9.15 Physics and Sounds


as been reported in the recent Q&As, these are some of the things that you can expect from 9.15 patch:


“Frequent flipping of vehicles when driving at high speed on irregular terrain”

-The vehicles “gravity” has been increased,they will be harder to flip when manoeuvring.


“Vehicles getting stuck after partial hull contact with an obstacle (houses, rocks, enemy vehicles, etc.)”

-The bug has been fixed, vehicles will be able to turn while in contact with obstacles as they are meant to.

“A large amount of damage received when falling”

-The durability of the vehicles will be increased, making them harder to get damaged when crashing against objects or landing.


Wargaming will be:

  • Improving the sound of a shell hitting a tank
  • Adding a switch-on sound for Binocular Telescope and Camouflage Net
  • Revising criteria of changing the sound of damage penetration, depending on the number of HP taken: 0-17% – small damage, 17-35% – medium damage, more than 35% – high damage
  • Adding the ability to select the type of speaker system (2.0 or 2.1) in the settings menu
  • Supporting modifications of sound component of WoT.


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