Gaijin: -“They already screwd up this year? Ok. Hold my Vodka!”

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Author: Sonoda_Kotori

Gaijin messed up. Wait, again?
Yes, but this time, it has a solid proof from me, an ordinary gamer who happened to be a novice dataminer and a forum/reddit user u/Sonoda_Kotori.

Such issue was first pointed out two days ago when I posted the datamined results of Gaijin’s slope effect modifiers on a Chinese WT forum. Commenters below my post quickly noticed that the APDS shots have a sketchy penalty curve. To understand such issue, we must first have a look inside Gaijin Entertainment LLC’s black magic of how their slope modifiers work: Here are some extracted codes from damagemodel.blk:

"slopeEffect0deg": [0.0,20.0],
"slopeEffect5deg": [5.0,17.0],
"slopeEffect10deg": [10.0,15.0],
"slopeEffect15deg": [15.0,10.24],
"slopeEffect20deg": [20.0,7.2],
"slopeEffect25deg": [25.0,3.72],
"slopeEffect29deg": [29.0,2.76],
"slopeEffect30deg": [30.0,2.46],
"slopeEffect35deg": [35.0,2.24],
"slopeEffect40deg": [40.0,2.064],
"slopeEffect45deg": [45.0,1.8],
"slopeEffect50deg": [50.0,1.4],
"slopeEffect55deg": [55.0,1.2],
"slopeEffect60deg": [60.0,1.024],
"slopeEffect65deg": [65.0,1.0],
"slopeEffect70deg": [70.0,1.0],
"slopeEffect75deg": [75.0,1.0],
"slopeEffect80deg": [80.0,1.0],
"slopeEffect85deg": [85.0,1.0],
"slopeEffect90deg": [90.0,1.0]

The [X, Y] values in the brackets are where magic happens: X value determines the angle of the armor (0 degrees meant that the shell is parallel to the armor plate, while 90 degrees indicate a perfectly flat plate. This value basically means how many degrees off from parallel is the shell with the plate.), while the Y value determines the penetration penalty to such slope. For example, an APDS shot undergoes a penetration decay of 2.46 times when it hits a plate that’s angled 60 degrees, or 30 degrees away from the parallel position. Pretty logical, huh? Let’s see it in action.

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War Thunder 1.75: SAu 40

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Good day ladies and gentlemen, today War Thunder has unveiled it’s first non pre-order French tank, and it is the current WoT Tier IV Tank Destroyer the SAu 40. In War Thunder it will be armed with an 75mm APX cannon, it’s main addition to the battle field is going to be a very potent AP shell that has a very decent HE filler.

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War Thunder 1.75: French Tanks arrive

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Good day to all of you. Today the contents of 1.75 have been teased with a major announcement: the French ground forces are arriving to War Thunder.

As of today there are 3 pre-order packs: the B1ter (tier II) for €14.99, the Sherman M4/FL10 (tier III) for 29.99 and finally the AMX 13 SS.11 (tier IV) for 39.99.

 

Stay tuned for more updates, and for all you french tank fans, it appears to be a joyeux Noel :3.

War Thunder 1.73 Dev Server: What to expect

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Good day everyone, for those unaware the 1.73 dev server has been opened and it has brought us some surprises to look over. For this I will go over each nation and give basic information for all additions as others may change due to it being a dev server and when more information is out I will go more in depth for all vehicles. For those who play America and Britain, there are no new additions for these nations.

Germany:

Begleitpanzer 57:

shot 2017.10.28 22.41.03

BR: 8.7

Weapons: 57mm Bofors L/70 mk.1 cannon (96 ammo), 6x TOW ATGMs, 7.62mm MG3A1 (5000 ammo)

Hull armour: 35/15/11

Turret armour: 25/15/15

Ammunition: AP-T: APCBC (116mm at 500m), SAP-T: APHEBC (55mm at 500m), HE-T: HE (9mm at 500m) Continue reading