9.15 Complete list of Changes

Hello,

now that 9.15 is well out, did a whole nighter checking the entire 9.15 changelog for you, these are the complete list of changes:

Module: Current (Previous)

Soviet

T-22 medium

-Suspension T-22 medium

  • Terrain resistance 0.9 / 1 / 2 ( 0.6 / 0.7 / 1.5 )
  • Traverse speed 40 ( 54 )
  • Shot dispersion factor 0.12 / 0.12 ( 0.08 / 0.08 )

-Turret T-22 medium

  • Gun 100 mm D-54TS
    • Reload time 8.1 ( 7.5 )
    • Aim time 2.4 ( 1.9 )
    • Accuracy 0.38 ( 0.33 )
    • Shot dispersion factor 0.12 / 4 / 2 ( 0.08 / 4 / 2 )
  • Gun 100 mm D-54TS
    • Reload time 8.1 ( 7.5 )
    • Aim time 2.4 ( 1.9 )
    • Accuracy 0.38 ( 0.33 )
    • Shot dispersion factor 0.12 / 4 / 2 ( 0.08 / 4 / 2 )

T-43

-Turret T-43 mod. 1942

  • Turret armor 80 / 80 / 80 ( 80 / 80 / 60 )

A-32

-Turret A-32

  • Gun 76 mm L-10U
    • Accuracy 0.44 ( 0.52571428571429 )
    • Shells УБР-354КБ ( new )
    • Shells BP-350A ( removed )

T-80

-Turret T-80

  • Gun 45 mm 20K
    • Elevation arc -8..+65 ( -6..+25 )
  • Gun 45 mm VT-42
    • Elevation arc -8..+65 ( -4..+19 )
  • Gun 45 mm VT-43
    • Elevation arc -8..+65 ( -6..+57 )
  • Gun 37 mm Automatic SH-37
    • Elevation arc -8..+60 ( -6..+60 )

 

T-127

-Turret T-127

  • Turret armor 40 / 30 / 30 ( 40 / 30 / 25 )

T-46

-Hull

  • Hull armor 15 / 15 / 15 ( 22 / 15 / 15 )

BT-7

-Hull

  • Hull armor 20 / 19 / 13 ( 20 / 15 / 13 )

Kirovets-1

-Price 10700 ( 100 )

Murica

T95E6

-Suspension T95E6

  • Terrain resistance 0.7 / 0.8 / 1.8 ( 0.9 / 1 / 2 )

-Turret T95E6

  • Gun 120 mm Gun T123E6
    • Aim time 2 ( 2.3 )
    • Accuracy 0.38 ( 0.4 )

T25 Pilot Number 1

-Price 7450 ( 100 )

T1 Cunningham

-Hull

  • Hull armor 9.5 / 6.3 / 6.3 ( 10 / 10 / 10 )
  • Health 92 ( 84 )

-Turret Cunningham D2

  • Turret armor 9.5 / 6.3 / 6.3 ( 10 / 10 / 10 )

M56 Scorpion

-Speed limit 45 / 17 ( 45 / 12 )

-Suspension M56 Scorpion

  • Shot dispersion factor 0.28 / 0.28 ( 0.32 / 0.32 )

-Turret M56 Scorpion

  • Gun 90 mm Gun M54
    • Aim time 1.9 ( 2 )
    • Shot dispersion factor 0.1 / 3.5 / 2 ( 0.14 / 3.5 / 2 )

T67

-Hull

  • Hull armor 12.7 / 12.7 / 12.7 ( 21.8 / 19 / 13 )

-Turret T49

  • Turret armor 19.1 / 19.1 / 19.1 ( 21.8 / 13 / 13 )

-Turret T67

  • Turret armor 25.4 / 12.7 / 12.7 ( 25 / 19 / 13 )

 

British

Centurion Mk. I

-Hull

  • Hull armor 76.2 / 50.8 / 38.1 ( 76 / 51 / 38 )

-Turret Centurion Mk. I

  • Turret armor 127 / 76.2 / 76.2 ( 127 / 76 / 76 )

-Turret Centurion Mk. III

  • Turret armor 152.4 / 88.9 / 88.9 ( 165 / 112 / 112 )

 

AC 4 Experimental

-Price 3550 ( 100 )

Challenger

-Suspension Challenger

  • Traverse speed 28 ( 26 )
  • Shot dispersion factor 0.24 / 0.26 ( 0.28 / 0.28 )

-Suspension Avenger

  • Shot dispersion factor 0.22 / 0.24 ( 0.26 / 0.26 )

-Turret Challenger

  • Gun OQF 17-pdr AT Gun Mk. VII
    • Reload time 4.4 ( 4.5 )
    • Accuracy 0.32 ( 0.34 )

-Turret Avenger

  • Gun OQF 17-pdr AT Gun Mk. VII
    • Reload time 3.9 ( 4.1 )
    • Aim time 1.6 ( 1.7 )
    • Accuracy 0.3 ( 0.33 )
    • Shot dispersion factor 0.08 / 3.5 / 2 ( 0.1 / 3.5 / 2 )

Achilles

-Suspension Achilles IIC

  • Shot dispersion factor 0.22 / 0.24 ( 0.23 / 0.23 )

-Turret Achilles Duck Bill

  • Gun OQF 17-pdr AT Gun Mk. VII
    • Reload time 4.4 ( 4.6 )
    • Accuracy 0.32 ( 0.33 )

Japanese

STA-1

-Turret STA-1

  • Gun 90 mm Rifled Gun
    • Accuracy 0.38 ( 0.37 )
    • Shells M318A1
      • Penetration 190 / 212 ( 174 / 185 )

-Turret STA-3

  • Gun 90 mm Rifled Gun
    • Reload time 7.7 ( 7.5 )
    • Accuracy 0.38 ( 0.37 )
    • Shells M318A1
      • Penetration 190 / 212 ( 174 / 185 )

STA-2

-Turret STA-2

  • Gun 90 mm Rifled Gun
    • Reload time 7.5 ( 7.1 )
    • Shot dispersion factor 0.1 / 3 / 2 ( 0.1 / 3.5 / 2 )
    • Shells M318A1
      • Penetration 190 / 212 ( 174 / 185 )

 

Type 5 Heavy

-Speed limit 25 / 11 ( 25 / 10 )

-Hull

  • Health 2320 ( 2240 )

-Suspension Type 5 Heavy

  • Shot dispersion factor 0.18 / 0.2 ( 0.24 / 0.24 )

-Turret Type 5 Heavy

  • Health 580 ( 560 )
  • Gun 14 cm/50 3rd Year Type
    • Reload time 17.1 ( 17.7 )
    • Shot dispersion factor 0.12 / 4 / 2 ( 0.14 / 4 / 2 )
  • Gun 14 cm/50 3rd Year Type
    • Reload time 17.1 ( 17.7 )
    • Shot dispersion factor 0.12 / 4 / 2 ( 0.14 / 4 / 2 )

Type 4 Heavy

-Speed limit 25 / 10 ( 20 / 10 )

-Suspension Type 4 Heavy Kai

  • Terrain resistance 1.1 / 1.2 / 1.8 ( 1.3 / 1.4 / 2 )

-Turret Type 4 Heavy

  • Gun 14 cm/50 3rd Year Type
    • Reload time 19.8 ( 20.8 )

O-I

-Hull

  • Health 760 ( 776 )

-Suspension O-I

  • Traverse speed 16 ( 20 )

-Suspension O-I Kai

  • Traverse speed 18 ( 22 )
  • Shot dispersion factor 0.2 / 0.22 ( 0.18 / 0.18 )

-Turret O-I

  • Health 190 ( 194 )
  • Gun 10 cm Cannon Type 92
    • Reload time 12 ( 11.1 )
    • Shot dispersion factor 0.16 / 3 / 2 ( 0.14 / 3 / 2 )
  • Gun 15 cm Howitzer Type 96
    • Reload time 26 ( 25 )
    • Shot dispersion factor 0.18 / 4 / 2 ( 0.16 / 4 / 2 )
  • Gun 10 cm Cannon Type 92
    • Reload time 12 ( 11.1 )
    • Shot dispersion factor 0.16 / 3 / 2 ( 0.14 / 3 / 2 )
  • Gun 15 cm Howitzer Type 96
    • Reload time 26 ( 25 )
    • Shot dispersion factor 0.18 / 4 / 2 ( 0.16 / 4 / 2 )

Heavy Tank No. VI

-Turret Heavy Tank No. VI

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr. 39
      • Penetration 129 / 145 ( 117 / 132 )

O-I Experimental

-Suspension O-I Experimental

  • Traverse speed 20 ( 22 )
  • Shot dispersion factor 0.22 / 0.24 ( 0.22 / 0.22 )

-Suspension O-I Experimental Kai

  • Traverse speed 22 ( 24 )
  • Shot dispersion factor 0.2 / 0.22 ( 0.2 / 0.2 )

-Turret O-I Experimental

  • Gun 12 cm Short Barrel Gun
    • Reload time 10.5 ( 9.6 )
    • Aim time 2.9 ( 2.6 )
    • Shot dispersion factor 0.18 / 4 / 2 ( 0.14 / 4 / 2 )
  • Gun 7.5 cm Tank Gun Type 3
    • Reload time 3.6 ( 3.5 )
    • Shot dispersion factor 0.14 / 4 / 2 ( 0.12 / 4 / 2 )
  • Gun 7.5 cm Tank Gun Type 5
    • Reload time 3.7 ( 3.6 )
    • Aim time 2.3 ( 2.2 )
    • Shot dispersion factor 0.12 / 4 / 2 ( 0.1 / 4 / 2 )
  • Gun 10 cm Cannon Type 14
    • Reload time 10 ( 9.7 )
    • Aim time 2.8 ( 2.6 )
    • Shot dispersion factor 0.18 / 4 / 2 ( 0.16 / 4 / 2 )
  • Gun 12 cm Short Barrel Gun
    • Reload time 10.5 ( 9.6 )
    • Aim time 2.9 ( 2.6 )
    • Shot dispersion factor 0.18 / 4 / 2 ( 0.14 / 4 / 2 )
  • Gun 7.5 cm Tank Gun Type 3
    • Reload time 3.6 ( 3.5 )
    • Shot dispersion factor 0.14 / 4 / 2 ( 0.12 / 4 / 2 )
  • Gun 7.5 cm Tank Gun Type 5
    • Reload time 3.7 ( 3.6 )
    • Aim time 2.3 ( 2.2 )
    • Shot dispersion factor 0.12 / 4 / 2 ( 0.1 / 4 / 2 )
  • Gun 10 cm Cannon Type 14
    • Reload time 10 ( 9.7 )
    • Aim time 2.8 ( 2.6 )
    • Shot dispersion factor 0.18 / 4 / 2 ( 0.16 / 4 / 2 )

Type 95 Heavy

-Hull

  • Health 352 ( 344 )

-Turret Type 95

  • Health 88 ( 86 )
  • Gun 7 cm Gun Type 94
    • Aim time 2.3 ( 2.9 )
    • Shot dispersion factor 0.12 / 4 / 2 ( 0.16 / 4 / 2 )
  • Gun 7.5 cm Tank Gun Type 99
    • Reload time 3.3 ( 3.4 )
    • Aim time 2.3 ( 2.5 )
    • Shot dispersion factor 0.1 / 4 / 2 ( 0.14 / 4 / 2 )

Type 91 Heavy

-Suspension Dai-chi Osaka Sensha

  • Shot dispersion factor 0.22 / 0.22 ( 0.26 / 0.26 )

-Suspension Type 91 Heavy

  • Shot dispersion factor 0.2 / 0.2 ( 0.24 / 0.24 )

-Turret Type 91 Heavy

  • Gun 7 cm Gun Type 94
    • Reload time 4 ( 4.2 )
    • Aim time 2.6 ( 2.8 )
    • Accuracy 0.48 ( 0.52 )
    • Shot dispersion factor 0.12 / 4 / 2 ( 0.16 / 4 / 2 )
  • Gun 47 mm Gun Type 1
    • Reload time 2.1 ( 2.2 )
    • Shot dispersion factor 0.12 / 4 / 2 ( 0.16 / 4 / 2 )

German

Indien-Panzer

-Turret Indien-Panzer

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

VK 30.02 (D)

-Turret VK 30.02 (D) Schmalturm

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

VK 30.01 (P)

-Hull

  • Hull armor 75 / 62 / 40 ( 75 / 60 / 40 )

-Turret Porsche Typ 100

  • Turret armor 80 / 80 / 80 ( 80 / 60 / 60 )
  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

-Turret VK 30.01 (P) Krupp Turm

  • Turret armor 100 / 80 / 80 ( 100 / 82 / 82 )
  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

Pz.Kpfw. V/IV Alpha

-Level 5 ( 6 )

-Hull

  • Health 416 ( 656 )

-Suspension Pz.Kpfw. V/IV

  • Level 5 ( 6 )
  • Shot dispersion factor 0.12 / 0.16 ( 0.18 / 0.18 )

-Turret Pz.Kpfw. V/IV

  • Gun 7,5 cm Kw.K. 40 L/48
    • Elevation arc -8..+20 ( -4..+20 )
    • Aim time 2 ( 2.3 )
    • Accuracy 0.37 ( 0.39 )
    • Shot dispersion factor 0.08 / 3.5 / 2 ( 0.08 / 4 / 2 )
  • Health 104 ( 164 )
  • Gun 7,5 cm Kw.K. 40 L/48
    • Elevation arc -8..+20 ( -4..+20 )
    • Aim time 2 ( 2.3 )
    • Accuracy 0.37 ( 0.39 )
    • Shot dispersion factor 0.08 / 3.5 / 2 ( 0.08 / 4 / 2 )
  • Gun 7,5 cm Kw.K. 40 L/48
    • Elevation arc -8..+20 ( -4..+20 )
    • Aim time 2 ( 2.3 )
    • Accuracy 0.37 ( 0.39 )
    • Shot dispersion factor 0.08 / 3.5 / 2 ( 0.08 / 4 / 2 )
  • Gun 7,5 cm Kw.K. 40 L/48
    • Elevation arc -8..+20 ( -4..+20 )
    • Aim time 2 ( 2.3 )
    • Accuracy 0.37 ( 0.39 )
    • Shot dispersion factor 0.08 / 3.5 / 2 ( 0.08 / 4 / 2 )

Pz.Kpfw. III Ausf. K

-Price 2200 ( 1250 )

Pz.Kpfw. V/IV

-Level 5 ( 6 )

-Hull

  • Health 416 ( 656 )

-Suspension Pz.Kpfw. V/IV

  • Level 5 ( 6 )
  • Shot dispersion factor 0.12 / 0.16 ( 0.18 / 0.18 )

-Turret Pz.Kpfw. V/IV

  • Gun 7,5 cm Kw.K. 40 L/48
    • Elevation arc -8..+20 ( -4..+20 )
    • Aim time 2 ( 2.3 )
    • Accuracy 0.37 ( 0.39 )
    • Shot dispersion factor 0.08 / 3.5 / 2 ( 0.08 / 4 / 2 )
  • Health 104 ( 164 )
  • Gun 7,5 cm Kw.K. 40 L/48
    • Elevation arc -8..+20 ( -4..+20 )
    • Aim time 2 ( 2.3 )
    • Accuracy 0.37 ( 0.39 )
    • Shot dispersion factor 0.08 / 3.5 / 2 ( 0.08 / 4 / 2 )
  • Gun 7,5 cm Kw.K. 40 L/48
    • Elevation arc -8..+20 ( -4..+20 )
    • Aim time 2 ( 2.3 )
    • Accuracy 0.37 ( 0.39 )
    • Shot dispersion factor 0.08 / 3.5 / 2 ( 0.08 / 4 / 2 )
  • Gun 7,5 cm Kw.K. 40 L/48
    • Elevation arc -8..+20 ( -4..+20 )
    • Aim time 2 ( 2.3 )
    • Accuracy 0.37 ( 0.39 )
    • Shot dispersion factor 0.08 / 3.5 / 2 ( 0.08 / 4 / 2 )

Pz.Kpfw. 38 (t)

-Turret Pz.Kpfw. 38 (t) Ausf. G

  • Turret armor 50 / 30 / 25 ( 25 / 15 / 15 )

VK 45.02 (P) Ausf. A

-Turret VK 45.02 (P) Ausf. A

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

-Turret VK 45.02 (P) Ausf. A Schwerer Turm

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

Tiger (P)

-Turret Tiger (P) Turm Nr. 1

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )
    • 3D model

-Turret Tiger (P) Neuer Turm

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

Tiger I

-Turret Pz.Kpfw. VI H Ausf. H2

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

-Turret Pz.Kpfw. Tiger Ausf. E

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

VK 45.03

-Price 7700 ( 4700 )

-Hull

  • Health 1120 ( 1200 )
  • Turret VK 45.03
    • Health 280 ( 300 )
    • Gun 8,8 cm Kw.K. 43 L/71
      • Reload time 8.4 ( 8.2 )
      • Aim time 2.2 ( 2.5 )
    • Gun 8,8 cm Kw.K. 43 L/71
      • Reload time 8.4 ( 8.2 )
      • Aim time 2.2 ( 2.5 )

Tiger I L/56

-Turret Pz.Kpfw. Tiger Ausf. E

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

VK 36.01 (H)

-Turret Pz.Kpfw. VI H Ausf. H2

  • Gun 8,8 cm Kw.K. 36 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

Waffenträger auf E 100

  • Turret Waffenträger auf E 100
    • Gun 12,8 cm Kw.K. 44 L/55 ( new )
    • Gun 12,8 cm Kanone L/61 ( removed )
    • Gun 15 cm Pak L/38 ( removed )
  • Engine #germany:engine_vk4502p ( new )
  • Engine Maybach Neues Projekt ( removed )
  • Radio #germany:radio_vk4502p ( new )
  • Radio 10WSc ( removed )

Grille 15

-Price 6100000 ( 100 )

-Suspension Grille 15

  • Traverse speed 24 ( 26 )
  • Shot dispersion factor 0.26 / 0.3 ( 0.24 / 0.24 )

-Turret Grille 15

  • Gun 15 cm Pak L/63
    • Reload time 16.5 ( 15 )
    • Aim time 1.5 ( 2.3 )
    • Shot dispersion factor 0.4 / 4 / 2 ( 0.2 / 4 / 2 )
  • Gun 15 cm Pak L/63
    • Reload time 16.5 ( 15 )
    • Aim time 1.5 ( 2.3 )
    • Shot dispersion factor 0.4 / 4 / 2 ( 0.2 / 4 / 2 )
  • Gun 15 cm Pak L/63
    • Reload time 16.5 ( 15 )
    • Aim time 1.5 ( 2.3 )
    • Shot dispersion factor 0.4 / 4 / 2 ( 0.2 / 4 / 2 )

Kanonenjagdpanzer

-Suspension Kanonenjagdpanzer

  • Shot dispersion factor 0.24 / 0.24 ( 0.2 / 0.2 )

-Turret Kanonenjagdpanzer

  • Gun 90 mm Rheinmetall DM1
    • Aim time 1.8 ( 2 )
    • Shells DM13A1
      • Speed 1030 ( 805 )
      • Penetration 202 / 238 ( 189 / 212 )

Jagdpanther

  • Turret Jagdpanther
    • Gun 8,8 cm Pak L/56
      • Shells Pzgr 39
        • Penetration 129 / 145 ( 117 / 132 )

Nashorn

-Turret Nashorn

  • Gun 8,8 cm Pak L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

Jagdpanzer IV

  • Turret Jagdpanzer IV
    • Gun 8,8 cm Pak L/56
      • Shells Pzgr 39
        • Penetration 129 / 145 ( 117 / 132 )

Pz.Sfl. IVc

-Turret Pz.Sfl. IVc Flak 37

  • Gun 8,8 cm Flak 37 L/56
    • Shells Pzgr 39
      • Penetration 129 / 145 ( 117 / 132 )

French

AMX 13 90

-Hull

  • Hull armor 50 / 20 / 15 ( 40 / 20 / 15 )

-Turret FL 10 Type D

  • Gun 75 mm SA50
    • Elevation arc -6..+12 ( -6..+13 )
  • Gun 90 mm F3
    • Elevation arc -6..+12 ( -6..+13 )

Czech

TVP VTU Koncept

-Turret TVP VTU Koncept

  • Gun 8,8 cm vz. 37N
    • Shells Vz. 39N OPG
      • Penetration 129 / 145 ( 117 / 132 )

-Turret T 40

  • Gun 8,8 cm vz. 37N
    • Shells Vz. 39N OPG
      • Penetration 129 / 145 ( 117 / 132 )

Škoda T 40

-Turret Škoda T 40

  • Gun 8,8 cm Vz. 37N
    • Shells Vz. 39N OPG
      • Penetration 129 / 145 ( 117 / 132 )

China

59-Patton

-Speed limit 50 / 20 ( 50 / 16 )

-Turret 59-Patton

  • Gun 90 mm Gun M41
    • Reload time 7.5 ( 7.6 )
    • Aim time 2.3 ( 2.5 )
    • Accuracy 0.36 ( 0.38 )
  • Gun 90 mm Gun M41
    • Reload time 7.5 ( 7.6 )
    • Aim time 2.3 ( 2.5 )
    • Accuracy 0.36 ( 0.38 )

WZ-131

-Turret 132B

  • Turret armor 45 / 30 / 20 ( 45 / 35 / 20 )

Type 62

-Turret Type 62

  • Turret armor 45 / 30 / 20 ( 45 / 35 / 20 )

112

-Price 10500 ( 12250 )

 

New

  • German medium tank Pz.Kpfw. V Berge-Panther ( new )
  • German medium tank Pz.Kpfw. V Berge-Panther Alpha ( new )
  • American light tank T71 CMCD ( new )
  • Soviet tank destroyer Оbject 268 Variant 5 ( new )
  • Soviet heavy tank КV-4 Kreslavsky ( new )
  • Soviet light tank Т-45 ( new )

Removed

  • wot__veh ( removed )
Liked it? Take a second to support Rita Sobral on Patreon!
9.15 Complete list of Changes

83 thoughts on “9.15 Complete list of Changes

  1. WorldsDawn says:

    I have to say: I like these changes! Seems like someone got a grasp of the situation and balanced accordingly without overshooting.

    More of this pls WG! 🙂

  2. Anonymous says:

    What are these numbers for the 88mm guns…

    > Penetration 129 / 145 ( 117 / 132 )

    AP was 132 and is now 145

    APCR didn’t change from 171

    Where is this 129 and 117 coming from.

  3. Rita, is there any news about the KV-4 KTTS? And you might not remember but apparently the T28 American TD was going to be replaced with a “T95 early prototype”, would you happen to know anything about that?

  4. atomicemu says:

    I was very surprised by the improved gun depression on Pz V/IV. That tank is absolute beast now in tier 5 battles. Though I’d still prefer if it stayed at tier 6 so I could use it in stronkholds.

  5. Rita do you now if there was a micropatch of some sort today ? My client crashes after every single game played, same goes for my friend. Yesterday there was no problem at all and I didnt add any mod since then :/

    1. Hey there. Mine and some friends do the same today, with no changes in mods since yesterday where it was working fine. It is mod related though, as removing all mods seems to fix it. Tried XVM’s nigthly builds (updated today the 29th) to no avail 🙁
      To lazy to check all my other mods one by one 🙂

      1. Turned off the settings you suggested, seems to work just fine – thanks. It may also have sped up switching between tanks after death, although that’s a known WG bug.

    2. I have lost connection to the server a few times returning to the garage after a battle – I haven’t changed a thing since yesterday, and it was OK then…

      No doubt it is xvm (this happened with 9.14 too), but something must have changed in the game too.

    1. WorldsDawn says:

      No, as the 12.8cm L/55 is a pak version of the E75/VKB/E100/Maus gun.
      But this gun is shared with the WT. auf Pz. IV.
      So i don’t know why they are doing this 🙂

    1. zombietropa says:

      In real life, the Bergepanther was the ARK variant of the Panther, no idea why they are calling the Pz IV/V that

      Side note, the Bergepanther had a better final drive than the regular Panther. The regular Panther had regular cogs, which sheared or broke off under the strain, but the Berepanther had herringbone cogs, which was far better. Restorers tend to switch the regular final drive to the Bergepanther final drive, because it is more reliable.

  6. Anonymous says:

    I hope you are feeling better, Rita. Thank you for taking the tme to do the new version change listing. Another ice cream flavor that is very theraputic is Haagen Dasz rum raisin.

  7. Cr says:

    so the Pz III K is now 2200 gold worth? With those stats??????
    Oh boy, it should be rebalanced to fit Tier 4 , it has nothing to do at Tier 5 when we already have the T25 and Turan, which are so much better and cheaper. ^^

  8. Anonymous says:

    When are you going to address the problems with 9.15? It seems WG and the bloggers are avoiding the subject like it is the plague. Too many people are having the same problems and the forums are just filled with useless garbage and off the wall ideas on how to fix it. Do you have any answers? Are you willing to go out on a limb and be the FIRST, or will you just sit back and wait until WG acknowledges that 9.15 has a problem?

    1. Anonymous says:

      That’s not even worth calling a nerf.

      T67 is obnoxious in mobility, gun depression and firepower for that tier, polishing the armour from one shade of crap to another doesn’t change that.

    1. Anonymous says:

      I think people were complaining too much before or celebrating too much after.

      3 marked the 3601 and 3001P with 65% winrate in the last 2 months specifically using the 88mm for the good alpha strike which is amazing combined with the 2000dpm they have at tier 6.

      Premium rounds are often needed but they didn’t change gold pen so the limit of how dangerous the short 88 is will not be any higher than straight gold before the buff.

      So if you couldn’t make it work before then you won’t make it work now, this is a very minor buff and doesn’t allow short 88 tanks to kill anything they couldn’t kill already.

  9. MOTHER'S LOLL says:

    So these assholes nerfed a premium:

    TYPE 62
    -Turret Type 62

    Turret armor 45 / 30 / 20 ( 45 / 35 / 20 )

    FU WG!

    1. Anonymous says:

      Oh no, they removed 5 mm of turret side armor… As if it was not penetrable by everything it met before.

  10. ..WHY noone dint mention very important thing that has been change (i.e. f* up rly hard) – the chat in battles? WG bastards burn in hell u f* idiots why u have f* ip the caht, why???…

      1. …chat works differently now, u must change it every time manually – in previous chat it has changed automatically to team chat, now u must be very carefull whom u write/send it…its so annoying…

      2. zombietropa says:

        Its the same as it is in WoWs. Annoying, sure, but it hasn’t broken it. It just means if they is a conversation between both teams, you dont have to keep pressing tab, but when talking to your own, you may forget to switch it back to the team channel

  11. Sprinter says:

    “Murica” Really? Are you trying to piss us off? Every other country name is correct…why don’t you just use Jap, Kraut and Chink for Japan, Germany and China? Nothing but disrespect for you…

    1. You know who taught me the ‘Murica term? A born and raised in freedom land, a proud southern North American. Don’t be too sensitive on the internet, or you gonna have a bad time.

  12. FingerOfGod says:

    And here in SE Asia, we haven’t had the update to 9.15 appear yet. Went looking on the Asia forum for the release date, but must have missed it somehow.

    Good thing we’re not in a hurry hey !

    1. zombietropa says:

      Part of the HD revamp. May have gotten different figures for armour thickness, and changed it to that. The ultrasonic they have used to measure armour thickness is not always the most reliable method. I point to the instance of the buff the Conqueror’s turret got when it was shifted to HD.

  13. Patata Caliente says:

    Wow, so they buffed the Type 4 Heavy. +5 km/h max speed and -1 sec reload … Yay, now it will rule the battlefield!! Yeah, as if.

    Played a couple of matches yesterday, got wiped out by arty and/or the ubiquitous Grille 15’s every single time. Imho this tank has no place in the game. As a matter of fact, I think the whole line is one massive fail.

    1. wremisekrummels says:

      the only buff that tank really needs is a better ammo rack…. every shoot i get into my frontarmour weakspot is a destroyed ammo rack…. great WG balance and give me -1 sec reload, and the first hit i resive is giving me a duble reload… well at least 2 sec shorter

  14. wolvenworks says:

    no news on 9.15 in SEA. we’re thinking that they’re patching in the hotfix AND the football mode in the update, but no solid news yet (not even a word from Tan)

  15. 9.15 is bug and game crash central. I am having a few issues.

    1. In the garage all the numbers are no rounded up so aimtime is 2 seconds on almost all tank regardless of if it is 1.7 or 2.4. The same goes for the accuracy. It just shows 0 dispersion except for tanks with 0.5 or worse accuracy. For them I just shows 1.

    2. No reload timer in game at all. When using autoloaders it counts down from 9 seconds to 0 and then restarts constantly whether I’m loaded or not.

    3. Missing textures and no ground in some maps. Some textures have gone missing and certain buildings and areas on maps look just jet black with no details. Overlord is a special case where the ground doesn’t load at all. So you can see through it even though it is still there. Makes it very hard to peak over ridges.

    Have removed all mods, Safe mode and a clean install. Issues still persist.

    1. Klimax says:

      Re 3.: Ensure that GPU’s and soundcard’s drivers are updated. It sounds like game exposed bugs in older drivers. (Have seen such things) Can account for crashes and graphical glitches.

Leave a Reply