Hello everyone, it appears that the new gamemode is called Frontline and will be available for testing on the sandbox on the 10th of April.
Here is the official post from the WoT main page.
You’ve been asking us to inject new life into gameplay with larger teams, bigger maps, and new combat setups for a while now. We’ve been working on a mode like this for a while now, and today, we are thrilled to finally reveal it to you. It’s called Frontline and is making its way into the Sandbox test server on April 10, inviting you to test large-scale combat with a set of new mechanics, objectives, and more.
Frontline is going to be 30v30, with five-man-strong Platoons, all fighting in Tier X vehicles (medium/heavy tanks, TDs and arty) and Tier VIII light tanks. The latter is a temporary restriction caused by the technical nuances of testing. Eventually, the mode will switch to Tier X vehicles of all classes. And there’s no way on earth you could fit them all on a 1 km2 map. So, we’re introducing 9 km2 battlegrounds, divided into nine sectors, with one side playing in attack and the other in defense. Each stage unfolds on a certain territory. In attack, you are fighting for control over it. In defense, you’re tasked with preventing enemies from capturing it.
This is just a quick sneak peek of the new mode. We’re saving a few tidbits for the big announcement on the Sandbox Blog. Head over there to read up on Frontline gameplay mechanics, victory conditions, and more when the test begins on April 10.
To make this mode happen without hampering the work on the game’s core elements, we teamed up with Austrian game developers Bongfish. The instant chemistry between our devs and the guys from Bongfish flourished into a remarkable partnership. They worked on Frontline under our guidance, while our in-house development team focused on fine-tuning game balance, revising the matchmaker, fixing SPG gameplay, and evolving the game’s graphics.
Just because the mode rolls out on Sandbox doesn’t mean the work is done. In fact, the most important stage begins now. We are asking all of you to join and help us test and polish Frontline’s every component—from UI to game balance—leading to release. The team will be monitoring feedback and game data very carefully, investigating and fixing issues you report, and reviewing your suggestions.
21 thoughts on “Frontline: More information”
This sounds very interesting :).
Would be lovely if they can uncork the 445m spotting cap to let the LTs stretch out on the big map.
Big ups, sounds amazing!
weve been talking about big map ideas on the tanksgg discord, such as a 15km by 15 km with 60v60, im glad its 30v30 but i hate its t8 and 10 only.
It is unclear at this point if it will only be playable at tier 10 after release. It’s likely for testing purposes (and since you get lots of free exp and credits on sandbox, it doesn’t matter.)
my guess that the tier 8 and 10 is for the sandbox only, as there’s no point in having each tier available to such a low amount of players, in the end, there are 60 people each match, stetch it up to 10 tiers and it’s gonna be though for the MM to find enough people for a battle.
I’m confident that, if it turns out good and it hits the live server that it will include all tiers and hopefully more maps.
Well, it may not include the lowest tiers (i.e. 1-3). But, that’s complete speculation.
im looking forward to this no doubt, but…….i also hope it isnt just t10, because tanks like the tvp 50 will dominate. 5 ppl in one toon of tvps, thats enough clip potential to kill 3-4 tanks. i wouldnt wanna play if that becomes the meta.
I hope its for all tiers this would make this game mode beautiful and is love to play it 24-7 rita try convincing them 60v60 is the best way to go and making lights have a max view range of 525 only lights… Also make it avalible for team training rooms
I’m actually quite excited by this. As a LT lover, it’ll be great to gave much more space.
There was chemistry with BONGfish lol
That’s why I had my sandbox invite renewed then. Will enjoy this.
Yeah, I thought it was odd when I saw mine yesterday. I’m not complaining, though!
what? an acutall good idea from wg…. oh they pulled a new dev team on board, that explains everything.
Wowzers all my hard cash investment over the last few years is not waste much satisfaction WG great just got better New big maps stronk
While one of the original reasons I participated in WoT was for the high player count per match (15 v 15) I’ve always hungered to do some of my gaming in even larger scale, typically 25 vs 25 or more. Most games like Planetside 2 just didn’t hold my interest, despite how high those player counts could get. I have really been thinking about bigger WoT matchups lately and this feels like the Law of Attraction at work haha. I’m looking forward to seeing and playing in 30 x 30 sometimes, and I’d definitely hope we can take it higher while compensating for game balance/etc.
And I got accepted for it, yay!
I would love if this is tier 10 only! With 3 respawns so only people with 3+ tier 10 tanks can play it. You could also combine the new mode with more credit income so we can finally play our tier 10s without losing money.
5 man platoons ONLY or POSSIBLE?
welp that’s one way to name a company: Bongfish.
a fish with a bong.
I am affraid that 3x3km map will be divided into 1x1km instances connected by special WG portals. Something similiar like battles in Fractured Space. So theoreticaly you are playing on huge map, but in reality it will be the same 1x1km maps. Basicly there is no other choice, cause all tanks are balanced for 1x1km maps…
Piece of shit like global operations in armored warfare. It will be dead in no time.