WoT Frontline- Sunny Valley Changes

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Going with the newly finished flyover, there are a few changes to the newest iteration of the Sunny Valley map:

1- The city area has been expanded in order to accommodate heavy tanks a bit more, as the previously it was a much smaller area, and the rest of the map consisting of  hills and open areas.

2- Approaches to the central area have been limited.

3- The original single ridge has been split, hopefully encouraging the combat to be more for area control rather than a single point.

4- Both spawns have been modified to create a more equal start for both teams (while hopefully maintaining some difference), and to better distribute tanks at the beginning of the match.

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8 comments on “WoT Frontline- Sunny Valley Changes

  1. Uuuhhh says:

    I thought I saw Sunnyvale in the title and expected something else…




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  2. DeadArashi says:

    looks nice. looking forward to trying it out again when the sandbox comes back up




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  3. heinz says:

    Is the sand box live again?




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  4. Tommytuf says:

    Let the camp fest rage on




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  5. Shadowhunter says:

    Can u also put the map of the original sunny valley here side by side ?




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  6. Anonymous says:

    Altough i like new maps, the design on this map is so incredible standard. Always the same style with a castle or a church in the center and some green with bushes. It’s just meh. I miss refreshing map looks. (like port or dragons ridge)




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  7. Littlefinger says:

    2. approaches to the central area have been corridored




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  8. tango_35 says:

    Despite the expansion of the town to accommodate heavy tanks, I don’t see this map being well received by the heavy drivers.




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