range of the turret from 310 m to 270 m
  • Changed penetration of the OE mle. 1956 shell for the Canon de 155 mm de 33 calibres gun from 90 mm to 39 mm
  • Changed penetration of the OE mle. 1917 shell for the Obusier de 155 mm C mle. 1917 gun from 77 mm to 38 mm
  • Changed damage of the OE mle. 1956 shell for the Canon de 155 mm de 33 calibres gun from 950 to 700
  • Changed damage of the OE mle. 1917 shell for the Obusier de 155 mm C mle. 1917 gun from 720 to 550
  • Added the stunning effect to the Canon de 155 mm de 33 calibres gun
  • Added the stunning effect to the Obusier de 155 mm C mle. 1917 gun

Lorraine 155 mle. 50

  • Removed the OCO mle. 1944 shell
  • Decreased dispersion during movement of the Lorraine 155 mle. 50 suspension by 9%
  • Decreased dispersion during movement of the Lorraine 155 mle. 50 bis suspension by 25%
  • Decreased dispersion on hull traverse of the Lorraine 155 mle. 50 suspension by 9%
  • Decreased dispersion on hull traverse of the Lorraine 155 mle. 50 bis suspension by 25%
  • Changed dispersion of the Canon de 155 mm de 33 calibres from 0.78 m to 0.71 m
  • Changed dispersion of the Obusier de 155 mm mle. 1950 gun from 0.76 m to 0.69 m
  • Changed the reload time of the Canon de 155 mm de 33 calibres gun from 29.8 s to 27.4 s
  • Changed the aiming time of the Canon de 155 mm de 33 calibres gun from 7.0 s to 5.2 s
  • Changed the aiming time of the Obusier de 155 mm mle. 1950 gun from 6.5 s to 5 s
  • Changed the view range from 320 m to 270 m
  • Changed penetration of the OE mle. 1956 shell for the Canon de 155 mm de 33 calibres gun from 90 mm to 39 mm
  • Changed penetration of the OE mle. 1956 shell for the Obusier de 155 mm mle. 1950 gun from 90 mm to 40 mm
  • Changed penetration of the HE M107 shell for the Obusier de 155 mm mle. 1950 gun from 90 mm to 40 mm
  • Changed damage of the OE mle. 1956 shell for the Canon de 155 mm de 33 calibres gun from 950 to 700
  • Changed damage of the OE mle. 1956 shell for the Obusier de 155 mm mle. 1950 gun from 950 to 700
  • Changed damage of the HE M107 shell for the Obusier de 155 mm mle. 1950 gun from 950 to 700
  • Added the stunning effect to the Canon de 155 mm de 33 calibres gun
  • Added the stunning effect to the Obusier de 155 mm mle. 1950 gun

Lorraine 155 mle. 51

  • Removed the OCO mle. 1944
  • Decreased dispersion during movement of the Lorraine 155 mle. 51 suspension by 25%
  • Decreased dispersion during movement of the Lorraine 155 mle. 51 bis suspension by 25%
  • Decreased dispersion on hull traverse of the Lorraine 155 mle. 51 suspension by 25%
  • Decreased dispersion on hull traverse of the Lorraine 155 mle. 51 bis suspension by 25%
  • Changed dispersion of the Canon de 155 mm mle. 1917 G.P.F. gun from 0.74 m to 0.66 m
  • Changed dispersion of the Obusier de 155 mm mle. 1950 from 0.76 m to 0.68 m
  • Decreased dispersion on gun traverse of the Canon de 155 mm mle. 1917 G.P.F. gun by 12%
  • Decreased dispersion on gun traverse of the Obusier de 155 mm mle. 1950 gun by 9%
  • Changed the reload time of the Canon de 155 mm mle. 1917 G.P.F. gun from 33 s to 30 s
  • Changed the reload time of the Obusier de 155 mm mle. 1950 gun from 26.7 s to 30 s
  • Changed the aiming time of the Canon de 155 mm mle. 1917 G.P.F. gun from 6.0 s to 5.5 s
  • Changed the aiming time of the Obusier de 155 mm mle. 1950 gun from 6.5 s to 6 s
  • Changed the view range from 330 m to 270 m
  • Changed penetration of the OE M101M4 shell for the Canon de 155 mm mle. 1917 G.P.F. gun from 95 mm to 45 mm
  • Changed penetration of the OE M101M6 shell for the Canon de 155 mm mle. 1917 G.P.F. gun from 95 mm to 45 mm
  • Changed penetration of the OE mle. 1956 shell for the Obusier de 155 mm mle. 1950 gun from 90 mm to 40 mm
  • Changed penetration of the HE M107 shell for the Obusier de 155 mm mle. 1950 gun from 90 mm to 40 mm
  • Changed damage of the OE M101M4 shell for the Canon de 155 mm mle. 1917 G.P.F. gun from 1,250 to 750
  • Changed damage of the OE M101M6 shell for the Canon de 155 mm mle. 1917 G.P.F. gun from 1,250 to 750
  • Changed damage of the OE mle. 1956 shell for the Obusier de 155 mm mle. 1950 gun from 950 to 700
  • Changed damage of the HE M107 shell for the Obusier de 155 mm mle. 1950 gun from 950 to 700
  • Added the stunning effect to the Canon de 155 mm mle. 1917 G.P.F. gun
  • Added the stunning effect to the Obusier de 155 mm mle. 1950 gun

Bat.-Châtillon 155 58

  • Removed the OCO mle. 1944 shell
  • Increased dispersion during movement of the Batignolles-Châtillon 155 mle. 58 suspension by 25%
  • Increased dispersion on hull traverse of the Batignolles-Châtillon 155 mle. 58 suspension by 25%
  • Changed the traverse speed of the Batignolles-Châtillon 155 mle. 58 suspension from 36 to 18
  • Changed dispersion of the Canon de 155 mm gun from 0.68 m to 0.61 m
  • Decreased dispersion on gun traverse of the Canon de 155 gun by 25%
  • Increased dispersion after firing of the Canon de 155 mm gun by 44%
  • Changed the reload time of the Canon de 155 mm gun from 80 s to 52 s
  • Changed the aiming time of the Canon de 155 mm gun from 5.5 s to 4.5 s
  • Decreased the reload time between shots within the magazine for the Canon de 155 mm gun by 40%
  • Changed the number of shells in the magazine for the Canon de 155 mm gun from 4 to 3
  • Changed the view range from 340 m to 280 m
  • Changed the turret traverse speed of the Batignolles-Châtillon 155 mle. 58 turret from 10 deg/s to 7 deg/s
  • Changed penetration of the OE M101M4 shell for the Canon de 155 mm gun from 95 mm to 48 mm
  • Changed penetration of the OE M101M6 shell for the Canon de 155 mm gun from 95 mm to 48 mm
  • Changed damage of the OE M101M4 shell for the Canon de 155 mm gun from 1,250 to 750
  • Changed damage of the OE M101M6 shell for the Canon de 155 mm gun from 1,250 to 750
  • Added the stunning effect to the Canon de 155 mm gun

AMX 105 AM mle. 47

  • Removed the OCO mle. 1936 shell
  • Removed the Frt.Prf. mle. 1943 shell
  • Changed the view range from 290 m to 260 m
  • Changed penetration of the OE mle. 1920 shell for the 105 mm D.E.F.A. 4767 modifié gun from 53 mm to 27 mm
  • Changed penetration of the OE mle. 1930 shell for the 105 mm obusier mle. 1950 gun from 60 mm to 30 mm

Bat.-Châtillon 155 55

  • Removed the OCO mle. 1944 shell
  • Increased dispersion during movement of the Batignolles-Châtillon 155 mle. 55 suspension by 25%
  • Increased dispersion during movement of the Batignolles-Châtillon 155 mle. 56 suspension by 25%
  • Increased dispersion on hull traverse of the Batignolles-Châtillon 155 mle. 55 suspension by 25%
  • Increased dispersion on hull traverse of the Batignolles-Châtillon 155 mle. 56 suspension by 25%
  • Changed dispersion of the Canon de 155 mm gun from 0.7 m to 0.63 m
  • Changed dispersion of the Canon de 155 mm mle. 1917 G.P.F. gun from 0.7 m to 0.63 m
  • Decreased dispersion on gun traverse of the Canon de 155 mm gun by 14%
  • Decreased dispersion on gun traverse of the Canon de 155 mm mle. 1917 G.P.F. gun by 14%
  • Changed the reload time of the Canon de 155 mm gun from 31.1 s to 30 s
  • Changed the reload time of the Canon de 155 mm mle. 1917 G.P.F. gun from 31.1 s to 28 s
  • Changed the aiming time of the Canon de 155 mm gun from 5.5 s to 4.5 s
  • Changed the aiming time of the Canon de 155 mm mle. 1917 G.P.F. gun from 6 s to 5.5 s
  • Changed the view range from 330 m to 270 m
  • Changed the turret traverse speed of the Batignolles-Châtillon 155 mle. 55 turret from 10 deg/s to 6 deg/s
  • Changed penetration of the OE M101M4 shell for the Canon de 155 mm gun from 95 mm to 48 mm
  • Changed penetration of the OE M101M6 shell for the Canon de 155 mm gun from 95 mm to 48 mm
  • Changed penetration of the OE M101M4 shell for the Canon de 155 mm mle. 1917 G.P.F. gun from 95 mm to 45 mm
  • Changed penetration of the OE M101M6 shell for the Canon de 155 mm mle. 1917 G.P.F. gun from 95 mm to 45 mm
  • Changed damage of the OE M101M4 shell for the Canon de 155 mm gun from 1,250 to 750
  • Changed damage of the OE M101M6 shell for the Canon de 155 mm gun from 1,250 to 750
  • Changed damage of the OE M101M4 shell for the Canon de 155 mm mle. 1917 G.P.F. gun from 1,250 to 750
  • Changed damage of the OE M101M6 shell for the Canon de 155 mm mle. 1917 G.P.F. gun from 1,250 to 750
  • Added the stunning effect to the Canon de 155 mm gun
  • Added the stunning effect to the Canon de 155 mm mle. 1917 G.P.F. gun

Swedish Vehicles

Technical characteristics of the following vehicles were changed:

Strv 81

  • Changed the engine power of the Meteor Mark IVB engine from 650 h.p. to 900 h.p.

Changes to the following Tech Trees

Changes to the U.S. vehicles:

  • Since new vehicles were added to the Tech Tree, the research branches of the T57 Heavy and T49/XM551 Sheridan were changed.

Changes to the French vehicles:

  • Since new vehicles were added to the Tech Tree, the research branches of the Bat.-Châtillon 25 t and AMX 30 B were changed.

Changes to the U.S.S.R. vehicles:

  • Since new vehicles were added to the Tech Tree, the research branches of the Т62А and Object 430 were changed.

Changed the conditions of refunding for the light tanks:

T-54 ltwt.

If the T-54 ltwt. is researched:

  • If the LTTB is not available in the Garage, add the LTTB with a vehicle slot and a crew trained to 50%.
  • If the LTTB is available in the Garage, perform refunding in the amount of 1,205,000 credits.

Ru 251

If the Ru 251 is researched:

  • The HWK 12 with a vehicle slot and a crew trained to 50% is added to the account.

T49

If the T49 is researched.

  • If the M41 Bulldog is not available in the Garage, add the M41 Bulldog with a vehicle slot and a crew trained to 50%.
  • If the M41 Bulldog is available in the Garage, perform refunding in the amount of 1,200,000 credits.

AMX 13 90

If the AMX 13 90 is researched:

  • The Batignolles-Chatillon 12t with a vehicle slot and a crew trained to 50% is added to the account.
9.18 Patch Notes

94 thoughts on “9.18 Patch Notes

  1. SpeedyCraft51 says:

    Cant wait for NA to disaprove the patch so everything gets cancelled and both LTs and Arty get back to samdbox testing.

    LTs are not ready to be extended to tier X because of how the current balance is. Adding LTs requires a global rebalance of all classes, which WG promised and mever delivered. Also maps are too small and too corridor for LTs to work, and MTs are too good at scouting. They spent all Samdbox and Common Test trying everything to balance LTs and everything failed ; so maybe the issue isnt LTs but EVERYTHING ELSE ?? Like how every single class can do the job of every single other class in some cases ? They had interesting ideas of how to rebalance everything and they decided to give up because some retards weren’t happy with having to move instead of spamming gold at the front of ennemies all day long…

    As for arty, I rather see it removed than being nerfed so much. And why the fuck is it not allowed to platoon with regular tank ? I get why they don’t want platoons of arties, but one arty and one or two regular tanks should not only be allowed but also promoted ; their issue is “they work together too much”, WG you are the reason why cancer needs to exist – some of you don’t deserve to live… If platoons working together is an issue maybe you should consider finding another job because you cant fucking understand your own game it seems… The stun thing is uselesw and damages are now so low some heavy tanks have more dangerous HE shells with a third of their reload, five times their HP and 15 times their armor.

    Liked by 4 people

    1. Siergen says:

      Turning a class in a multi-player game into solo-only does seem foolish. Unless someone at WG is trying to kill off arty by driving away the players first, so there will be fewer arty players to complain when they finally drop arty entirely….

      Liked by 2 people

  2. Who needs to listen to their players? WG clearly know best to balance their own own game. Guess I’ll go find another game to sink my time and money into.

    Good bye WoT, it was fun while you lasted.

    But seriously, worst patch since the attempted 10.0 “Rubicon” shit storm. Well played WG, well played.

    Liked by 2 people

  3. Nocomment says:

    Well thats my favourite class of tanks F’cked.
    So much for the so called new listening Wargaming, Just PR crap with no real intent behind it.

    Like

    1. Lasix says:

      They listen to the whiners. These crybabies whine about one-shot from arty, getting spotted by Light, got focused by platoons of arty, etc. Arty got the worst from this patch, and lights are rendered useless so medium will remain best.

      Like

    1. Because its a nerf to LT scoutability and arty and cmpletetly go against everythinng that people wanted to happen. WG ignored the community and made their own changes while ignoring everyones hate and suggestions towards what they were doing.

      People have been calling out for changes to the LT for 2 weeks now and what we got was more ammo on the tier 10 LTs… The French tanks are in need of a buff to the amount of shells in the clip. The US LT are autistic (M41) and the new progression of the line giving me a mild brain tumour, because having the T71, the tank designed to replace the M41, lead into the M41 is so logical is a brilliant idea when there are clearly far better progression options for the line. And then the M41 build into the T54E1 which has NOTHING to do with it? HAHAHAHAHA no, it’s autistic

      B-C 155 58 and Obj 261 may as well be removed considering there are some tanks they do no to minimal damage to making them completely useless in top tier games. They were less anoying with the VERY low chance of being one-shot over the constant stun and the fact tthat the T92 can load a premium HE shell and aim at the center of a cap circle and blindd fire reset thanks to 15m blast radius which is most certainly not ok.

      I think it’s pretty obvious why people are annoyed with the patch 9.18

      Like

      1. A small nerf, down below are the facts on scout-ability at least with tier 10 light tanks. Takes a while to crunch numbers but I could do the same for lower tiers if you want. In general, most french lights are more dedicated scouts. I don’t think that means they are weaker necessarily. But as for a historical overview, I would enjoy seeing wargaming’s documentation on the T71 and Bulldog. Unfortunately, it is more logical for the M41 to progress into the T49 rather than the T71. Some tanks are originally intended to replace a tank but the race to develop it sometimes gets out paced by upgrades to existing tanks which might explain the current tech tree.

        Panzerwagan has 10 meters better base view range than the leopard 1. 420 meters is best in game and unmatched in team matches. 15.7% base camo. 12% better stationary and 49% better on the move. 23.25 better power to weight. 10 better top speed.

        WZ-132-1 has the same 400 meter view range as the WZ-121. 16% base camo. 7% better stationary 42% better on the move. 2/3 the size of a WZ 120. 21.13 better power to weight. 9 better top speed. 2 degrees better gun depression.

        AMX 13 105 has 18.2% base camo. 8% better stationary and 51% better on the move. 9.02 better power to weight. Half the size of the bc. 2 degrees better gun depression.

        Sheridan has best in game 420 base view range.14.5% base camo. 75% better stationary and 133% better on the move than the M48. 26.13 better power to weight (that’s like having a batchat push the M48 everywhere). 20 better top speed.

        T-100 LT has 19.8% base camo. 15% better camo stationary and 53% better camo on the move. 31.89 better power to weight (300% better than the 140). 17 better top speed. Half the height of the obj 140.

        My experience with the BC and 261 on the test server were a bit different, they’re normally accurate enough to do damage with every shot thanks to the splash. The stun certainly does persist a bit if you’re lucky but I’ve had quite a few annoyances with being one shot by those tanks on the live server. I found them a lot more reliable and less frustrating to play. Maybe sessions vary from person to person. But as for reseting cap, it’s very useful for stopping fast caps or forcing a fight. A lot more exciting when players actually need to hunt artillery to win and the usefulness in defending cap gives a lot more freedom to teams to go on the offensive. Perhaps our opinions on the purpose of artillery just varies because I’m happy having a reliable support tank over a damage dealing tank I personally find very random.

        Liked by 3 people

      2. But you have HT and MT that have better view range at tier 10 then LT. There are other ways to balance out the LT without increasing their reload or reducing their view range.

        they made the changes because people found the view range good so they focus on fire power. But they could have left it unchanged and instead done 1 of 2 things, or both:

        1 – remove gun rammers from the LT class
        2 – increase max potential view range for the LT class only from 445m to 475m

        Both options wouldn’t require any nerf to LT base stats at all, and you can further emphasise the LT scout role by reducing the base view range of HT and MT.

        As for the US line progression im not saying that the T71 should be after the M41 and build into the T49. I have posts on places with how I would have it, but basically the LT line would stay as it is on the live server with the “Sheridan” test bed at tier 9 (instead of tier 10 like it is now) and then have the production Sharidan at tier 10. You could also have a second LT that was suggested on RSR some time ago with the T71 CMCD being at tier 7, the T71 moved up to tier 8 (with the M41 building into it and the the T49), TT71 with 90mm at tier 9 and TMG at tier 10. That’s how you make the line have a logical and historical progression

        Artillery might be more comfortable to use but the stun is more annoying, especially since you can’t take cover from arty since they can splash you behind buildings with ease and the damage trade off just isn’t worth it. Not saying it needs the damage it has on live server but damage should be rranged between 950 (B-C) and 1,550 (T92) with the splash radius being 25% larger then what’s on liver server over the 50% larger that they have in 9.18. Why buff splash radius so much if you’re making SPGs more accurate? While I agree that being able to reset an early fast cap is nice but what’s to stop say a Maus having a great game but needs to cap because of the remaining time and isn’t fast enough to catch the arty in 1v1… there’s 10 sec left to cap and 20 sec left in the game, SPG blind fires and doesn’t even deal damage but you get stunned and the cap resets to force the draw… this is going to happen way more often and will be absolutely infuriating.

        Arty can hardly be classed as a support tank purely because it stuns an enemy. Just because you stun an enemy doesnt mean your team will utilise it. You’re team is more likely to push onto a Maus that just had 900 health removed from an SPG then a Maus that had 150 damage removed and has a 1.5sec longer reload for 15sec.

        Yes SPG needs a change but they just haven’t found the right blance between damage and stun

        Liked by 1 person

      3. Deadarashi, you are right that most tier 10 heavies and mediums have more view range than only the T-100 LT and AMX 13 105 but they do not have light tank camo.

        Let us say the T-100 LT and Obj 140 are competing to spot a relatively stealthy heavy tank, the IS-7. Let us assume the IS-7 is also in the middle of an unobstructed field and all crews have every skill in the game. The T-100 LT and Obj 140 must advance at the stationary IS-7 from an infinite distance away until they spot the IS-7 and to the point in which the IS-7 spots them in return. Let us say the T-100 LT and Obj 140 are running optics, stabilizer, and rammer: 457 m and 469 m view range respectively. The IS-7 is running rammer, stabilizer, and vents: 409 m view range. The T-100 LT, Obj 140, and IS-7 will have 36.60%, 22.37%, and 12.54% camo respectively. The T-100 LT will spot the IS-7 at a range of 457-457(0.1254)=399.7 m and will not be spotted until 409-409(0.3660)=259.3 m, that is a 140 m stealth window. The Obj 140 on the other hand will spot the IS-7 at 469-469(0.1254)=410.2 m and will be spotted at a distance of 317.5 m, a 92.7 m stealth window. The difference in windows of stealth is roughly one map square. On top of this, the 140 cannot maneuver as easily and if there is an Strv 103B covering the IS-7 with 476 m view range and 57.48% camo. An Obj 140 cannot spot the Strv 103B until it closes the distance to 199.4 m but the Strv 103 B can spot the Obj 140 out to a range of 369.5 m meaning the Obj 140 has a kill zone 170.1 m wide to cross to only just spot the swedish td. All the while being in a slower and much larger target. The T-100 LT on the other hand had a much less likely hood of being spotted by the Strv which can only spot the T-100 at 301.8 m. The T-100 can also spot the Strv 103B at 194.3 m meaning the kill zone for the T-100 LT is only 107.5 m long. On top of this, you have a light tank 3 times more mobile than an Obj 140 and half the 140’s size twisting and weaving as it increases the chance of the Strv not being able to keep up and throw a shot before being easily circled.

        I would also like to draw your attention to the fact that according to vabbict, a lot of Obj 140 drivers run rammer, stabilizer, and vents and will not have light tank view range.

        As for removing the option of mounting a gun rammer, I like the idea, it does discourage medium tank play. It would however be a bit redundant with how low light tank dpm already is. It is kind of like a forced withdrawal of a rammer in the first place.

        And my apologies for the misunderstanding between the T71 and M41. I like your idea. Hopefully wargaming will have the time to develop and introduce a balanced T71 CMCD into the game that does not feel redundant in game play to achieve such a goal. There are probably several other light tanks that could be introduced as well, I think it is just a matter of having the time outside of balancing such a massive new patch to create/balance new tanks.

        I can see good merit to what you are saying about artillery Deadarashi, it’s quite a large balancing equation but none of your ideas are without positive intentions. Perhaps your system may work, I suspect wargaming will be tweaking the new artillery mechanics greatly over the next several patches and to a degree, the public outcry of many older players might force wargaming to tone things down. New players on the other hand will just find this as the norm and will play around it with a great deal more optimism. At least what I hope, I think only a live test can prove either of us right or wrong in our speculations.

        As an avid 1v1 tourny duelist, I can inform you a 1.5 sec slower reload is a life saving grace especially for 15 sec. I think it is the same problem light tanks faced in supporting their team in spotting targets, you have to spot for your team and not for yourself. I am sure with practice, the community will understand the support role and be better at differentiating it from the lone hunter role. The new fire indicators and stun indicators also help a great deal in team work.

        I agree artillery needs a lot of work. MOBA’s suffer this very same problem except on a far more massive scale. Currently, no game has found the solution of perfect balance but certainly as you said, there is no reason to strive for something better. 🙂

        Liked by 2 people

      4. You make good points and naturally our opinions will differ.

        For me personally I believe patch 9.18 should be sent back to the sandbox with another attempt at a global class rebalance again. To me rebalance to all classes need to happen with the intro of LT to best showcase the variaties in classes.

        Also map size increase from 1x1km to 1.5×1.5 or 2×2 would really allow for better variaty in maps and tank class gameplay

        Liked by 1 person

      5. Cwine says:

        Have you even played the test server or are you just ranting. I have played the arties and other than the heavy slow tanks,maus type 4&5 and a few other heavy tanks the arties still do good damn and i have one shoted a lot of lights and mediums so it can still happen. It basically was rebalanced for the slow heavy tanks because i can still screw up most other tanks np and i have been top3 in damage making good crdits because of the better aim times.

        Like

      6. I did play them on the test server… hell I’ve been playing them since day one of the Sandbox… and they still aren’t ready for the live server, nothing in 9.18 is ready for the live server

        Like

  4. Thanks for putting all this together for us DecoNoir, patch notes like these are much appreciated. I am very curious to see how these changes play out in the game. Hopefully this will make the game more friendly to new players and help get rid of a lot of the toxic community 🙂

    Like

  5. “Preference of placing a player at the top/middle of the team list, if they have already played several battles at the bottom of the team list.”

    WTH does this means? I thought it was random?

    Like

    1. It was random (if we believe WG, there are many conspiracy theorists out there who claim otherwise), but now it isn’t anymore.

      Now, for every time you are bottom tier, your chances of becoming top tier increase. But, the opposite is also true. The more you are top tier, the bigger the chance you will be bottom tier next match.

      Like

  6. DoctorBest says:

    “Crusader: Changed the vehicle type to Medium Tank”
    Nooooooooooooooooooo. That tank was so fucking OP as a passive scout !

    Like

  7. It sounds bad, arty firing quicker and more accuratly, ok no one shots but you will be forever tracked. Mediums with better view range than lights.
    Small stupid coridor maps …. (not fixed)
    I think the testing was incomplete and now it goes live .. o dear

    Like

  8. Changed the view range of the AMX 12 t turret from 380 m to 360 m
    Changed the tier of the AMX 12 t turret from IV to VI

    LOL
    I see a big shark and I see WoT jumping over it.

    Like

  9. Anonymous says:

    As I said before, I rather be fucked by arty occasionally in a single game rather than having constant suppressive indirect fire that is accurate and stunning on my crews. I actually liked the LT extension, but wished they kept LT as a more “mobile” MT that traded some firepower and armor for speed and viewrange rather than a pure “scout”. IMO the scout’s vision should have a stronger “view pierce” value on camouflage bushes against TDs rather than pure viewrange increases.

    Like

  10. I am confused, the reason they made tierX light tanks, supposed to be that the current meta with the view range and the spotting gameplay made them obsolete. If the spotting mechanic is obsolete, why they became useless by nerfing the spotting distance?

    Like

  11. Scarvalho says:

    lets be honest, the only way to make arty acceptable is to remove it completely. Now instead of it ****ing you one big time every now and then, it will **** a little bit all the time. That still bad.

    Like

    1. Heinz says:

      Lets be honest, some players invested 50+ hours and 30 mio credits in grinding arty you cannot refund this. Removing is not an option. What about removing meds because they are op? Would not make you happy right?

      Like

      1. Bricktop says:

        Medium tanks don’t deal massive damage from satellite view from across the map and are vulnerable to return fire.

        Like

    2. bbmoose says:

      Arty can’t be removed, but the way they are changing it, is not cool. More accuracy, better aimtime and shorter reload is fine, but a bigger blastradius and the stuneffect is just too much. The way they nerfed the damage is fine though.

      They should also change the arc of the shells, so arty won’t be able to lob shells over any kind of cover that easy.

      Like

  12. Wahnfried III says:

    They are really doing it. Now, brace for incoming arty whine. Lets get real, people will always one about something… .should they really remove arty the same scrubs will simple whine about something else.

    They are bold though. Those chances have a high potential of pissing of a lot of players.

    Artillery balancing will be hugely affected by this. A lot of artilleries will become obsolete while others may become more viable. The destruction of the self defense capability means that mobility is far more important for arty now than in the past.

    Ohh… and they ruined the ELC.

    Like

  13. Markx97 says:

    What a pile of crap, world of tanks is not the same anymore. In hindsight you’ll realise that arty is a little fun class you can play when you get annoyed with playing normal classes, now it a bullsh!t un-realistic system. Stun my arsehole.

    Like

    1. Partybooper says:

      Arty and fun in one sentence… I can’t confirm that. And the class is not fair at all as well. Being able to heavily damage and destroy the games of players who actually don’t try to camp the entire match while they can’t fight them back… No thanks.

      When a super red tomato player is killing a unicum just because his clicker-RNG was good (because, well, arty has almost nothing to do with skill. Nothing) is plain ridiculous. It’s a class for those people who don’t understand the game mechanics at all and don’t want to learn them. You don’t need to know anything about weakspots. Terrain usage. Map awareness. Spotting mechanics. Camo mechanics. Choosing the proper ammunition. Anything which makes this game great. Nothing.

      All you have to do is sit there for minutes, then click and hope your RNG is good so that you will actually hit what you’re aiming at. Yes, great fun. Actually, going to a casino and rolling some dice is a lot more fun, because there, the chances for everyone are equal. RNG only for everyone. Here, no. Luck in a clicker can beat skill in a normal tank. Shouldn’t be like that.

      Like

      1. HUN_Sector says:

        Tomato players can be identified as constantly using gold ammo in any vehicle.

        This is a more serious problem, than artillery.

        Like

      2. Partybooper says:

        Gold ammo can be evaded, as you usually can see the enemy you’re fighting against. Clickers? You don’t know where they are on the map until you get hit by them. And don’t tell me you should stand arty-safe when you’re spotted. Because then, nobody should actually move because they need to be scared to get hit by a clicker if they don’t jump behind a tall building as soon as sixth sense goes off.

        Arty destroys dynamic gameplay and using many places on the map. Gold ammo? Not so much. It’s sometimes annoying, but that’s it. Clickers cancel out big portions of the map for playing when they are in a matchup. See the matches which have no clickers on either side – good players enjoy this a lot more because it gives them so many more options.

        Like

      3. In my experience, unicum players in big clans use gold ammo just as much as some tomato players. Simply because they can afford the loss of income with gold income from the clan…

        Like

      4. Nocomment says:

        You would have a point if arty actually fired fast.
        Typical argument of someone who sees an arty shell land and then sits behind a house frozen for the rest of the game ytypeing I hate arty into the chat window. Instead of doing the simple thought process of: Arty has just fired…this means of no arty fire 30-50 second… whats my best move. Relocate engage pull back etc…

        Like

      5. “You don’t need to know anything about weakspots. Terrain usage. Map awareness. Spotting mechanics. Camo mechanics. Choosing the proper ammunition. Anything which makes this game great. Nothing.”

        You never played arty it seems, or at least not properly. I would argue that any tomato plays without any of the skills you mention.
        You are portraying the stereotypical vision of an arty player.

        Terrain usage: Yeah, your gun arc, you have to know where you can actually lob your shot, and you have to know from where. This is easier said than done, especially in city maps. In duels or endgame you definitely can use terrain to your advantage.
        Map awareness: Totally a must to master. With slow aimtime you have to predict where enemies will be, you have to support the right flank, and move accordingly to the progress of the match. Also general knowledge about each map is a must to do good.
        Spotting mechanics: Not so much, but knowing when your lt’s are gonna spot and for how long the enemy is spotted is a thing…
        Camo mechanics: Not so much either. Kemp boosch and shotgun light tanks? 😛 With fast firing arty you can actually do the bush trick with pulling back til bush becomes non-transparent!
        Chosing the proper ammunition: Depends on the arty, but its DEFINITELY a big factor… except now after nerfs.

        Look i get it. No one likes arty. I would not mind they removed it completely tbh, but what you said is just not true.
        I play all tank types almost evenly, and i use all the knowledge of “ordinary” tanks to play arty better.

        Like

    2. Stun represents shell shock. If you’ve ever played bumper cars, imagine the shock 100 times greater as the metal coffin around you oscillates at a deafening frequency around you from the explosion. Your brain, is also not fixed in your head. Like any organ, it will jiggle around if something big like an explosion shakes you up. Back in the world war’s it was not uncommon for soldiers to go deaf from being shelled too much. This loss of orientation hurts the fighting capacity of a tank crew.

      Artillery is a great deal more relaxing now that players can rely on doing consistent damage than random amounts. QB did some records of games in his artillery, 2-4k damage games in his M53/55 so it’s not like Artillery is any worse off than before. Personally I have been only playing doubles in my arty because some bad RNG can really make you give up on the game, especially on a bad day and you need something as a cheer up.

      Like

  14. I simply do not understand why Wargaming is preventing artillery from entering platoons at all. If 2+ arty platoons are really such a problem (and I doubt they are; I get the impression that WG is simply fishing for an excuse to get rid of the class entirely and will use whatever happens after 9.18 as justification to do so), then just prevent more than one arty from entering platoons. Two tanks, one artillery. Problem solved.

    And don’t even bother with the “arty in platoons only supports their platoons and not the team” excuse. Have you ever tried relying on randoms players in pub matches for backup and support? Doesn’t exist. That’s why platoons exist in the first place: to back you up because no one else will.

    Liked by 1 person

    1. arty platoons increase the chance of players feeling cheated by removing most if not all their health. ie. being focus fired or coming around a corner on a platoon mate to find out was a trap. Also, a well coordinated cycle of stun splashes can ruin anyone’s day. Since more players are being shot at than the one doing the shooting, the rule of game design is to favor the majority’s experience.

      There are simply too many variables to account for in arty platoons. But simple matter is, if you have a high likelihood of losing all or most of your health from an unseen enemy that you had no chance of shooting back at. It tends to leave a poor impression on players, especially new ones.

      You may disagree, but quite a few artillery can still penetrate softly armored tanks especially with improved accuracy. Can’t have the scouts focus fired out when they need to kill artillery. That breaks the food chain.

      Like

      1. Super Professional says:

        “ie. being focus fired or coming around a corner on a platoon mate to find out was a trap.”

        If that’s the case, then WG should get rid of TDs and every bush in the game, because getting focus-fired by camping TDs tends to cause more problems than artillery, in my experience. And coming around a corner to shoot at an enemy tank, only to get penned multiple times by people just waiting for such an opportunity? That’s every game ever. Artillery isn’t to blame for that.

        Like

      2. You’re taking my words out of context my friend. But you mean well, I appreciate the quote nonetheless.

        If you’ve played world of tanks in platoons, you should be very well aware that it is much easier for artillery to focus fire than it is with tank destroyers because artillery can fire over obstructions and do not necessarily need to maneuver around terrain and enemies. This is focus fire over the course of a minute rather than a second.

        TD’s are also much more easily spotted and more easily played because they do not have the luxury of indirect fire and long range. Normally a foresight skill competitive players master but I would recommend you watch some TD videos on youtube to help your understanding of how they play and how easily they can be countered. This essential flaw of being predictable is why in competitive play TD’s are limited to a few tanks per side rather than the bulk of the force.

        Like

  15. Partybooper says:

    I sincerely hope that WG will stick to their promises. If the stun mechanic proves to be too annoying and players who actually want to enjoy the game with proper tanks start to leave this game slowly, that they will remove arty altogether.

    Don’t have a link to the source, but it was in one of the articles here on RSR.

    Imagine an arty-free WoT… Glorious! Dynamic plays, flanking, hull down behind smaller ridges on open fields… No more camping behind rocks or an entire match to avoid the sky cancer.

    I am waiting for this day for WoT to rise from the ashes. This is a chance. I have patience.

    Like

    1. Anonymous says:

      so narrow minded, jumping on the band wagon that arty are the problem, but autoloaders ain’t. the number of times you get one shotted by arty is nothing compared to the number of times you get clipped by a batchat or other autoloader, squinney people won’t be happy with arty going, it will be something else that is the bad tank next.

      Like

      1. Partybooper says:

        Which bandwagon? It’s my opinion since I started playing this game years ago!
        Every match without artillery is so much more enjoyable. You can tear the enemies apart so easily. I love it. It’s like a different game.

        But noup… All moves which are a little bit more risky but could reward you a lot by being smart are dnied if there is a tomato in an arty. A kind of player who would never be able to damage a good player even once. Oh yeah, lovely mechanic for those who are too stubborn to learn the game with a proper tank! 🙂

        Like

    2. betterdead thanred says:

      i am in a clan with a guy that sounds somewhat like you, paranoid, and convinced arty is only after him. plays only SH and CW, because random battles are rigged he says. he even wrote a message to WG, quote: ”stop fucking me over”

      strange thing is, that he never learns, always surprised and angry when getting hit by arty, when standing still in the middle of an open field…….

      Like

      1. Hahaha, I always like reading forum posts of those extremely paranoid players. As if WG has nothing better to do than hunting down those few players amongst the millions of players.

        Like

      2. Thagomizer says:

        You mean he never learnt the basics? When you think arty is targeting you, pull the occasional stop or direction change so they can’t anticipate where you will be, never pop up in the same place twice, always drive every across an SPG’s view (never approach straight on) and always try to attack from below.

        I got reported for cheating yesterday by someone who ignored all these basics. I enjoyed him being a piñata 😉

        Like

    3. Nafre says:

      You have no idea what you’re talking about. So instead of hiding behind a rock they hide behind wrecks and other crap making them invulnerable unless you can get around them.
      Newsflash arty don’t always hit tanks on the move. I love it how idiots think that arty is easy mode.
      And the whole tomato mentally. What a load of crap. I’ve seen tomato play better than purple players because they are smarter. I was in a game the other day and a three man platoon from enemy team had an omni player in it, guess what they died in first 2 minutes like idiots. They didn’t even attempt to fall back.
      Yeah tomato arty breaks the game. Bloody idiots

      Like

  16. HUN_Sector says:

    FV304 wont even damage anything with twentyX pen. And it doesn’t even has stun effect, so it wont receive any xp in a battle…

    Like

  17. KingTiger375 says:

    I cant get it why everyone is complaining about the firepower of LT’s.

    Everything in this game is about FP!
    In my eyes esp. the french tanks could at least be lifted to an equal lvl compared to the other LT’s when it comes to accuracy and penetration. In my eyes for the 1390 & 13105 the pen could be lifted by around 20mm’s while acc could be set for the topcanon around 0.35 & 0.37 (Standard=without vent, bias, food) for the respectitive vehicle.

    they lack enough when it comes to clipsize, vehiclesize, alpha, pen(compared to MT’s, etc.)….

    They need it. In any lategame or in some highly important moments, there is no viewrange that decides about the win and loose, but the firepower! And how they are atm, that’s where they always are relying on their teammates.

    but for this playstyle everyone is to selfish!

    Like

      1. KingTiger375 says:

        wtf their acc and pen was far too low, first iteration of SB was how they should have been implemented in 9.18

        Like

  18. Anonymous says:

    Another game nerf. WG continues to try and drive away everyone but heavy tank players. I don’t play arty but sure do look for its help. Now arty will be useless. Stun fixed in moments so that will be useless. Lights will not light up campers for arty to take out – so they will now be useless. All in all its just Protecting the poor picked on heavies.

    Yes heavies – those that have armour , guns , HP, the ability to still disappear ion front of you, view range, corridor maps denuded of all cover rendering TD vulnerable, no more worrying about arty now there’s little damage and no platoons.

    Predict declining lights as they will have less support.

    That leaves heavies vs heavies , oh that will be fun – NOT.

    A game that took on the world did not have a lot wrong to start with, fact, rock- paper-scissors – is no fun when its rock- rock-rock.

    Like

  19. betterdead thanred says:

    played moderately on sandbox.
    both arty and lights might work, but it might be too big of a change. i only have tier 7 arty, so no big problem for me if they should **** it up. but imho better to be oneshot by t92, than permatracked to death by fv304. platoon of those can make the enemy want to stay in base.

    and like always, light tanks require brains, it says so on the recipe when cooking light tanks in the kitchen.
    but i am still convinced that light tanks should only be available to those of sufficient skill, open map and noob scout on team, places high favor for the other team.
    should be like ”need 5000 personal rating to unlock light tanks” or something along those lines. im sorry for pissing people off.

    Like

    1. William_A says:

      >played moderately on sandbox.
      >both arty and lights might work
      Not the light tanks. Yes, they did fine on SB, I have to say. But the problem was WG nerfed them further during public test #2.

      >but i am still convinced that light tanks should only be available to those of sufficient skill,
      And players with that skills will certainly know you can do everything new LTs (again I mean LTs on PT not SB) able to do with Bat or Leopard plus 3 skills/perks crews, while in the same time they give you MUCH more firepower in the same package for absolutely free. The difference of camo value just isn’t that big for you to give up those things a fast MT can give you.

      Seriously, go see QB’s video on this topic. If you hate QB, go see DezGamez or anyone else. When most of people who actually know what they are do in this game came out with the same conclusion, it means something.

      Like

      1. betterdead thanred says:

        true regarding the fact i did not play alot in the test server, found that they were nerfed, but still able to do their intended job. cannot speak of 5k+ dmg/spot so far.
        lights are more map dependant than before. and yes i agree that they are sometimes not worth the spot among 15 players in some battles (city maps etc)

        but as spotters on the open maps, they did their part.

        having watched QB and DEZ complain about the new lights while sniping from afar, isnt exactly completely justified.
        looking at dez playing, and calling the new tanks ” limp ***** ” while sniping, he was more often sniping than spotting.

        yes they are nerfed heavily, but i enjoy the salt from people that are more interested in dmg, than spotting the enemy

        Like

  20. wolvenworks says:

    i still think that the mission system deserves an overhaul for ppl like me who are terrible on LTs and SPG. then again no ETA for this in SEA site yet…

    Like

  21. Oh, crap. So much bad. Thinking the only thing good about the arty changes is it prestages just getting rid of arty, where they could have just turned them into a variant TD class with direct fire (which those arty could do). And WTF turning the Crusader into a MT ?!? And of course they went through with the major nerf to the VK28.01 and killed its 105 derp gun. Is WG afraid we might have fun playing the game? 😡

    Like

  22. Anonymous says:

    Crusader changed to a medium? Why? I’m a few percent away from my third mark of excellence and they do this? Will the cameo be nerfed?

    Like

  23. 1) The MM changes will NOT improve the competitiveness of the game. Team will still end up getting shafted with window lickers, which is the real cause of the problem. 2) There was NO reason to eliminate SPGs from platoons, just restrict it to 1 per platoon if that is such a big deal. If you are still going to have 3 SPGs per match, then why not just allow 1 platoon of SPGs to join and any others would either go to the other team or wait for the next match? 3) If you want a competitive game, why not make maps bigger (no tank should be have a view range of more than 1/4 of a map) and the view ranges for meds/heavies/TDs/SPGs less than lights (otherwise why bother having lights)?

    Like

  24. Sgt.lolchair says:

    All you people do is moan and groan about every update. It seems like you can never ever have fun because this game is serious buisness. I welcome the changes. I like how the direction the game is going and sure WG stumbles and bumbles along sometimes but at the end of the day, I still have fun playing the game.

    Like

  25. Thagomizer says:

    I played a few tier 10 light games on the test server. They didn’t seem any worse or better than current (Tier 8) scouts. Except the T100. That thing was a beast. It was easy to get 3K / 4K assistance plus 2K / 3K damage.

    Like

  26. Seth Hill says:

    So as I predicted, then new MM hasn’t made the game more competitive. After 12 matches with the new MM there have been 9 lopsided battles (15 vs 6 or less kills). 2 have been 15-9 and 1 has been 15-11.

    Like

  27. Anonymous says:

    I checked out my Crusader on the test server, having realised I hadn’t noticed it was a MT there! (couldn’t get a game though, trying to get a game in anything less than a tier 8 just times out most of the time). It still has 30% camo stationary, but now 23% when moving. Not too bad. It kind of makes sense really, the Crusader was never a Scout tank in the game. Shame though, it was my primary LT for the campaign missions too! I DID manage my third mark, luckily…

    Like

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