9.15 WG EU Q&A

Hello,

the WG EU 9.15 Q&A is finally ready and like I said before, many of you seem to not have read the part in [/b] where I said to maintain the Qs 9.15 related but I still tried to put as much questions as possible that WG would probably not have a problem answering. Nevertheless, all of your questions were very good and I will try to get them answered by another party.

Big thanks to Ph3lan for receiving/sending the questions and to MrConway for spending the time to answer them during livestream and to you -readers- for providing the Qs.

Note:

  • The answers came from Minsk and WG EU specialist (thanks to them as well).
  • Some grammar between questions may vary, when I gather your questions I will simply copy paste so the staff gets things as raw and unaltered as possible.

 

Were we go:

Mods

-Is the more detailed tank characteristics interface in 9.15 the next step of implementing popular mods into the game? If yes, what else can we expect in this regard, what mods would you like to build into the vanilla client in the future?

-We are going to keep adding features known from useful and good mods in future updates.

-Thank you WG for implementing mods into the core game! What other mods are likely to be added to the core gameplay? What ones are being considered?

-I cant name any specific at the moment but we are planning to implement a couple more popular ones but final decisions of exactly which ones havent been made yet. the team will look at feedback and the consider which ones to add. They already got most of the gameplay-wise mods in-game so now is all about adding those who will give “quality of life”.
-Why didn’t you include terrain resistance on the stats list?

-Interesting idea, we will think about it.

-The filter is good, adding a search by vehicle name would be nice too, why didn’t you thought about that?

-Good idea, we’ll consider.

-Mods have enhanced the game for most players, but they have also been used to provide an unfair advantage for some. What is the current status of your efforts to support the modding community while cracking down on unfair mods (aim bots, reload timers, terrain damage indicators, At al)?

-WG has been working on an anti-cheat system but is far from ready. We need to wait.

-Are things like damage dealt and damage received/blocked planed or is this something you don’t want in the vanilla.

– Available in game client go to Service Record. (also: We are going to keep adding features known from useful and good mods in future updates)

-Currently, I use xvm to show a multi-row carousel and also winrate, marks of excellence percentage rating, battle tiers I may see, and mastery badges earned. What, if any, of these features will be included in 9.15? Are any further carousel improvements under consideration for future patches?

– Filters updated. Other carousel features are being looked into.

Grille 15

-Why does grille 15 has only 50/50 gun traverse while the pz4/rhm has 360

-We can give you 2 answers, one reason is because its historical however the historical information on this tank is very limited another is due to balance reasons, specifically to make it a little bit more challenging.

-Any chance the Grille 15 will get APCR instead of HEAT as its premium round? Both the WTE and the Waffle Pz IV have APCR as their premium rounds, and HEAT doesn’t make sense with the Grille’s sniper gun and role.

– We don’t have plans like that at the moment.

-What will happen with the (premium) ammo, the camo, the crew skills from the WT auf E100 when the Grille 15 is introduced?

-With every vehicle replacement we follow the same procedure (demounting equipment, retraining crew to new vehicle etc). Crew skills will remain the same.

-The Grille 15 is constantly nerfed during the supertest (maybe a little too much), will there be an aiming buff?

-Vehicle is being tested on Public Test, so some changes are still possible for the release. Even after that we are going to monitor performance of the tank in battles and make necessary adjustments.

-WG has set out to replace several tanks recently, for example the WTe100 with the Grille 15, and a lot of players are unhappy with getting a tank they spent a lot of time, effort (and sometimes money) grinding towards replaced with something the potential do not want. Many feel the switch is unfair. In these cases don’t you think providing the option to receive a full ‘cash out’ value instead of the new tank should be provided? Something like the player receives back the full silver amount (not a fraction of the purchase price), modules are returned to the garage, and the crew becomes ‘nation-free’ like the female reward crew allow the player to reassign them with their current skill level to any tank of any nation.

-No, we don’t have anything like this planned.

-Will there be a skill reset for wt-e100 to Grille 15 transfer, since the tanks are much different?

-RG: No, your crew skill percentages will be maintained.

 

Personal Missions

-Are there any planned personal mission for the summer? if so will we still be able to get the other old tanks in same time as the upcoming one? (like do we have to get the obj before trying to get the next upcoming tanks?)

-We cant talk about this yet.

 

Maps

-What is the change of getting Fisherman’s Bay repaired in 9.15? Or at least disabling it so players won’t crash ?

-If you have any problems with Fisherman’s Bay please send a ticket to our Support so we can investigate and fix.

RG: We were also told that the Dev Team wasn’t aware of the Fisherman Bay’s issues which is very odd because they said they were aware of it not long ago. Just send more info to support I guess.  See also. 

-A few weeks ago I posted information that WG wanted to bring back to the company a guy who was pretty much the lead of the map department and the most important, he is actually good on what he does. In various instances/conversations I had with staff I’ve been told that WG is very well aware that their map makers are “bad to put it mildly”, some of the RU guys used far more colourful ways to describe their opinion on the matter actually which I don’t even deem acceptable to type here.  🙂

MrConway has confirmed it. The guy is back and “hopefully we are getting more maps” but not only that, Storm has also said recently that the team wants to improve the quality as well.

Note: So far the information if we will have more or less maps is very contradictory, one half says we most likely will have less, the other half that “hopefully we will get more”, I will try to speak with someone to clear this up.

Physics

– Rita, If you could, ask someone about the future of physics, will there be a way for us to right our tanks after flipping that does not require team assist? (such as pressing “7” for an ARV Assist that rights your tank if you do not get shot within 5 seconds… I say “7” because it could be a rechargeable mechanic like the repair kits in WoWS) of course the ARV doesn’t have to be modelled, but I, and others want to know if WG has something like that planned, because they already stated with VIP Escort that random teams can’t be counted on to team play, and flipping an ally counts as team play… we understand if they don’t want to make a tow cable like in WT because of basically copying a rival game, but even then the tow cable requires your team to help you, and it’s not your teams job to help you when your tank flips…

-No, we don’t have any plans at the moment.

RG: In other Q&As they said maybe/very possible it will come however.

 

-When rolled over, why is the crew (almost) not harmed and is there no damage on modules?

-This is due to gameplay balance. We don’t want to punish players too hard for it.

 

-With the 9.15 change to gravity of tanks, will we not be able anymore to access different areas of the map?

-Due to balancing issues we close some parts of maps which give clear advantage. And we will continue to do so in future updates if we find such places.

 

Sounds

-What kind of impact will the improvements of the new sounds have on the gameplay in 9.15? What will the average player notice of them? 

-Sounds changes (compared to 9.14) are described in detail in on our portal: http://worldoftanks.eu/en/news/pc-browser/46/ver915/ 

-Will it in the future be possible to disable certain sounds? For instance the sound when you get spotted or the sounds of modules being damaged cause I find some of those sounds quite annoying.

-We have put the request in to make it possible.

 

Vehicles

-What will you do with the tanks that are utterly garbage /forgotten and powercreeped( I think that is the word for tanks that have been forgotten and not buffed to the current meta game)

-There is a long list of things that are being rebalanced in 9.15 and that is just the beginning (RG: Global Balance wink wink) and ideally we would enjoy to get to a place where every tank is playable and competitive. You can expect obsolete Premium tanks to be rebalanced but it will take some time.
-Will you add td mode to arties? (I mean normal zoom with scroll wheel) I think this will be very useful for reducing the shots from the sky even if arties have no depression at all.

-Giving artillery the opportunity and easier way to one-shot people at close range when they are being hunted down at the end of the game is not what we want. I very much doubt it would ever happen.

-Any news about Chieftain Mk. 6 aka why was it pulled?

-Unfortunately they (Minsk) didn’t answer that question.
Will the T110 E5 nerfed in 9.15?

-No.

RG: MrConway also said the team is currently looking at statistics and will decide later on if they will give a nerf.

-How come the 112 gets such a minor change? The IS6 was already better than the 112 before it got a significant buff. The price change does nothing for balance and the price I payed a long time ago.

-112 has a different role to play in the battlefield from IS-6, it’s better armored, but weak point of it were fuel tanks. That’s what we fixed.

-RG: Changes on 112 can be found here.

-What will happen to those who bought the 112 for its original price? Will we get a refund, or will we receive the difference between the two prices?

-No compensation is planned as this tank will be excluded from sales in 9.15.

MrConway also confirmed that the 112 will be removed from sale. Those who have it will keep it and those who don’t, tough luck. (RG: The removal is being made due to special MM and the fact that the vehicle isn’t very popular among the masses.)
-Why consistently nerf British turrets to render tank irrelevant:

  • Black prince, once sidescrape master, now just a big hp pool to farm
  • Caernavon, used to do well in hull down if kept somewhat mobile, now pure punching bag as it has a medium gun without the armor
  • And now Centurion, removing its only upside

-The nerfs weren’t intentional, is just happened when vehicles were passed into HD because WG tried to make them more accurate/historical. However, the team is still going to see the statistics and see if the tanks need to become rebalanced. (Stream answer)

-Was the centurion 1 turret nerf intentional? and if so, why didn’t they buff any other parameter of the tank in compensation?

-Just like with previous HD remakes (IS-6, T34) we will see how changes affect tank performance and made necessary changes. We didn’t intend to neft tank, it’s only more detailed model. (Written answer)

-What happened to the T54 light changes? were they pulled or not?

-No, we’re not going to change it. Leaving it as it is.

-What are you(WG) going to do to balance the Japanese heavies? The T3 and T4 need buffs. The T5-T8 need nerfs. And the T9 and T10 are the worst in class. What will change?

-Some Japanese Heavies are already rebalanced in 9.15. Not decided yet for Japanese top-tiers.

-Do they think to re-classify T22 sr. as a heavy tank? since it is more suitable for that after “rebalancing”.

-NO.

 

Polish

-When we can expect first Polish tank: B.B.T.Br.Panc.?

-Its a Premium Tank, is sort of modellish/readish but when its coming, no idea.

-Any other info you can give?

-Unfortunately no.

 

Platoon/Clan

-What plans do WG have to encourage more lower clans to participate in clan events that would not be dominated by the usual suspects.

-I didn’t really got any answer to that but people need to understand that if you have any clan oriented events, the best clans will always be present and always be on top. We do try to diversify but CW is the pinnacle of competitive gameplay in WoT.

-In the next patch fail platoon will be receiving -50% XP from the battles. Why allow it at all? People playing these fail platoons don’t care and don’t care if they screw the team they land on. Why not prevent it outright with hard-coded tier enforcement?

-Soon we will publish an article where we explain penalties and bonuses for playing in platoon in detail. In the future we might restrict going into the battle with incompatible vehicles. These are the first steps.

MrConway also said that option is not out of the table but first the team wants to gather feedback and see if this XP penalty is enough to fix the problem.

 

Miscellaneous

-Can you share some details about the improvements of the game’s engine in 9.15? Namely dual-core support, stability, HDD-usage and such.

-Improved performance on mid- and high-end machines; new engine can utilize power of modern PCs better (for example, graphics card that support DX11).

-Will the penetration value for the APCR ammo of the 88/L56 guns be buffed in 9.15, too? Right now, only the regular ammo penetration has been buffed to 145mm. But APCR ammo with only 171mm is still to weak for tier 8 battles in a tier 6 tank.

-It’s enough for tier 6 tank, especially heavy.

-What is your plan in terms of keeping players interested in logging in to the game every day? like NA last year had the month-long event where if you played the game and logged in enough during that time period you had the chance to get a free premium by beating the missions. will this ever be a thing on EU?

-One of our main goals when we give missions is to get people to log in everyday and play. We are already have events that are giving personal reserves (before it was gold but we changed for personal reserves and players been happy) but if you have a good idea please let us know.

-Are you happy with the current state of the Game? If not, what would you change?

-“I would rebalance artillery or remove it. My personal answer, absolutely, I hate arty with an absolute passion (…) I hate when I have a great game, do everything well and then RNG kills me.”

-Do you have any details you can share about the upcoming global balance changes?

-No details, I’m sorry.

-It’s possible, during the 30 second queue before the battle, to add a routine that analyze both teams and switch some players from one team to the other on the same tier, balancing the overall skills and giving us a long life battle?

-Its technically possible but I don’t see us doing that.

RG: This is something that if ever got applied in-game you only would see it by 2017-2018ish because the company is already focused in many other matters.

-Can we switch between the DX9 and DX11 renderer in the ingame settings or is it straight DX11 in HD Client?

-Short answer: No.
-Long answer: The improved DX11 renderer will automatically turn on for the video cards that support it. If your video card does not support DX11, the DX9 renderer will be used instead. The difference in renderers does not affect the game settings.

 

-WG NA is planning to emulate WG EU community contributor system.

 

I hope you enjoyed it, WGEU and I have planned to do this every patch if you do.

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9.15 WG EU Q&A

95 thoughts on “9.15 WG EU Q&A

  1. Sturmpanda says:

    Did you put forward all the (true) 9.15 questions submitted or have you just listed here the ones that WG answered? Wondering why my 9.15 platoon question isn’t featured here.

      1. Sturmpanda says:

        “Many gamers take every advantage they can and will feel manipulated into platooning with the platoon XP bonus. Why not offer the bonus just to newcomers or in the form of missions or personal reserves instead of alienating some to the point where they feel they can no longer just login and hit the Battle button?”

    1. pixywing says:

      All this platooning bonus does it make platooning competitive with solo play. As with solo play when you die you get a new tank whereas if you are platooning you have to wait for everyone to die before going to the next game, in addition there is what tier do we play next and thus takes longer to organize a platoon as you merely can’t just pick a random tank that looks fun.

      1. Bob says:

        Hey do you listen to ur self?

        YES you wait for all to die…
        And a bonus compensates the wait time.

        If a platoo is during battle is more effective or not….doesn’t matter.
        Usual it might is…but its a game about team play…so yeah, nothing wrong here.

        Nobody even knows how big that bonus stacks. So I suggest wait n look, bevor the talks…
        Embarrassing your self is rather easy.

    2. Isnes says:

      “where they feel they can no longer just login and hit the Battle button?””

      REALLY?

      Why would anyone feel like that? Nothing will change for you, you will get the same XP what you got before this feature was introduced. I know it’s hard for some people to make friends and there are times when nobody except you have time to play, so you can’t play with your usual platoonmates but you can spam platoon invites in the battle and you will still get the bonus if someone joins. After the battle you can just leave the platoon. I would hesitate hitting the battle button sooner because of shitty teammates than because platoons get more XP…

      1. Sturmpanda says:

        I didn’t ask for a debate, just what happened to my question to WG. But, and for those who spend time in the comments section, I should have made my position clearer in the question –

        I’m already hesitant to play without a platoon due to the quality of ‘teams’. Soon, not only will I suffer the reduced win rate by not platooning, I would also be assured of missing out on XP. I wont feel like playing ‘solo’ because, irrespective of whether I can carry teams, I will be guaranteed to miss out for not platooning.

        So called arguments about being able to get more games in during a ‘solo’ session are totally subjective and circumstantial. You might not die often during platooned games; you might want to stick with the same vehicle; you might want to watch games though; or personally, I can only play so many games per day/week before I become bored and I’m pretty sure that goes for everybody.

  2. Sturmpanda says:

    “Many gamers take every advantage they can and will feel manipulated into platooning with the platoon XP bonus. I understand platooning leads to friends and friends keep people involved with a game longer but why penalize players for playing ‘on their own’?

    Why not offer the bonus just to newcomers or in the form of missions or personal reserves instead of alienating some to the point where they feel they can no longer just login and hit the Battle button?”

      1. Sturmpanda says:

        No, it isn’t it but you might not want to do whatever it is that grants the advantage. My whole point is that it puts off solo play, which is kind of ridiculous for a computer game.

    1. Squiggle says:

      You take this tank game way too seriously. Seriously, just because you pay money, you don’t get some sort of entitlement.
      If I drink Guinness all night, I don’t get to demand they change the company policy just because I bought some of their beer.
      It’s broken, need to shout my grievances all over the Internet…waaa! Just go play something else if you don’t like it. There is no law requiring you play WoT.
      FFS get over yourselves. Been playing since CBT, boring moans have always been there.

      1. Sturmpanda says:

        I’m not shouting my ‘grievances all over the internet’, like someone who spends their life in comment sections/forums… I submitted a question to WG regarding 9.15. Try reading Rita’s post and the thread of comments again when you’re off the Guinness.

  3. -One of our main goals when we give missions is to get people to log in everyday and play. We are already have events that are giving personal reserves (before it was gold but we changed for personal reserves and players been happy) but if you have a good idea please let us know.

    Well it’s nice players have been happy, but speaking on a personal note, I can’t really say personal reserves are much of a motivation to log in every day at the moment…

    1. psychopatton says:

      The personal reserves are way better than the 30 gold a day, that’s for sure. Save about 2 bucks worth of gold for doing that all month is simply not worth it.

      1. Wahnfried III says:

        That would be plainly wrong. Gold is much more valuable than any other ingame item.

      2. psychopatton says:

        The gold you manage to earn each week is worth about 45 cent. The double xp you can earn in a week are worth 30 hours of double xp. So 15 hours grind saved each week. I value 15 hours more than 45 cent.

  4. ares354 says:

    -Will the penetration value for the APCR ammo of the 88/L56 guns be buffed in 9.15, too? Right now, only the regular ammo penetration has been buffed to 145mm. But APCR ammo with only 171mm is still to weak for tier 8 battles in a tier 6 tank.

    -It’s enough for tier 6 tank, especially heavy.

    Really ? So German HT need to have shit pen, cuz its Nazi tank? And ofc, those people ballance game, they are stupid? , or dont know what they doing. 171 is enough: so let see what tier 6 HT have:

    M6; 160 AP, 243 APCR, Churchill; 7 148 AP, 208 APCR, ARL; AP 212, APCR 259, KV 85; AP 170, APCR 210, T150; 167 AP, 219 APCR, O-I; 175 AP, 201 AP better one

    So only German is fine with shit low pen on gold, to not be able to pen many tier 8 from front, rest tanks can. And there is no anti-German btw, and some smart ass will say, “German guns have low pen” yeah well bullshit, cuz WG give Germans pen for 30 degree angle, where all rest, get 90. Example, pen for 75 mm Kwk 40 L\48 is for 90 degree angle 135 AP on 100 meters, and 176 APCR for 100 meters, yet still WG use 30 degree angle, just not for Sherman, T34 etc…what a bullshit !!!

    And they say, global reballance, with anti-german bias, wont make difference. Stop hate, Germans stared WW 2 with Soviets, end of story, it game about tank, no political bullshit….

    1. madogthefirst says:

      I had similar thoughts. 170+ pen in not enough, 240+ pen is enough for a tier 6 tank especially for a heavy

      <3 M6

    2. Anonymous says:

      Do you seriously expect T6 tanks to fight on par with T8? I would be fine with slight nerf to the pen of some vehicles, but not buff. 145/171 is enough for T6 tanks in my opinion, they should not be able to penetrate the front of T8 heavy tanks, at least not with ease.

      1. ares354 says:

        So why US can pen, Jap can, Uk can, SOviet can, but shor 88 cant ……can u say why ? no

      2. Problem is, 171 APCR has no chance to pen an IS-3 frontally after it’s buffed. With 0.38 accuracy and the stupid accuracy nerf good luck trying to even hit the turret roof. Even 175 AP have troubles penning an IS-3 frontally. And as it’s a heavy flanking isn’t as easy as when you’re using a medium, I’m fine with 171 on a med as Im still able to flank. And other T6 Heavies have 200+ prem round pen, even the small caliber churchill 7 have 208. the buff to the AP pen is around 10%, so the APCR should receive the same, and it would still be 188mm, I would be quite happy to have 190mm, even though it’s still the lowest of all the tier 6. If they follow the historical values for the L/56 the penetrations should be on par with the american 90mm on the M6. As it’s 132mm and 171mm against a steel plate at 100m, angled 30 degrees.

    3. Der_Typ says:

      But this is not new right. I mean i can’t think of the last time i thought “oh what an overpowered german Tank this is”. I mean what we got nerv after nerv after nerv for german tanks. Sure there are some good ones but none where i would say Overpowered. (okay okay WTE 100…)
      Russian company so russian Tanks have to be op as hell and the rest just meh thats how it works.

      1. Teknokraatti says:

        You really can’t think of an OP German tank? Lets list some: Pz 2B, Pz 2J, E25, Rheinmetall-Borsig Waffenträger, Micro-Maus. Germany has a fair share of good and even OP tanks. Please, compare to the British. What do they have? Cromwell and Bromwell maybe? Light Crusaders?

        Meanwhile Russia admittedly has many OP tanks and is blessed with the single most OP tank in the game, the SU-76i. Doesn’t change the fact that other nations have OP tanks too.

    4. Yeah the answer was retarded, just asking to get mocked.

      If they simply said “balance reasons” it would already be better.

      Then again, balance is a joke in this game, as you just pointed out by showing premium penetration on other T6 heavies.

    5. Anonymous says:

      Sounds terrible if you ignore that the two tier 6 VKs have almost 2000dpm and good gun stats like 2.3s aimtime and 0.38 accuracy.

      Not to mention that they are smallish tanks with either decent armour or speed.

      Here’s the thing, that VK which is called a heavy was for most of this game actually called a medium and it still is basically a medium but with a bigger gun than all the other T6 mediums and extra health which makes it quite good at out-trading medium tanks while not being as easy a target as other T6 heavies.

      The real issue is why you don’t know that and are obsessed with comparing it to the lower dpm guns of bigger and clumsier tanks which are still cannon fodder for the armoured tier 8 tanks if trying to frontally engage. I mean do you really think that because a Churchill has more pen that it’s a better tank? Or that an M6 with probably the best gun but the huge hull and not enough armour can get into good frontal trades with an IS3.

      For a questionably labelled heavy which acts like a beefy medium that gun is fine and it can dpm the hell out of everything it can pen which is most things from the front and the rest can be killed with some manoeuvring to get side or rear shots or some hatch sniping.

      I for one have above my average winrate in the VK3601 with 269 battles @ 62% and find it a solid tank, good at what it does.

      1. Wahnfried III says:

        There is nothing good about 0.38 accuracy. Not on a gun with this poor penetration values. Not to mention low shell velocity.

        They arent that small. Their camo rating got a further nerf when they made them heavies.

        What armor please? Your lucky if HE does not pen you.

        M6 probably has superior armor. Which is still weak. But 243mm ACPR can pretty much autopen any tier 8 at any range except autobounce angles.

        Short 88mm was always a poor gun in the game, and even the latest buff is not going to make it good.

        It just does not have the accuracy, the shell speed and the damage to do its job at this low pen.

  5. Anonymous says:

    “112 has a different role to play in the battlefield from IS-6, it’s better armored, but weak point of it were fuel tanks. That’s what we fixed.”

    “it’s better armored”

    Okay.

    1. BattleBudgie says:

      Yea, they’re both heavies with the same depression, practically same mobility, and practically same gun. But their roles are totally different.

      Feels like they’re not even trying anymore.

      1. You can pen a 112 through the front with 175mm, but good luck going through the front of the IS-6 tho, the cupolas are much smaller now and hitting them with that godawful accuracy is just a no-no. It’s because of stuff like this that I can’t enjoy my WZ-111 lately

  6. Just Kaits says:

    “112 has a different role to play in the battlefield from IS-6, it’s better armored, but weak point of it were fuel tanks. That’s what we fixed.”
    “it’s better armored”

    Okay

  7. Gkirmathal says:

    -Q: Can we switch between the DX9 and DX11 renderer in the ingame settings or is it straight DX11 in HD Client?
    -A: Long answer: The improved DX11 renderer will automatically turn on for the video cards that support it.

    Having an old DX11 capable AMD card, which DX11 performance is diabolical to say the least vs it DX9 performance. I would very much like to have the option to choose render modes, whether via in game settings, or manual via XML edit.
    Rita, could you inquire a bit more on this subject??

  8. The more and more I hear about that global rebalance the more and more I fear about the hundreds of thousands of xp and millions of credits I spent on arty, that could turn out to become a completely different class.
    I’d gladly see some changes with arty, and I wont care at all about a damage nerf if they give us great accuracy in return (so everyone is happy. No more oneshots but no more ridiculous misses). But knowing WG this rebalance has so many ways to go wrong… Hooe they’ll take all the time needed to test it correctly…

    1. madogthefirst says:

      They’ll talk all the time needed to test it to make sure they are balanced just like they did with the:
      O-I’s
      Cromwell B
      E25
      T110E5
      Bias-3’s
      Bias-6
      WT E100
      TD Camo (same patch as the great arty nerf, didn’t nerf the TD camo nerfed the bush camo instead)

      1. Teknokraatti says:

        Cromwell B is actually pretty much identical to the standard Cromwell. It has a bit worse hull traverse (Seems bigger but due no no upgradable engine and tracks, it’s not nearly as good and loses by some 7 degrees/second) and worse gun handling.

        What is OP about the Bromwell, however, is the crew that comes with it. It’s so sweet… Just imagine that you got an extra female crew that is compatible with male crews and has a free BIA. Here’s for maximum OPness: Loader and racist don’t have many useful skills, so they can be retrained to another role. Voilá, you got yourself another commander/driver/gunner (Pick 2) with free BIA and can be positioned in a tank of choice. Almost 2 OP crews for the price of a bit over 1.

        It’s a shame that USA and Germany don’t have their own Berlin vehicles. Or France.

      2. You have no clue…

        Cromwell B has better hull traverse, side armour and terrain resistance.
        Gun handling is identical.

        Where in the hell did you actually get these ‘stats’ from….

      3. Teknokraatti says:

        Why does literally nobody read Wotlabs game mechanics articles? Like, really? Are they that hard to find?

        Okay, let’s explain it. Base hull traverse is affected by many factors. The base hull traverse only applies with stock engine and terrain resistance of 1. The turning speed is formulated crudely by the following equation:

        (Base traverse)x(Current motor HP/Stock motor HP) (HP of course horsepower, not motor durability)

        Or AxBwhere A is traverse and B is the motor value.

        This means that Bromwell has effective hull traverse of 50 degrees/second while normal Cromwell, due to having a very bad stock engine, has effective hull traverse of 57 degrees/second. This is further affected by terrain resistance, but the effects are not completely understood.

        An example. Have you perchance played Luchs? Luchs has on-paper terrain traverse of 33 degrees, which is spectacularly bad and is even beaten by some heavy tanks. It’s turret traverse speed is 38 degrees/second, which means that it should never outtraverse its turret. However, any Luchs driver can confirm that while on the move, the turret often struggles to catch up with fast turns even when not spamming handbrake.

        Another one. How much you want to bet for the T-34 if it was to contest an ELC in agility race? Not much I guess, even though T-34 beats the ELC by 2 degrees of paper hull traverse.

        The gun stats are otherwise identical, but Bromwell has worse turret traverse dispersion by 0,02. Not much but worse. As for where I got that value? tanks.gg of course. It is a fantastic site for quick tank stats checking.

        Bromwell currently has better side armour, but devs have said that Cromwell side will be buffed too when it is made HD.

    2. What they need to do is to add some sort of skill factor when it comes to having artillery hitting what they’re shooting at. Forget the point and click and start leading your shots while taking into account wind speed. Now just nerf the damage and buff the RoF, simple solution.

  9. Deano says:

    -Are things like damage dealt and damage received/blocked planed or is this something you don’t want in the vanilla.

    – Available in game client go to Service Record. (also: We are going to keep adding features known from useful and good mods in future updates)

    i dont think they understood the question. i think the person meant in battle.

    1. BattleBudgie says:

      I don’t think they WANTED to understand the question. But who knows, maybe I’m just too skeptical.

  10. BattleBudgie says:

    Useless. And I don’t mean your part Rita, it’s great you did this, it’s useless because you can clearly see that they didn’t want to answer these questions. So just the usual WG EU stuff. The very very few questions they answered properly are mostly referring to something we already know. Apart from those they mostly gave answers like “No.”, sometimes with a bit of sugar coating. They invite players to make Q&A-s, then don’t asnwer any of their questions either because they don’t want to, don’t know the answer (WG EU FTW), or aren’t allowed to. They also take players for idiots when they pretend they didn’t see the half of the question (Will there be any more mods implemented? Which ones? – Yes.), or when they quoting disclosures from weeks ago we’ve clearly seen already, and it’s clear that the player asking the question was asking about further details. Cheeky and annoying behaviour if you’re asking me, the seemingly nice gesture of making this Q&A immediately turned into a source of antipathy, at least for me.

  11. wolvenworks says:

    FYI i asked the WG guy at the WGG Indonesia abt why WoP wasn’t released in SEA. Apparently they’re smart enough to realize that releasing this not-so-complete game would raise a bigger shitstorm than RU or EU.

    good on em SEA office guys

    ps: don’t ask me the WG guy’s IGN. i forgot. he also rarely posts on forum

  12. MM says:

    @BATTLEBUDGIE: THIS is 9.15 Q/A, not 9.16, 9.17.. so what exactly did you expect? They answared questions regarding 9.15 not future pattches and thats all.

  13. sturmi0545 says:

    Could WG sound even more incompetent and unable to cope with the demands on their own video game? They are clearly unaware of what to do with the game. I’d love seeing them interchange ideas with their Wp-/Ws-colleagues.

    1. Do daily missions like Wp/Ws.
    2. Do month-long sets of objectives/missions that get you premium stuff, boosts and such, as in Wp/Ws.
    3. Allow players to buy garage slots with other than real money, as in Wp.
    4. Copy your own damn ideas from your other games.

    Them darn Soviet apes have been sucking on their vodka-potatoes for too long to even care for their game anymore.

  14. sturmi0545 says:

    And all these contradicting answers. If those ignorant WG puppets’ purpose is only to focus players’ anger on them. They are neither instructed nor informed. Their only true answer when denying the playerbase another constructive wish/advice should be “Kommissar says NO.”

  15. -“I would rebalance artillery or remove it. My personal answer, absolutely, I hate arty with an absolute passion (…) I hate when I have a great game, do everything well and then RNG kills me.”

    Typical closed minded and/or ignorant opinion concerning arty. If you do everything well then you will probably not get killed by arty any more likely than getting killed by another tank or TD. The biggest Random Number Generator in the game is the person playing…not the software based RNG.

    Many very skilled players very rarely get destroyed by arty. Some have better anti arty skills than others. Some lesser skilled players blame something else for their own inadequacies.

    1. JoeBlobdob says:

      Yeh, and so it’s harder for a JPZE100 to roll up to a corner blast someone to pieces at point blank range than for an arty player to get into a position to cover multiple alleyways, take 8 seconds to aim and hit a moving target halfway across a map, knowing that if he misses then his reload is too long to prevent that flank being steamrollered, all the time knowing that he has no defence against a light tank rushing through and killing him?

  16. OrigamiChik3n says:

    “I would rebalance artillery or remove it. My personal answer, absolutely, I hate arty with an absolute passion (…) I hate when I have a great game, do everything well and then RNG kills me”.

    Cute. When i “have a great game and then” an invisible JgPz E100 ammo-racks me for full HP it doesn’t feel any different from being one-shot by arty. When will JgPz E100 be rebalanced or removed? In fact i hate every tank that ammo-racked me. I can provide WG with list of them to be rebalanced or removed.

    At least now we know that it’s douchebags like him in WG staff who create and fuel the bigotry campaign against arty.

    1. i think he never played arty, at least in high tiers.
      7-8 days ago i started to count my shots to stable (absolutely not moving) tanks with full aim with my arties (m53, bc 155-58 and conq. GC). the result is 15/60 or sth like that till now. and i m pretty experienced in arty class. these guys does not know what people feel when they “miss” a full aimed shot to a tracked “maus” after 45 seconds reload… they only remember the “huge damage” they received probably after surviving 2-3 shots they did not even noticed.

      1. OrigamiChik3n says:

        Don’t get me wrong, i get butt hurt almost every time when i get hit bad (lot of HP lost, killed crew, multiple crits or even one-shot) by arty. Yet i never turn it into mindless hatred against arty players. To me 1000+ HP hit from Jaegeru or Death Star is equally frustrating.

        I have to admit, i stopped playing arty after “the great nerf” that happened 2 or 3 years ago save for occasional match every now and then. Before it arty had faster reload, faster aiming and better accuracy. It was much more OP than it is now. And yet there was no massive hate campaign. That fact alone is proof enough that many of “i hate arty” players are hypocritical twats that deliberately ignore facts.

        Another proof of hypocrisy can be easily found on most community contributors streams. Even those who openly hate arty, want it removed and will not shy from insulting anyone who thinks differently will cry “why our arty doesn’t support ME (a super mega pro player)?”. Well if you hate someone, surely you don’t go crying for their help, do you? Unless you are hypocritical twat.

      2. Lol. Are you lot retarded? You can fight a Jagd zila or Death Star. You can track, circle, flank, angle, bounce, duke etc etc. And for them to shoot you he has to expose him/her self.
        For an arty all they have to do is click every so often. And if you only hit 25% of shells in an arty you are fucking shit. Simple. I get between 66-75% direct hits in my arties. Blaming others for being shit when you are also shit while also playing a skilless, rng based and utterly broken class…well done…

      3. OrigamiChik3n says:

        Havoc199, be so kind and provide the number of battles that i played this “skilless, rng based and utterly broken class” in, let’s say, last two years.

        It’s ironic that most arty haters don’t have mental capacity to write two sentences without bigotry and insults.

      1. OrigamiChik3n says:

        You only prove my point, child. I barely played dozen matches in arty in last 3 years. And yet you label me as an “arty player”. As i said – hypocritical twats deliberately ignoring facts.

  17. Migsaec says:

    “-Giving artillery the opportunity and easier way to one-shot people at close range when they are being hunted down at the end of the game is not what we want. I very much doubt it would ever happen.”
    So they forgot the arty reload.
    Arties can at most get a SINGLE shot off before they die at the end of the match(Unless its the t10 batchat arty, and even then its 6 seconds between each shot assuming its fully loaded) unless the enemy is taking their own sweet time in getting close enough to kill them, in which case those people deserve to get one-shotted, because they are giving the arties time to reload, set up an ambush, and aim.
    Alternatively, we can read this as them not even thinking of giving arty a better close range self-defence option, sometimes they don’t even have that chance to shotgun an enemy at close range because they are simply reloading while the enemies are right in front of them.
    I certainly can see why some arty players commit suicide at the end of the match sometimes.

  18. “-Can we switch between the DX9 and DX11 renderer in the ingame settings or is it straight DX11 in HD Client?

    -Short answer: No.
    -Long answer: The improved DX11 renderer will automatically turn on for the video cards that support it. If your video card does not support DX11, the DX9 renderer will be used instead. The difference in renderers does not affect the game settings.”

    Why was this asked? This is a lie. It can be changed in the preferences file when the patch launches. I will be keeping my preferencesct file incase they decide to remove that constant variable, and add it in myself.

  19. Bäckman says:

    Hi Rita.

    I have one suggestion/improvment for Wargaming. I think we all have a game now and then when a player joins the game but never drives the tank. The classic AFK player. This can of course depend on different things. My game client crash during start of a game some times, some might loose their internet connection, some leave the game intentionally and so on.

    Regardless of reason, why not make the tank available to another player in the team? If the tank has not been used or the connection is lost, wait for 2 minutes and after that let someone else take control over the tank. I think everyone will benefit from that. What do you think?

    1. Ross McLean says:

      This actually is a great idea & involves thinking outside the box! Of course, that means the Belarussian Commissars will automatically say that this suggestion is impossible, or not needed, or yadda, yadda, yadda, whatever the F&$K comes to their predictable minds. Remember, creative thinking is not in their job description at WGing. Obediently following orders from the top guys is how they stay employed!!

  20. I have one suggestion/improvment for Wargaming. I think we all have a game now and then when a player joins the game but never drives the tank. The classic AFK player. This can of course depend on different things. My game client crash during start of a game some times, some might loose their internet connection, some leave the game intentionally and so on.

    Regardless of reason, why not make the tank available to another player in the team? If the tank has not been used or the connection is lost, wait for 2 minutes and after that let someone else take control over the tank. I think everyone will benefit from that. What do you think?

  21. Anonymous says:

    By giving bonuses to platoons WG will probbably destroy MM and gameplay.

    Now, when u got 2 noobs and 1 bot in team u struggle to win, after 9.15 we will get whole platoons of bots and noobs playing together just for additional XP. (did u ever see non premium vehicle bot? YES!)

    WG should separate platoon from single player MM and/or introduce negative XP for platoons who fail to make some average damage or spot.

    WG should introduce NEGATIVE XP if u do nothing in game, that will kill bots and noobs and/or keep them in low tier games.

  22. The Caernarvon really has been completely destroyed after getting the new turret which is also historically incorrect so I still don’t see the issue with putting the old turret on it

  23. Anonymous says:

    -Any news about Chieftain Mk. 6 aka why was it pulled?
    -Unfortunately they (Minsk) didn’t answer that question.
    Fuck WG

  24. Vermilion says:

    “-Will the penetration value for the APCR ammo of the 88/L56 guns be buffed in 9.15, too? Right now, only the regular ammo penetration has been buffed to 145mm. But APCR ammo with only 171mm is still to weak for tier 8 battles in a tier 6 tank.

    -It’s enough for tier 6 tank, especially heavy.”

    What a stupid answer…the tier 7 VK30.02 has this gun as top gun. how the hell is this pen enough against tier 9s?! i hated that tank so much because of that…can’t even pen some heavies from the side..

  25. bbmoose says:

    Just reduce the number of arty players per match. If there is only one arty at each side and one-shotting tanks is made impossible (nerf the alfa), there is no problem anymore.

    Artyplayers will have to wait longer to enter a game, but that will discourage people to play arty and that’s fine.

  26. Anonymous says:

    everyone cries about the japanese heavy tanks being OP, about arty, about TDs…. not even one complains about the fucking OP tanks that use and autoloading gun… because getting completely destroyed by a constant rain of shells is not OP at all…. and dont tell me about their armor being not good enough or not being fast enough….

  27. how about they first rebalance all those autoloading guns….. then we can talk about the rest of the game….or you want to tell me that getting killed by a constant rain of shells is not OP at all?

  28. Anonymous says:

    112 has a different role to play in the battlefield from IS-6, it’s better armored,
    it’s better armored
    it’s better armored
    it’s better armored
    HAHAHAHAAHAHAHHAHAHHHA

  29. Infernal969 says:

    Those crying about Jap heavies really need to learn to aim. The only problematic tanks are actually the tier 9 an 10 ones, because they are both unplayable and sometimes unkillable (if you are out of skill ammo). Maybe start with nerfing what’s really broken – the E5, IS-3 and Czech autoloaders.

  30. Anonymous says:

    Belarus and Russia where the difference?

    Belarus Chinese language ( 白俄羅斯 ) Russia Chinese language( 俄羅斯 )

    白俄羅斯(Belarus) and 俄羅斯(Russia) = (白)俄羅斯(Belarus) = 俄羅斯(Russia)

  31. SlayerBR says:

    -With the 9.15 change to gravity of tanks, will we not be able anymore to access different areas of the map?
    -Due to balancing issues we close some parts of maps which give clear advantage. And we will continue to do so in future updates if we find such places.

    WG killing all the fun in the game that they said in the 9.14 patch launch we should do “explore new height with the new physics, now you can access new areas in the maps”

    And now, I will copy paste the own speech of WG Asia when they released 9.14 promoting that gameplay style:

    “Secret spots and hidey holes abound on Abbey, Murovanka, Mines, Kharkov and Siegfried Line. Can you find (and exploit) them all? Watch RUN’s latest video to find out more!”

    font: http://worldoftanks.asia/en/news/pc-browser/tournaments/run-presents-how-to-play-wot-like-a-boss/

  32. Nocomment says:

    What are War gaming smoking these days. “we didnt mean to nerf the british tanks” we thought removing around 50mm of turret armour was a buff ?!?!?!?!?!?

    As usual crap and obfuscation. At least they are approaching honesty on the chieftain instead of making up silly storyies they are just sticking to we arn’t telling you.
    (thanks for asking)

  33. So ne,the patch the 112 will be removed, before anyone can purchase it in game for its lower price?
    I will have to fix my computer faster than I thought! (Any reply good techies willing to help? I updated my Bios, reinstalled windows, and now there are no drivers for the Internet. o.o)

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