9.17 Public Test Update

Good day everyone,

A few changes coming to the 9.17 Public Test server based on player feedback:

Premium and French Tank Changes

The Lowe was further improved: a stronger engine and thicker armor. In addition, thanks to your feedback, we have improved the combat performance of four other premium vehicles: the American T34, T26E4 SuperPershing and M46 Patton KR, the Chinese 112, and the two French heavy tanks АМХ 50 В and АМХ 50 120:

Lowe:

  • Engine power Maybach HL 230 is increased from 800 to 1000hp.
  • Reservation VFD increased from 130 to 150 mm.

T26E4 Super Pershing:

  • Penetration for AP M77 armor-piercing projectile for 90 mm Gun T15E1 increased from 170 to 192 mm.

T34:

  • Shell spread for 120 mm Gun T53A1 during hull rotation reduced from 0.32 to 0.28 m at 100 m.
  • Shell spread for 120 mm Gun T53A1 during movement decreased from 0.32 to 0.28 m at 100 m.
  • Shell spread for 120 mm Gun T53A1 during turret rotstion reduced from 0.24 to 0.22 m at 100 m.
  • Aim time for 120 mm Gun T53A1 reduced from 3.4 to 3.2 seconds.
  • View range increased from 360 to 380 m.

M46 Patton KR:

  • Reinforced turret armor.

112:

  • Portions of the armor increased from 60 to 80 mm.

AMX-50 120:

  • The elevation/depression of all the guns changed from -6 °/+ 6 ° to -9 °/+ 11 °.

AMX-50 B:

  • The elevation/depression of the 120 mm SA46 gun changed from -8 °/+ 11 ° to -10 °/+ 11 °

Swedish Tank Destroyers

On the basis of your feedback in the first public test, we decided to postpone the revision of the mechanics for overmatching and richochets originally planned for 9.17. The shift necessitated some changes to the Swedish tank destroyers of Tiers IX-X.

With the current mechanics for overmatching, they were extremely vulnerable to shells whose caliber exceeded the nominal thickness of the armor by three or more. That is why we have adapted their performance data and thereby strengthened their overall survivability and mitigated the consequences of an error in the fight. These changes are designed to arm them for short and medium range combat,  while avoiding making them too strong.

Parameter Strv 103-0 Strv 103B
Change from driving to siege mode Reduced from 2.5 to 2 sec
Change from siege mode to driving mode Reduced from 2 to 1.25 sec
Gun scattering after firing Increased from 3 to 18
Vertical gun speed From 5 ° / sec. To 7.5 ° / sec)
Speed forward / backward in fire mode Increased from 3 to 10 km / h Increased from 5 to 10 km / h
Reload time in driving and siege mode 9 sec (was 10.3 in driving and 7.5 in fire mode) 7.7 sec (was 9.33 in the driving and 6.4 in the fire mode)
Gun scatter at 100 m in siege mode Increased from 0.2 to 0.3 m Increased from 0.15 to 0.25 m

Swedish medium and heavy tanks

Kranvagn

  • Acceleration of the best engine reduced by 22%
  • Magazine reload time increased from 28 to 33 seconds and the reload time per shot in the magazine increased from 2.75 to 3 seconds
  • The upper front plate is now thinner

EMIL II

  • Acceleration of the best engine reduced by 20%
  • Acceleration of the standard motor reduced by 17%
  • Reload time per shot increased from 3 to 3.51 seconds for the guns 10.5 cm TK 105-9 and 12 cm akan L / 40
  • The upper front plate is now thinner

EMIL I

  • Acceleration of the best engine reduced by 15%
  • Acceleration of the standard motor reduced by 17%
  • Reload time per shot increased from 3 to 3.51 seconds for the guns 10.5 cm TK 105-9 and 10.5 cm lvkan m / 42 increased

Leo

  • Acceleration of the best engine reduced by 28%
  • Acceleration of the second-best engine reduced by 27%
  • Acceleration of the standard motor reduced by 7%

Strv 74

  • Acceleration of the best engine reduced by 16%

Changes to Overmatching Mechanics – Postponed

In the first public test, we presented you the revised mechanics, which should ensure pleasant gameplay for the Swedish tank destroyers of the Tiers VIII-X. You have created an impressive amount of feedback, given us more than enough game data, and presented a variety of reasonable suggestions for the new configuration. This feedback enabled us to make a quick analysis, which made it clear that the revised rules would have a huge effect on the entire game. They could lead to profound changes to the strengths and weaknesses of the vehicles: much more rebounds, the chances of which were previously zero.

Like you, we do not want that. That is why we will spend more time working on the mechanics thoroughly and fine tuning. We will not publish them until we are certain that we have an intelligently and efficiently constructed mechanism that satisfies our high quality requirements without tarnishing the playing pleasure.

Until then, we are sticking to the tried and tested system for all vehicles, including the Swedish TDs of the Tiers VIII-X.

Crosshairs

As part of the update 9.17 we have created new elements for the crosshairs of the Swedish tank destroyers. This work has caused an error that affects the size of the crosshairs of all vehicles. Maybe you noticed it in the first public test. This bug has been fixed for the second public test. The crosshairs are again at the level of 9.16.

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