Patch 1.9.9 will be released this Thursday, **February 23rd, 2017 **.
Downtime during the implementation of the patch will approximately take 4 hours.
The World of Warplanes server will be unavailable starting at 12:00am PST (3:00am EST) and will expect to go back live at 4:00am PST (7:00am EST).
The Wargaming Game Center has been updated and the most recent version is available for download.
I posted this before on the old RSR but to refresh memory this is how it looks like:
- You can install and import every server without hassle;
- Games installation folders can be changed from suggested default name;
- In Settings, you can select Language, Automatic Updates and Seeding;
- Ability to add games that are not yet available for public access
- Besides news, videos can be viewed inside the Game Center.
On this latest patch, v.0.13.2:
- Launch Game in Safe mode (without game mods) added.
- Launch game with reset graphics setting to default added.
- Download/upload speed limitations added
- Significantly improved WGC UI
- DirectX for new games installation added
- WGC auto-run with operation system added
- Improved integrity check mechanismsrsr
- Turn on/off private p2p during download added
Alexander “Marm” been a busy men, he uploaded more of his creations:
Love the Sentinel AC I.
recently Viktor K. visited the NA office and gave an long interview where he talks about E-sports, video bloggers, extravagant parties, VR, among other subjects:
What’s been on your mind lately?
Victor Kislyi: We live in interesting times. You’d think the rise of League of Legends, Clash of Clans, World of Tanks would be a time of change. Now we have change happening literally every day, though. Before, every couple of years, E3 or GDC would be like a rubber stamp. Nothing was happening apart from a couple of big traditional game announcements — a new Call of Duty. Today you go from booth to booth and see VR, AR, Kamcord, new business models, mobile killing it.
A lot of the things we have today will be irrelevant tomorrow. The biggest thing happening now in media is video bloggers. Kids and teenagers with no professional education in TV just sit in their flats and talk and play games. They have hundreds of thousands or millions of followers, and those followers follow what they say. You have to figure out what to do with that.
Can you communicate directly to them? Continue reading “Viktor Kislyi NA Q&A”
Alexander “marm” is back with some more artwork:
things been very quiet today, there hasn’t been anything new over the Russian side for days and they started repeating information that came out weeks ago, I personally have some content but been burning with fever the past 2 days and taking as much rest as possible, anyway, Wargaming has invited me to attend PC Gamer Weekender in London on Saturday, took some pictures:
Getting there and finding the place wasn’t an easy task, at first I thought Jingles had gotten lost and that we had ended up in the a junkies dangerous part of London but its just a hipster area.
The event itself wasn’t very big but got to meet and spend extra time with some of you and meet some of the WG staff like Ph3lan who’s been a great addition to the EU office, also got a glimpse of some special tanks, hardware like Oculus Rift and games like Dark Souls III.
Have to confess…I have done a bad, bad thing for you…WG staff said if I got 3 kills in WoT they would give me a bag of goodies so I played dirty and picked the PZ II J. 😛
Got a couple WoT, WoWS codes (EU only unfortunately, seems like EU/NA ones are hard to come by these days) for new and existing accounts and also MoO discount codes for you, the giveaways will be done here on RSR, will seek for a reliable giveaway tool for the blog (do send suggestions if you have any).
UNABLE2PWN requested a picture of the Goodie bag so I delivered, well, its actually 2 bags:
Oleg Gotynyan, who served as general manager of the Persha Studio, left the company, so far no substitute was found.
Persha Studio is currently the Ukrainian representative office from Wargaming, both started cooperating in 2010 to make the French Tanks for WoT. After that they signed a partnership and Persha started creating World of Warplanes which, for two and half years, Oleg Gotynyana was the lead of the project.
Oleg decided to leave the company for personal reasons, to rest and restart.
Persha studio has been around since 2000, they have worked with Electronic Arts, Activision, Cryptic Studios, Triumph Studios, Sony Online Entertainment, Microsoft and Disney and currently have over 500 employers.
This is also the studio who created World of Tanks: Generals.