Sandbox HE Damage Canges Details

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NOTE: in this iteration of the sandbox, we test HE shells for tech tree and some reward tanks only, there will be no changes in artillery; the difference in the damage values of some artillery shells is a mistake

The average penetration marker for HE shells has been removed – it sows 0 mm; except for artillery.  RNG of +/- 25% remains.

As already seen.

Caliber
DMG
1.6.1 Sandbox
76 мм 156–260 55–95
90 мм 270–370 95–115
105 мм 360–510 130–180
120 мм 440–530 180–190
122 мм 450–560 180–190
130 мм 580–750 210–270
150 мм 890–950 320–330
183 мм 1750 480

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[Sandbox] High-Explosive Shells Revision

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Join the Testing!

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The next iteration of shell rebalancing tests is just around the corner, and World of Tanks needs your help again! This time you have the opportunity to try out fundamental changes in the mechanics of dealing damage with HE shells. The testing will again be open to all tank commanders and will be held on the Sandbox server—join it and give us your feedback!

Why Rebalance HE Shells?

In the two previous iterations of Sandbox, we tested changes in the mechanics of the two main types of shells in our game—standard and special. We reworked the parameters of standard shells, after which the demand for special ones also changed. The main goal of these changes during the previous Sandbox testing was to make standard shells more popular than special ones, and to slightly reduce the effectiveness of special rounds.

These changes worked well, and now we are ready to take the next step towards the complete rebalancing of shells in World of Tanks, we need to rework HE shells. We couldn’t leave them unattended, because such significant changes in the mechanics of standard and special shells would inevitably affect High-Explosive ones, too.

Moving Forward

Changes from previous Sandbox iterations (the revision of the standard shells and changes in the number of hit points for all vehicles in the game) worked well, and they will also be included in the next iteration, in which you can try out the new changes.

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WoT: Micro Patch 1.6.1_4

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Micro Patch 1.6.1_4 will be applied overnight for these Regions. Also get ready to re-install you mods.

Down Times

  • For SEA: World of Tanks Asia periphery servers will be down for maintenance on 17 October, 2019 between 05:00 – 05:45 UTC+8. The game and clan portal will be unavailable during the maintenance period.
  • For EU: Servers and Clan Portal will be unavailable on 17.10.2019 from 06:00 – 06:45 CEST due to this update.
  • For NA: WoT NA 02:00-03:00 AM PDT Thursday, October 17th. Downtime: Approximately 1 hour

Patch Notes

Fixed some technical issues.

Supertest: Two Double-Barrelled Soviets

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Double-barrelled vehicles can shoot in two different ways:

  • Sequential: allows you to fire the guns one after another. This works just like Italian autoreloaders, just with a two-shot clip. After firing the first gun, it reloads and the second one activates. You don’t need to wait for the first gun to reload and can shoot as soon as the guns have switched. If you do, however, the reload progress of the first gun will be reset.
  • Double shot: as it says, both guns fire at the same time. Wait until both are loaded, then hold the left mouse button for a few seconds to prepare and trigger the double shot. After that, both guns are locked and will not reload for some time. Then they will reload one after another.

IS-3 II (Tier IX)

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The main appeal of all the vehicles with double-barrelled guns is obviously firepower. The maxed-out IS-3 II boasts two 122mm guns, each dealing 390 points of damage. One well-placed salvo can blast off ~800 hit points.

The gun takes 10.7 seconds to reload and 3.5 s to switch guns. A double shot is prepared in 3 s locked for seven seconds after. Aside from top-notch stabilisation, the accuracy is 0.4 m at 100 m. Its standard AP shells penetrate 243 mm of armour, the special APCR ones 292 mm.

However, it has rather mediocre armour and just 1,800 hit points, so be cautious on the battlefield. Only the turret offers some protection, with 250 mm frontally and up to 130 mm on the sides. In terms of mobility, the top speed is fine with 38 km/h, the power-to-weight ratio of 12.5 hp/t is average, and the IS-3 II doesn’t turn that fast. Its view range is 380 m.

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World of Tanks – Micropatch 1.6.1_1

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To no ones surprise there is a micropatch to the new patch.

Down times:

  • For SEA: World of Tanks Asia Game servers and Clan Portal will be down for maintenance on 10 October, 2019 between 05:00 – 05:45 UTC+8 to deploy micropatch 1.6.1_1.
  • For EU: The World of Tanks servers and Clan Portal will be unavailable on 10.10.2019 from 06:00 – 06:45 CEST due to this update.
  • For NA: Micro Patch 1.6.1_1 will be applied at: WoT NA 02:00 – 03:00 AM PDT Thursday, October 10th

Patch notes:

  • Fixed some technical issues.
  • Fixes for Error 1011 and 1013

 

WoT: UPDATE 1.6.1 IS HERE!

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Downtime

World of Tanks servers will be down on 9 October from 02:30 to 09:00 CEST (UTC +2).

Premium Account

Players with Premium will be credited an additional 24 hours of WoT Premium Account time to make up for the update maintenance period. If you’d like to make any in-game purchases, please wait until the servers are running again.

WoT: Developer Diaries

The Offspring and Tank Festival

Why has the 9th anniversary been celebrated on such a grand scale? How did The Offspring end up in the game? How did the Pretty Fly tank turn out and what’s unique about it? Get all the answers in the latest Developer Diaries!