Going with the newly finished flyover, there are a few changes to the newest iteration of the Sunny Valley map:
1- The city area has been expanded in order to accommodate heavy tanks a bit more, as the previously it was a much smaller area, and the rest of the map consisting of hills and open areas.
2- Approaches to the central area have been limited.
3- The original single ridge has been split, hopefully encouraging the combat to be more for area control rather than a single point.
4- Both spawns have been modified to create a more equal start for both teams (while hopefully maintaining some difference), and to better distribute tanks at the beginning of the match.