10 comments on “Supertest Map Airport Part III

  1. Lion says:

    That looks MUCH better than the first version of this map.
    – The center water hazard looks like it can be crossed and it doesn’t cover the entire center 20% of the map
    – The path around the edge has more access points and has more terrain around which you can fight
    – There are more elevation characteristics and bushes that will provide hard cover and soft concealment (recognizing that bushes weren’t shown in the previous video)
    – More of the map area is usable – less water around the edges of the map and smaller mountains

    But I may have missed something… where is the airport after which this map was named?!?

  2. Lion says:

    Edit my last point… there are 7 grid squares on the northeast side of the map that aren’t usable and at least 7 grid squares on the west side that also aren’t usable due to either water or woods… can we PLEASE make maps that have larger usable space?

    I hope that this map is at least 1000 x 1000 meters… but I’d like to hope for more maps the size of Grand Battle maps.

    • Anonymous says:

      I think you should look at the actual usable area and the situation instead of the squareness of a map. The south seems fine to me although I agree the north east could use some/way more space for meds and lights to play in, shielded from kemping TD’s.

  3. Anonymous says:

    This actually looks like a nice map. At least its new. wonder if we will ever see it in game?

  4. Jurrunio says:

    This reminds me of the now removed Hidden Village map

    Srsly I hope WG can put all removed maps back into Training Rooms, in which gameplay isnt a concern at all.

    • Anonymous says:

      I think its more like a Pearl River, with the mountain at the center (for heavies) and the zone in the top right corner (for TDs and/or mediums)

  5. Mike-T 2016 says:

    Agent Orange has yet to arrive to fuck over this nice Map (WG cannot resist bush removal

  6. Kyros says:

    Unbalanced map. The team that will have the better light/meds and better players in them will win every time. It’s like Mines, you get the Hill you have full map controll.

  7. Anonymous says:

    With that hill in the south west I would call this Mines v.2. And that’s fine. Keep current mines for the tiers below 6 or 7 and give the big boys this map to play on.

  8. AlBundy says:

    This reminds me on map in AW.

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