Update 9.19.1 Preview and Patch Notes
Here we have the usual Wargaming Synopsis of the changes plus the links to our posts.
We’ve got the Update 9.19.1 Common Test kicking off on 22 June at 19:00 CEST (UTC+2), packed full of improvements and new content. You know the drill—read up on the incoming changes, then take it for a test drive, and chime in on the forums to help us see the update through to release.
For this installment, we’ve focused primarily on fine-tuning the core of the game, following the feedback on 9.18. You took the time to play and explain your concerns to us, so now we are taking the time to respond to your feedback with some adjustments. The update also introduces a new training program for newcomers and 13 tank models reworked in HD. Let’s take a closer look!
Matchmaking System Platoons:
Platoons: 9.18 stopped SPGs from forming and joining Platoons. This limitation was a temporary measure designed to help us better measure the impact of comprehensive SPG changes. In the weeks since the launch of 9.18, we’ve heard a tremendous amount of feedback on this particular change. Having analysed the data, we are returning SPGs to Platoons with a maximum limit of one per Platoon.
Vehicle types: Teams that were vastly different in vehicle composition used to be among the matchmaker’s most critical issues, which couldn’t all be resolved at once. We’re fixing this in steps. Update 9.18 significantly lowered the number of poorly balanced teams by adding tank destroyers to the list of factors the system considers when assembling two teams. Most feedback said it worked just fine, with the difference in the number of artillery, light tanks and tank destroyers going down to one vehicle at most.
However, it wasn’t enough to resolve the issue altogether. For example, a team with a scout at Tier X would be matched against one with a scout at Tier VIII, which could hardly be considered a fair situation. 9.19.1 ends this by introducing another new bit of logic that balances team makeups by vehicles types and Platoons within a tier. Every time the matchmaker creates a battle it’ll ensure both sides have a similar number of TDs, LTs, and arty on each battle tier. Let’s say, there’s a team with a TD at the top, two scouts in the middle, and an arty at the bottom. The matchmaker tries to mirror these when assembling an opposing team. Like always, if finding an exact match could leave you waiting, it loosens the rules to get you into a battle quickly.
Team lists are being restructured to help you get a better read of the battle, analyse the opposition and plan your tactics. Vehicles are listed beginning with heavy tanks. Right below them you’ll see medium tanks, followed by tank destroyers, light tanks, all the way down to arty. Vehicles belonging to the same class are sorted by name. Those that begin with numbers come first, followed by the Latin alphabet, and then finally vehicles named in Cyrillic at the bottom.
The upcoming updates will mark the introduction of a new onboarding experience, which will deploy in several stages, beginning with 9.19.1. In it, we give you Boot Camp. Down the road, we’re planning to continue evolving the experience with more new training elements.
This first stage of onboarding invites newcomers to explore the game’s core mechanics by playing a series of four battles, complete with tips that explain gameplay basics and tactics using different maps and scenarios. To create a smooth learning curve, Boot Camp introduces the complex Garage interface step by step.
The course guides you through the Garage one function at a time, establishing a clear path first-time tankers should follow to get battle-ready. First, you explore the absolute essentials: purchasing and upgrading a vehicle, driving, shooting, armour types, dealing with critical hits, Crew training, vehicle upgrades, and consumables. Throughout the process, you get detailed information on the elements most relevant to your current stage.
The training ends in a final challenge: a full-scale 15v15 battle where you, alongside 14 bots, fight a team of 15 AI units. And these aren’t your regular World of Tanks bots. We developed a much more advanced AI for Boot Camp.
The onboarding experience is not just learning: you’re earning Credits, XP, equipment, consumables, and Premium Account time along the way. This will help you hit the ground running and get your hands on your first ever Tier X vehicle, fully equipped and with the skillset necessary to succeed.
Changes to Personal Missions
Update 9.19.1 rolls out a set of revised Personal Missions. Their difficulty level went up after the introduction of the improved matchmaker. The team went over your feedback and adjusted mission conditions to better reflect the current state of the game. Thanks for bringing the issue up and helping us fix it!