WoT Console Update 4.7 Notes

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Once again, time to see what madness WoT Console brings to the table (it’s nothing too surprising for those of you who’ve been keeping up with the game) except that some actual PC content people have been asking for a few years finally made it’s way in! So lets see what we got:

4.7 Update Sizes

  • Xbox 360: 89MB title update + 1.7GB download
  • Xbox One: 2.2GB
  • PlayStation 4: 2.1GB

New Features

  • New Soviet Tanks added!
    • Medium Tanks
      • Tier X: Object 430U
      • Tier X: K-91
    • Heavy Tanks
      • Tier VIII: IS-M
      • Tier IX: Object 705
      • Tier X: Object 705A
      • Tier IX: Object 257
      • Tier X: Object 277
    • Tank Destroyers
      • Tier X: Object 268 Version 4

  • New Mercenary Tech Tree Tanks added! (Four of these Tanks were based on player suggestions!)
    • Keep an eye on the Mercenary Tech Tree for when these Contracts become available:
      • Lawgiver – Contract available now!
      • Spyglass – Contract available now!
      • Longbomb – Contract available now!
      • Ramrod – Coming soon!
      • Centrifuge – Coming soon!
      • Jammer – Coming soon!
      • Hardcase – Coming soon!
  • HUD Efficiency Indicator
    • In the HUD, players can show the indicators that display the total amount of:
      • Blocked damage
      • Assist damage
      • Damage dealt
      • Damage dealt will always be displayed but players can toggle on/off the Assist and Blocked damage indicators through the Options Menu.
  • Contract buyout option after expiration
    • If a player is unable to complete their signed Contract before it expires, the Contract will now stay available for limited period of time after the expiration to allow the player to buy out the remainder of the Contract.
      • Active Contracts prior to 4.7 won’t have this option. It will only be available to newly available and future Contracts.
      • If the current stage the player is on does not allow for a buyout, they will not have this option.
  • Dynamic Loading Screens
    • Loading screens now dynamically show information that’s currently relevant to the player. They can display current active ops, contract progress, as well as information about the map or tank if there’s something special about it.
      • Supported for both HD and SD. SD will only display the most relevant screen, instead of three possible screens.

Improvements

  • We’ve added 14 new German Camouflage options based on player suggestions.
    • 2 for Winter
    • 5 for Summer
    • 5 for Desert
    • 2 for Urban
  • Updated the icons for ammunition.
  • Sacred Valley map added back to rotation
    • Camo Type: Winter
    • Battle Tiers: 5+
    • Game Modes:
      • Standard
      • Team Destruction
      • Encounter
  • Improved map balance on the following:
    • Kasserine – Encounter:
      • Spawns for both teams are now grouped in opposite corners.
    • Siegfried Line – Team Destruction:
      • Team 1 will now spawn from inside the city.
    • Liberty Falls – Team Destruction:
      • Team 1 will now spawn in the center of the south end of the map.
    • Dukla Pass – Assault:
      • Base location moved further south.
      • Team 1 spawn has moved further south.
      • Team 2 spawn has moved further west.
    • Ruinberg Winter/War – Assault:
      • Spread out both teams’ spawns.
    • El Alamein – Team Destruction:
      • Team 1 spawns have moved closer to the town’s edge.
    • Sacred Valley War – Team Destruction:
      • Team 2 spawns have moved further south.
      • Some Team 1 spawns now face more west.
    • Pearl River – Encounter:
      • Some light tank spawns on Team 1 have moved back farther
      • Some Medium tank spawns on Team 2 have moved closer to the Artillery spawn.
    • Salvage Yard – Assault:
      • Removed this game mode.
    • Pacific Island – Assault:
      • Moved some of Team 1 spawns to the hilltop at C4.
    • Northwest – Standard:
      • Adjusted Team 1 spawns to slightly different locations.
  • Updated Battle Ribbons to a new look and style.
  • Supplies menu now auto compresses when a tank doesn’t use a second or third ammo type to remove the blank space.
  • Terrain Resistance stats are now separated with a “/” for better readability in all languages.
  • Adjusted various props in the Garage to have a more Mercenary appearance.
  • Ammo and Consumables improvements:
    • Removed the consumables capacity bar.
    • Removed the equipment capacity bar.
    • Added darkening behind equipment (Xbox 360).
    • Changed the complex equipment star from silver to gold.
  • New white outlines have been added in the HUD to indicate when Equipment or Consumables are currently active.
    • Speed Governor is the only Consumable that will have a white outline when active.
    • Camouflage Net and Binocular Telescope are the only Equipment that will have a white outline when active.
  • Map and mini-map grid improvements
    • Both maps now use white, easier-to-read text for the grid numbers and letters.
  • Reduced the likelihood of a vehicle flipping in various scenarios.
  • All new main gun SFX with audio layers that blend based on distance from the listener.

Tank Balance Changes

USA

T28

  • 90mm AT Gun T15E2 gun
    • Reload time: 6.9 → 6.5
    • Shot dispersion: .35 → .33
  • 105mm AT Gun T5E1 gun
    • Shot dispersion: .38 → .36

T28 Prototype

  • 90mm AT Gun T15E2 gun
    • Reload time: 7.5 → 7.1
    • Shot dispersion: .36 → .34
  • 105mm AT Gun T5E1 gun
    • Shot dispersion: .39 → .37

T32

  • 105mm Gun T5E1 gun replaced with  105mm Gun T5E1M1
  • Chassis 1
    • Shot dispersion movement/rotation: .24/.24 -> .21/.21
  • Chassis 2
    • Shot dispersion movement/rotation: .21/.21 -> .18/.18
  • Turret 2
    • 105mm Gun T5E1M1 gun
      • Shot dispersion turret rotation: .14 -> .1
      • After shot dispersion: 4 -> 3
      • Stock shell pen: 198 → 218

T34 Heavy / T34 Heavy Black Edition

  • Chassis
    • Shot dispersion movement/rotation: .28/.28 -> .21/.21
  • Turret
    • 120mm Gun T53A1 gun
      • Shot dispersion turret rotation: .22 -> .14

Pershing

  • Turret 1
    • 90mm Gun M3 gun
      • Reload time: 8.2 -> 7.8
  • Turret 2
    • 90mm Gun M3 gun
      • Reload time: 8.2 -> 7.8
    • 90mm Gun M36 gun
      • Reload time: 8.2 -> 6.85

M103

  • Chassis 1
    • Hull rotation speed: 26 -> 28
  • Chassis 2
    • Hull rotation speed: 28 -> 30
  • Turret 1
    • 120mm Gun T122 gun
      • Shot dispersion: .4 -> .37
  • Turret 2
    • 120mm Gun T122 gun
      • Shot dispersion: .4 -> .37
    • 120mm Gun M58 gun
      • Shot dispersion: .37 -> .35

T69

  • Turret 1
    • 76mm Gun T185 gun
      • Reload time: 16 -> 15
    • 90mm Gun T178 gun
      • Reload time: 27 -> 25

M41 Walker Bulldog

  • Hull health: 760 -> 800
  • Turret 1
    • Health: 190 -> 200
  • Turret 2
    • Health: 240 -> 300

Super Pershing / Freedom

  • 90mm Gun T15E1 gun
    • 90mm AP M77 shell
      • Penetration: 170 → 192

M6

  • Top speed Fwd/Bwd: 35/10 -> 40/12
  • Hull health: 672 -> 680
  • Turret 1
    • Health: 168 -> 170
    • 75mm Gun M7 L50 gun
      • Shot dispersion: .46 -> .43
      • Reload time: 4.3 -> 3.65
    • 76mm Gun M1A1 gun
      • Shot dispersion: .43 -> .4
  • Turret 2
    • Health: 198 -> 270
    • 76mm Gun M1A2 gun
      • Shot dispersion: .4 -> .35

M56 Scorpion

  • Turret
    • Rotation speed: 12 -> 18

GERMANY

KanonenJagdPanzer

  • Chassis
    • Shot dispersion movement/rotation: .24/.24 → .2/.2
  • 90mm Rheinmetall 90 L40A gun
    • Shot dispersion turret rotation: .16 → .08
    • After shot dispersion: 4 → 3

Rheinmetall Panzerwagen

  • Camo factor moving/still: .291/.291 → .297/.297
  • Fire penalty: .437 → .446
  • 105mm Kanone gun
    • Reload time: 8 → 7.4
    • Shot dispersion turret rotation: .1 → .06

Tiger II

  • Hull
    • Health: 1200 → 1280
  • Turret 1
    • Health: 300 → 320
    • 88mm KwK 43 L71 gun
      • Aim time: 2.5 → 2.3
  • Turret 2
    • Health: 400 → 420

JagdPanther II

  • Camo factor moving/still: .107/.179 → .131/.219
  • Fire penalty: .269 → .329

Leopard 1

  • Shot dispersion movement rotation: .18/.18 → .14/.14
  • Turret
    • Rotation speed: 36 → 40

Leopard PTA

  • Camo factor moving/still: .191/.255 → .217/.289
  • Fire penalty: .383 → .434
  •  Turret 1
    • View Range:: 390 → 400
  •  Turret 2
    • View Range: 400 → 410
    • 105mm L7A1 gun
      • Shot dispersion turret rotation: .14 → .08

Rhm. Borsig Waffentrager

  •  Turret
    • Rotation speed: 18 → 20
    • View Range: 360 → 370

Panther mit 8,8cm

  • Top speed Fwd: 46 -> 52
  •  Turret
    • Rotation speed: 32 -> 36
    • 88mm KwK 43 L71B gun
      • Aim time: 2.5 -> 2.3

JagdTiger 8,8cm

  • Top speed Bwd
    • 12 -> 16
  • Hull health: 1040 -> 1200
  • Hull Rotation speed: 26 -> 32
  • Turret
    • Health: 260 -> 300
    •  88mm Pak 43 L71A gun
      • Aim time: 2 -> 1.8
      • 88mm Pzgr 39 43A shell
        • Pen: 203 → 212

Indien Panzer

  • Turret
    • View Range: 380 -> 400
    • 88mm KwK 36 L56 gun
      • Shot dispersion turret rotation: .12 -> .1
      • After shot dispersion: 4 -> 3.5
      • Shot dispersion: .38 -> .36
      • Aim time: 2.3 -> 1.9
    • 88mm KwK 43 L71 gun
      • Shot dispersion turret rotation: .14 -> .1
      • After shot dispersion: 4 -> 3.5
      • Reload time: 7.7 -> 7.5
      • Aim time: 2.5 -> 2.3
    • 9cm KwK 51 L71 gun
      • Shot dispersion turret rotation: .12 -> .1

StuG IV

  • Hull health: 288 -> 304
  • Turret health: 72 -> 76
  • View Range: 310 -> 330

VK 65.01H

  • 75mm KwK L40 gun
    • Shot dispersion: .4 -> .38
    • Reload time: 4.4 -> 3.9

Sturer Emil

  • Chassis 1
    • Shot dispersion movement/rotation: .24/.24 -> .22/.22
  • Chassis 2
    • Shot dispersion movement/rotation: .22/.22 -> .2/.2
  • Maybach HL 116 S engine
    • Horsepower: 310 -> 450

VK 28.01

  • Fwd top speed: 64 -> 68
  • Ammo bay
    •  Health: 160 -> 180
    • MaxRegenHealth: 110 -> 120
    • HealthBurnPerSec: 16 -> 18
  • Chassis 1
    • Max health: 130 -> 145
    • MaxRegenHealth: 100 -> 110
    • HealthRegenPerSec: 4.375 -> 5.25
  • Chassis 2
    • Max health: 140 -> 155
    • Max Regen Health: 105 -> 115
    • Health Regen Per Sec: 4.375 -> 5.25
  • Turret 1
    • Surveying device:
      • Hysteresis Health: 20 -> 16
    • 50mm KwK 39 L60L gun
      • Shot dispersion: .39 -> .36
      • Reload time: 2.6 -> 2.3
      • Shot dispersion turret rotation: .12 -> .08
      • After shot dispersion: 4 -> 3.5
    • 75mm KwK 40 L48L gun
      • Reload time: 4.3 -> 3.8
      • Shot dispersion turret rotation: .12 -> .1
      • After shot dispersion: 4 -> 3.5
      • Aim time: 2.1 -> 1.9
  • Turret 2
    • Surveying device
      • Hysteresis Health: 20 -> 16
    • 50mm KwK 39 L60L gun
      • Shot dispersion: .39 -> .36
      • Shot dispersion turret rotation: .12 -> .08
      • After shot dispersion: 4 -> 3.5
    • 75mm KwK 40 L48L gun
      • Reload time: 4 -> 3.6
      • Shot dispersion turret rotation: .12 -> .08
      • After shot dispersion: 4 -> 3.5

U.K.

FV201(A45) / FV201(A45) Black Edition

  • Fwd top speed: 31 -> 36
  • Chassis
    • Rotation speed: 28 -> 30
  • OQF 17pdr Gun Mk VII A gun
    • Shot dispersion: .39 -> .35

U.S.S.R

ISU-152

  • Camo factor moving/still: .159/.264 → .183/.305
  • Fire penalty: .396 → .458

SU-101

  • Bwd top speed: 16 → 18
  • Hull health: 792 → 880
  • Chassis 1
    • Shot dispersion movement/rotation: .21/.21 → .18/.18
  • Chassis 2
    • Shot dispersion movement/rotation: .19/.19 → .16/.16
  • Turret
    • Weight: 300 → 100
    • Max health: 198 → 220
    • Turret rotation speed: 44 → 26
    • 122mm M62-T2S gun
      • Turret rotation shot dispersion: .16 → .12

SU-122-54

  • 122-mm D-49
    • Shell speed: 850 → 920
    • Penetration: 230 → 246
  • 122mm UBR-471P
    • Shell speed: 1050 → 1150
    • Penetration: 270 → 311
  • 122mm UOF-471
    • Shell speed: 850 → 920
    • Penetration: 61 → 65

KV-122 / Bear KV-122

  • Hull health: 960 -> 1040
  • Turret
    • Health: 240 -> 260
    • 122-mm D-25T with wedges shutter A gun
      • Reload time: 13.3 -> 11.6

KV-3

  • Chassis 1
    • Rotation speed: 16 -> 18
  • Chassis 2
    • Rotation speed: 18 -> 20
  • Turret 1
    • Rotation speed: 24 -> 26
  • Turret 2
    • Rotation speed: 22 -> 24

T-50-2

  • Hull health: 400 -> 464
  • Chassis
    • Rotation speed: 45 -> 50
  • Turret
    • Health: 160 -> 116
    • Gun T-50-2 gun
      • Aim time: 2.3 -> 1.8
      • Shot dispersion turret rotation: .12 -> .08
      • After shot dispersion: 4 -> 3.5

FRANCE

FCM 50t/Liberte

  • Hull
    •  Health: 1200 → 1280
    • Chassis shot dispersion movement/rotation: .2/.2 → .16/.16
  • Turret
    • Health: 300 → 320
    • 90mm canon DCA 45A gun
      • Shot dispersion: .36 → .32
      • Reload time: 7.5 → 6.8
      • After shot dispersion: 4 → 3
      • Max pitch: 8 → 10

AMX 30 B

  •  Chassis
    • Shot dispersion movement/rotation: .16/.16 → .12/.12
  • Turret
    • 105mm mle F1 gun
      • Shot dispersion: .36 → .32
      • Aim time: 2.1 → 2

AMX CDC/ AMX CDC Black Edition

  • Base camo factor moving/still: .146/.195 -> .201/.268
  • Fire penalty: .293 -> .402

AMX M4 45

  • Fwd/bwd top speed: 35/12 -> 40/15
  • Turret 1
    • View Range: 350 -> 370
  • Turret 2
    • View Range: 360 -> 380

JAPAN

STA-1

  • Turret 1
    • 90mm Gun M3A1 gun
      • Shot dispersion: .38 -> .36
      • Reload time: 8.2 -> 7.5
      • Shot dispersion turret rotation: .16 -> .1
    • 90mm Rifled Gun gun
      • Shot dispersion: .37 -> .36
      • Reload time: 8.2 -> 7.7
      • Shot dispersion turret rotation: .14 -> .1
  • Turret 2
    • 90mm Rifled Gun gun
      • Shot dispersion: .37 -> .36
    • 90mm Gun Type61 gun
      • Shot dispersion: .36 -> .34

Chi-Nu-Kai

  • Hull health: 384 -> 424
  • Chassis
    • Shot dispersion movement/rotation: .24/.24 -> .2/.2
  • Turret health: 96 -> 106

CHINA

T-34-2

  • Turret 1
    • View Range: 370 -> 380
  • Turret 2
    • View Range: 380 -> 390
    • 100mm 44-100JT gun
      • Shot dispersion: .42 -> 0.4
    • 122-mm 37-122JT gun
      • Shot dispersion: .48 -> .45
    • 100mm 59-100T gun
      • Shot dispersion: .39 -> .37
      • Aim time: 2.8 -> 2.4

SWEDEN

Kranvagn

  •  Hull
    •  Health:  1600 → 1760
  • Turret
    • Health:  400 → 440
    • Rotation speed:  25 → 30
    • View Range: 390 → 400

Emil II

  • Hull
    • Rotation speed: 20 → 25
  • Turret
    • View Range: 380 → 390

Bug Fixes

General

  • Common crew portraits for both genders now appear at the end of the list.
  • Kitimat is now correctly spelled in English.
  • War Stories – The Connoisseur: Neutral capture message now states “You are capturing the base.”
  • Updated tank icons to match the new models added in the previous update.
  • The store background no longer resizes when the safe zone is re-calibrated.
  • Fixed text in the Help screen for the ES and ES-MX languages.
  • Supplies Menu: The currency now remains correct after removing consumables.
  • Purchased Hero crews now have their custom voices locked.
  • The help screen is now accessible in contract details.
  • Nation research progress indicator now updates as soon as the player exits the package tree, without needing to refresh the tech tree page.
  • Mercenary tanks earned through Contracts will now come with the correct Mercenary voiceover.
  • Purchased or earned special emblems are now correctly available to use on your tank.
  • Proving Grounds: The Scout tank now correctly follows grid commands.
  • Replays: Moving the left stick up and down no longer triggers the UI element showing the tank’s driving direction in the HUD.
  • War Stories – Live Fire Exercise: The Artillery now correctly continue to fire at a designated location until they’re destroyed.

Tanks

  • Trinity: Adjusted the camouflage to hide a texture seam on the turret.
  • Object 261: Engine fire is now placed above engine coming out of the right vent.
  • Chrysler K: Now using the correct audio for the gun’s caliber.
  • Toldi III: Turret geometry has been smoothed out (Xbox 360).
  • Bigtop:  Front wheels are now rotating on their center axis (Xbox 360).
  • Minuteman: Adjusted the special emblem to be more visible and legible. The barrel no longer has discolorations (Xbox 360).
  • Minuteman: Broken treads no longer have a visual issue. Special decal no longer flickers when close to the tank.
  • Nomad: Adjusted the Flag pole’s position to be on the rear of the turret.
  • Stubbs: Broken treads model now is the same style as the normal model (Xbox 360).
  • Renault UE 57: Added missing wiggly objects on tank, fixed camo, and fixed disappearing tracks.
  • Fixed visual issues for broken tracks with all siege mode tanks.
  • Tusk: Turret is now hollow when turret pops off (Xbox 360).
  • Needle: Turret is now hollow when turret pops off (Xbox 360).
  • Somua S35: Barrel no longer clips into the sniper view.
  • Motherland: Camo no longer overlays the emblems and inscriptions.

Maps

  • Stadt der Dunkelheit: Trees now have rustling audio in the center of the map.
  • Panama: Wind effect is reduced on the two tarps, and their shadows are less pixelated.
  • Baja: Fixed the draw distance for culturals.
  • Liberty Fallen: Fire Audio now plays correctly based on the current distance to the fire.
  • Amazon: Now uses a more appropriate wind audio to match the environment. Added waterfall sounds.

 

For those curious about what some of these mercenary commanders and tanks are going for:

callouschimera

Hey, if knock-off Mad Max is your thing, lucky you!

 

4 comments on “WoT Console Update 4.7 Notes

  1. Hammam says:

    It would be good if they did the same with the T32 on PC

    6
  2. RAD FROOD 25 (Console) says:

    Oh yippie more Merc shite that nobody wants.

    5
  3. Jobe says:

    Lucky console players get toxic high tier soviet bs… good luck with that

    2

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