Good day everybody,
Here is a transcription of the latest developer Q&A on WarGaming’s Twitch channel covering World of Tanks Console. Trimmed to questions related to content and the direction of the game (as I don’t think anybody really wants to hear about people wanting Doritos ads during the loading screens):
With the introduction of the Sherman Grizzly (being the first tank WG Chicago built from scratch) can we finally see the introduction of truly Console Exclusive lines?
Yes. So with the Grizzly not existing on PC it was our first attempt at creating a tank from scratch. Bringing it all the way through the game, creating all the files for it, testing it out etc. It was about an 8 or 9 week process for a relatively simple tank. So now we have the know-how for making tanks. So expect some console exclusives in the future… We have more suggestions than I know what to deal with.
Will we see implementation of Personal Missions or other long-term operations that would allow skilled players to earn tanks that will never be on sale?
We started doing longer ops, for example the month long ops where you could earn points and cash them in for any tank or premium from there, in the chart there was 10 level of prizes. We realized that players time is constrained, they’re not always able to play on weekends or get the ops done on weekdays, so we have been extending them out to be longer. We have another really cool one coming up in August. As far as having tanks that are exclusive to only people that complete the op: I’m not planning on having tanks exclusive to those things. I don’t see a reason to keep players who can’t complete the op or don’t have as much time to play from owning tanks. If they want to buy them go right ahead, or maybe earn them later. I don’t like the idea of taking content that is expensive for us to make and making it exclusive to a small number of people. I don’t feel like that’s fair to the playerbase. Continue reading
This is an article intended to lay a foundation to upcoming ones of the same subject.
As most of you may be aware, I made known many months ago that I had started playing World of Tanks Console. At the time, I pretty much only covered WoT PC on this page but I did quite like the game and decided to give a voice to Console on Status Report.
For that, I brought along Deconoir as a co-author which was one of the best decisions I ever made. He’s someone without agendas who genuinely want to see the game flourish, has played console for a long time, was involved in the Supertest program for some awhile and has a far greater insight of the game than me, still, he always has taken the time to explain and teach me about this version of WoT and we always brief before he posts an opinion article.
Rest assured, every word Deconoir has written about Console has my stamp of approval.
With the Console niche created on the blog, we logically have attracted the Console community and I became more involved and especially now after TankFest 2017, I did not expect to have so many console players approaching to thank us and incentivising keep on sharing Console content and asking to get more things going.
On the latter, and this is something I did explain to those people at the event, is that we have, in fact, tried to create a communication channel with the Console staff like we do with the PC staff but to no avail. I formally requested things through the right people, that we solely want to have a proper constructive and friendly atmosphere going back and forth with Deconoir & I, you and they.
The answer I got back was rather offending if not alarming, to put it into simple words we got dismissed because they disliked the fact that we promote constructive criticism.
Good day everybody,
This will be another sort of ‘state of the community’ piece for World of Tanks Console, specifically regarding the latest update, 3.9, and the justifications behind the differences between the different platforms World of Tanks is supported on. Most of this is opinion, as always, but opinion based on observation and several interactions with WG staff over the past couple of days
With World of Tanks Console Editions latest update WarGaming Chicago-Baltimore finally introduced a long awaited (3 years) feature to the game: National Crew Voices. After years of teasing and reasons that they couldn’t be implemented we would finally be able to have our German and Russian crews stop sounding like an American action movie hero:
As long as you pay for it. Continue reading
Once again WoT Console has released another overview for the next month. So far we’re in for… more of the same, but I’ll save the opinions for the later half of the post. So far, here’s what we have:
To celebrate Canada Day and the 150th year since Canada’s confederation, WG is bringing out another Sherman variant, this time a Maple Leaf clad Sherman Grizzly:
On the Console side of things, a huge amount of issues and bugs have emerged with the recent 3.8 Update. Mostly audio related do to upgrades to the audio engine.
A small update was released this morning. Nothing drastic, but hopefully the start of fixes coming in the next few weeks, so players are not forced to put up with the aforementioned issues until the next major update:
- Fixed gun sounds on Grille 15, IS-5 Hero, and Char de 25t
- Fixed M6 camo tiling
- Fixed Arabic Co-Op string on PS4
- Fixed Arabic Bison string on PS4
- Fixed out of Memory crash on XB360
WG Chicago-Baltimore have released another monthly overview, and this one is a bit troubling, and so far has the community at best a bit divided, and at worst in a bit of shit-storm. Here is what’s going on:
On Track to IS-7
First off the uncontroversial bit. The On Track Event for June will be for the IS-7. A bit curious as this one was subject of an On Track before, and there are several other lines in the Soviet tech tree alone that haven’t seen one, but it fits given WG’s decided theme for the month. The theme that is…
A series of new and familiar Soviet Premiums in WG patented perma-camo. The new addition will be the “Glory” IS-5 and the “Honor” T-28E:
Good day, just a quick update on World of Tanks Console’s update 3.8 after some last minute info came up:
- First off, the 36GB update on the PS4 and Xbox versions will replace the old file on your console’s hard drive, so a reduction in space taken up by the game which is currently at 51.4 GB
- Secondly, the Lowe will no longer be receiving its front plate buff of 130mm to 150mm. All other updates to the tank seem to still be coming.
A bit of concerning news regarding the Lowe, as the STA-2, which received all of it’s equivalent updates from PC with the additions of PMM, will now be getting a mobility buff. All while one of the oldest premiums in the game is having certain, and very needed, updates held back.
Of course with the amount of typos in the original 3.8 announcement it is very possible that this is an error on behalf of WG marketing. Will update when answer comes.
Good day all,
Quick cover of the recently announced update for WoT Console, which is bringing a few redesigned and updated maps and a handful of balance tweaks. Lets see what we have in store:
Starting off, a bit of good news regarding maps, no extreme weather variants!
And new variant of the previously winter only map inspired by the Battle of the Bulge
Redshire- Graphics Update
A graphical rework of Redshire. From the info available this is just making the map look a bit better, and not a full update to the the current Redshire on PC.
Northwest- Redesign Continue reading
Good day everyone,
Quick post on what came in the micro-update for WoT Console this morning:
First off, they actually buffed something that needed buffing!
-Centurion Mk.1 and Mk.7/1 both have had their top speeds increased to 50 kph.
-Centurion Mk.7/1 reload for the 105mm L7A1 decreased from 12 seconds to 11.2 seconds.
Good day everyone,
WarGaming has released the preview for the next console update, adding a new Co-op mode among other things. Might be a nice addition if it’s done well. Here’s the preview:
Proving Grounds Co-Op PvE
Four new co-op scenarios are being added to the in-game Proving Grounds. You can play cooperatively with another human player (through platoons or joining another random player) , or alone with two AI teammates that can be controlled with the command radial:
- Map Ping: AI allies move to the chosen sector as long as there are no enemies currently spotted
- Follow Me: Your AI allies will follow your move
- Request Fire: AI allies will focus fire on your target
So far there will be four maps with different objectives. A platoon leader will select their tank, with the rest of the team choosing from compatible vehicles. The maps/modes so far are listed:
- Heilbronn Assault (standard): Destroy all enemies or capture the enemy base
- Dukla Pass Assault (assault): Keep your base defended, or destroy all enemies
- Thiepval Ridge Assault (standard): Destroy all enemies or capture the enemy base
- Murovanka – Winter Assault (standard): Destroy all enemies or capture the enemy base
Maps will also feature ammo and repair pick ups. Continue reading