there are two new maps for the Frontline, to avoid confusion this is the…
The rules are simple:
Vehicles: All Tier X vehicles except for Premium and Special Event tanks.
Teams: 30 players per side. The matchmaker creates teams based on balance requirements and limitations established in 9.18, ensuring the difference in the number of light tanks, TDs, and arty within each part of the list is just one vehicle at the most. The difference in the number of Platoon players is set to two at the most. The number of SPGs is limited to six at the most per team.
Victory conditions: Capture the base (the enemy base for Standard mode, or the neutral one for Encounter battles) or destroy all enemy vehicles.
Battle duration: 20 minutes. If the time limit expires and neither team captures the opposing base or destroys all vehicles, then the match is a draw.
As for the Economy of the 30×30 battles, that’s still a work in progress.
Of course, things are still being tested but 1.2×1.2 km and 1.4×1.4 km will make things a tad too crowded for a match with 60 players in.
To put it into perspective, these are some of the 1000×1000 m maps:
- Fisherman Bay
- Fiery Salient
- Live Oaks
- Mountain Pass
I doubt that even 1.4 x 1.4 km will be enough for 60 players without bottlenecking everyone given that the map modellers from Wargaming have the bad habit of leaving a lot of space unused/impossible to reach. You gonna be taking fire from every angle so Heavy Tanks or go home, simply speaking.
Personally got huge concerns about how the Grand Canyon map looks and again it just reinforces my opinion that the map creators in this game do not play the game long or/and well enough to understand the general player meta.
Doesn’t the Grand Canyon mapping model, a river in the middle separating 2 sides with only 3 ways to cross it, remind you of something?
Oh, hey there, Erlenberg!
Now at this point I know many of you already know where I am going with this, for those who don’t, it is well known that Erlenberg is much of a camp fest the higher the tier you go, in fact, most of my tier 10 battles that end up in Draw surely take place on this map, given that each team will drive to each of the sides and then sit on a nice camping chair for the whole 15 minutes of battle while feeding on Light and Medium Tanks who try to spot them for teammates who are too far away lounging just as much to even have the proper view range to see the enemy.
It doesn’t matter that Grand Canyon has a spawn on each side of the river, the spawns are close enough for people to cross the bridges at the beginning of battles and repeat what’s been happening on Erlenberg for ages.
As for Sunny Valley, I definitely favour more this map. Although I’m not a fan of all that unused space and it’s not yet established how the vegetation will take a part, the fact that it has lower and higher ground, plenty of open fields and cover makes this map fairer than the Grand Canyon for all types of vehicles in the game, my only worry is, will 1.4×1.4 km be enough for 60 players?
Let me know your opinion in the comment section!