Test server is back but bigger, there is now one server with a player capacity of 24,000. This is an increase of 9,000 over the previous 2 server set up.
From Wargaming portal.
Update 9.18 is a massive milestone for us as it addresses several key issues the game currently has. The team has been working incredibly hard to make this happen, and, at every step, you have been there for us. Thousands of players answered our call and tested new SPG mechanics and Tier X light tanks in the Sandbox, and many more joined in to help us fine-tune template-based matchmaking, arty, and light tanks during the 1st Common Test.
As these major enhancements are nearing completion, we invite you to hop aboard the 2nd Common Test, take new features and improvements for a test drive, and share your thoughts on them with the dev team.
To get up to speed, you can check out the detailed update overview here:
Discover how you can join the Common Test:
- HOW THE CT WORKS?
New to testing? Check out our handy guide to public tests.
Eligibility: All players registered prior to 20 March can participate in the test.
Feedback: please post your general feedback about the test version and bug reports in the special thread on our forum.
Discover how you can join the Common Test:
- TEST CLIENT
- Download the test client installer (4,9 MB).
- Make sure you pick a save location that is different to your regular World of Tanks game files.
- Save and run the installer.
- Run the new copy of the game. The launcher will download all the additional data.
- Log in and start playing.
- SERVER RESTARTS
The test server will be restarted regularly, according to the following schedule:
- First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
- Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
- Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.
The test server may be subject to unscheduled restarts and maintenance.
42 thoughts on “9.18: Common Test second Iteration”
There is a feedback thread on forum for the “trade-in” function…
There’s a mistake in the patch notes, now ALL Large Kits have a 90s reload like the small kits, not just the Large First Aid Kit.
Thank’s Will check
is it true? are consumables less pay2win?
If I have the T-54 (tier 9 med) researched, will it still be researched after the line changes?
Do Large kits have an advantage (other than repairing everything) over the regular ones?
they have passive boosts, large repair kits give a 10% repair speed boost, large med kits reduce the chance of crew injuries by 10% and large fire extinguishers reduce the chance of a fire by 10%. There essentially is no reason to run small consumables if you want to be competitive.
“Recharge time of the Large First Aid Kit, Large Repair Kit and Automatic Fire Extinguisher was made equal to the recharge time of the Small First Aid Kit, Small Repair Kit and Manual Fire Extinguisher (90 seconds).”
Best news in there.
Wait: if one have a tier 8 LT like the T-54 lw, the Ru25 or the T49, will they keep the tanks as tier 9 plus getting the tier 8 substitutes?
Yes. If you have the tier 7’s bough in your garage you will also get around 1.2k credits compensation
Tier 8’s will be pushed to 9 with all modules unlocked and the new tier 8 will be placed in ur garage in a new garage slot. Crew will be sent to the barracks regardless of available space (temp spots will be added if needed) and ready to roll for the tier 9. XP stays with the tier 8 tank, but on the bright side modules r cheaper for tier 8 and u’ll have two vehicles instead of one! 😀
“ITURATION” you went a little durp there
“As these major enhancements are nearing completion, we invite you to hop aboard the 2nd Common Test, take new features and improvements for a test drive, and share your thoughts on them with the dev team.”
My thoughts? They didnt listen to any feedback given on the forums and nothing here shows that anything has changed with vehicle performance in the 2nd test. Honestly the changes arent ready for live server. They should have been on the sandbox for much longer and then gone through the supertest like every other patch.
I dont see why they are trying to push incomplete changes onto the live server.
how I would change arty: more damage, less blast radius, less stun duration
*Min->max stun time
B-C 155 58 – 950 damage, 6m radius, 11->23 sec
Obj 261 – 1,050 damage, 7.5m radius, 11.6 ->24.66 sec
GW E100 – 1,300 damage, 8.5m radius, 11.86->26.35 sec
CGC – 1,450 damage, 9.6m radius, 12.63->28.05 sec
T92 – 1,500 damage, 9.8m radius, 13.39->29.75 sec
Arty in it’s current form on the test server is way too reliant on the stun mechanics. My proposal is to merely give it back a small % of it’s original damage back but so that it’s still at a level where it won’t one-shot any target it hits. I PERSONALLY feel that, while the concept of the stun mechanics is good, too heavy a reliance on it and force little damage is arguably less supportive. I just feel they need to find a good balance of damage, blast radius and stun duration. Every other stat (except for the unnecessary nerf to hull traverse on all arty, and turret traverse for B-C 155 58) is good as it is
WG Axiom: Anything being nerfed will be over nerfed.
AMX 13 75 – up the damage from 135 to 150. This increases clip potential from 810 to 900, the same as the T71
B-C 12t – increase clip size to 6, increase reload to 27.77sec (clip potential = 1,020)
AMX 13 90 – increase clip size to 5, increase reload to 27.71sec (clip potential = 1,200)
I would say;
– drop the damage of the 105mm on LTs down to 350 (personally I would say do that to all 105mm but it defeats the purpose of building a difference between LT and MT)
– buff accuracy a bit
– nerf penetration slightly to between 220 – 235
Rhm Pzw: DPM drops to 2,191
T-100: increase reload from 8.05 to 8.45, DPM drops to 2,272
WZ-132-1: DPM drops to 2,306
Sheridan: DPM drops to 2,380
AMX 13 105: increase clip size to 4 (clip potential: 1,400), increase reload to 33.61, RoF stays the same: DPM drops to 2,009
This won’t be a popular idea but… they’re LTs, not MTs. I don’t see why they should perform as well as, if not better then, them. People are just expecting too much from them
not in my eyes…they should become a fearable opponent on th battlefield, not a joke…the way they are is good, maybe acc could even be improved a little bit.
the should esp on t9+10 become a more nimble and agile version of a MT who swapps stealth for health in comparision to MT’s.
They all were to long the tanks who had to suffer….
Couldnt disagree with you more. They are light tanks, not mediums, why should they have the damage and dpm to rival them when they are more mobile with better view range and camo?
How are they performing better with less armour, pen, DPM, accuracy or hitpoints while only being slightly faster and agile?
Seen plenty of games and been in pley. Of games where the tier 10 LTs have dominated everything else
Get rid of arty and leave the LT’s the way they r. They’re fast and have great camo ratings. They can easily shake TD’s and heavies loose.
Would actually destroy the game by removing them
“AMX 13 90 – increase clip size to 5, increase reload to 27.71sec (clip potential = 1,200)”
At last, some sense! The amx is now not just a lame duck vs other Lt’s anymore.
So they added 9k spots like it’ll help the wait time, but isn’t 9k<460k 🤔
the amount of xp to get the tier10 lights is massive….
andddd of course, the WZ-132 players get absolutly nothing, this is really discusting for me…
Except for disgustingly overpowered tier 8 medium, I guess
The title is a bit off 🙂
if I sell my LTTB and M41 Bulldog, I get two free garage slots and 1,375 mill credits then in 9.18 I get the LTTB and M41 Bulldog incl. garage slots.
If I keep them I get 2,405 mill credits.
That means I pay 1,030 mill credits for two garage slots.
Hmmm thats okay cheap.
I think they should buff the sheridan heat for 152 gun from 150 to 250 mmish….. just to make it more different and diverse….to compensate make the heat travel 400m/s really slow…..
Overall that would be the closest representation of missiles in the game that people have been requesting….
And if it seems to be still a bit over powered… make the damage 650-680….
And just a note these shells will NOT BE GUIDED like the actual missiles….
Can you guys let me know what you think?
how about… no, it doesn’t need. T49 didn’t need it at tier 8, it doesn’t need it at tier 9, and Sheridan won’t need it at tier 10
I am for myself quiet happy with these changes, because this is a really fair and kind treatment of all of us LT players. From now on we won’t be calculated damage for all classes for free. From now on every LT has at least a comparable high chance to at least trade it’s own live with a fair loss of structure of the enemy. giving us the T9’s + T8’s is a really good decisison, seeing the bc-12 i think, i’d lost interest in regrinding for the amx 13-90…same with hwk for Ru251
So if somebody does not have an LTTB, they get a free garage slot, but if they do, they dont?
Light tanks all got another NERF in a micro patch.. Check patch notes
*Why does WG have this idea that light tanks MUST be made worse than medium tanks?
*Why should one class be made clearly and
deliberately worse than another?
*Can’t they be equally good but in slightly
Why do light tanks have:
*Accuracy – lt100 has accuracy of tier 5-7
Russian hts lol 0.46. best is only 0.36
*Dpm – t62a has 1000 dpm more than lt100
*Alpha for same calibre guns 105 – 390 v 360 100 mm 300 v 320
*HP ~ 25-33%
*Penetration 20-30mm on same calibre
* terribly LOW ammo counts ~25-30
*While only having barely better camo, top
speed and view range after the nerfs..
*The only thing you get is acceleration to your
*In these corridor meta maps mobility is nice
but it doesn’t compensate for all the bad stuff
*extra view range isn’t that important tier 10
meds and his have more then enough.. 400m
*In pub matches these lt tanks will not
compete with tier 10 meds in any way in the
hands of normal players.
Why at this point will anyone play a LT .46 accuracy can hit a mouse let alone pen it with low pen as well? 32 shells?? Only 8000 potential damage in a match??
RIP light tanks. Didn’t even make it game correctly.
Arty? Great 100 hp per shot. But you can stun someone???
WG made a mistake!!!
There is also one thing they didn’t mention and that it all light tanks (apart from russian) now have 36 alpha damage instead of 390, but the chinese WZ-132-1 still has the 390 to make it more “chinese” if you know what i mean.
sorry 360 alpha damage instead of 390
And the view range of the French and Russian tier 10 lights has been heavily nerffed to 390 meteres…
9.18 will be a major screw up…look at their track record.
Whats happening with the Mark of Excellence when the light Tanks get to T 10? Anyone know?