An update on Master of Orion.
An update on Master of Orion.
The nice lads of the Spanish language “Reporte de Batalla” blog have contacted me asking if I would like to gather questions from you for them, they live near the makers of Master of Orion and will soon interview the developers, I’ve said yes, obviously.
So shoot your Qs.
The Wargaming Game Center has been updated and the most recent version is available for download.
I posted this before on the old RSR but to refresh memory this is how it looks like:
On this latest patch, v.0.13.2:
been doing a spring clean to the house but I’m back now on the PC, anyway, there is a new Developer Diaries from Master of Orion out:
recently Viktor K. visited the NA office and gave an long interview where he talks about E-sports, video bloggers, extravagant parties, VR, among other subjects:
What’s been on your mind lately?
Victor Kislyi: We live in interesting times. You’d think the rise of League of Legends, Clash of Clans, World of Tanks would be a time of change. Now we have change happening literally every day, though. Before, every couple of years, E3 or GDC would be like a rubber stamp. Nothing was happening apart from a couple of big traditional game announcements — a new Call of Duty. Today you go from booth to booth and see VR, AR, Kamcord, new business models, mobile killing it.
A lot of the things we have today will be irrelevant tomorrow. The biggest thing happening now in media is video bloggers. Kids and teenagers with no professional education in TV just sit in their flats and talk and play games. They have hundreds of thousands or millions of followers, and those followers follow what they say. You have to figure out what to do with that.
Can you communicate directly to them? Continue reading “Viktor Kislyi NA Q&A”
things been very quiet today, there hasn’t been anything new over the Russian side for days and they started repeating information that came out weeks ago, I personally have some content but been burning with fever the past 2 days and taking as much rest as possible, anyway, Wargaming has invited me to attend PC Gamer Weekender in London on Saturday, took some pictures:
Getting there and finding the place wasn’t an easy task, at first I thought Jingles had gotten lost and that we had ended up in the a junkies dangerous part of London but its just a hipster area.
The event itself wasn’t very big but got to meet and spend extra time with some of you and meet some of the WG staff like Ph3lan who’s been a great addition to the EU office, also got a glimpse of some special tanks, hardware like Oculus Rift and games like Dark Souls III.
Have to confess…I have done a bad, bad thing for you…WG staff said if I got 3 kills in WoT they would give me a bag of goodies so I played dirty and picked the PZ II J. 😛
Got a couple WoT, WoWS codes (EU only unfortunately, seems like EU/NA ones are hard to come by these days) for new and existing accounts and also MoO discount codes for you, the giveaways will be done here on RSR, will seek for a reliable giveaway tool for the blog (do send suggestions if you have any).
UNABLE2PWN requested a picture of the Goodie bag so I delivered, well, its actually 2 bags:
for those who have been playing Master of Orion, you may have noticed that the only way to access the Pixel ships in the content area is if you sinc/link your Steam account to an Wargaming account:
There have been players wondering and complaining that they are being “forced” to sinc so Ectar, a CM for EU/EN wrote an explanation:
“To help clarify this – During development we are testing out account linking and granting an associated reward for doing so. Since pixel ships are the only optional content available right now, we’re using that for the test. This isn’t the full release of MoO it’s early access and things will be tested during that time. If you don’t wish to participate in the test by linking your account that’s understandable, however atm it’s the only way to test the system. Sadly it’s not possible to get the pixel ships any other way currently, but that doesn’t mean they won’t be available normally in the future (for example other early access phases).”
Hope this helps.