here’s a message I waited all day for from Markus Schill, the General Manager of Europe, there’s a public statement given to the player base but I will share with you the one sent to the Community Contributors:
It was pointed out to me that this message did reach as far as Viktor Kislyi even although he didnt sign it which was, to my beliefs, the right course of action given that the last time he stepped in the promises weren’t really met. Continue reading
In light of the sir Foch vs WG controversy I thought I would go ahead and offer some thoughts on why we have seen the game take the direction it has with the arguably OP premiums that sparked this controversy in the first place.
Pushing for premiums
As someone who was personally involved in the research and creation of the Swedish tech tree I was in contact with several people at wargaming for quite some time. Trough one of my contacts from that time I know that Wargaming have been pushing for larger numbers of “more competitive” premium tanks for quite some time now, dating back to the introduction of the Panther 88. Continue reading
Good day everyone,
A new French tank destroyer is in supertest, here are the screenshots and early stats (now updated with more complete stats):
Weight: 26.88 t
Engine Power: 720 hp
Power to Weight: 26.79 hp/t
Speed: +55/-18 kph
Terrain Resistance: 1.247/1.342/2.301
Gun Traverse: 27.1 deg/sec
Hull Traverse: 28 deg/sec
View Range: 360m
Signal Range: 750m
Gun: 105mm CN 105
Reload: 11.986 sec
Rate of Fire: 5.006
Aim Time: 1.92 sec
Depression: -8 deg
For those who don’t get on with DezGamez accent This list comes from vBAddict.net . The profit is net after all deductions including consumables as if played on a standard account.
Top ten list Continue reading
Although I didn’t stress much about the SirFoch/Circon drama initially, I had a moment to think after recent developments.
And to give more insight, the reason why I didn’t stress was because I put this situation into the “Human Error” folder. Like I said in my previous statement, I ultimately see this situation of two parties who were out of line and who should have communicated better with one another but have acknowledged what they did, it happens, people do mistakes and stupid things all the time and I viewed this as a person who, for a quite a few times, has “angered” the company.
I waited before jumping to conclusions and I was right to because I got my suspicions confirmed of what actually went down, the statements that were given and the conversations had with Wargaming EU not only confirmed it but were satisfactory as well given that I know both employers -in real life- well enough to trust them and for as long as Florian is the Head of Community Management my trust will remain.
When the first statement appeared Kotaku simply said it had come from Wargaming, a server was never specified, as far as we, EU Community Contributors, knew this didn’t come from EU but it was after Jim‘s video that we finally managed to pinpoint the source of them, these statements were given by a Senior PR Manager from the WG NA office.
Not only shouldn’t WG NA speak for European affairs do you know what’s even worse? Continue reading
Good day all,
Crew art to accompany the upcoming Valkyria Chronicles premiums has been released. No surprise they’re sticking with the anime art style of the games.
So far these tanks are looking to be exclusive to the Asia server. For more info on the tanks themselves, check out the stats here.
Jim Sterling has finally spoken:
I have to confess that this video made me like Jim more than I already used to and he has changed my view on the situation a bit.
Since so many questions have come up during the last week where i showed off the potential medium, heavy, TD and SPG line i decided to go for another QnA for Switzerland.
So instead of me gathering all the questions on the multiple articles i want to collect them here and release them next sunday.
This is the 1.2 x 1.2 km Frontline mode map in a very basic form. From here it will have to go through more stages in supertest. Note the spotting distance, render range and max shot range are as now in-game. There is also the minimap and a montage of photo’s of the real Grand Canyon.