Good day everyone,
A few changes coming to the 9.17 Public Test server based on player feedback:
Premium and French Tank Changes
The Lowe was further improved: a stronger engine and thicker armor. In addition, thanks to your feedback, we have improved the combat performance of four other premium vehicles: the American T34, T26E4 SuperPershing and M46 Patton KR, the Chinese 112, and the two French heavy tanks АМХ 50 В and АМХ 50 120:
- Engine power Maybach HL 230 is increased from 800 to 1000hp.
- Reservation VFD increased from 130 to 150 mm.
T26E4 Super Pershing:
- Penetration for AP M77 armor-piercing projectile for 90 mm Gun T15E1 increased from 170 to 192 mm.
- Shell spread for 120 mm Gun T53A1 during hull rotation reduced from 0.32 to 0.28 m at 100 m.
- Shell spread for 120 mm Gun T53A1 during movement decreased from 0.32 to 0.28 m at 100 m.
- Shell spread for 120 mm Gun T53A1 during turret rotstion reduced from 0.24 to 0.22 m at 100 m.
- Aim time for 120 mm Gun T53A1 reduced from 3.4 to 3.2 seconds.
- View range increased from 360 to 380 m.
M46 Patton KR:
- Reinforced turret armor.
- Portions of the armor increased from 60 to 80 mm.
- The elevation/depression of all the guns changed from -6 °/+ 6 ° to -9 °/+ 11 °.
- The elevation/depression of the 120 mm SA46 gun changed from -8 °/+ 11 ° to -10 °/+ 11 °
Swedish Tank Destroyers
On the basis of your feedback in the first public test, we decided to postpone the revision of the mechanics for overmatching and richochets originally planned for 9.17. The shift necessitated some changes to the Swedish tank destroyers of Tiers IX-X.
With the current mechanics for overmatching, they were extremely vulnerable to shells whose caliber exceeded the nominal thickness of the armor by three or more. That is why we have adapted their performance data and thereby strengthened their overall survivability and mitigated the consequences of an error in the fight. These changes are designed to arm them for short and medium range combat, while avoiding making them too strong.
|Parameter||Strv 103-0||Strv 103B|
|Change from driving to siege mode||Reduced from 2.5 to 2 sec|
|Change from siege mode to driving mode||Reduced from 2 to 1.25 sec|
|Gun scattering after firing||Increased from 3 to 18|
|Vertical gun speed||From 5 ° / sec. To 7.5 ° / sec)|
|Speed forward / backward in fire mode||Increased from 3 to 10 km / h||Increased from 5 to 10 km / h|
|Reload time in driving and siege mode||9 sec (was 10.3 in driving and 7.5 in fire mode)||7.7 sec (was 9.33 in the driving and 6.4 in the fire mode)|
|Gun scatter at 100 m in siege mode||Increased from 0.2 to 0.3 m||Increased from 0.15 to 0.25 m|
Swedish medium and heavy tanks
- Acceleration of the best engine reduced by 22%
- Magazine reload time increased from 28 to 33 seconds and the reload time per shot in the magazine increased from 2.75 to 3 seconds
- The upper front plate is now thinner
- Acceleration of the best engine reduced by 20%
- Acceleration of the standard motor reduced by 17%
- Reload time per shot increased from 3 to 3.51 seconds for the guns 10.5 cm TK 105-9 and 12 cm akan L / 40
- The upper front plate is now thinner
- Acceleration of the best engine reduced by 15%
- Acceleration of the standard motor reduced by 17%
- Reload time per shot increased from 3 to 3.51 seconds for the guns 10.5 cm TK 105-9 and 10.5 cm lvkan m / 42 increased
- Acceleration of the best engine reduced by 28%
- Acceleration of the second-best engine reduced by 27%
- Acceleration of the standard motor reduced by 7%
- Acceleration of the best engine reduced by 16%
Changes to Overmatching Mechanics – Postponed
In the first public test, we presented you the revised mechanics, which should ensure pleasant gameplay for the Swedish tank destroyers of the Tiers VIII-X. You have created an impressive amount of feedback, given us more than enough game data, and presented a variety of reasonable suggestions for the new configuration. This feedback enabled us to make a quick analysis, which made it clear that the revised rules would have a huge effect on the entire game. They could lead to profound changes to the strengths and weaknesses of the vehicles: much more rebounds, the chances of which were previously zero.
Like you, we do not want that. That is why we will spend more time working on the mechanics thoroughly and fine tuning. We will not publish them until we are certain that we have an intelligently and efficiently constructed mechanism that satisfies our high quality requirements without tarnishing the playing pleasure.
Until then, we are sticking to the tried and tested system for all vehicles, including the Swedish TDs of the Tiers VIII-X.
As part of the update 9.17 we have created new elements for the crosshairs of the Swedish tank destroyers. This work has caused an error that affects the size of the crosshairs of all vehicles. Maybe you noticed it in the first public test. This bug has been fixed for the second public test. The crosshairs are again at the level of 9.16.
72 thoughts on “9.17 Public Test Update”
HOLLY F@:$:/ Super P with 192 pen!!!!!!!
I CANT TAKE THISSSSSSSSSS
(Inner brain explosion/implosion and black hole forms after the detonations)
The same satisfaction I felt when they buffed the short 8,8 of the germans~ <3
So, no update for poor M4A1 Revalorisé?
his has nothing to do with that
These are new changes, the other premium buffs are also happening.
seems like they forgot vk7201.
They did a good job with the swedish tanks, and I like the fact they actually react quickly to feedback from the players. That was not always the case so far. But concerning these kinda things I think WG definitely took a turn for the better during the past year.
they did not do a good job of the tier 8-10 Swedish HTs, not even close. given more armor then historical and then balanced by giving them bad guns and nerfed historical engine power (less mobile)? not good at all
Balance>History any day, it’s a game.
Except its horribly “balanced”. It would actually be more balanced with its hirstorical armor and a better performing gun
So, no update for M4A1 Revalorisé?
yay my super pershing will be able to pen tanks without me needing to use gold all the time
KV-5 says hi. Even worse pen than Pershing and nobody gives a fuck
Why alla the nerfs own swedish Tier IX and x tanks tds😣
I’d prefer if they’d neft the turret armor of the Swedish HT to be history-accurate tho.Their gun was already ok. xD
sorry but whats vfd mean? i know ufp ugp but never seen vfd before
So basically they made siege mode pointless? There is no bonus to rate of fire now?
Go on then, lets see you aim without elevation or fine traverse while not in siege mode.
You need siege mode to use the hydraulics.
For all the buffs at the beginning :
As someone who owns an IS-6
Lol overnerf the new sweedes which now only had strong turret and above average depression, and now they buff the french depression/elevation…
Yeah basicaly fuck the sweedish tanks, fuck them all, fuck you KRV you’re useless compared to other TX Autoloaders, and also fuck Strv because you get autopenned at all angles by anything !
Yeah fuck 9.17… They ruined the update. The little content has been either cancelled or destroyed to a point where its not even worth it anymore.
So you wanted ELC AMXs bouncing the FV215b183 gun?
I didnt lol
Overall those changes to top tds were nerfs. They may react
bit quicker to situations but same time they lost much potential
firepower. Accuraty nerf is reasonable but when they lost
armor that dpm nerf was really hars. stvr 103b had 4800 dpm with
all installed. Now with same setup it have 3840. Many will say
that is enought but in reality in many maps it just cant use
even that when armor is gone.
Lets say least 4000 dmp with current form and we are closer
to reasonable tank to actual use in battles,
please give the tier 8-10 Swedish tanks their historical armor and buff the guns. And then adjust the reload and shot delay of the Krv, T57 and AMX to something like this:
T57: 26.57 clip reload, 2.5 sec shot delay, 6.98 RPM = 2,792 DPM
AMX: 24.97 clip reload, 2.25 sec shot delay, 7.93 RPM = 3,172 DPM
KRV: 28.77 clip reload, 2.75 sec shot delay, 6.48 RPM = 2,592 DPM
and give Emil 1 it’s -14 deg gun depression
so muich fucking yes. what the hell did wg balance department smoke
i don’t know man but that sounds like some chill af ganja if it made them think the current state is good
Thats like “lets make T57 useless” as there is no reason for 50b to have better dpm than t57. Heres why: 50B is waaay faster than T57 and 50B has waay better gun handling than T57. Only thing T57 currently has over 50B is raw dpm and some very random armor (turret stronger, but still very random). Your suggested values are retarded tbh as if those were real values, there would be no good reason to play T57 as 50B would pretty much outperform it any day of the week with better mobility and gun handling and also your suggested better dpm.
And there’s reason to play the 50b now? And i didnt say gun handling wouldnt change either. T57 has nearly 25% more health as well as slightly more armor. My suggestion brings more balance to the autoloading hts then whats currently ingame where T57 is the only real option
Each one then would have its traits.
AMX would be high mobility and high DPM but low armor and health
T57 would be moderate DPM, moderate armor, moderate mobility, high health
Krv would be high mobility, high armor, low health, low dpm
None more over powered then the others, nonw under
An autoloader with moore than 2,5 sec betwen shots is useless…so you are an autoloader hater?
have you seen what the KRV currently is? it currently has 3sec between shots… with a clip reload of 33sec… that gives it a piss poor DPM of 2285… worse then what I have suggest… Please know your facts before comment, saves you looking ignorant
to work out the DPM of an auto-loader: (shot delay * (number of shots – 1) + clip reload) / number of shots = X
then it’s 60/X = RPM * avg dmg = DPM
in this case (3 * (4-1) + 33) / 4 = 10.5 = 60 / 10.5 = 5.71 * 400 = 2,285
my suggestion: (2.75 * (4-1) + 28.77) / 4 = 9.25 = 60 / 9.25 = 6.48 * 400 = 2,594
So me wanting to buff the DPM of the Kranvagn makes me an auto-loader hater? Great logic you have there
And the Krv has the armor to be able to work with its shot delay, even with historical values
So Kranvagn goes from being a must-have, opaf tank, to being pretty much useless. Sure, it can still sit hull down and laugh at you, but that’s pretty much all it can do anyway.
yer, it’s literally got 1,000 less dpm then the T57 and 500 less then AMX
You’d rather have an OP tank in the game?
If they gave it historical armor it wouldnt be OP. The only reason they nerfed the gun and mobility is because they gave it 55mm more armor then it was historically documented. Should only have 170mm of turret armor which is 240mm effective to 290 when using gun depression. Thats far more balanced
Still no 550 HP engine for SP. Why won’t WG give it to us?
First off. THX for listening to the majority WG. i am surprised. and glad
for those that believed that the new sweeds were gonna be OP and great, im sorry, but this is much better balanced than it was before.
-Kranvagn will still hold its own.
-103B feels much harder to balance out right, feels much better now, but a dpm increase by a minimum of 10-20% would make it feel right.
and the fact that these tanks can in favourable circumstances can bounce shitloads of dmg, and shoot back without fear of getting hurt, not many heavies or td’s can do that.
and to those that thought they could get new OP tanks to cruise around in and crush noobs to feel special, put a sock in it.
and buffs to lowe, superP. and T34
Two thumbs up!
I like the fact that they are trying to bring new elements into the game and holding their hand up when something isn’t right.
Good to see the test server doing its job.
Why can’t I hold all these buffs??? Wow haha
All these t8 prems get buffed yet the FCM 50T still gets no love :'(
FCM 50t is idiotic good anyways. It doesnt need a buff.
WOW ~ T26E4 Super Pershing BUFF AP 192mm + MM = OP
At least they have nerfed them before we tried to get them rather than the usual afterwards.
first reasonable list of buffs i have ever seen from WG
Awesome to hear about the Lowe engine buff it is needed, a small DPM buff would also be warranted.
After spending 2 hours on test today I can say that the 103B is pretty bad now. It was okish before but now its not wrth it anymore. The Kranvagn is feels pretty ok once you learn how to drive it. The problem with getting a feel of the testserver right now is that everyone is only firing gold…
all my premium tanks in garage get buff = good game……. ^^
Yeah, time to get the dust off my Lowe 😀
yeah and with the -10 depression now too
Sorry without the overmatch changes the Swedish TD’s are one stinking pile of turd. Non turreted low alpha TD’s are hard to play in current meta, but you have to have top DPM to work (E25). Right now the Swede TD’s are lowest DPM, Lowest Alpha, No Turret and absolute sitting ducks for Arty. Any shell >60mm with overmatch the Tier 8 and shell over 120mm will overmatch Tier 9-10. They need to buff the Tier 8 to 42 MM and the Tier 9-10 to 52 MM if they keep overmatch mechanics. Who cares about historical (look at Emil as example)
Lol the 103b is shit now lol
Good job on the buffs! 🙂 the Swedish line is a disaster, and should be delayed and reworked before putting some half ass stuff into the game. As for the I rematch, so happy they killed that stupid an. The trouble is they are trying to put modern tanks into a historical tank game. The style of tank warfare has changed greatly and to expect this mix to go well is a joke. Don’t cry for the Swedish TDs, truth is their battle life expectancy was measured in seconds.
T62a is more modern than the swedish tanks
Soviet has officially become the hate child of WG it seems
These are very good news indeed!
Tbh. the swedish TD line shouldn’t be part of that game at all.
WG tried to squeeze in a somewhat special t0nk design but the current meta of the game simply has no room for that.
So…. every gun of caliber 120mm and bigger will now be able to overmatch strv 103 and strv103b’s armor, because the overmatch mechanic chnage is not taking place? well… that takes care of my interest in them, together with other gun nerfs…
the only other TD i can think of, that is ”immune” to most calibers/ammo from the front when returning fire, is the T110E3
103B correctly played and good conditions, from the front, is immune to all heat ammo shot from normal tanks, its also immune to 105mm AP/APCR.
even on the sides of the gun is 50mm. equals 150mm+ gun needed.
Still UP u say?
crawling around 10 km/h with best TD camo tier x, bino’s and camo active.
it’s still a f****g beast.
it just dont have the raw dpm power anymore, brain is substituted for raw power.
+almost unpennable by medium tanks frontally
-time used for in/out siege mode, very dangerous when spotted, and trying to run away.
-big map dominator only
new tank, new tactics
pls dont call it a shit cuz u dont know how to play it,
103B for dummies guide will arrive soon enough on you-in-the-tub.
they shouldnt even release the TDs as it looks now…broken as fuck no one is gonna bother get them when they go live server -.- WG fucking everything up as usual
“M46 Patton KR:
Reinforced turret armor.”
Wow, well that was very specific, thanks!
No love for the t34-3… one of the most under performing tier 8 prems…
M46 Patton KR has no preferential MM, but superP has.
if SuperP has 192 pen, then the preferential MM is not in place.
SP goes 27 kph on average and its armor is worthless against tier 10 tanks. It gets a penetration buff because it has to fight heavies a lot. The Patton KR on the other hand is a solid and nimble tier 8 medium with no disadvantage compared to regular tier 8 mediums. So there’s no reason to give the Patton KR a special MM.
Btw. Giving the SP 192 mm of penetration will cause more players to avoid shooting gold all the time, because every SP driver would like to make credits too but is forced to use some premium ammo by those aweful 170 mm of penetration. This will result in fairer fights. It’s a win win situation. 😉
[…] Balance changes coming to several Tier 8 premiums: FV 4202, the STA -2, the M 4 A 1Revaloris Us é, the T 26 E 4 the Super the Pershing , the WZ -111, of L ö we , Panther is8.8, the T 34, the M 46 Patton KR and 112. (Latest public test changes for these can be seen here) […]