Game Mode Review: Steel Hunter

Take part in Steel Hunter, the new game event. Go to Dreamland where it’s every hunter for themselves. Look for Spoils of War, upgrade your vehicle and choose modules for it, but most importantly, survive at any cost. In the end there can be only one. Become the greatest hunter in World of Tanks.

WoT: Berlin Map Supertest Stage II



From the Forums.

  1. The bunker’s size was increased even more for better tactical opportunities. Now it’s one of the key areas on the map.
  2. The path next to the bridge was changed to avoid attacks from behind happening too quickly.
  3. Passages were added to connect areas on the opposite side of each block.
  4. Additional covers were added, allowing you to move between them along the entire map.

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Update 0.8.7: French Destroyers – Part 2


Server Downtime: Due to the installation of the Update, the server will be unavailable

0801 clock From: Thu. 22 Aug. 07:00 CEST (UTC+2) / your local time: Thu. 22 Aug. 06:00. Until: Thu. 22 Aug. 10:00 CEST (UTC+2) / your local time: Thu. 22 Aug. 09:00. Update size: 1 GB

Update 0.8.7 continues the cycle of updates focusing on French destroyers. Take part in the new Stage of the French event: research the French destroyer branch; gather the new collection; and obtain the new unique Commander, Philippe Auboyneau.

Aside from the new event Stage, we’ve prepared some significant changes to gameplay: a new progression system—the Research Bureau; an updated matchmaker; and improved mechanics for the priority AA sector.

French Destroyers Event: Part 2Research BureauRanked SprintGame Mechanic ImprovementsUI ImprovementsArmoryContent Additions and ChangesOther Changes and Improvements

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WoT Supertest News: Minsk Map


The closed testing of the Minsk map continues with a different map variant aside from those shown in the previous news.


  1. Added river crossings near both sides of the central bridge to provide opportunity for manoeuvring if you need to change positions.
  2. Large trees and some bushes from the landscape area were removed for easier driving and spotting.
  3. Positions for tank destroyers are now clearer and more comfortable.
  4. The long firing sectors on the landscape area along the avenue were removed. The landscape area was reworked to provide more tactical opportunities. Some hills allow to take advantage of the elevation/depression angles and strong turrets. Those changes in the landscape allow to move along the whole avenue on both sides.
  5. Added a new position – an unfinished building – as a counterpart to the circus.
  6. Added a path in the city for the team starting in the upper part to help them getting to positions easier and allow for additional manoeuvring in the city block.
  7. The city blocks behind the Victory Square were opened up; it’s now possible to engage vehicles in the city that way.
  8. The base positions were changed, and the landscape has been corrected.
  9. We expanded the ford near the top base and removed some embarkment area elements, so driving is easier and more straightforward now.
  10. We completely reworked the yard layouts in the western part of the map; they are now more spacious and fit for manoeuvring. To keep the historical layout, the structure of the two entrances remains, however it’s now possible to fire through the entrance near the red line at mid-range. Medium tanks will have more space in these yards, there will be fewer encounters with groups of enemies, and it will be easier to fall back from them.
  11. The white fence pillars at the landscape area blocking fire and movement were removed.

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WoWs Supertest: Submarines



World of Warships Development Blog

Back in 2018 many of you have participated in the operation called ‘Terror of the Deep’. This event allowed everyone to try a new class in our game — submarines. By the end of the event, it became clear that our players are highly interested in submarines and we should be engaged in full development.

And now, we are happy to announce that the first stages of closed testing will begin shortly, where the new gameplay of submarines will be tested. The American and German submarines will be the pioneers of the new class.

After the SuperTest submarines will be available for players to try on a special server, before being added to the main game client. Once introduced, the new class will initially be available in a special separate battle type only and this final configuration stage will last for several months. This will allow us to make additional changes to the new class under the conditions of the live server.

We will be sharing more details with you shortly. Follow our official game channels for more news!

From the WoWs Forum

World of Tanks – Micropatch 1.6_1



Most regions will be getting this micro patch overnight.

Server Downtimes

  • For SEA: World of Tanks Asia periphery servers will be down for maintenance on 10 August, 2019 between 06:00 – 07:25 UTC+8 to deploy micropatch 1.6_1. The game and clan portal will be unavailable during the maintenance period.
  • For RU: On August 10 Work on each server will take about 25 minutes and begin:     RU8, RU9 – 3:00 (Moscow time).
    RU10 – 3:30 (Moscow time).
    RU7 – 4:20 (Moscow time).
    RU1 – 5:00 (Moscow time).
    RU5 – 5:20 (Moscow time).

    Scheduled reboots of the specified servers are canceled. The rest of the servers will restart on schedule.

  • For EU: The World of Tanks servers will be unavailable on 10.08.2019 for approximately 25 minutes:
    • Both servers starting from 06:30 CEST
    • WoT EU1 starting from 07:00 CEST
    • WoT EU2 starting from 07:30 CEST
  • For NA: Nothing posted as yet.

Patch Notes

  • Fixed some technical issues.