The final fate of the Chi-Ri

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One thing that has often been wondered when it comes to armored vehicles is what happened to the Type 5 Chi-Ri that was captured by US forces at the end of WWII. Wikipedia claims that it was earmarked for testing at Aberdeen Proving Grounds but its fate after being captured is unknown, while tanks-encyclopedia.com claims it was lost at sea or scrapped in place. However, neither of these are true. Recently an April 10th 1952 video has surfaced again on YouTube thanks to the efforts of Eun Ae Sun and myself (I found the online archive that held the video), detailing a number of vehicles being scrapped at Aberdeen for a steel drive as well as showing footage of scrapping taking place in Japan. The Aberdeen footage is quite striking given the vehicles shown to be scrapped:

Vehicles shown include the Chi-Nu, Chi-To, Chi-Ri, Ho-Ha APC, Ho-K armored lumberjack vehicle, a Ke-To light tank, and both a Panther and JagdPanther. So the Chi-Ri did in fact make it to Aberdeen where it was sadly scrapped rather than being preserved, although at least we finally know what happened to it.

World of Tanks speaks Italian!

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From the official EU portal: https://worldoftanks.eu/en/news/general-news/nuovo-portale-italiano/

Commanders,

There are a lot of Italians who play World of Tanks passionately. Many of you have reached high tiers, fought with the most famous tanks in history, and won battles with your teams. It’s about time we give you the importance you deserve with an Italian World of Tanks website, and what better occasion than Italian Republic Day?

World of Tanks wishes to celebrate this event – an undoubtedly significant time in the country’s history – with its Italian players, and so we decided to launch the new Italian portal. Thanks to our Italian team, from 02 June 2017, players will now have access to the news section in Italian, have Customer Service tailored to them thanks to our new Italian team of experts, and they will be able to discuss both news and the game itself on forums managed entirely in Italian.

About Italian Republic Day:

A year had already passed from 25 April 1945, when Sherman tanks paraded the streets of Milan, the last part of Italy to be liberated. Alongside the soldiers, children and young adults jumped on these big beasts and after spending years being afraid of them, they were beginning to consider them vehicles that brought them back to freedom.

A year later, 2 June 1946, the Italian people were called to freely vote after a long time of it being denied to them. They had to decide which new institutional asset post-war Italy was going to embrace. Monarchy or Republic?

The Italians gave their verdict attending the ballot offices in droves. A few days later, the Italian Republic was declared, with the consequent exile of King Humbert II and his family to Switzerland.

 

Commanders, it’s now time to let new heroes shine in World of Tanks.

Roll out!

That’s not all however, as a new Italian Community Coordinator was hired by Wargaming, Sael_.

Here is the official World of Tanks Italy facebook page: https://www.facebook.com/WorldofTanksIT/

And the official Italian section of the EU WoT forums: http://forum.worldoftanks.eu/index.php?/forum/429-forum-italiano/

Here’s to hoping this means some sort of Italian content isn’t too far behind!

9.17.1 Common Test: 2nd Iteration

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Hello, the second version of the 9.17.1 Common Test server has just been released. Here’s what changed:

Ui Changes

  • Fixed dynamic changes in the UI not occuring after the recovery period elapsed
  • Fixed minimization of client when attempting to enter hieroglyphs
  • Fixed the issue when damage caused in the Artillery Aim was not displayed in the damage panel
  • Fixed total amount of Gold and Credits required for purchasing consumables did not display in the Service window
  • Increased the volume level for the Voice Messages in Battle for the Swedish crew
  • Fixed magazine reloading and the “No shells in ammo” message was displayed in the chat, despite the ammo rack not empty
  • Fixed continuous loading when joining the detachment in Stronghold: Battles
  • Fixed the improperly displayed location of player’s own vehicle on the minimap after being destroyed and switching to the Postmortem mode
  • Fixed messages sent before joining a battle room not displayed in chat
  • Fixed continuous loading of Strongholds
  • Fixed client hanging when updating vehicle after selling from the Garage
  • Fixed system errors when performing actions with the Spectator mode in training rooms
  • Fixed minor technical issues

Vehicle Changes

Changes to the following vehicles:

  • VK 45.02 (P) Ausf. A
    • Changed the thickness of the lower glacis plate from 100 to 120mm
  • Maus
    • Changed vehicle durability from 3,000 to 3,200 hit points
  • Pz.Kpfw. VII
    • Changed dispersion from 0.35 to 0.37
    • Changed aiming time from 2.5 to 2.6
    • Changed dispersion during movement from 0.18 to 0.20
    • Changed dispersion on hull traverse from 0.18 to 0.20
    • Changed penetration of the PzGr 44 L shell from 330 to 315
  • Tiger (P)
    • Increased armor thickness of the commander’s cupola for the second turret from 95 to 125mm
  • Pz. 58 Mutz, Pz. 58 and Schwarzpanzer 58
    • Improved gun depression angles (removed the elevation zones above the rear view mirrors)
  • Object 907
    • Increased armor thickness of the hull sides from 85 to 100mm
    • Increased armor thickness of the turret top from 30 to 40mm
  • VK 100.01
    • Changed armor thickness of the turret front from 220 to 230mm
    • Increased armor thickness of the commander’s cupola front from 210 to 220mm
    • Changed thickness of the lower glacis plate from 125 to 135mm
    • Changed armor thickness for the frontal part of the turret side from 160 to 170mm
    • Changed shells of the 12.8cm Kw.K. L/50 gun:
    • PzGr 39 (490/220) is replaced with PzGr 39 K (440/220)
    • PzGr 40 (490/250) is replaced with PzGr 40 K (440/260)
    • Changed reloading time of the 12.8cm Kw.K. L/50 gun from 18 to 15s
    • Changed dispersion of all guns on hull traverse for the first second suspension from 0.28 to 0.25
    • Changed dispersion on turret traverse for the 12.8cm Kw.K. L/50 gun from 0.2 to 0.18
  • Mauschen
    • Changed shells of the 12.8cm Kw.K. L/50 gun:
    • PzGr 39 (490/220) is replaced with PzGr 39 K (440/220)
    • PzGr 40 (490/250) is replaced with PzGr 49 K (440/260)
    • Changed reloading time of the 12.8cm Kw.K. L/50 gun from 15 to 14s
  • E 50
    • Changed reloading time of the 8.8cm Kw.K. L/100 gun for the second turret from 5.5 to 5.0
  • E 50 Ausf. M
    • Increased thickness of the lower glacis plate from 100 to 120mm
  • Indien-Panzer
    • Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun from 2.7 to 2.5
    • Changed aiming time of the 9cm Kanone gun from 2.5 to 2.3
  • Panther mit 8,8 cm L/71
    • Improved armor of the gun mantlet
  • Pz.Kpfw. IV Ausf. H
    • Improved gun depression angles of all guns for both turrets

9.17.1 Release Date Pushed Back

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Quick update for you on 9.17.1, there’s likely to be a third iteration of the test server instead of just two, so the release date is likely to be in March now. Gives everyone plenty of time to still enjoy the T110E5 and Grille 15 before they’re nerfed, as well as finish grinding for the Maus.

US Light Line Rework: How It Could Look

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Note: This is not anything official, merely my own thoughts on the matter given what we know so far. Do not take any of this as being official or from Wargaming.

As of now, we know several things about the upcoming light tank changes, namely that the existing tier 8 light tanks are being bumped up to tier 9 (with the exception of the Chinese who are getting a new tier 9 light tank), that new tier 10 light tanks are being added, and that given that aside from the Chinese light line remaining unchanged, the other lines are going to need to be changed in some fashion, both with new vehicles other than the tier 10, as well as with existing tanks being bumped up a tier.

This isn’t much to go on in most cases, as while there are candidates that could be added to some light lines, like say the French getting the ELC EVEN or the AMX-13/Chaffee hybrid and most of the tanks bumped up a tier, for others it’s a different story. We can infer something though from the Chinese light line staying the same, namely that the US M5 Stuart isn’t going anywhere. It is undeniably weaker than its Chinese counterpart, and I’d like to think that not even Wargaming would be dumb enough to dumb enough to bump it up to tier 5 while leaving the more powerful Chinese version a tier 4.

We do have some other information to go on though, although i daresay it’s probably been overlooked by some people. Currently, there are two premium tier 7 US lights in supertest that are also in the live client as well, the T92 Light Tank, and the T71 CMCD. The T92 Light Tank was last brought up online in September of 2016, having been re-added to the game (it existed long ago in the files before being removed for several years), while the T71 CMCD was forgotten about for even longer, having last been brought up in April of 2016. But this does give us something to work with.

Since the two vehicles are both tier 7s, we can conclude that all US lights at tiers 7 and 8 are going to be bumped up a tier. This allows for the T92 Light Tank to be slotted in between the T37 Light Tank and the M41 Walker Bulldog, and the T71 CMCD to be slotted in between the T21 and the T71. Before we get into the tier 6 lights and the nerf hammer that the T37 will get, I will say that yes, the T92 Light Tank, much like the T71, was designed to replace the M41 in service. So it’s technically newer than the vehicle it precedes. This is nothing new for Wargaming, as the tier 10 German light, the Rheinmetall Spähpanzer 57, is older than the RU 251, the UDES 03 is newer than the Strv 103 by a decade or so, etc. So don’t expect this to phase Wargaming in any way.

Anyway, the tier 6 T37 is going to need some nerfs, and there is a way to do that. Historically, the T37 Phase I used the 76mm T94, which is one of the grinding guns on the T37. The T37 Phase II used the 76mm T91 (identical to the 76mm T185), and it’s this Phase II configuration that was renamed T41. (In fact, the Phase III version is where the M41 Walker Bulldog gets its autoloader from, although this version was canceled because of the Korean War) So the 76mm T91 would then become a grinding gun (most likely keeping its current stats) on the T92 Light Tank, while the T37 would feature the 76mm T94 as its top cannon.

When it comes to the T21 Light, the vehicle is already far behind its T37 brother at tier 6, so it really doesn’t need any nerfs to work as a tier 6. I would also expect the new T71 at tier 8 to perform fine with only a few minor tweaks to what it is now.

So these new light lines would look as follows:

us-light-line-2

This brings up two questions then, what about the medium/heavy line? And what can be done about the top tiers for the T71 light tank line. The answer to the first is simple, either the T69 is going to come off of the T92 Light and/or the T71 CMCD, or, and there is a historical link to this, the T69 can come sideways off of the M41 Walker Bulldog. The T69 is based on the T42 Medium Tank, which in turn was based on the T41 Light Tank, so this kind of connection is historical.

The answer to the second question, is also surprisingly easy. For tier 9, Detroit Arsenal made a model of a 90mm armed version of the T71, from early on in the project’s life before the 76mm was standardized:

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This features an oscillating turret just like the normal Detroit Arsenal T71, and would be comparable to the AMX-13 90. For tier 10, there’s this thing:

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This is the TMG, and is armed with a 105mm cannon, also in an oscillating turret, on a hull very similar in shape and size to the T71 projects. The TMG was a Cadillac proposal from 1955, and was part of a much larger proposal for multiple different light tanks using both conventional and oscillating turrets. The very similar TME had a version with an oscillating turret and a 90mm cannon as well, so if Wargaming wants the tier 10 to have two gun options, this would work too.

So the new line would look as follows:

us-light-line

So there you have it, my speculation on how the new US light lines are going to look sometime in the near future, as well as how to finish off the “autoloader” US light line with new vehicles. Thoughts, comments?

Sources:

Sheridan: A History of the American Light Tank, Volume 2 – R.P. Hunnicutt

http://ftr.wot-news.com/2014/06/28/t37-light-tank/

http://ftr-wot.blogspot.com/2013/04/american-prototype-light-tanks-post_6.html

https://ritastatusreport.live/2016/09/06/supertest-t92-lt-full-stats-updated/

https://ritastatusreport.live/2016/04/22/t71-cmcd-updated-stats-and-armormodel-screenshots/

Possible Panther HD Model Update Next Patch

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Courtesy of The_Chieftain on the NA forums, he made a post on reddit regarding someone questioning the size of the in-game Panther, and linked to the following photos taken directly from the internal modeling tool:

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When asked on the NA forums about the new sideskirts, The_Chieftain stated the following:

“Huh, no. On my model viewer, it’s sitting in the slot for the regular, researchable Panther. I guess it’s going to get side skirts next patch. ”

 

Sources:

https://www.reddit.com/r/WorldofTanks/comments/5mvppr/why_the_in_game_panther_is_so_tall/dc95dx5/?st=ixs5lg27&sh=28cc37df

http://forum.worldoftanks.com/index.php?/topic/64995-the-chieftains-random-musings-thread/page__st__7520__pid__10686645#entry10686645

KV-122 For Sale On RU

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Just a heads up, much like the Krupp-Steyr WT, the tier 7 premium Soviet KV-122 has gone on sale on the Russian server. http://worldoftanks.ru/ru/news/pc-browser/11/special-kv122-13-dec-2016/

main tankinfo-2-1

Other servers probably won’t be far behind with receiving this and the Krupp-Steyr WT, given the North American server is supposed to get two brand new and never before seen vehicles on December 20th and 21st. http://worldoftanks.com/en/news/pc-browser/22/december-overview/