Lansen C: Not so swedish

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Since the Lansen C was just released in World of Tanks, I’ve decided to write this article to show you the truth about the Swedish Lansen C.

SP15 and I already had a laugh at it when it was first announced as it’s a frankenstein of a tank.

While I don’t know much about the Lansen from the perspective of Sweden, i know a lot about the Swiss changes to the Lansen which basically made it a completely new tank that looked like the original Lansen.

First of all: The Lansen itself was initially a 75 mm Armed light tank with a maximal armor thickness of 50mm on the Turret and 38mm on the hull. In addition, the 105mm gun the Lansen C gets is wrong, Lansen C never even was considered with a gun of that caliber. Other Lansen designs possibly had it, though since I don’t know the story from the Swedish side, i can’t confirm nor deny that. The Lansen C also never was planned with the Volvo engine that WG ended up giving it.

Secondly Lansen C was a swiss made design in collaboration with sweden and less sweden designing it for the swiss.

As Wargaming had mentioned was the Lansen had multiple gun options such as a 84mm ( 20pdr) gun with the length being L/65, which would have resulted in the maximal possible recoil the Lansen could have handled, They also suggested a L/75 84mm gun, but that would have been to much for the tank to be able to withstand. another plan was it to mount a 90mm L/60 gun which would have barely been able to fit in the turret, but the Muzzle velocity would have to be reduced to 800-850 m/s and a projectile weight of merely 11 kg in order for the tank to withstand the recoil. Continue reading

World of Tanks – Portal maintenance

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For RU: On March 21 from 11:00 to 12:00 (Moscow time), the official portal World of Tanks will be unavailable due to technical work.

For EU: Due to the maintenance you may experience problems with WoT portal (eg. log in not working) on 21.03.2019 from 09:00 to 10:00 CET.

For NA: No news as of posting.

Swiss Wheeled vehicles branch proposal 2.0

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Author: Mizutayio

Since the French wheeled vehicles have been in the game for about a month now, I’ve decided to take a look at the swiss wheeled light tank branch and while I already made a post on them a while ago, I have made many changes to said line and the whole tree for that matter.

For now I’ll be talking about my idea of a swiss wheeled vehicle branch, how it would look and what it could bring to the game.

First of all we could talk about the overall gameplay that we could expect from these vehicles. While they would all be 4×4 except for the tier 10 vehicle, which would be 6×6. So a switch system would not work. It would only be one speed and one mode of agility. So alternatively while looking at the vehicles I had chosen I’ve noticed an interesting feature the tier 8-10 candidates have: they could all swim. While there certainly are vehicles in the game that could swim on their own (without many preparations like the Strv 103 or the Sherman for example) the Swiss wheeled lights would be a great way to introduce such a mechanic. And while it would be very situational and could not be used on every map, it could certainly give them the ability to escape from places other vehicles can’t, like the bodies of water at the Abbey map, the ability to flank a lot easier on the southern end, or even get a short-cut through the water in the middle of Malinovka. They could even get a better passability through water, so they barely slow down  those maps with some water. But this is all just an idea and it’s unlikely we’ll see that at all, they could just end up being normal vehicles without any fancy gimmick. Continue reading

World of Tanks: Update 1.4.1 Is Here

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The Patch is going live overnight on EU. We’ll start with the usual promo video.

Downtime

World of Tanks servers will be down on 20 March from 02:00 to 10:00 CEST (UTC +2) to get everything in order.

Premium Account

Players with Premium will be credited an additional 24 hours of Premium Account time to make up for the maintenance period. If you’d like to make any in-game purchases, please wait until the servers are running again.

WoT Supertest: Swedish T10 MT, UDES15/16

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The English overlay and original Russian ( WoT Express ) stats screenshot and tech tree from latest iteration of the supertest. First iteration is here.

[ST] Kharkov Map Final Supertest Stage

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The fifth and final stage of testing. First the freecam video.

The final Supertest stage for the Kharkov map is about to start. We’ve already made our choice regarding the exact prototype that will most likely see release.

This is an enlarged (1000 x 1000 meters) version with its open area significantly reworked. Also, the map has been rotated by 45 degrees (relative to the previous variant), becoming vertical-aligned instead of diagonal-aligned. This creates well-pronounced flanks to suit different vehicle types.

• The city blocks and the central square: We tried to keep the familiar gameplay setup intact here. This zone is for heavily armoured vehicle clashes, and for races to take good positions in the square. Still, new elements are present too: embrasures, barricades, ‘balconies’ at block exits (accessible from one side), etc.
• The central part of the map is a new zone. It features an anti-tank moat by the city edge, craters formed by explosions, and small fields. The moat is to keep players from fast and unchecked crossing from this zone to the city and back. You may use the moat to encroach on the enemy base and to light up foes but be warned—it’s a dangerous route as you may face opponents head-on here with an overwhelming force. The central zone suits fast and manoeuvrable vehicles able of mobility-, camo and terrain-based play.
• The western part of the map is hilly, with a few destructible covered positions. It agrees well with mobile vehicles, and those able to snipe. Taking this zone means controlling almost the entire map, with an option to sneak up on the enemy from behind.
During the coming Supertest we plan to make the final estimate of the new Kharkov’s playability and introduce some limited balance changes if needed. The following stage will deal with polishing the look of the map, and after that, we’ll hit the short and straight road to release.

Continue reading

The New Crew Skins

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With the release of Update 1.4.1, we will introduce a brand new feature: crew skins! You already know how to customize your tanks with camos, styles, emblems, inscriptions, and decals, but if you want to add even more character to your vehicles, try the following crew skins!

A handful of them are real historical figures involved in tank warfare, some of them are small jokes, and most of them are actually inspired by (pop) culture references. Will you recognize them all?

Important: Historical skins will have fixed names, nations and gender, while other characters would be able to change some or all the mentioned characteristics.

Historical Figures

Pavel Rybalko

Commander of tanks and combined arms units during World War II, Pavel Rybalko participated in many major battles, including Kharkov, Kursk and Berlin. He was decorated as Hero of the Soviet Union. Twice.

Mikhail Katukov

Believe it or not, he was also named Hero of the Soviet Union twice. As Marshal of Armored Troops, Mikhail Katukov fought in Moscow, Kursk, Berlin and other significant battles during World War II. He was portrayed in the movie ‘Patton’, which leads us to the next guy!

George S. Patton

Patton is undoubtedly one of the most famous generals of World War II. He was in charge of the American troops in the Mediterranean region, when the Allies attacked Sicily. He was later involved in the Normandy campaign. Made famous by is discipline, Patton was a tough military leader.

Charles de Gaulle

An early adopter of tanks, Charles de Gaulle was a French general. He resisted the very idea of surrendering his country to the foe and organized the resistance from London. He thought hard to put an end to the occupation, and was later elected as President of the French Republic.

Continue reading