WoT Developer Q&A

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Good day everyone,

Brief Q&A for you all from a developer meeting with NA and EU community people, mostly focused on update 9.21, HD maps, and plans for the New Year:

HD Maps

Working on HD maps requires a lot of resources and time. When we make the transition to HD maps it needs to be done be done with all of them, because we can’t support of mix of SD and HD maps at the same time.

At the moment we are working so that we have enough maps converted to HD for their release- but we don’t want to mention any dates. We’re almost there, about month instead of years. We don’t want to upset the playerbase by announcing a date and then having to push it back.

We are pleased to say though that we’re far enough along with converting HD maps that we now can start thinking about creating new ones, or even returning old maps. For example, we can imagine new maps with Asian themes, or be inspired by maps from the Console version of the game. The variety of maps is very important for us and, without any promises, the location of one of them is where we work.

We know that the current set of maps is not ideal and we are working on improving it. We like the idea of giving players the ability to “block” some maps, but we need to think about the basic gameplay, introducing similar functions, so that they do not break the basic mechanics of the game. It seems easy to enter, but only if you do not take into account the list of things that such a feature can potentially break. For these reasons, we do not plan to introduce a map blocking system yet. Nevertheless, our developers are considering the question of how to make players first drop out the cards on which they would like to play, and we do not reject any options for realizing it. First though, we need to deal with technical obstacles along the way.

When translating to HD, our priority was to keep the basic gameplay of these maps intact directions, shelters, and so on. Nevertheless, we changed some things to make them fit better with HD cards, but we have people who spend a lot of time checking everything very carefully. If you find changes that negatively affect the gameplay – let us know! We want to make the game more beautiful without breaking it.

We have already fixed hundreds of issues with climbing areas, but our players are very persistent and continue to find new ones.

We’re not considering ever implementing collidable guns, we think that’s a very bad idea from a gameplay perspective.

 

Tank Balance

Looking over the Japanese heavies, we don’t think they are crazy overpowered, but we do get the pain they inflict on skilled players as they’re pretty easy for inexperienced players to play. There’s certainly a lot of emotional weight to it, and we’re considering carefully looking at it. We’re thinking we really need to look at how the general issue of shells and how they are used generally.

We have a lot of ideas for new tanks, but we can’t really share anything right now. You can expect some great stuff next year however!

We’ve made a lot of changes to tech lines over the past year in order to give them more meaning. We consider all options for removal or replacement of tanks and we vote internally for the favored solution, whether that’s splitting a tree in two and allowing people to grind both the old and new tank, or making the old machine a relic.

We are going to keep working on this of course and hope to reach some tanks that have kind of remained in the shadows for a while, like some of the clan wars reward tanks, as an example. However, it will take awhile to get to those.

 

Matchmaking

Current data shows the balancer is working as expected, but there are still some issues. We are aware that it needs more work and we’re going to continue making more adjustments.

It is a very complex system and we need to be cautious when it comes to making any adjustments.

 

New Year Events

This year we’re having another in-game event to celebrate the new year with our players. Those of you who played last year will be familiar with it, but we’ve made some changes we hope will please the players.

The event garage will be customizable, with different styles and effects that can be applied to the snowman, Christmas tree, house and so on.

We also changed the crafting system and replaced recipes with a machine that creates toys based on the rewards received from the crates.

 

Customization

We are going to test the new effects, colors, styles and all of that on Tiers 8 through 10. This is a complete reworking of the texturing system in the game engine- and we’re just beginning. We plan on releasing the function in phases, each one will add new features to allow players to really make the appearance of their tank unique.

Players who bought emblems and camo for gold will be able to keep them when the new system launches. Players who bought them on loan for silver will be compensated appropriately.

The amount of camo bonus you gain will not be changed in any way with the new system- it’s just being applied to the tank hull.

The new camouflage elements can be purchased permanently for gold, and can also be loaned out for silver/credits. This rental will now be based on the number of battles, not real time. We’re experimenting a bit to see which one players like more- time based or battle count based.

We’re also still working on pricing for the new system. We’re going to spend time with this and see what players like about it and then communicate the actual pricing as we near closer to release.

Some elements, like the historical camos, will be limited to certain nations. Others will be available to every nation however.

Regarding styles sets, we do plan to introduce certain themed styles, perhaps themed around historical events. This isn’t something that will appear immediately though, right now we’re focusing on creating a system that works for everyone.

19 comments on “WoT Developer Q&A

  1. Anonymous says:

    Maybe they could do Girls und panzer styles that change the physical appearance of the tanks to those of what was used in the show without actually changing the stats (centurion 1 while still using the centurion 3 turret and 20pounder in example)

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    • DZ says:

      won’t work, that would change the game play. for instance, what if that style put the commanders hatch on the opposite side, or made it bigger / smaller?

      • Anonymous says:

        The tank would have the collision model match the skin, but keep the stats of the fully upgraded (so the centurion 1 would look like the centurion 1 with the 17pdr but be upgraded like in game tot he centurion 3)
        The tiger p would look like it has the stock turret and the l/56 8.8
        The Hetzer would look like the 7.5 cm but really have the 10.5 cm (however I feel that the 7.5 can be more useful against a uptier)

  2. Infernal969 says:

    “We are going to test the new effects, colors, styles and all of that on Tiers 8 through 10.”

    Oh, right, why did I expect anything else from those clowns.

    “hope to reach some tanks that have kind of remained in the shadows for a while, like some of the clan wars reward tanks, as an example”

    Plz buff Obj 907, not stronk enough yet.

  3. Tel says:

    Maps cause we hate our player base so much and have made you play the same maps for now i guess 3 fucking years
    We are still working on HD for the extising fucking maps before we can think about new fucking maps because we at WG would rather sell you a bright fucking shiny new TANK so we can get paid from you dumb cunts that play here
    Even though we have REMOVED existing maps that could go in the rotation , FUCK you players you can wait till we are ready so maybe you will have to wait till middle of next year so we at WG can fuck over our players more so they dont come and play anymore then we wont have to change the maps at all because it will be new players only on the sever

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  4. MTG says:

    i never found any solid info about what is the relation between team composition and map. Is map chosen first and then balancer creates teams for it? Or is it teams chosen and then map chosen for them?
    Because if those are independent then what’s the problem?
    1. Let players compose their own list of preffered maps, for each vehicle separately
    2. Choose the map prefered by 30 players in this battle. There are many ways to do that
    a) by choosing the map most often chosen as number 1. If there is a tie between two maps – number of places 2 on the list decides.
    b) by elimination – eliminate map on the last spot by most of the players. readjust the lists, eliminate another map. And so on, and so on.
    That way you also know which maps you need to work on

  5. Anonymous says:

    This seemed like a shallow list of what they would consider accomplishments. If only they could be a little more vague…

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  6. Ragnarokbazil says:

    Type 5: problem sidescraper? :p

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  7. Mr. Holmes says:

    The short Q&A was dope.

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  8. Anonymous says:

    New HD maps , flatter open spaces , more buildings, no bushes and few trees, no where to climb to make them slightly interesting , perhaps just a flat desk top – that should remove all those pesky TD’s make the maps safer for heavies . Yeah we love heavies , only heavies , more heavies just heavy on heavy action – that way the player base will spam gold ammo all day long and we will sell more premium accounts and premium tanks – brilliant plan – all 30 of the remaining players will love it – and everyone else has gone.

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    • UlyssesNZ says:

      I hope by nowhere where to climb, you don’t mean the exploit? Because if they do add more of them, even accidentally, a lot of players (myself included) will be pissed off. They ruin matches as much as arty.

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  9. wolvenworks says:

    yay it’s taht season again where you hang KV2s and Suitcase Bombs on the tree again!

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  10. Anonymous says:

    Once again they must of forgot about saying kappa on their paragraph on tank balence

  11. Type 319 Sharpedo says:

    How to fix the Type 5:

    1. Get rid of the 15 cm gun
    2. Buff the 14 cm gun

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  12. Seth H says:

    “The system is very complex and because of that, we need to be extremely careful when changing the way it works.”
    Because you have made it overly complex. You didn’t need to change to the new MM format, just balance the team based on tank types/tier and do tiering of players based on their rating. Players with a 1000 PR should not be playing against a player with a 7000 PR, even if they were in the same exact tank.

    I have a few questions:
    1) Are they going to size maps appropriately based on the tiers? It is insane that tiers 7-10 are playing maps like MInes in any format other than maybe esports. No tanks view range should cover more than 1/4 of a map.
    2) Any word on Obj 430 line changes, such as approximate time frame and what is going to happen with the 416 if a player has it? Will it become a “premium” like the FV215b, deathstar, etc?
    3) In the garage, you can filter things like premium and elite tanks but you can’t filter non-elite tanks unless you have a mod. Are they going to add that filter to the garage?

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  13. Anonymous says:

    I want a rebalance for Chi-Nu Kai and Matilda Black Prince(aka Matilda A37)

  14. Anonymous says:

    “we now can start thinking about creating new ones, or even returning old maps”

    “RETURNING OLD MAPS”…. WOW, HAS THE COMMUNITY ASKED AND WAITED TO HERE THIS!!

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  15. Anonymous says:

    ‘Current data shows the balancer is working as expected’. Are you morons or trying to act like ones? Have anyone in this team of retards tried to play a tier 8? God….really? Working as expected? Is a complete mess what you ecpected? Cause if it is bravo!!!

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