Ranked Battles: Second Beta Season

12

New Season Begins September 18

From Wargaming. We start with the Promotional Video.

Get ready to fight your way to the top of the leaderboard! Because Ranked Battles return in a matter of weeks. And so does your chance to get your name out there, secure a place among the Season Leaders, and snatch loads of rewards. The mode went through an overhaul following your input from the first round of testing, and today we’re highlighting changes to get you up to speed. For the 2nd Beta Season, we reexamined the rank system, matchmaking rules, and overall setup to ensure the highest standings go to those who earned them by showing great performances, week in, week out. Claiming a stake will be more challenging this time round, and, as the playing field leveled, so did the rewards!

Joining the Competition

Mark September 18 in your calendars now! Starting 18:00 CEST, select “Ranked Battle” in the drop-down menu, choose a Tier X vehicle, and hit the battlefield.

Keep in mind that Ranked Battles only run during Prime Time: 18:00–00:00 CEST (Monday to Friday) and 16:00–00:00 CEST (Saturday and Sunday). We’ll keep you informed on changes to Prime Time (if any).

Primary Changes

Over the 1st Beta, we were amazed by the performance and perseverance of top players. The sheer intensity of competition was astounding! Most importantly, we received a lot of feedback from our community and collected a substantial sample of stats. With your help, we learned what the mode needs to thrive, changes that need to be made, and how to better organize seasons to deliver a truly enjoyable experience for all willing to test their mettle. Here’s a detailed look at the improvements you made a direct impact on.

Season Length

Stretching the season over four stages undermined the fun factor. Ranked Battles aren’t a marathon. Each season is designed more like an intense sprint where you’re to show your worth over a short distance. Four weeks are way too long for a “sprint.” To liven up the experience, we shrank a season to three seven-day stages.

Chevrons

The initial chevron earning mechanic blurred the very idea behind Ranked Battle, which showed during the 1st Beta Season. We wanted to build the mode around a great individual contribution that leads to victory. At the same time, we didn’t want the lack of team effort to drag you down. That’s why we gave chevrons to the top 3 players on the losing team. Seems fair. Upon a closer look, however, this proved to downgrade the value of victory, which is the primary goal of any battle, regardless of game mode. It also somewhat streamlined progression through ranks, making the entire fight for Rank V a lesser challenge. We revised the rules to put victory back at the core of it and ramp up the challenge.

Earning chevrons in the 2nd Season:

  • If your team wins and you are in the top 10 by the number of XP earned, you gain a chevron.
  • Ranking in the bottom 5 of a winning team or among the top 5 of a losing squad leaves you with the same number of chevrons.
  • Those on the losing team who don’t make it into the top 5 lose a chevron.

These changes promote tighter teamplay as a great individual performance alone won’t always grant you a chevron. Yet it most definitely will take you further when combined with well-coordinated team play. One more important issue this should fix is the unfortunate trend we saw during last season. Turned off by poor team performance, many would stop playing along and focus on generating great stats instead, which often harmed the team and kept it from winning.

Personal and Vehicle Ranks

Climbing up to Rank V did not provide a real challenge to experienced players. Tweaking the way chevrons are earned won’t solve it. So we went further and changed the mechanics behind earning ranks, revising the number of chevrons it takes to level up a rank:

Personal ranks: 1-3-5-7-9. You need one chevron to kick-start your ascension, but as you progress, the difficulty grows, too. Leveling to Rank III takes 5 chevrons, Rank IV requires 7, and making it to Rank V costs 9 chevrons. The number of ranks remains the same.

Vehicle ranks: Now you need 5 chevrons to get to the next one regardless of the rank your vehicle is at.

What we’re trying to build is a rank system that mirrors combat efficiency: making it to Rank V takes skill and a lot of effort. The top standings in the Season Leaders list singles out tankers who have been crushing it from day one through to the end.

Matchmaking

The way teams are assembled was enhanced to provide for a more enjoyable experience and ensure both sides have equal chances at victory:

Vehicle types: No more guessing the result the second you see makeups. The matchmaker now balances teams by the number of medium and heavy tanks. It should leave the battle outcome to player mastery and team play, undeterred by uneven vehicle composition, leaving victory squarely in the hands of you and your team mates.

SPGs: As the 1st Season was coming to an end, almost every battle had three arties per team. We saw reports come in from the Ranked Battle frontlines to the forums, arguing that it disturbs the experience. The data we gathered proved it to be true. So we reviewed the SPG limit, setting it at the maximum of two units per team.

Map rotation: To clamp down on the number of map dupes, we revised map selection and tweaked the very mechanic behind it. Maps that proved unsuitable for Ranked Battles gameplay were removed to improve the overall experience.

The list of maps for the Second Beta Season

  • Karelia
  • Malinovka
  • Himmelsdorf
  • Prokhorovka
  • Ensk
  • Lakeville
  • Mines
  • Murovanka
  • Erlenberg
  • Siegfried Line
  • Abbey
  • Swamp
  • Westfield
  • Sand River
  • El Halluf
  • Airfield
  • Fjords
  • Fisherman’s Bay
  • Arctic Region
  • Highway
  • Serene Coast
  • Tundra
  • Windstorm
  • Paris
  • Pilsen

Rewards and Earnings

We received invaluable feedback on the reward system and economy. For the 2nd Season, Ranked Battles offer new ways to boost your earnings, while revised stage rewards let you earn more Bonds without waiting for the season’s end.

  • Missions: The special Ranked Battles mission used to be available once a day, which was viewed as a somewhat discouraging limitation. We got rid of it. Now you can complete the mission three times, earning a reward twice as large. On top of that, you can work through Battle Missions and specials without quitting Ranked Battles. You heard it right: missions are now available in Ranked Battles.

Ranked Battles Pioneer

  • Mission.                Reward for Commitment
  • Restrictions.        Can be completed three times per day. Ranked Battles only
  • Condition.  Be among top 10 players on your team by experience earned in at least   10 battles
  • Reward. 50,000 credits, x1 large first aid kit, x1automatic fire extinguisher, x1 large repair kit.

Stage rewards: If you’re in it for Bonds, we’ve got good news for you. Earning Rank V by the end of the stage gets you 1,000 Bonds. There’s no harm in taking it easy on a stage now. Excelling in the other two will leave you with plenty of Bonds and let you secure a place on the Season Leaders list.

  • Season rewards: The high-level mechanic remains the same here. A stellar performance throughout the season will earn you Bonds and valuable in-game items, with their amount depending on your rank and standing on the leaderboard by the end of Stage 3.
  • Badges: Joining one of the prize leagues will earn you unique badges, symbolic of your unmatched performance. They will differ from those awarded during the previous test, signaling that you excelled during the 2nd Beta Season.
  • Mastery Badges: Putting on a great performance is getting even more rewarding as, starting with the 2nd Beta Season, you can earn Mastery Badges in Ranked Battles.

Season Leaders & Leagues

Like last season, the final leaderboard is split into three prize leagues:

  • The top 10% of the leaderboard enter League I
  • The next 15% players make League II
  • The next 25% secure positions in League III

The lower 50% of the leaderboard don’t make into the prize leagues, but it doesn’t stop them from earning Bonds and stage rewards along the way.

At the end of the day, Ranked Battles are all about healthy competition that rewards those who excel individually and channel their efforts to lead the team to victory. To better define the most efficient method out there, we reexamined the criteria for entering the Season Leaders list. This time round, to secure a place among the best, players should earn a certain number of Rank Points throughout the season:

  • Stage 1—4 Rank Points
  • Stage 2—8 Rank Points
  • Stage 3—12 Rank Points

 Premium Shop Offers

In need of resources to purchase more vehicles for your Tier X arsenal? Check the offers below and stock up! These bundles are available from 10 September at 07:00 to 18 September at 07:00 CEST.

  • Tier X and more!  6,100 Gold, 6,100,000 Credits €54.99
  • Veteran’s Bundle. 1,000 Gold, 30 days premium account. 10 Personal Reserves: +50% credits for 2 hours. €14.99

 

Liked it? Take a second to support jerryatrick53 on Patreon!

12 comments on “Ranked Battles: Second Beta Season

  1. Ragnarokbazil says:

    It’s “Pay 2 win” season




    14



    1
  2. MTG says:

    they changed it to even worse and less appealing than it was….




    7



    2
  3. Anonymous says:

    Again only tier 10s. In wows tier 6+ but in wot only tier 10s. I would ask why they can’t communicate with their different games but then again they can’t even communicate with all the regions in the same game…. So let the gold spam begin!




    15



    0
  4. Mikosah says:

    They have the chevron system backwards. The problem was too large an emphasis on win/loss, not too little. Players had to hedge their bets in case of a loss, and now they’ll have to do the exact same thing again. The answer couldn’t be simpler, give chevrons to the top 5 players on both teams. If win/loss is no longer this big threat looming over our heads, we might finally see some aggression. If redline sniping still remains a problem, it can be easily solved by shifting the ratio of exp earned by shooters and spotters more in favor of the latter.




    2



    1
  5. madogthefirst says:

    Still say the bottom 3 on the winning team should lose a chevron. Got to put a fire under the asses to be more than just lucky to be on the winning team.




    2



    0
    • OrigamiChik3n says:

      Even if every single player spends entire battle slugging out with enemy at close quarters and ends up with similar amount of damage done, some will be ‘top 10’ and some, according to you, just lucky to be on the winning team.




      0



      0
  6. OrigamiChik3n says:

    WoT is such a great game because developers are constantly adding content for players to ignore.




    1



    0
  7. FuseNet says:

    “Maps that proved unsuitable for Ranked Battles gameplay were removed to improve the overall experience.”
    Mines. Jebaited




    1



    0
  8. sturmi0545 says:

    WG should show their disappointed community’s forum hate postings in every video now :D.




    1



    0
  9. Frank says:

    This ranked battle is useful only to experienced players.
    For all the others is only a loss of credits and time.
    WG thinks also of ordinary mortals…………thanks……




    3



    0
  10. Peter says:

    Terrible maps and still those bloody op 907 allowed. Will just play a few battles to get to rank 1 or 2 and quit for the week. No point in wasting more of my time.




    1



    0

Leave a Reply