“GaMePlaY eXpERT”

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Hello,

over on RSR’s Discord, which btw has reached over 1300 users! We were having a good laugh so I thought about sharing it with you.

I present you, the WoT Console’s “GaMePlaY eXpERT”:

nicememe2

If you think Murazor, a WoT PC is bad (not saying he isn’t, mind), MaxChaos manages to one-up him with a leg behind his back. This guy, the meme that keeps on giving, is now also the head of Supertest for WoT Console. Think for a minute, Wargaming Console fired a good level-headed employee that actually listened and engaged appropriately with the community to give this guy a promotion.

We also wondered what Serb would think of this “Gameplay Expert”, if you’ve been around long enough this was Serb’s opinion on the WT E100:

“Waffenträger auf E-100 is for retards. It will be removed.” – Serb, 1.3.2015, FTR Q&A

There’s no hard science on why WoT Console is the state it is…

WG NA (PC) Relocating

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Hello,

I was contacted by a sturdy anonymous source with the small piece of news:

The North American Wargaming office in San Francisco aka Emeryville is planned to close doors and relocate to Austin, Texas.

These changes are probably happening after the very end of March and the current staff will have the option to re-apply for positions under a new corporate structure.

It is not much to go on but I felt that you would be interested in knowing.

 

For those interested, there are plenty of positions available: http://wargaming.com/en/careers/

Wishing you a good Monday.

Took long enough

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Hello,

Following yesterday‘s article, Wargaming Console has updated changed their VK 45.03 Adler article on the portal to properly credit greyweasel UK:

adler

Also, some Player Experience Specialist from Console nicknamed Raibot has posted a damage control tweet which, like Firehawk894 from RSR’s Discord said, it pretty translates as “”Congrats Greyweaseluk on only being worthy of being given credit when it bails us out”: Continue reading

Gaijin: -“They already screwd up this year? Ok. Hold my Vodka!”

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Author: Sonoda_Kotori

Gaijin messed up. Wait, again?
Yes, but this time, it has a solid proof from me, an ordinary gamer who happened to be a novice dataminer and a forum/reddit user u/Sonoda_Kotori.

Such issue was first pointed out two days ago when I posted the datamined results of Gaijin’s slope effect modifiers on a Chinese WT forum. Commenters below my post quickly noticed that the APDS shots have a sketchy penalty curve. To understand such issue, we must first have a look inside Gaijin Entertainment LLC’s black magic of how their slope modifiers work: Here are some extracted codes from damagemodel.blk:

"slopeEffect0deg": [0.0,20.0],
"slopeEffect5deg": [5.0,17.0],
"slopeEffect10deg": [10.0,15.0],
"slopeEffect15deg": [15.0,10.24],
"slopeEffect20deg": [20.0,7.2],
"slopeEffect25deg": [25.0,3.72],
"slopeEffect29deg": [29.0,2.76],
"slopeEffect30deg": [30.0,2.46],
"slopeEffect35deg": [35.0,2.24],
"slopeEffect40deg": [40.0,2.064],
"slopeEffect45deg": [45.0,1.8],
"slopeEffect50deg": [50.0,1.4],
"slopeEffect55deg": [55.0,1.2],
"slopeEffect60deg": [60.0,1.024],
"slopeEffect65deg": [65.0,1.0],
"slopeEffect70deg": [70.0,1.0],
"slopeEffect75deg": [75.0,1.0],
"slopeEffect80deg": [80.0,1.0],
"slopeEffect85deg": [85.0,1.0],
"slopeEffect90deg": [90.0,1.0]

The [X, Y] values in the brackets are where magic happens: X value determines the angle of the armor (0 degrees meant that the shell is parallel to the armor plate, while 90 degrees indicate a perfectly flat plate. This value basically means how many degrees off from parallel is the shell with the plate.), while the Y value determines the penetration penalty to such slope. For example, an APDS shot undergoes a penetration decay of 2.46 times when it hits a plate that’s angled 60 degrees, or 30 degrees away from the parallel position. Pretty logical, huh? Let’s see it in action.

Continue reading

Wg’s latest Rip Off

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Hello,

The Wargaming Store has launched their newest joke.

We can now purchase a World of Tanks fire extinguisher collection, for only 99€ each.

99

These are the designs available:

wotfire3

While this is a an odd thing to be selling, it’s no news that the WG’s Marketing Department has, for the past years shown multiple signs of being working high on banana lands.

-My favourite was that one time they thought it was a good idea to make torpedo plushies and they even made Steven Seagal hold what it looks like a massive phallic plushie for PR. It still makes me giggle to this day.

But I am writing this urging you to not buy that crap. Continue reading

*Updated* MINSK DEVELOPER Q&A WITH CCS

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Hello,

there are a few more updates to the Q&A so I am reposting the whole article.

For the record, this Q&A was provided by Wargaming staff in a CC’s Discord.

Also, to those quite literally whining and demanding that I should have gone to the meeting, my University course started last week and I made the right priority.

For those unaware, I am in a new phase of my life and currently taking a Bachelor (Honours) in History.

serb

Without Further due, the updated version:

 

HD Maps:

Q: When will be the HD maps be released? Will they all maps come at the same time?
A: We are working as hard as possible on the HD maps at the moment. A lot of the maps are in the final stage, where the map developers are working on finalising the maps and stabilising the codes. Some of them are still in the process. Of course, when we release the HD maps, we will try to release as many maps as possible but we want to keep the quality of the map as high as possible. If some of the maps that didn’t make it into the release will be added in future updates. We want to make sure we have enough maps before releasing them so it does not have a significant impact on the matchmaking.

Q: We notice there are a few new options in the graphics settings section (The sandbox we played on is in Russian, the wordings were translated with the help of WG’s translator- wordings can be slightly different in the live version) – Tessellation, Tessellation in sniper mode and improved physics, what does these do?
A: Tessellation will mean every object in the game will be rendered in 3D, rather than in 2D, same for the sniper mode option. Lastly, it is obvious for “Improved physics”. These settings will be for high-end machines. We are also introducing a new preset called “Ultra” for high-end PCs, where we only recommend players will high-end graphics card (e.g. 1060 or + level) to run this graphic pre-set. There will be more graphics effects include in the “Ultra” settings. Please don’t get confused with the existing pre-set of “Maximum”. The “Ultra” pre-set will be more demand than the existing “Maximum” settings. (The devs are considering renaming “Maximum” into something else that are less confusing.) Continue reading