Eleven new decals have been introduced under the “Pin-up” name.
And more specifically:
There’s a new edition of the Update 1.6‘s Common Test coming up. Starting today, 25 July, you can jump into it to discover our latest changes, as well as one massive introduction: a new map for the upcoming episodes of Frontline.
A new map for the Frontline mode, dubbed “Kraftwerk”, has just entered open testing. The rules are familiar to you: there are six zones (bases) to defend or capture, and five large guns (the main targets) for the attackers to destroy.
The new map is set in the suburbs of a post-WWII Central European city during winter. Here, you can battle it out in open patches with complex terrain, small towns, ruins of old castles, military bunkers, and more.
The Loadscreen Soundtrack intro and Battle Theme
Screenshots and Minimap
The Homefront event is kicking off in World of Tanks. A war is raging. Fight on two fronts against AI-controlled enemies, level up your divisions, and receive Improved Equipment and other rewards. Defend to the end!
His own take on the team damage changes. Enjoy.
Episode 6 of Frontline 2019 will kick off on 15 July 07:00 CEST (UTC+2) and will be available for one week, until 22 July 04:00 CEST (UTC+2). This is your chance to participate in and experience epic 30v30 battles, win heaps of rewards, and join the race for formidable reward tanks!
Also, we’ve got the intel on Episode 7. It will start on 19 August 07:00 CEST (UTC+2) until 26 August 04:00 CEST (UTC+2). Get ready for even more epic battles!
Find out all the details, including rewards and precise specifications, in our dedicated Frontline: Regulations article.
Before the start of Episode 5, we announced a reduction of the cooldown on respawn to 10 seconds, instead of 30. Unfortunately, due to some technical issues, we weren’t able to bring this improvement to life. But now all the malfunctions are fixed, so in the new Episode, cooldown on respawn will be 10 seconds. Spend more time in the game, play, and grab your well-deserved rewards!
SEA and EU have made this announcement two days earlier than normal but I suppose it saves someone working on Sunday.
World of Tanks Asia periphery servers will be undergoing maintenance on 15 July, 2019 at around 11:00 UTC+8 to deploy micropatch 1.5.1_5.1. No downtime is required.
The World of Tanks servers and Clan Portal will be unavailable on 15.07.2019 from 06:00 – 06:45 CEST due to this update.
But why does one region need to shut the servers down and another not ?
A new wave of Common Tests introduces high-tier British light vehicles and brings some improvements to Personal Missions. You’ll also have new opportunities for unique customization thanks to rectangular decals and other items. Finally, to allow you to better focus on the game, we’re disabling team damage and team kills caused by friendly fire and ramming.
Read on for a detailed overview of each feature!
The Brits are receiving reinforcements, and it’s not a cup of tea or pudding – it’s a whole new branch of vehicles!
We know that among players of World of Tanks there are many fans of British tanks, and there is a vehicle for every Commander in this nation. You can pick a versatile medium tank, a heavy frontline brawler, or a tank destroyer from 2 branches. The only class the Brits have been lacking so far is high-tier light tanks.
Update 1.6 will correct this as four undetectable and menacing light British tanks, from Tier VII to Tier X, are going to storm the battlefields of World of Tanks! Researching the new light sub-branch will follow on from the Tier VI Cromwell.
One of the main features of these new light tanks is their size; they’re even smaller than the French light vehicles. They will sit among the smallest vehicles in the game and will only slightly exceed the ELC Even 90 in size. It will be very difficult to spot them, and even if you do, it will be difficult to hit them, especially when they’re on the move.
For this part we have the overlaid stat amd compare screens plus an update to the tech tree.
With Update 1.6, damaging allies by shooting and ramming them will be disabled in all types of Random Battles. This change showed good results in Ranked Battles and now it’s coming to Random Battles. Learn more about the changes to the allied damage system in this new video.