War Thunder [Development] De Havilland Hornet & BTR-152 ZPU: Skeet Shooter

Developed in the early 1940s to serve as a long range fighter in the Pacific, the de Havilland Hornet was not only one of Britain’s fastest twin-engine heavy fighter ever built, but was also the last aircraft of its kind in service with the RAF, before new state-of-the-art jet-powered aircraft would take its place. Meet the new Hornet F.3 with War Thunder’s upcoming 1.71 update!

History:

In November 1942, a year after the Mosquito started rolling off the assembly line, the de Havilland company began work on a new twin-engine fighter, intended to conduct long-range operations in the Pacific theatre. The new aircraft, designated D.H.103, was designed around the concept of taking maximum advantage of the Rolls-Royce Merlin engine, and was started as a private venture by de Havilland. Although the airframe resembled that of the Mosquito, it was far smaller and more streamlined. To save on resources, the de Havilland designers opted to further exploit the wooden construction techniques that they successfully pioneered on the Mosquito, thus the new aircraft was to also receive a sturdy plywood construction. By the end of 1942, a mock-up was ready for inspection by officials of the British Ministry of Aircraft Production. Though impressed by the design, construction of the aircraft was not immediately granted by the Ministry due to heavy commitments to other wartime projects at the time. However, several months later, in mid 1943, the D.H. 103  received the construction approval and was subsequently renamed into the Hornet.

Over a year after the construction of the Hornet was approved, the aircraft took to the skies for the first time on 28th July 1944, achieving a record speed of 485 mph (780 km/h) in level flight. By the end of the year, serial production was ready to begin, with the RAF placing an order for 60 aircraft. Although the first production run of 60 aircraft was assigned to the RAF’s 64th Squadron, the aircraft didn’t reach its unit in time to take part in hostilities as WW2 concluded shortly after. However, later versions of the Hornet took part in the Malayan Emergency, where they were primarily employed as a ground attack aircraft. The Hornet served the RAF well for about a decade, before it was finally retired in 1956. A total of around 380 Hornets (including carrier-based) were built between 1945 – 1950.

In War Thunder, the sought-after Hornet F.3 will offer fans of British aviation a true speed demon on the high ranks of their aviation research tree. Although the Hornet F.3 will continue the British heavy fighter line, it will offer a distinct change in playstyle compared to some previous models. While the Mosquitos and Brigands focus on ground attack, offering their pilots a wide range of secondary armaments, the Hornet is tailored more for pilots that prefer intense dogfighting at breakneck speeds. Speaking of breakneck speeds – the two Rolls-Royce Merlin engines are capable of propelling the Hornet up to a maximum speed of 472 mph (760 km/h) at high altitudes, making it one of the fastest twin-engine heavy fighters in the game. Although the Hornet has no trouble getting up to altitude, fighting on lower heights doesn’t put aspiring Hornet pilots at a disadvantage either, as the aircraft doesn’t suffer from a notable drop in performance there. The lightweight plywood airframe and streamlined design give the Hornet superb handling characteristics, similar to that of the Mosquito, allowing it to participate in short turning engagements even against some single-engine fighters.


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Armed with four 20mm cannons, the Hornet is able to quickly disassemble an enemy aircraft, thanks to the high one-second burst mass of the well-known Hispano Mk. V cannon. However, the Hispanos are not just good for blasting hostile aircraft out of the sky, but can also be used to lethal effectiveness against soft and lightly-armoured ground units. In combined battles, the Hornet can also support allied ground units by providing some close air support with its secondary weapons array. Though not as good as that of the Mosquito or Brigand, the Hornet still possesses a decent secondary weapons loadout consisting of bombs and rockets, which fans of precise close air support strikes will surely appreciate.

The Hornet F.3 has received green light to join the ranks of the Royal Air Force with War Thunder’s upcoming 1.71 update.

The BTR-152 is a six-wheeled armoured personnel carrier designed in the Soviet Union in the early days of the Cold War. The SPAA modification of this APC provided much needed cover for motorized infantry units against low flying aircraft. This modification has now set its sights to join the battle in War Thunder’s upcoming 1.71 update!

Prior and during WW2, Soviet doctrine placed high emphasis on armoured vehicle “desants” as a way of transporting infantry troops into battle whilst keeping them close to tanks. However, as this method was recognized as not being optimal, development on a universal APC design, that would bring troops quickly and safely into the combat zone along with the heavier tanks, began even before the outbreak of WW2 and lasted throughout the conflict. The project’s development was strongly influenced by the experiences gained through the usage of similar vehicles obtained through the lend-lease program, such as the M3 halftrack. Further evaluation of combat performance of the US M3 and German Sdkfz 251 halftracks in the later stages of the war, finally crystallized the Soviet vision of their APC design. Several years after the war, in 1949, after having extensively modified their already mass-produced ZiS-151 truck, the ZiS factory presented the Red Army with an APC design that would shortly after be accepted into production as the BTR-152, thus making it the first mass-produced Soviet APC.

With the current demand for a reliable APC stilled, a new problem came up. Soviet motorized infantry units had an acute shortage of mobile SPAA units that could provide cover against low flying aircraft. Once again, the ZiS company provided a solution to that problem too by mounting a ZPU-2 anti-aircraft turret in the cargo space of their BTR-152 APC. The turret was equipped with two 14.5 mm heavy machine guns, operated by one crew member. This modification allowed the BTR-152 to effectively engage attacking aircraft that were flying under 1,000 metres altitude and under 600 km/h speed. This modification, just like the APC itself, was considered a success and was put into production in 1952. The production run lasted 3 years with over 700 units being produced. The BTR-152 found use with many nations across the world throughout the course of the Cold War, even on the Asian and African continents.

In War Thunder, the anti-aircraft version of the BTR-152 will strive to fulfill its historical role within the game as well, by providing Soviet ground forces with a fast and reliable mobile anti-aircraft platform. Needless to say, for being a wheeled vehicle, mobility was put in the forefront during the development of the BTR-152, thus it should come to no surprise that it will rank among the fastest vehicles in War Thunder, with a blazing speed of 83 km/h (51 mph) on roads. However, if the combat environment doesn’t necessarily provide you with a well-built road, don’t worry. The BTR-152, thanks to its all-wheel drive and 110 horsepower engine, can also traverse more unfriendly terrain types with relative ease if no better options are available. However, it’s recommended only to go off-road if the situation on the battlefield requires you to do so, as in most other cases, such a direct route will only slow you down, whereas picking the longer route via road will often save you some time. Nonetheless, once you reach your designation, you may sweep the skies clean with the twin high-calibre 14.5 mm heavy machine guns, mounted on a fully rotatable turret on top of the cargo bay. The guns sport excellent ballistic properties which, when paired with the good rate of fire of the two KPVT machine guns, make for a very powerful setup of weapons that any passionate AA gunner is sure to appreciate.

Wallpaper

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As with any lightly armoured vehicle within the game, armour on the BTR-152 also only exists on paper, so to speak. The best armour plating, which is only 13mm thick, only effectively protects your five crew members from rifle-caliber fire. This means that future drivers of the BTR-152 shouldn’t seek protection in the armour of their vehicle, but instead in the mobility it provides them with. Moving under fire and relocating after being spotted is a must if you don’t wish to fall prey to much more powerful machines on the battlefield. Besides this, it’s also worth noting that the BTR-152 has no protection against strafing enemy aircraft, making uncareful drives quickly fall from the position of hunter to the one being hunted. To avoid this, simply make sure to relocate your vehicle frequently after firing and/or scoring kills.

High command is announcing the deployment of the new BTR-152 SPAA to the ranks of the Soviet ground forces research tree with War Thunder’s 1.71 update, coming soon! See you there!

 

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