9.15 VS 9.15.1 Minimap comparison July 10, 2016 Rita Sobral Hello, in this video you can see the minimap comparison between 9.15 and 9.15.1: Liked it? Take a second to support Rita Sobral on Patreon!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)Click to email a link to a friend (Opens in new window)Click to share on WhatsApp (Opens in new window)Click to share on Skype (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Like this:Like Loading... 9.15 VS 9.15.1 Minimap comparison
16 thoughts on “9.15 VS 9.15.1 Minimap comparison”
Couldn’t they just do it for all maps at The same bloody time???
hmm…i suppose this is an improvement but maybe when i can hear it in English translation i’ll it will make more sense. For me, kind of irrelevant since i use the HD map mod included in Aslain’s modpac that also lets me expand the map to a rather large side.
Ok but, really the game needs other work than this.
The new mini-maps will be more helpful. By reducing shadows and greenery, you can more easily see how to negotiate the map because you can see city streets better. Plus, on open maps, the topography in clearer so, for example, you can see non-negotiable cliffs better. In short, the clutter has been removed so that you can more clearly and easily plan your way through the map.
The trees and greenery are still there, they’ve just removed all the shadows. Presumably in an effort to make it easier to know the exact position of enemies at a glance. It certainly doesn’t help with learning a new map as the lack of shadows means you can’t tell the height of different areas of ground or buildings.
All well and good, but where are the actual map improvements.
Finally, minimaps that you can see better on
Awesome! From now on, every new update will have vehicle AND minimaps graphics improved! who needs actual content? 😛
I can’t see why they’re wasting so much effort on a minor cosmetic change.
I think that the mini-map is much more than a minor, cosmetic, part of the game. I am watching the mini-map constantly and making decisions based on it throughout the battle. Not using the mini-map is like fighting with your eyes closed. So, changes to make it more understandable are very important IMO.
I use the mini map constantly as well. I just know the map ell enough that a highly detailed mini map is not required.
I thought this was a comparison between the current maps and the really old ones from 2011. But no, WG is ruining the minimaps. GG WG. GG
Go try them out on the test server The new mini-maps are more useful.
Its nice you can tell destructible and non destructible buildings apart on minimap.
Hey guys, kinda off top.
Am I the only one getting terrible framerate in 9.15.1 CT garage?
Once I get into battle it’s all ok.
I know they rewritten interface, bit of afraid the performance will stay like that when update goes live.
Nice improvement. Now add depth indications too.
Idiots really think its better????You friggen hyped up sheep…lol