War Thunder 1.87: IAR 316B, SA.341F and SA.342M Gazelles

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Hey everyone, first devblog of today and we have a 3 for 1. Today we have seen the first French helicopters that will join the skies of War Thunder, they are the IAR 316B and 2 helicopters from the Gazelle family: SA.341F and SA.342M variants. To start we will look at the focus of the devblog, the Gazelles.

SA.341F & SA.342M Gazelle:

For all helicopter fans, the Gazelles will be a mainstay of the French helicopter tech tree. In the 2 variants, we will first encounter the SA.341F, a lightweight attack helicopter that comes armed with a 20mm GIAT cannon as its primary armament. It can also carry 7 unguided missiles, 2 HOT ATGMs and up to 2 Mistral anti-aircraft missiles. It is set to be a fast helo, flying up to 310km/h (195 mph) and will have great manoeuvrability too.

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War Thunder 1.87: T-80U, USS Brooklyn, Kirov Light Cruiser and the SM.92

Hello everyone, got a big post for you today now that I have internet set up in my temporary accommodation. Today I have a devblogs covering all 3 dimensions: Land, Air and Water. To start off with I’ll cover the latest revelation for Ground Forces

T-80U:

For all you ground forces fans, we have been given the preview of the next Ran VII tank which belongs to the Soviet tech tree, the T-80U. This variant is an up-armoured variant of the T-80 which, when equipped with Kontakt-5, has an armour value of 620mm against kinetic rounds and 1000mm against chemical rounds. This will make it one of the best-armoured tanks in the game and a tough target to play against.

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War Thunder 1.87: MiG-19S, Germany’s first rank VI jet

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Today we have some news for all you Germany fans out there. War Thunder has announced the first supersonic jet for the German tech tree: the MiG-19S, the upgraded variant of the MiG-19PT we have in-game currently. This plane offers improved speed and an increase in main armament calibre over the MiG-19PT. However, this plane will not come with an air to air missile capability which will be a disappointment to some players. Without further ado, let’s dive into its full specifications.

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War Thunder 1.87: Sea Hawk FGA.6

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Hello everyone, today is a good day for War Thunder news as we have been given another devblog. Today’s sneak peek is a new Fleet Air Arm addition to the British Aviation tree in the form of the Sea Hawk FGA.6, a ground attack variant of the Hawker Sea Hawk that was introduced to the Royal Navy’s Fleet Air Arm in 1953. A mighty fine looking aircraft, it will come in at Rank V and give the British Tree a decent ground attack that it has been missing for some time.

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War Thunder 1.87: Challenger 2 and the introduction of Tier VII

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Good day everyone, some big WT news today: Tier VII is coming to War Thunder Ground Forces and the vanguard of this news is the British Challenger 2 MBT. For the Challenger 2, we are told to expect a vehicle similar to the Challenger 1 but with much-upgraded armour and armament. The armament consists of an L30 120mm cannon armed with improved ammunition compared to the L11 and the armour focuses on the turret which receives a decent level of protection: up to 500mm for kinetic and 900mm for HEAT. It should be noted however that the lower glacis remains a glaring weak spot for the tank, relegating it to second-line duties similar to the Challenger 1.

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War Thunder: Lunar New Year Event

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As Obi-Wan Kenobi once said: “Hello there”. For those of you who have been wondering where I have been, I have recently got my commission in the Royal Navy and I am now capable of devoting a small portion of my time again to writing for you guys.

So today, War Thunder is getting on board with the Chinese New Year and providing the following decal for players:

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Gaijin: -“They already screwd up this year? Ok. Hold my Vodka!”

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Author: Sonoda_Kotori

Gaijin messed up. Wait, again?
Yes, but this time, it has a solid proof from me, an ordinary gamer who happened to be a novice dataminer and a forum/reddit user u/Sonoda_Kotori.

Such issue was first pointed out two days ago when I posted the datamined results of Gaijin’s slope effect modifiers on a Chinese WT forum. Commenters below my post quickly noticed that the APDS shots have a sketchy penalty curve. To understand such issue, we must first have a look inside Gaijin Entertainment LLC’s black magic of how their slope modifiers work: Here are some extracted codes from damagemodel.blk:

"slopeEffect0deg": [0.0,20.0],
"slopeEffect5deg": [5.0,17.0],
"slopeEffect10deg": [10.0,15.0],
"slopeEffect15deg": [15.0,10.24],
"slopeEffect20deg": [20.0,7.2],
"slopeEffect25deg": [25.0,3.72],
"slopeEffect29deg": [29.0,2.76],
"slopeEffect30deg": [30.0,2.46],
"slopeEffect35deg": [35.0,2.24],
"slopeEffect40deg": [40.0,2.064],
"slopeEffect45deg": [45.0,1.8],
"slopeEffect50deg": [50.0,1.4],
"slopeEffect55deg": [55.0,1.2],
"slopeEffect60deg": [60.0,1.024],
"slopeEffect65deg": [65.0,1.0],
"slopeEffect70deg": [70.0,1.0],
"slopeEffect75deg": [75.0,1.0],
"slopeEffect80deg": [80.0,1.0],
"slopeEffect85deg": [85.0,1.0],
"slopeEffect90deg": [90.0,1.0]

The [X, Y] values in the brackets are where magic happens: X value determines the angle of the armor (0 degrees meant that the shell is parallel to the armor plate, while 90 degrees indicate a perfectly flat plate. This value basically means how many degrees off from parallel is the shell with the plate.), while the Y value determines the penetration penalty to such slope. For example, an APDS shot undergoes a penetration decay of 2.46 times when it hits a plate that’s angled 60 degrees, or 30 degrees away from the parallel position. Pretty logical, huh? Let’s see it in action.

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