9.16 Sound Update

Good day everybody,

Following the switch to the Audiokinetic Wwise platform in 9.14, Wargaming has been continuing work on the sound system, including interface and new sounds.



Sound settings are made to become more visually clear, with new sliders for “Voice Notifications” and seperation between In Battle Music and Garage Music.


Caliber Range

A wider variety has been added to the caliber sound range. There are now sounds for five calibers (instead of three) used in Tier 8-10 battles. These sounds can sampled here.


Guns and Damage

New sounds have been added to provide the player with additional info. These include gun sounds for the number of shells in a cartridge, last shell in a cartridge, and when the player is out of ammo.

Additional sounds have been added for damaged engines and other modules.

Night Mode


A single button on the interface allows you to adjust the master volume. This loers the loudest sounds and general levels to loer frequencies.

Battle End

New sound notifications added for when the last enemy is destroyed or when a base is captured.

New Sounds for Sixth Sense


You can now choose between two sounds for the Sixth Sense perk. There is also a third option to use a custome MP3 file.

Garage Music

New non-recurrent music added to the Premium Garage.



A rework to the “Low Quality” preset. Now reduces the number of simultaniously played sounds and removes the quietest ones, as opposed to switching Wwise to its low quality mode as before.


These sounds can be sampled at WGs main page.



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