Minsk Developer Q&A with CCs

Good day everyone,

Today we have a fairly substantial Q&A from a CC meeting with the developers in Minsk. Courtesy of MatchyHK:

Q: When will be the HD maps be released? Will they all maps come in the same time?

A: We are working as hard as possible on the HD maps at the moment. A lot of the maps are in the final stage, where the map developers are working on finalising the maps and stabilising the codes. Some of them are still in the process. Of course, when we release the HD maps, we will try to release as many maps as possible but we want to keep the quality of the map as high as possible. If some of the maps that didn’t make it into the release will be add in future updates. We want to make sure we have enough maps before releasing them so it does not have a significant impact on the matchmaking.

Q: We notice there is a few new options in the graphic settings section (The sandbox we played on is in Russian, the wordings were translated with the help of WG’s translator- wordings can be slightly different in the live version) – Tessellation, Tessellation in sniper mode and improved physics, what does these do?

A: Tessellation will mean every object in the game will be render in 3D, rather than in 2D, same for the sniper mode option. Lastly it is obvious for “Improved physics”. These settings will be for high end machines. We are also introducing a new pre-set called “Ultra” for high end PCs, where we only recommend players will high end graphics card (e.g. 1060 or + level) to run this graphic pre-set. There will be more graphics effects include in the “Ultra” settings. Please don’t get confuse with the existing pre-set of “Maximum”.  The “Ultra” pre-set will be more demand than the existing “Maximum” settings. (The devs are considering renaming “Maximum” into something else that are less confusing.)

 Q: In the short time, we (community contributors that are testing the sandbox) conclude that Steppes north spawn needs some tweaking. Will the team consider changing it?

A: Thank you for the feedback. We will make the map developers aware of that and we will collect the heat map and the feedback from the players on the Sandbox test server to decide whether further tweak is needed. Honestly it is hard to just copy and paste the old maps and put them in the HD map rendering.

 Q: Will there be new maps coming anytime soon?

A: We know players want new maps, however, it is impossible to create new maps at the same time when we are in the process of converting the existing maps into HD maps. We are aware that we have no new maps for a long time (2 years). We have plans for new maps, but those will be after when HD maps is done.

Q: What are the plans for new maps?

A: At the moment, there are a few winter maps we are planning. We will replace some existing maps.  I can also tell you there will be some rework on some of the current maps.

Q: Will there be any maps remove from the game when HD maps come?

A: Yes, some of the “Double Maps” will be remove from the game. Those will be Winterburg (Winter version of Ruinberg) and Winter Himmostolf. Fiery Salient will removed too in the game.

Q: Isn’t it will be a good opportunity to also do map balancing changes when turning maps into HD?

A: We understand some maps may need to be improved. As of now, we want players to collect feedbacks and data from players about the new HD maps first. For example, performance and visual style. As much as we want to do map balancing, but if we do it in the upcoming sandbox, it will be very complicated for us and players to test and give us feedbacks about the HD maps itself (e.g. Visual style) and game performance. However, there are some maps that we decide to rework them now. We will come back to the existing maps later once we collected the data

Q: What maps will be under rework?

A: It is very important that when we are reworking the existing maps into HD maps, we try as hard as possible to make them to have the same playstyle as of the current maps, however, there are some minor tweaks to them as they are turned into HD. There are 3 maps that will have some obvious reworks, they will be Fisherman Bay, Erlenberg and Fjords.

Q: How will those mentioned maps be changed?

A: As of now, Erlenberg will have a massive rework, as we know the map is too problematic on the public server. For Fjords, we have plans to rework the middle section of the map. Lastly for Fisherman Bay, we are planning to add some hard covers in the fields (e.g. Mark I Tank corpses). HOWEVER, it is important to note that these are still work in progress, so there can be further changes.

Q: Speaking of the game Performance, what will happen when the HD maps are introduced?

A:  We are working very hard to optimize the game for all kinds of computers. We are aware there is still a large number of players still using out-dated specs PCs. The minimum graphics requirement will stay the same for the time being, however we are planning to change the minimum requirement in 1 or 2 years’ time.

Q: What will happen to mountain goating (boosting)?

A: Mountain goating is more of a by-product when we introduced the new physics. When we introduce the HD maps, some of the locations will not be accessible anymore. There might still be some places still accessible, we will collect more feedback from the community to see if we will remove those places in HD maps.

Q: In the sandbox test, I don’t see any winter maps, what happen to those maps?

A: We are preparing some cool technology and effects for the winter maps. There are some cool technology that tanks will leave traces behind under the tracks, so tanks will be in the snow act like in real life (tracks will be in the snow). There is also a new ice shader that will makes the ice behave like in real life does. These effect will be optimised.  We always try to optimize the game as much as possible so  older hardware to work on the same level as of now or in some cases even increase performance.

We want to show some of the winter maps to you guys (the attending community contributors in Minsk), unfortunately it wasn’t quite ready. (MatchyHK: It was almost ready when we were about to leave the Minsk Headquarter)

Q: How long does it take to change a map?

A: It is on average around 2 months. It is not simply changing the map, we have to put in effort of creating the textures, stabilising the new map code, testing

Q: The maps are very bright! It hurt our eyes! (When the community contributors are testing them, the sky box and the position of the sun make it very hard to look at the screen in some positions. Some CCs think the maps looks a bit too yellowish)

A: Thank you for the feedback! This is why we invited you guys (referring to the invited Community contributors) to test it early! The lighting, sun position and visual styles are not yet finalized. We want to collect more feedback from the sandbox testers before we finalize the visual style of the new HD maps as well as the sun position (note: The sun is an important element in the lighting system, it is important to find a right position for the sun to be placed and to not affect players’ gameplay)

Q: What will happen to some of the unpopular maps, such as the Kharkov and Stalingrad?

A: These maps are a bit problematic. While we want to make them into HD maps, we have make priorities for maps. As much as we want to rework them (Stalingrad and Kharkov) as well, however they are problematic and does not work too well in terms of gameplay balancing. We are likely to delay the releases of these two maps as we want to make them enjoyable for players

Q: Some of the encounter and assault mode are problematic, will the balancing of the maps put these game modes into consideration in the future?

A: Back a long time ago, players want us to increase the variety in random battles, therefore we introduced encounter and assault mode. However, there are some balancing issues in these 2 modes. It is very difficult to balance the map when we have to consider both modes and the normal random battle mode at the same time. We have decided not to touch these modes in the HD map rework. We are not planning to remove these modes from the games but at the same time we will not add further maps into these 2 game modes, as there are significant amount players that enjoy the mode.

Q: What do you think about the Anime tanks (The Valkyria Chronicles Series Tank – Edelweiss and Nameless)? Some players think they are very overpowered.

A: From our statistics, the Nameless is slightly too strong. Fortunately, there are not a large amount of the tanks roaming around the battlefield, thus not disruptive to the matchmaking. It will remain the same as much as we want to make changes to the tank (nerfing) because it is a premium tank. For Edelweiss, the tank is doing fine, there are stronger tier 8 medium than it. (It is slightly above average)

Q: There are many players dislike the current Type 4 and Type 5 HE guns. Will they be changed? What is this trend of giving more and more armour and super heavies to tanks?

A: We are aware the players has very negative feedbacks on the Type 4 and 5 HE guns and the armour. However, at this point it hasn’t reach a critical point so we will not further change them for now. We are closely monitoring these 2 tanks.

There are a lot of complains about armour being irrelevant in game, therefore deciding to increase the role of armour on tanks to make it a more significant role in the game.

Q: How is the recently buff M48 Patton performing?

A: Statistically, it is doing more or less the same. We will continue to monitor the performance of the M48 Patton, if the tank is over performing, we might tweak it later.

Q: The current XM551 model looks very ugly, will it be changed?

A: Yes! We are planning to replace to current Sheridan model to another one next year. One looks less silly.

Q: Are there any plans for Object 430? The tank isn’t very popular as well.

A: We have plans to make the Soviet Trio (Object 140, Object 430 and T62a) differentiate from each other, however, it is not finalized yet.

Q: Will RNG will be reduce from +/- 25% to something lower?

A: No, we understand skilled players want the game to be more predictable in terms of fighting against other players. However, we decide to keep the +/- 25% RNG in the game so players can have their “magical” and “fun” moments. For example, when you survive and carry the game because some enemy players “low roll” you.

However, please do not assume it is pure +/- 25% RNG, the RNG is based on a normal distribution system where we can tune the probability, where there is at the moment it is set to have 67% chance within the +/- 10% RNG, where the extreme number has a smaller chance to happen. This was implemented some time ago.

Q: Can you tell us what lesson you have learn from the previous sandbox?

A: We can say the sandbox testing is successful. We collected a lot of data and feedback from players. From the previous testing, we come to a conclusion that players would like to us to further polish the game balance instead of changing the vehicles they used to dramatically (referring to the 1st Sandbox testing)

Q: Did WG learn anything from the Black Tanks? (The T-34B, IS6 B, SchwarzPanzer 58)

A: In the black tank case, they are meant to celebrate the American’s Black Friday. Back then, we don’t have much time to prepare for it (3 weeks). So, we decided to simply paint them black so we can get them ready on time for Black Friday (introducing new vehicles will means extra testing times and modelling for tanks as well). As using existing tanks with a different skin doesn’t affect the game balancing, we want to play safe at that time, but we wanted to make them as quick as possible.

We will continue in the direction of accommodating towards different servers’ special events or seasons.

Q: Will there be more unrealistic tanks for WOT PC in future? (e.g. Warhammer Tanks or similar to Nameless and Edelweiss). Players are quite upset about those tanks being in the game.

A: I don’t think we are planning to create more of these tanks. The Valkyria Chronicles Tanks are originally created for Asia/Japanese players (or anime fans) for their collection – align with the idea of making special events for different servers. We are NOT going to sell these tanks in other servers.

Q: People really dislike the “clown camo” (e.g. Patriot and Liberte), what are the developers’ option on this?

A: This is a good question! We are creating a new customisation system for the games, where players can do further customisation for different tanks.

We want to make the new customisation system very good, so we won’t able to give you a release time and we don’t want to rush it. But from there, we can provide players with more skin customisations and as well as more customisation on the tanks

Some interesting backstory:

Back when we introduced the Skorpion G, we actually created 3 visual variants. There is the normal Skorpion (with German Grey) and the Skorpion G that we all know. The last one is a very unhistorical/ unreal skin, which at the end was deemed unfit for the game.

Q: What happened to the last year Christmas Loot box event? Will WG consider the loot box skin system implemented into the game like CSGO and Overwatch?

Q: Can we implement something similar to the World of Warships supply containers?

A: We like this idea. However, unlike World of Warships, which is a relatively new game comparing to World of Tanks. The supply container of World of Warships was implemented when they implemented the economy reform. For us, this is harder, as World of Tanks has its own legacy to considered. It is not easy to implement anything that can affect the in-game economy. If we are going to implement something that can potential alter the in-game economy flow, we will have to plan this very carefully. It can lead to unpleasant experience for players when they have decreased the amount of income from battle to compensate this, players will have a deception of making less money.

Q: Will there be more variety in random battles? For example, night battle and weathers?

A: If we are going to implement night battle and adding weathers, we need to decide will it be only cosmetic changes or this effects will affect the gameplay, such as lower view range for tanks during night battles and sandstorm etc.). They will also be carefully tested before we release them on the live servers.

Q: Will you consider the option of banning xvm? (Community Contributors are discussing XVM focus)

A: We are aware the XVM statistics part are leading grievance in the game, not only XVM focus. However, we cannot simply just ban XVM from the game. XVM also provided a number of functions on top of showing players’ statistics. We work closely with the XVM developers. Some people use to XVM statistics to plan their battle (e.g. following unicums into battles and as well as focusing good players on the enemy team – unfortunately).

2 years ago, we have collected statistics about XVM and we realise there are over 50% of the players uses XVM without the statistics functions. This is why we work hard to incorporate those functions into the game client itself, in the way of making XVM obsolete. Recently, we have introduced our new rating system, as we believe if we are able to make a better metric system, this will allow players to have a fairly accurate assessment of other players and comparison between players.

At the sametime, Warmgaing did research about the options of not allowing third parties to fetch data from the WG API, it leads to a problem of data analysis for many useful services. We are working on it.

Q: Can we hide players in battle?

A: Unfortunately, we don’t think this is a good idea for the game. As someone playing without aware of the players on the enemy team can make someone feels he is playing against bots. It is also important for social interactions as well. You would not know who is in a clan or it can be hard for clans to attract players as well.

Q: How’s is the grand battle doing?

A: The grand battle map is a success in terms of balancing. Unfortunately, there are some issues with the matchmaking, as it clashes with rank battles (both game modes are tier 10s only). We are working on a fix on the matchmaking.

Q: Artillery is annoying will they be remove or change further?

A: Artillery will not be removed. The class is for people for like to predict another players behaviour. There is a proportion of the players that really like this class and some players only plays artillery. Now players can survive longer rather than being one shot by artillery.


Q: Will the current engine limitation on 127fps be removed with the introduction of the new HD maps (graphic engine)?

A: We are aware of the increasing usage of high end monitors (144hz and 165hz). The idea of the limitation with the 127fps is not because of the client itself, it is the due to the previous limitation of the Big World server engine. As mentioned before, the player client has been completely rewritten with our proprietary engine. The Server engine is also now being re-written and so such FPS limit is not needed.  We are thinking of removing it or changing the FPS limit, it is in the stage of testing however this might not be changed in sandbox.

Q: The camera overhang/ weird camera behaviour (e.g. the gun aim upwards when you quickly switch in and out of arcade mode when you have some kind of cover above your tank) is kind of annoying not only when testing the HD maps but also on live server, will they be fixed?

A: We are aware of the issue, unfortunately we have no obvious solutions as of now. However, since the introduction of the “Pilsen” (Tank Factory map) we have tweaked the logics behind the camera direction. It helps with the situation but it is still not perfect. World of Tanks camera behaviour is far more complex than a normal FPS game (unlike FPS, WoT Tank camera also has to take many more factors into consideration, such as turret and gun traverse speed etc.) There is no simple solution as of now, but hopefully with future technology we will be able to solve this issue.


Historical battles game mode was removed due to overwhelming negative feedback from players. (Not clear whether historical mode will back a return in the future)

There are players that suggest giving reference for the sensitivity settings, this has been noted and will be taken into consideration in the future. – However according to statistics collected by Wargaming, there aren’t many players that change the control settings.

Fate of the Chieftain Mk 6. – unfortunately, it is unlikely for us to introduce the Chieftain into the game. As much as we want to implement to it into the game, we don’t want to just make it simply able to research from the Conqueror. If we can find some lower tiers that can fit to the similar playstyle to the Chieftain, then we will consider implementing the Chieftain into the game.

Q: Will WG ever consider a Romanian tech tree?

A: Unfortunately, we don’t think there is enough tanks for Romania itself to have their own tech tree.

Q: When will polish tanks come?

A: We still working on the Poland tech tree, we already found all vehicles to that tree. So we will try to release this tanks as soon as possible. But it’s too early to announce any dates yet

Q: Where is SerB? What is he doing? Is he working on his moon base project? (MatchyHK – sorry, this is my favourite question)

A: SerB is still working for us. He is NOT working on the moon base project, he is currently working on other Wargaming projects.

Q: Did WG learn anything from the Black Tanks? (The T-34B, IS6 B, SchwarzPanzer 58)
A: We are sorry about the black tanks. As people knows, World of Tanks was very oriented to the CIS region. We really want to change that, we want to pay extra attention towards different regions, not only CIS region. In the black tank case, they are meant to celebrate the American’s Black Friday.

Q: When will polish tanks come?
A: Next year!


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Minsk Developer Q&A with CCs

33 thoughts on “Minsk Developer Q&A with CCs

  1. Seth H says:

    How about moving to moving to maps being based on the appropriate tier? Mines should not see any tanks over tier 6 due to its small size. No tank should have a view range of more than 1/4 of the map. I understand that that isn’t popular when it comes to slow tanks, but it is a joke that you can get spotted just after leaving spawn, can be rendered and potentially shot from the far side of the map.

  2. Ragnarokbazil says:

    Whing about arty this and that but here’s a better question… When will WG remove the brain dead retards? Id rather have an artillery team mate over a tank retard

      1. Anonymous says:

        It was pretty bad. Sounds a lot like someone with poor stats trying to compensate by blaming teammates.

    1. Liam says:

      What will happen if wargaming removes all the novice players!
      A) you’ll get your ass kicked by real players.
      B) wargaming will suffer a financial hit.
      C) what game will you play when wargaming removes you?

  3. Liam says:

    Lol, I like how you said it’s important for social interaction, then give us enemy chat back!! I always asked how the guy nailed me, what did I do wrong?? Learned a lot for the opposing team.

    1. Anonymous says:

      From what I recall, they based that decision on the Russian servers. Apparently they’re like the toxic swamp that spawned Swamp Thing.

      1. Liam says:

        That’s unfortunate, I am a good loser and I like to pick the brain of my killer, assuming he’s willing to help me out on my bad game play.

      2. Liam says:

        Damn Russians lol, can’t we all get along? If people remember dying is a part of the game the toxicity level will drop lower than barrens chat..

  4. So … very unpopular Maps like Kharkov and Stalingrad, we at WG really want to prioritise then into HD,

    as there our (WG) best maps for around 3 minute slaughter battles (which we at WG really like (players discomfort is secondary at best.
    however translate into HD is difficult, so will be delayed ~THANK FUCK FOR THAT!

    New Maps
    we know players really (really) want new Maps
    (but we at WG don’t its not a priority and never will be = translate we want less Maps in WOT actually, preferably mostly City corridor brawling type if possible (smile.

    Maps are so important in WOT
    but more and more as time goes bye it must be clear by now that there is almost Zero importance to New Maps in WOT, this is my own opinion from the last 3 years of WG rhetoric and slippery lies.

    such a shame
    more New Maps in HD would really boost the games popularity hugely
    shame WG cannot see that, and 10 maps at best in server rotation feels like were being spoon fed Maps that WG like, but not us there player customers

  5. General Soren says:

    Not enough tanks for cheiftan tree???!!!!
    WG people are proposing many diferent variants that include one or 2 tanks that are already in the game
    Like this excelsolier then A37 super excelsolier then A29 clam then either FV 4201 (A45) or FV 4202 then cheiftan p1 then cheiftan Mk 5

  6. Torgar says:

    “There are a lot of complains about armour being irrelevant in game, therefore deciding to increase the role of armour on tanks to make it a more significant role in the game.”

    HAHAHAHA that statement is such a joke. Way back before premium ammo was available for credits armor played a very important role since most of the playerbase was not willing to spend gold for a couple shots. Then when they changed it armor was instantly negated. It is impossible to balance the game around having such powerful ammo and still expect people to use regular AP rounds. As it is some tanks just don’t have the pen to even hurt things like the Type 4/5, Maus, and the various VK’s since their armor was increased to help combat HEAT spam.

    Now we have the Super Conqueror coming out with anti-HEAT spaced armor on the turret and UFP to combat said ammo. Just imagine the rage from all the object 140 fanboys throwing nothing but HEAT and not being able to hurt it. Minsk really needs to take a look at Blitz and their approach to Premium ammo balance instead of this blatant disrespect of the playerbase begging for something to be done.

    “A: Yes, some of the “Double Maps” will be remove from the game. Those will be Winterburg (Winter version of Ruinberg) and Winter Himmostolf. Fiery Salient will removed too in the game.”

    Okay I can understand the replacement of the first 2 as they change nothing in the gameplay beyond adding snow. However Firey Salient is by far the better map over Prohorovka and should be the one left in the game over the absolute disaster its parent map is. Firey Selient at least has some cover in the form of dead tanks to hide behind, more terrain variations so you dont get murdered the second your spotted from anywhere on the map, and is an overall more enjoyable map.

  7. arthurwellsley says:

    tier VIII – Chieftain concept
    tier IX – Chieftain prototype
    tier X – Chieftain mk.6

    Easy. Please put Chieftain in game. Thank you.

    1. Liam says:

      I bet the chieftain is going to be a premium! Think about… look how many ppl are screaming for the tank. What better way to make a quick cash killing than to put the chieftain in the premium shop. Everyone and their dog will buy the bloody thing. My guess is wargaming doesn’t know how to break the news to everyone that’s what most likely going to happen. You never know!!

      1. Torgar says:

        Problem is the Chieftain mk.6 would have to be tier 10 and we know they don’t sell tier 10 premiums. If they did the shitstorm over that would make Fochgate look like a calm breeze.

      2. Nocomment says:

        I agree after weasling out of introducing it yet again. (what 3 times now)
        I suspect they are going to try to slap the playernbase in the face really,really hard by trying to sell it or provide it to a few clan wars players.

        That would fit their pretend to listen then do exactly what they were going to do anyway. MO perfectly.

    1. General Soren says:

      As I said
      WG, people are proposing many diferent variants that include one or 2 tanks that are already in the game
      Like this excelsolier then A37 super excelsolier then A29 clam then either FV 4201 (A45) or FV 4202 then cheiftan p1 then cheiftan Mk 5

  8. Anonymous says:

    No questions about the mm…… It is such a great success in the mind of wg,despite the fact many cc report the tier 8 as being completely broken. When the mm puts you top tier (one in twenty games) you are almost surprised. Also the pure LIES that wg says for example her OWN WORDS: When the mm puts you many games in a row bottom tier,it ensures it puts you top tier. The thing is wg didn’t state the number. It surely is more than 20 cause I have many times be 20 times in a row bottom tier. Also wg never said platoon mm almost always puts you bottom tier. Shouldn’t this get mentioned in patch notes? Also playing tier 7s against 9s and 6s vs 8s is a joke (bouncing sture emil rounds on enemy o-ho cupola) and that thing has insane pen for tier 7. The bad thing is wg doesn’t aknowledge the problem and by not aknowledging the problem it will never get solved. Dislike if you want but with the reason as well for discussion.

    1. Liam says:

      North American servers don’t have the population to make MM work as it should. We have to deal with the population at hand, which means! Our T8 tanks are going to get an ass raping from time to time. It’s about time everyone realizes this. Go to the Russian server if you want a more balance MM, just prepare for a language barrier and some epic losses from what I have heard.

      1. Anonymous says:

        I play in EU and mm sucks. I was playing plattoon and i was 45(!) games in a row bottom tier. So what i must do is,because wg is incompetent, throw all my progress of the window to go to ru server? Or the more logical like,i don’t know,wg do her damn job correctly? We must stop finding excuses for their mess and DEMAND a better product.

  9. Blankman says:

    “However, please do not assume it is pure +/- 25% RNG, the RNG is based on a normal distribution system where we can tune the probability, where there is at the moment it is set to have 67% chance within the +/- 10% RNG, where the extreme number has a smaller chance to happen. This was implemented some time ago.”

    Hmm? Does this mean WG could also alter the RNG for individual player, like, as a sort of subtle punishment for players that were receiving many in game reports?

  10. DickherMax says:

    So now tomatos want to remove xvm because they feel discriminated? How about they learn how to use brain and thus these information. My performance in the battle depends on the team, and the only way to assess the team is xvm.
    There are games which in the end I can carry for the rest of the team only because of the decisions I made early in the game, based on my team distribution and stats.

    You guys really believe that that 9 tomatos going to one spot is just “as sure” as 4-5 decent players? Without XVM I would not know if they will rush the spot and be done in no time there or if they will struggle against 4 enemies and eventually die.

    1. Liam says:

      Lol, XVM doesn’t say shit about players. Pull your head out of your ass.. most 60%-50% win rates are sand baggers. 10,000 games played in a T2 fully crewed out gold spamming sandbagger. Like I said, most not everyone. Not even efficiency rating means shit.. random games have way to many uncertainties. I mainly play T8-T10. 50% chance to win despite purple players. Each down vote will uncover a sandbagger 🤣😂

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