WoT Supertest: Object 268 v4 Nerfs Pt II

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There have been no further armor changes over those shown in our previous article.

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The Changes; Original ⇢ Test one  ⇢ Test two/current test .

  • Hit points: Reduced from 2,100 ⇢ 2,000
  • Engine Power: Reduced from 1500 hp ⇢ 1350 hp
  • Power to Weight Ratio: Reduced from 20 ⇢ 18 hp/t
  • Forward Speed: Reduced from 55 kph ⇢ 50 kph
  • Reverse Speed: Reduced from 22 kph ⇢ 20 kph
  • Hull Traverse speed: Reduced from 23 ⇢ 22° / s
  • Gun Traverse speed: Reduced from 31.3 ⇢ 29.2 ° / s
  • Aim Time: Increased from 1.92 sec ⇢ 2.3 sec ⇢ 2.4 sec.
  • Dispersion bloom upon hull traverse: Increased from 0.115 ⇢ 0.144 ⇢ 0.153
  • Dispersion bloom upon hull full speed traverse: Increased from 2.65 ⇢ 3.31 ⇢ 3.38
  • Dispersion bloom upon moving: Increased from 0.115 ⇢ 0.144 ⇢ 0.153
  • Dispersion bloom upon full speed moving: Increased from 6.33 ⇢ 7.91 ⇢ 7.67
  • Dispersion bloom upon Gun traversing: Changed from 0.096 ⇢ 0.144 ⇢ 0.115

Source WoT Express.

26 comments on “WoT Supertest: Object 268 v4 Nerfs Pt II

  1. Zorin says:

    Reverse speed still seems a bit high




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  2. Mathew says:

    This thing will still kick the butt of any German tank of the same tier, without a sweat. “Super accurate” German guns will never consistently hit those tiny weak spots. However this thing does not have to aim for weak spots of most German tanks. And what about this thing’s bloom on the move.

    With these nerfs, now it has to worry about other Russian tanks, and the odd big gun of other nations, but that is it.




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    • pppp says:

      Jag E100 they have less weak points spot and you not cry… Obj 268 is have 2 in turret and Jag only 1.




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      • Toodlepip says:

        The “weakspot” in the Objekt is even more difficult to hit than the one on Jagdpanzer E 100, unless you’re very close – and you won’t live very long close up to an Objekt 268 4. More importantly, the Objekt is much (!) more mobile than the Jagdpanzer, which makes a hell of a difference. Unless that absurd mobility is not decreased significantly, the Objekt will continue to outclass the Jagdpanzer E100 and any other Tank Destroyer.




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      • whitesample says:

        The only thing the jadgpanzer E100 has is 300 more alpha and more dpm (3000).
        It has a tiny cuppola, appart from that it can tank some shots.
        The difference with the current Obj268v4 is that those weakspots are easy to see and pen.




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      • GG WP WG says:

        JPE100 has a GIGANTIC lower plate and can be penned with heat in superstructure 9\10 even with Foch155 from 300 meters(talking about accuracy needed for that). Bobject can’t be reliably penned with any gun from that distance and those tiny cupolas are not really weakspots.
        Also, try hitting bobject from the side and try doing the same to JPE100…




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      • Dez says:

        PPPP…. Jg Pz E100 is slow but this is fast shit…




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    • ROMBAT says:

      Lower front plate is not a tiny weekspot dude…it,s bigger than an elc.
      Enjoy playing this tank after nerf…i,ll bet that 80% of players woun,t play it like all they did after the nerf on grille, fosch 155 or t110e5.
      And obviusly you didn,t play obj268 v 4 if you say that it can snipe to weekspots over 300m.




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      • Mathew says:

        LOL, it is a lower, lower plate, not a lower plate. Very easy to hide.

        I guess you guys have invested in the high tier seal clubbing. It’s the only reason why you could defend this tank

        Regards




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      • Karasu says:

        As Mathew said – There are two “lower” plates on that vehicle. And the upper lower plate is not a weakspot at all. You just declared to everyone you have no idea what you are talking about. If you actually own that vehicle and do not know that it has two lower plates (at a different angle) of which the upper plate is not a weakspot, it kind of proves the point of how OP this tank is. And most likely still is after the nerfs.




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  3. banjoman150 says:

    Would you look at that. Its still a tough nut to crack but if they go with these changes i think it could be balanced ok. Still a tank that is pretty easy to do good in but so is the Type5…




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  4. Ragnarokbazil says:

    Nerf this abomination to the ground do it Nerf the speed to 40 kms to 35 kms.and reverse to 15 and the armor 10 to 20mm more and reload by 2 seconds then I can say yes its good.




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  5. I have a name says:

    Finally! Get rekt Obj 268 4




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  6. Nameless says:

    Well, I guess my pet Russian will have to find himself a new toy car, cause now my German ones will stomp his.




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  7. Liam says:

    You take my fave Russian t10 and now you massively nerf it’s replacement lol.. gg




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  8. Nerf to the ground this shit tank. All shits play with this and still manage to control a flank or halt an attack or even kill better players. I don’t want to hear any more excuses, I have paid a ton of money and this company disrespects me by introducing such tanks that destroy tiers 8-10 gameplay. Enough, you are a company, respect your customers.




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  9. Anonymous says:

    kids supporting this tank… kappa
    if youre an adult who thinks this tank is k, pls be logical like one.
    the tank is supposed to be an assault tank. of coz it should have good frontal armor. it should be balanced around the side armour and traverse speed. look at the two angled plates right next to the gun on the super structure, not much tier 8 meds can pen them even flat on. its a bounce if you hit those reasonly large plates side-on with a tier 8 med. of course the jadp has enormous sideskirts but the upper structure is large enough for shots to land side-on. but the bobject is a realitvely small fucker. so lets be real the RNG in accuracy forgives bobjects showing their sides to tier 8 meds. btw if you havent realised thats what tier 8 meds are supposed to do. clear enough for you?




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  10. Alex says:

    no one will play ths tank after nerf i mean no one




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  11. Jasper115 says:

    I think the reverse speed should have been Nerfed and the Dispersion on the move should have been insane . Being an assault tank the armour should be really strong, but not combined with its current mobility. Forwards it is a bit to fast and reverse is to fast.

    I think the nerfs needed should be applied to the ability to get the gun on target with the tank having its small weak spots being exposed for more time.

    The shell velocity should be Slowed as to making long distance shooting even harder forcing you to play up front.

    That’s just my opinion.




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  12. Dez says:

    Looks better but still too fast for so armored tank 🙁




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