Today, we’re launching the first Common Test for Update 1.5, which will bring Swedish medium tanks with a unique gameplay feature: air suspension. During the Common Test, you also have the opportunity to check out a new Premium Account concept and Excluded Maps, one of the most commonly requested features. Finally, get ready to experience battles with rebalanced SPGs and Swedish heavy tanks. Read on for a detailed overview for each feature!
It wasn’t that long ago that French wheeled vehicles arrived, but we’re already ready to show off something new. Along with Update 1.5, three new formidable vehicles will join our game, high-tier Swedish medium tanks. We already have Swedish medium machines in World of Tanks, but only up to Tier VII. Now we’re adding a kind of Swedish “sub-branch” for Tiers VIII, IX, and X. Researching the new branch will start at Tier VII with the Leo.
Starting from Tier VIII, the Swedish mediums all have a unique gameplay feature, air suspension. They will be able to adjust their clearance level and change their hull inclination angle, giving themselves better gun depression angles. It’s turned on automatically as soon as the speed drops lower than 10 km/h. If you start accelerating, and are going faster than 19 km/h, the vehicle turns it off and the hull levels out.
The suspension for the new tanks is similar to that of the Swedish TDs, but doesn’t give them any other advantages apart from additional hull inclination. Learn more about the new Swedish mediums and their unique gameplay in the dedicated article.
Swedish Heavy Tanks Rebalance
Previously we outlined that in 2019 we’re going to improve some vehicles with poor efficiency, as well as to overhaul some overpowered tanks. So, with the new branch of Swedish medium tanks coming, we’ll also take a look at some of the nation’s other vehicles – in particular, those in the heavy branch.
Now we’re ready to revise characteristics of the following tanks:
All of these tanks currently have a four-shell autoloader, and this is the feature we want to tweak. We plan to re-equip them with three-shell autoloaders, so all these vehicles will reload faster and have higher alpha damage. As a result, their DPM will increase too. So you will have to spend less time reloading and engage your adversaries more often. Together with other adjustments this will bolster the Kranvagn’s damage per minute by more than 20%.
The technical characteristics of the vehicles are specified for the top module configuration.
Excluded Maps
We’re also very pleased to announce that we’re ready to introduce one of the most commonly requested features, Excluded Maps. Now you’ll be able to block one map of your choice and avoid it in the matchmaking queue. The feature will only be available for Standard Battles, and not for Assault or Encounter Battles. Also Excluded Maps will only work when playing Tier IV vehicles or higher and will be disabled for all Grand Battles maps (Klondike, Nebelburg, and Hinterland).
WoT Premium Account
We’re going to present a separate WoT Premium Account, exclusively for World of Tanks players, in Update 1.5. Regular Premium Account will remain exactly the same as it is for the entire Wargaming trilogy (World of Tanks, World of Warships, and World of Warplanes). But a separate WoT Premium Account will provide you additional features and bonuses, including one additional slot, meaning you can block 2 Random Battles maps instead of one.
Find out more information regarding WoT Premium Account in the dedicated article.
NOTE: World of Tanks Premium Account is available during the Common Test only for your preliminary testing, so particular bonus values may change with its full release.
SPG Rebalance
For the first time since 2017, we decided to revise the basic parameters of artillery, a truly unique vehicle class in World of Tanks. We’re planning to reduce:
- The minimum stun time
- The duration of the stun from all artillery hits on already stunned vehicles
- The stun time when an SPG shell hits a vehicle, which is already under the effect of a stun, if this machine is equipped with a Spall Liner
- The amount of damage at the edge of the splash
We’re also planning to rework the performance characteristics of individual SPGs in order to finetune their effectiveness after the announced changes take effect.
All of the changes above are a bit complex for a short simple overview, so read about the upcoming SPG rebalance in a dedicated article for a more detailed clarification.
Ranked Battles
The new Season of Ranked Battles is getting closer, Commanders! It kicks off after the release of Update 1.5, but you already have the opportunity to experience it during the first Common Test.
With the new Season, some mechanics of Ranked Battles will change, but we’ll talk about them in detail a bit later on in a dedicated publication.
Please note: The settings and specific values of Ranked Battles that are relevant for the Common Test may change after the official start.
And now get out there and test all these features, Commanders! We can’t wait to see your feedback!
We already posted this but here it is again.
So what’s the point in playing the Shitbarn over the Death Star anymore…? I mean I understand that people can’t research the Death Star anymore, but a LOT of people have that tank… The Shitbarn literally has no advantage besides 45 degrees extra turret traverse on each side, and 10 degrees of gun depression. That’s it. Also, sure am glad that the Kranvagn, Emil II, and Emil I needed changes. Because the IS-4, the T-62A, the Leopard 1, the Panzerkampfwagen VII, the Rheinmetall Panzerwagen, the Object 268, the 121, and the 113 are all DEFINITELY relevant tanks nowadays. Also, why in the name of god did you even buff the mobility of the Type 5 at all. It’s still insane because of its near perfect armor, as long as you angle it like a little bit. Also, still waitin on those Object 430U nerfs. Real glad you got your priorities in line Wargaming.
they want to get rid of 183 but can’t!!, so they removed 183 and nerfed the shitbarn so most won’t bother with it
RIP Japanese Heavys.
They should have nerfed the HE guns harder on the softstats (dispersion on movement and turret above 0.20), so it would be only viable to play it with the AP gun. Those fucking derp guns on a heavily armored platform don’t have a place in this game.
You never ever played a single battle with that tank 😀
“so it would be only viable to play it with the AP gun.” Then the tank has no viable tier 10 gun. Why is that better? Because you but hurt?
the 14cm gun has a whooping 252 mm pen wit a lightning fast 19 sec reload time and 600 average damage. = 1896 dpm
Compared to the most recent heavy tank the 50TP top gun
250mm pen 15.34 sec reload 560 damage = 2190 dpm
That’s why they should make the AP gun viable. Almost all the T10 heavies have around 250 mm pen and 400 – 750 damage. DPM might be on the low side, they should buff that.
And yes, I haven’t played a single battle in those Japs. There is no challenge in idiotproof tanks. That is what they are at this point. Just broken.
The Japanese heavies are still going to wreck you lol im not going to be effected by the nerf lol and I have 200mm of hash shell to look forward to penning people with im happy lol
Hmm, buff the Emil II and the Kranvagn but nerf the shit out of the Emil I… seems legit.
FV4005 is almost nerfed to oblivion. I still don’t get why that tank is such a problem that it needs a massive nerf.
Hard to tell if the changes to the Type 4 and Type 5 15 cm guns will be good or bad. Damage is getting nerfed, but the penetration of the premium round is going way up, so the average damage per hit may be about the same as the pre-nerf standard HE rounds. The changes to the 14cm guns are just laughable – +3mm and +8 mm penetration? LOL.
…and the Type 5 is getting a mobility and dispersion buff. Nice. As if it wasn’t cancerous enough already with no frontal weak spots.
Ooh, Conqueror Gun Carriage is getting it’s shell velocity nerfed – so the ballistic arc will be even higher!
Did anyone notice that the premium HE shells on the Type 4 and Type 5 still do more damage than the standard rounds?
– Standard HE: worse than the KV-2
– Premium HE: 192mm penetration