I know that the map is in supertest, but it seems really flat. As in the open ground, there should be lot of defilades and things like that to hide in. I can definitely see the SE ridge being a brawling ground for heavies and mediums, as it does dominant the flags. I’m not quite sure whats going to happen in the town, seems a bit of death zone if you try to push through.
Lots of big flat open areas for tanks to suicide to death on any if try to cross those areas
help if they plant some trees or small forests which would help the LT to actually have something useful to do ~ rather than die quick
looks like a small Map?
but hey at least its not another dumb no brain needed brawling City map! so thumbs up for that
Hey, at least it’s a new map. We have not had a new open/semi-open style map in a couple of years now. Anything would be welcome. I’d like to see more maps in the same style as Malinovka, Redshire, Siegfried etc. Enough with the city maps!
Well the map might not be a city map, but I wouldn’t call it “open” either. All I see are corridors, choke-points, and more corridors, and then the WG-classic: massive obstacle in the middle of the map :/
The best part of the map is the corridor with the “roof” made of a ‘natural -looking’ rock formation. FFS why WG?
Another OK Corral slug fest: “Hey guys, lets wait for them in the middle of the map, just behind these beautiful castle walls, and let arty deal with MT’s and LT’s, because, you know, reasons…
I assume that’s fissure. Slit….sounds like something else….
A badly packed kebab?
The Clit…?
I’ll leave it to your imagination… 😛
Why not just call it The Ass Crack or The G-String.
To me the map looks like a Alien Facehugger.
No Himmelsdorf castle? It seemed it was the forever returning object..
looks nice
I wish it stood in this half backen cartoon style :I
fuck realism
I know that the map is in supertest, but it seems really flat. As in the open ground, there should be lot of defilades and things like that to hide in. I can definitely see the SE ridge being a brawling ground for heavies and mediums, as it does dominant the flags. I’m not quite sure whats going to happen in the town, seems a bit of death zone if you try to push through.
Any ideas on the scale?
Lots of big flat open areas for tanks to suicide to death on any if try to cross those areas
help if they plant some trees or small forests which would help the LT to actually have something useful to do ~ rather than die quick
looks like a small Map?
but hey at least its not another dumb no brain needed brawling City map! so thumbs up for that
“Slit”? No, a much more suitable name for it would be “Shit” 😀 😀 😀
Hey, at least it’s a new map. We have not had a new open/semi-open style map in a couple of years now. Anything would be welcome. I’d like to see more maps in the same style as Malinovka, Redshire, Siegfried etc. Enough with the city maps!
Well the map might not be a city map, but I wouldn’t call it “open” either. All I see are corridors, choke-points, and more corridors, and then the WG-classic: massive obstacle in the middle of the map :/
The best part of the map is the corridor with the “roof” made of a ‘natural -looking’ rock formation. FFS why WG?
“Well everybody hates artillery…”
Another OK Corral slug fest: “Hey guys, lets wait for them in the middle of the map, just behind these beautiful castle walls, and let arty deal with MT’s and LT’s, because, you know, reasons…