WoT Console January Q&A Roundup


Good day everyone,

Here is the January Q&A roundup for World of Tanks Console, taken from Facebook Q&As and portal articles:

Why do the Defender and Patriot have higher costs on Console than they do PC?

Well, that is simple. The answer is because World of Tanks PC is a different game than World of Tanks Console. And their tanks are not always the same as our tanks even though they might look the same, the stats are sometimes different, the costs are sometimes different. So… uh.. You can’t ever, for anything whether it’s… uh… the maps, the gameplay, the costs of the tank, the look of the tank, the stats of the tank, anything like that. You can never compare the two. The only thing that they really have in common is that they are both made by Wargaming, they both have the name World of Tanks, and they both have tanks in them. So that’s uh… the reason.

What about fog or smoke screens?

Fog would be an environmental thing. Smoke screens: the design team looked at that and they weren’t too keen on that. If it was fog it would be implemented in a way that wouldn’t affect gameplay that much. It’s tricky because it would block your visibility, how far the tank can see, um, and I feel like a lot of players don’t like Sandstorm variants for exactly that reason… so if we implemented something like fog in the maps, we don’t want to make it uncomfortable for the person playing. Continue reading

Update 9.22: Preload Option


Announcement from WoT EU.

We know quite well that waiting for the end of an update to download and install on the release day is hardly convenient. That’s why we are testing a new approach to download Update 9.22 in advance, starting from 31 January at 10:30 CET (UTC+1). Preloading the update will decrease the load on the game services on the day of the official release. Having pre-downloaded the update, you will be able to join the game right after patch release without a delay.

Here’s how it works


Make sure “Enable the download of upcoming updates” is ticked. Click “Apply” to save the changes.

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Urban Crusher: Wargamings take on the Object 705A


From Wargaming EU. Our previous posts on the 705A are HERE.

Meet the Object 705A

Few top-tier vehicles among the Soviet lineup feel all that different to play in the big picture. Update 9.22 will fix that with a heavy-armored close-range fighter, which can bring more versatility to a rather traditional tank design school.

The Object 705A that entered Supertest last December is set to crown the upcoming alternative line of Soviet heavy tanks, starting with the IS-M at Tier VIII and reaching the Object 705 at Tier IX. The most authentic point about the trio is their rear-mounted turrets, which define their core playstyle.

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Italian Tech Tree: P.43bis Modeling Error?


So, with the announcement of Italian tanks incoming to WoT relatively soon (since Poland is still supposed to arrive this year too, the Italians will be coming sooner rather than later I would imagine), lots of information and screenshots from the official Wargaming video have been posted online on the various WoT news sites, and within moments some sites began posting what the vehicles shown in the video were. To this end, I went and watched the video again last night in order to find proof that the M.14/41 was NOT modeled or shown, but that the second similar looking vehicle (fourth from left) was in fact the M.15/42:

(Note the different exhausts, as well as the fact that the M.15/42 has a jerry can on its left side and not a crew hatch, which was moved to the right side of the tank on the M.15/42)

Having found the proof I needed with the screengrab above, I was prepared to call it a day and simply wait for more news to come out about the Italian tech tree. However something else caught my eye, this time about the model of the P.43bis shown in the video with the other modeled vehicles……

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Progetto M35 Mod. 46 Detailed Stats


Good day everyone,

More detailed stats for the recently announced Italian premium tank. Here’s what we have so far:

  • Tier: 8
  •  HP: 1,400
  • Engine Power: 652hp
  • Weight: 35t
  • Power to Weight Ratio: 18.63 hp/t
  • Speed: + 55/-20 kph
  • Hull Traverse: 41.72 deg/sec
  • Tower Traverse: 37.55 deg/sec
  • Ground resistance:
  • Hull Armor: 60/30/20mm
  • Turret Armor: 80/40/25mm
  • View Range: 390 m
  • Signal Range: 570 m

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