9.18: Common Test second Iteration

Test server is back but bigger, there is now one server with a player capacity of 24,000. This is an increase of 9,000 over the previous 2 server set up.

From Wargaming portal.

Update 9.18 is a massive milestone for us as it addresses several key issues the game currently has. The team has been working incredibly hard to make this happen, and, at every step, you have been there for us. Thousands of players answered our call and tested new SPG mechanics and Tier X light tanks in the Sandbox, and many more joined in to help us fine-tune template-based matchmaking, arty, and light tanks during the 1st Common Test.

As these major enhancements are nearing completion, we invite you to hop aboard the 2nd Common Test, take new features and improvements for a test drive, and share your thoughts on them with the dev team.

To get up to speed, you can check out the detailed update overview here:

UPDATE 9.18 

Discover how you can join the Common Test:

  • HOW THE CT WORKS?

New to testing? Check out our handy guide to public tests.

Eligibility: All players registered prior to 20 March can participate in the test.

Feedback: please post your general feedback about the test version and bug reports in the special thread on our forum.

Discover how you can join the Common Test:

  • TEST CLIENT
  1. Download the test client installer (4,9 MB).
  2. Make sure you pick a save location that is different to your regular World of Tanks game files.
  3. Save and run the installer.
  4. Run the new copy of the game. The launcher will download all the additional data.
  5. Log in and start playing.
  • SERVER RESTARTS

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
  • Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
  • Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.

The test server may be subject to unscheduled restarts and maintenance.

FEEDBACK

Head over to our dedicated forum thread to tell us what you think, and be on the lookout for more details on Update 9.18 in the coming weeks.

List of Changes

Technical Improvements:

  • Recharge time of the Large First Aid Kit, Large Repair Kit and Automatic Fire Extinguisher was made equal to the recharge time of the Small First Aid Kit, Small Repair Kit and Manual Fire Extinguisher (90 seconds).
  • Fixed the issue related to display of the icons for light tank.
  • Fixed the issue of receiving notifications when vehicles acquire the Elite status.
  • Fixed the issue related to display of indicators above the destroyed vehicles.
  • Fixed the issue related to display of settings in the vehicle comparison.
  • Fixed the issue related to display of the context menu from the Add to Comparison button in the Store.
  • Fixed the issue related to display of the Marks of Excellence on the T-50’s guns.
  • Fixed the issue related to overlapping between the muzzle brake and the gun screens of the T-60.
  • Fixed the issues related to the tracks and rollers of the following vehicles: Pz.Sfl. IVb, T-50, Pz. IV Ausf A, AT-8
  • Fixed the issue related to display of the upper cover above the gun for the following vehicles: SP I C and HWK 12.
  • Fixed the issues related to application of the camouflage to the M4 Thunderbolt.
  • Fixed the issues related to display of the firing gun of the the M4 Thunderbolt at the minimum graphical settings.
  • Fixed the issues related to display of the FV3805’s guns.
  • Fixed minor technical issues.

Vehicles

Changed the conditions of crew retraining and refunding for light tanks:

T-54 ltwt.

If the T-54 ltwt. is researched:

  • The crew will not be retrained from the T-54 ltwt. to the LTTB (including dismissed crew members that are available for recovery)
  • If the LTTB is not available in the Garage, add the LTTB with a vehicle slot and a crew trained to 50%.
  • If the LTTB is available in the Garage, perform refunding in the amount of 1,205,000 credits.

If the T-54 ltwt. is available in the Garage:

  • The crew is not sent to the Barracks.

Ru 251

If the Ru 251 is researched:

  • The crew will not be retrained from the Ru 251 to the HWK 12 (including dismissed crew members that are available for recovery)
  • The HWK 12 with a vehicle slot and a crew trained to 50% is added to the account.

If the Ru 251 is available in the Garage.

  • The crew is not sent to the Barracks.

T49 

If the T49 is researched.

  • The crew will not be retrained from the T49 to the M41 Bulldog (including dismissed crew members that are available for recovery).
  • If the M41 Bulldog is not available in the Garage, add the M41 Bulldog with a vehicle slot and a crew trained to 50%.
  • If the M41 Bulldog is available in the Garage, perform refunding in the amount of 1,200,000 credits.

If the T49 is available in the Garage:

  • The crew is not sent to the Barracks.

AMX 13 90

If the AMX 13 90 is researched:

  • The crew will not be retrained from the AMX 13 90 to the Batignolles-Chatillon 12t (including dismissed crew members that are available for recovery).
  • The Batignolles-Chatillon 12t with a vehicle slot and a crew trained to 50% is added to the account.

If the AMX 13 90 is available in the Garage:

  • The crew is not sent to the Barracks.
Liked it? Take a second to support jerryatrick53 on Patreon!
9.18: Common Test second Iteration

42 thoughts on “9.18: Common Test second Iteration

    1. they have passive boosts, large repair kits give a 10% repair speed boost, large med kits reduce the chance of crew injuries by 10% and large fire extinguishers reduce the chance of a fire by 10%. There essentially is no reason to run small consumables if you want to be competitive.

  1. madogthefirst says:

    “Recharge time of the Large First Aid Kit, Large Repair Kit and Automatic Fire Extinguisher was made equal to the recharge time of the Small First Aid Kit, Small Repair Kit and Manual Fire Extinguisher (90 seconds).”

    Best news in there.

  2. PzBarkhorn says:

    Wait: if one have a tier 8 LT like the T-54 lw, the Ru25 or the T49, will they keep the tanks as tier 9 plus getting the tier 8 substitutes?

    1. Uuuhhh says:

      Tier 8’s will be pushed to 9 with all modules unlocked and the new tier 8 will be placed in ur garage in a new garage slot. Crew will be sent to the barracks regardless of available space (temp spots will be added if needed) and ready to roll for the tier 9. XP stays with the tier 8 tank, but on the bright side modules r cheaper for tier 8 and u’ll have two vehicles instead of one! 😀

  3. “As these major enhancements are nearing completion, we invite you to hop aboard the 2nd Common Test, take new features and improvements for a test drive, and share your thoughts on them with the dev team.”

    My thoughts? They didnt listen to any feedback given on the forums and nothing here shows that anything has changed with vehicle performance in the 2nd test. Honestly the changes arent ready for live server. They should have been on the sandbox for much longer and then gone through the supertest like every other patch.

    I dont see why they are trying to push incomplete changes onto the live server.

    1. how I would change arty: more damage, less blast radius, less stun duration

      *Min->max stun time

      B-C 155 58 – 950 damage, 6m radius, 11->23 sec
      Obj 261 – 1,050 damage, 7.5m radius, 11.6 ->24.66 sec
      GW E100 – 1,300 damage, 8.5m radius, 11.86->26.35 sec
      CGC – 1,450 damage, 9.6m radius, 12.63->28.05 sec
      T92 – 1,500 damage, 9.8m radius, 13.39->29.75 sec

      Arty in it’s current form on the test server is way too reliant on the stun mechanics. My proposal is to merely give it back a small % of it’s original damage back but so that it’s still at a level where it won’t one-shot any target it hits. I PERSONALLY feel that, while the concept of the stun mechanics is good, too heavy a reliance on it and force little damage is arguably less supportive. I just feel they need to find a good balance of damage, blast radius and stun duration. Every other stat (except for the unnecessary nerf to hull traverse on all arty, and turret traverse for B-C 155 58) is good as it is

    2. Light tanks:

      AMX 13 75 – up the damage from 135 to 150. This increases clip potential from 810 to 900, the same as the T71
      B-C 12t – increase clip size to 6, increase reload to 27.77sec (clip potential = 1,020)
      AMX 13 90 – increase clip size to 5, increase reload to 27.71sec (clip potential = 1,200)

      I would say;
      – drop the damage of the 105mm on LTs down to 350 (personally I would say do that to all 105mm but it defeats the purpose of building a difference between LT and MT)
      – buff accuracy a bit
      – nerf penetration slightly to between 220 – 235

      Rhm Pzw: DPM drops to 2,191
      T-100: increase reload from 8.05 to 8.45, DPM drops to 2,272
      WZ-132-1: DPM drops to 2,306
      Sheridan: DPM drops to 2,380
      AMX 13 105: increase clip size to 4 (clip potential: 1,400), increase reload to 33.61, RoF stays the same: DPM drops to 2,009

      This won’t be a popular idea but… they’re LTs, not MTs. I don’t see why they should perform as well as, if not better then, them. People are just expecting too much from them

      1. KingTiger375 says:

        not in my eyes…they should become a fearable opponent on th battlefield, not a joke…the way they are is good, maybe acc could even be improved a little bit.

        the should esp on t9+10 become a more nimble and agile version of a MT who swapps stealth for health in comparision to MT’s.

        They all were to long the tanks who had to suffer….

      2. Couldnt disagree with you more. They are light tanks, not mediums, why should they have the damage and dpm to rival them when they are more mobile with better view range and camo?

      3. noneofyourbusiness says:

        How are they performing better with less armour, pen, DPM, accuracy or hitpoints while only being slightly faster and agile?

      4. Uuuhhh says:

        Get rid of arty and leave the LT’s the way they r. They’re fast and have great camo ratings. They can easily shake TD’s and heavies loose.

      5. Nocomment says:

        “AMX 13 90 – increase clip size to 5, increase reload to 27.71sec (clip potential = 1,200)”

        At last, some sense! The amx is now not just a lame duck vs other Lt’s anymore.

  4. HansiVonHinten says:

    So,
    if I sell my LTTB and M41 Bulldog, I get two free garage slots and 1,375 mill credits then in 9.18 I get the LTTB and M41 Bulldog incl. garage slots.
    If I keep them I get 2,405 mill credits.
    That means I pay 1,030 mill credits for two garage slots.
    Hmmm thats okay cheap.

  5. Megaman0_0 says:

    I think they should buff the sheridan heat for 152 gun from 150 to 250 mmish….. just to make it more different and diverse….to compensate make the heat travel 400m/s really slow…..
    Overall that would be the closest representation of missiles in the game that people have been requesting….

    And if it seems to be still a bit over powered… make the damage 650-680….

  6. Megaman0_0 says:

    And just a note these shells will NOT BE GUIDED like the actual missiles….

    Can you guys let me know what you think?

  7. KingTiger375 says:

    I am for myself quiet happy with these changes, because this is a really fair and kind treatment of all of us LT players. From now on we won’t be calculated damage for all classes for free. From now on every LT has at least a comparable high chance to at least trade it’s own live with a fair loss of structure of the enemy. giving us the T9’s + T8’s is a really good decisison, seeing the bc-12 i think, i’d lost interest in regrinding for the amx 13-90…same with hwk for Ru251

  8. Paul Mckenzie says:

    Light tanks all got another NERF in a micro patch.. Check patch notes

    However-

    *Why does WG have this idea that light tanks MUST be made worse than medium tanks?
    *Why should one class be made clearly and
    deliberately worse than another?
    *Can’t they be equally good but in slightly
    different ways?

    Why do light tanks have:

    Much Worse-

    *Accuracy – lt100 has accuracy of tier 5-7
    Russian hts lol 0.46. best is only 0.36
    *Dpm – t62a has 1000 dpm more than lt100
    *Alpha for same calibre guns 105 – 390 v 360 100 mm 300 v 320
    *HP ~ 25-33%
    *Penetration 20-30mm on same calibre
    * terribly LOW ammo counts ~25-30
    *While only having barely better camo, top
    speed and view range after the nerfs..

    *The only thing you get is acceleration to your
    ~70km/h..

    *In these corridor meta maps mobility is nice
    but it doesn’t compensate for all the bad stuff

    *extra view range isn’t that important tier 10
    meds and his have more then enough.. 400m
    base..

    *In pub matches these lt tanks will not
    compete with tier 10 meds in any way in the
    hands of normal players.

  9. Cobras says:

    Why at this point will anyone play a LT .46 accuracy can hit a mouse let alone pen it with low pen as well? 32 shells?? Only 8000 potential damage in a match??

    RIP light tanks. Didn’t even make it game correctly.

    Arty? Great 100 hp per shot. But you can stun someone???

    WG made a mistake!!!

  10. PerfectImperfections says:

    There is also one thing they didn’t mention and that it all light tanks (apart from russian) now have 36 alpha damage instead of 390, but the chinese WZ-132-1 still has the 390 to make it more “chinese” if you know what i mean.

      1. PerfectImperfections says:

        And the view range of the French and Russian tier 10 lights has been heavily nerffed to 390 meteres…

Leave a Reply