Map Time p. 2 and 1 – Level Design

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Wargaming layout the reasons and thinking behind some of the map changes moving to HD.

Improvements to Erlenberg, Kharkov, and Steppes

We’re back with a catch-up on level design improvements for another batch of maps being reworked into HD. Today, we’ll go over changes designed to end players “camping” in one space on Erlenberg, give both teams equal chances for control over Steppes, and make Kharkov enjoyable for each vehicle class.

NOTE: While we want to keep you abreast of upcoming changes, there’s always a chance that things could change between this article and the maps release. We’ll keep you updated as the work continues.

Steppes

Imbalances

The Sandbox test showed that the team spawning in the south could easily rush through the lowland, leaving the other camp with hardly any safe retreat routes.

Changes

To make the right flank more playable for both teams, we added hills on both sides of the lowland. If you’re playing support on the northern team, sneak there and destroy opponents at medium to long range to slow their advance.

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Deffender not to be sold on EU

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Forum announcement by WG staffer Kandly

Many of you already noticed that players in some other regions of the world have the opportunity to get their hands on the Defender in February. We would like to be as transparent with you as possible about this question and let you know that currently we have no plans to put this vehicle on sale on the European Server for now.

Here is why:
When the Defender was first introduced back in 2017, many of you expressed concerns about its in-game performance as you considered it to be too powerful. We took the time to analyse the situation carefully and – after looking at the data and your feedback – we came to the conclusion that the tank should not be put on sale as long as we considered it to be problematic.
Fast forward to today, a lot of work has been accomplished on the overall game balance, changing the metagame significantly, and leading us to re-assess the state of the Defender. While we still believe the vehicle to be a good one, we also believe the current meta no longer makes it the be-all-end-all of top-tier heavies. However, we know that the European community has had particularly strong concerns about the Defender since it has been introduced. For this reason, we have decided not to re-introduce the vehicle in Europe for now.

We understand that some of you might not agree with this decision, and we will continue to pay particular attention to reading your feedback about this topic. Please continue to share your thoughts about the Defender, we will be listening.

See you on the battlefield!

Personal note. Then they bring in the Russian tech tree changes.

WoT Screw-up Compensation Announcement

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On EU. For those of you that don’t visit the portal or just missed this.

Over the past couple of months, many of you have been affected by chat, friends list, and other issues that may have spoiled your enjoyment in World of Tanks. We now have those issues under control but will continue to monitor the situation closely, especially after the release of Update 9.21.

T4NKYOU

We want to say ‘Thank you!’ and show our appreciation for your loyalty during those times, so everyone who redeems this bonus code between 11 December and 25 December at 23:59 CET (UTC+1) will receive the following gift:

  •  1 day of Premium Account
  •  3 Personal Reserves: +50% XP for 2 hours
  •  3 Personal Reserves: +100% Crew XP for 2 hours
  •  3 Personal Reserves: +100% Free XP for 2 hours

9.21 Second Test Iteration Changes

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Good day everyone,

Second iteration of the test server is up and running, here are the changes:

  • Edits to the tool tips for camouflage tiles.
  • Fixed an issue where the price of equipment was highlighted red, even if there were enough credits to buy the equipment.
  • Fixed some issues with the camera in Spectator mode.

FV217 Badger

  • Reload time increased from 8.1 sec. to 8.5 sec.

ELC EVEN 90

  • Aim time increased from 2.4 to 2.7 sec.
  • Shot spread during turret rotation increased from 0.12m to 0.14m.

And that’s it for now, folks