1. General Rules
1.1. The event will start on June 29, 2020, at 10:00 CEST and will end on July 13, 2020 at 10:00 CEST. The last day of battles is Sunday, July 12.
1.2. The event will comprise a single stage, without breaks or days off.
1.3. All clans (existing and newly created ones) will be able to participate in the event.
1.4. The playing field will be divided into three fronts: Basic, Advanced, and Elite. Access to the Advanced and Elite fronts is limited.
1.5. Revolts are OFF.
1.6. All battles will be played in the absolute format: 15 vs. 15 in Tier X vehicles.
1.7. The battle duration is 15 minutes.
1.8. “Fog of War” is ON.
1.9. Penalties for no-show in battles are ON.
1.10. Province income in gold is OFF. A province will provide 1 to 2 special bonuses to its owner.
1.11. The province owner does not participate in tournaments on landing provinces, in landing auctions, or in tournaments among challengers in attacks by land on their own provinces.
1.12. Clans can submit applications for landing tournaments on the territory of the Basic front and for landing auctions on the Advanced and Elite fronts, if they own any territories on any front.
1.13. Clans cannot attack landing provinces on the territory of the Basic front by land.
1.14. Clans can attack landing auctions on the territories of the Advanced and Elite fronts by land.
1.15. Headquarters is OFF. Divisions can be created on any province.
1.16. Division creation is free.
1.17. Division modules are ON but limited. All created Divisions are automatically equipped with the Engineer Battalion module, which decreases the lock on movement between owned provinces by 50%.
1.18. Landing provinces on the territory of the Basic front are dynamic and change their location when landing battles are over.
1.19. The maximum number of participants in a landing tournament is 32.
1.20. On the first day of the “world re-division”, the maximum number of participants in a landing tournament is 16.
1.21. Landing auctions on the territories of the Advanced and Elite fronts are dynamic and change their location when battles are over.
1.22. The maximum number of participants in a landing auction is 16 on the territory of the Advanced front and 8 on the territory of the Elite front.
1.23. A battle shift of 15 minutes is ON for 50% of provinces.
1.24. Vehicle lock is ON in battles for provinces of the Elite front. The basic lock duration is 72 hours.
- Basic front only: Karelia, Abbey, Mountain Pass, Paris, Kharkov, Berlin (new)
- Advanced and Basic front only: Lakeville, Ruinberg, Erlenberg, Siegfried Line, Widepark, El Halluf, Highway, Serene Coast, Studzianki
- All fronts (including Elite): Malinovka, Himmelsdorf, Prokhorovka, Ensk, Mines, Murovanka, Cliff, Westfield, Sand River, Redshire, Steppes, Fisherman’s Bay, Live Oaks
For the event, various complex mechanics and notions that are similar to those of previous events on the Global Map will be used. Below is a brief glossary meant to simplify the understanding of the mechanics that are described in the document:
- Workshop: a mechanic that adds special resources (in the game client) after battles are fought on the Global Map, the transformation of these resources, and the production of Premium vehicles.
- Experimental modules: a set of special modules that improve various characteristics of vehicles. Used only within the event. One-time use. Given to all participants in a limited and fixed amount. They cannot be replenished.
- Resources: various game items received after Global Map battles. They can be transformed in the Workshop.
- Components: items that are assembled using the resources in the Workshop. These are used to assemble Premium vehicles.
- Production queue: an element of the Workshop. It is an item sequence for production.
- Fronts: the playing field is divided into three fronts with different access conditions and mechanics. Each subsequent front has fewer provinces, greater competition, and better rewards.
- Bonuses: clan boosts that are available from provinces and received by the clans that own them.
- Technologies: special advantages received by clans through the investment of previously earned Fame Points.
- Laboratory: technology vendor. Technologies can be purchased using Research Points, which can only be received by exchanging clan Fame Points.
- Investment: a special mechanic to convert clan Fame Points into Research Points, which are required to purchase technologies. When using the Investment mechanic, if a clan owns provinces on the fronts, the clan is automatically removed from the map. This does not include spending points earned from missions.
- Landing auction: a hybrid of a landing and auction where some clans make landing bids using clan Fame Points while other clans participate in the auction using bonuses and technologies.
- Clan tasks: tasks that allow clans to earn clan Fame Points, Research Points, and various technologies.
- Personal bonuses: special advantages players receive in exchange for personal Fame Points.
- Reward bonuses: various rewards that players can receive in exchange for accumulated personal Fame Points once the event is over.
During the Metal Wars event, players can use the Workshop (using resources received after battles on the Global Map) to produce Tier VII and Tier VIII Premium vehicles.
The Workshop can be found on the clan screen.
In the Workshop, players can find the battle log. It displays the amount of resources that have been earned in all battles since the event’s start.
The Workshop will be available until the end of the period given to exchange Fame Points for reward bonuses, which is on July 30, 2020 at 10:00 (CEST).
Once the Workshop stops, all unused resources will be deducted.
Assembled vehicles will be credited to players within a few days after the period given to exchange Fame Points for reward bonuses has ended and the results of the Bond Auction have been summed up.
3. Experimental Modules
During the event, all participants will receive experimental modules that affect the technical characteristics of vehicles.
These modules can be used only in battles on the Global Map.
Only one experimental module can be mounted on a vehicle. It will work for only one battle (the module will not be deducted in the event of a technical victory).
These modules can be demounted and remounted on vehicles.
Experimental modules cannot be mounted on SPGs.
Once the event starts and players log into the game client, they will receive 3 experimental modules of each type. These modules cannot be replenished during the event. Use them for important battles!
Before and during the battle, if an experimental module is mounted on a vehicle, it will be marked with a special indicator in the battle interface.
After the event, all unused modules will be deducted.
|Fire Control System||+30% to gun stabilization
-5% to vehicle durability
|Additional Armor Plating||+20% to vehicle durability
+30% to vehicle weight
|Heavy Charges||+15% to damage caused
+20% to aiming time
|Air Conditioning System||+30% to major qualification of all crew members|
|Composite Spall Liners||+5% to vehicle durability
+10% to vehicle weight
|Supercharging System||+20% to engine power|
|Duration of ownership of a province on the Advanced front by a clan (in game days)||Clan Fame Points|
|Duration of ownership of a province on the Elite front by a clan (in game days)||Clan Fame Points|
7. Personal Bonuses
7.1. In the game client on the clan screen, players can exchange personal Fame Points for personal bonuses that speed up the process of earning personal Fame Points.
7.2. A personal bonus for personal Fame Points is activated as soon as it is received by the player.
Please note that the aforementioned exchange is irreversible, so consider your time and effort carefully.
Making the correct choice will allow you to earn more Fame Points and achieve a higher rank in the event, while errors in your calculations could lead to a lower ranking than you might expect.
8. Landing Auctions on Provinces of the Advanced and Elite Fronts
8.1. Players need to use landing auctions to get to the Advanced and Elite fronts.
8.2. There are two ways of participating in an auction: get access via a technology or bonus, or make a bid in clan Fame Points.
8.3. The main feature of landing auctions is that there can be more than one winner in an auction. The auction winners then meet in a tournament. Afterwards, the tournament winner faces the province owner. The maximum number of auction winners depends on the front—16 winners for the Advanced front and 8 winners for the Elite front.
8.4. Eight applications for the Advanced front landing auction and four applications for the Elite front landing auction are reserved for clans that get access by capturing a province with the corresponding bonus or by purchasing this bonus in the Laboratory.
8.5. One turn before battles start, all clans can make bids in clan Fame Points to the landing auction or submit landing applications using the clan bonuses and technologies they have.
8.6. One turn before battles start, the tournament bracket is created. It includes clans that have applied for a landing auction using bonuses and technologies, clans that have made the highest bids in clan Fame Points, and clans that have landed on the province “by land”.
Example: 23 clans applied to a landing auction for the Advanced front. 2 clans own provinces that provide the corresponding bonus. 4 clans have purchased the application in the Laboratory. 14 clans have made bids in clan Fame Points. 3 clans have landed on the province “by land”. One turn before battles start, the tournament bracket is created. It will include the 6 clans that have the corresponding bonuses (the 2 clans that own provinces and the 4 clans that have purchased technologies), the 10 clans that have made the highest bids in clan Fame Points, and the 3 clans that have landed on the province “by land”. The 4 clans that have made the smallest bids do not participate in the tournament.
8.7. If several clans make identical bids, the clan that makes the bid the earliest receives priority.
Example: 10 clans have made identical bids to a landing auction for the Elite front. In addition, 2 clans that own the corresponding technologies have applied for this auction. In this case, 8 clans will win the auction—the 2 clans that own the technologies and the 6 clans that made their bids earlier than the other clans.
8.8. Unsuccessful bid amounts are returned to the clans that made them.
8.9. Battles between the auction winners and clans that land on the auction province “by land” are fought according to the standard rules applied to tournaments among challengers. In addition, a x5 multiplier is applied to personal and clan Fame Points earned in these battles.
9. Fame Points
9.1. During the event, clans compete for Fame Points in order to claim the most valuable rewards of the event.
9.2. Both clans and players earn Fame Points in battles.
9.3. In any individual battle, all players on a team earn the same number of Fame Points, which is then affected by the coefficient of each Personal Bonus that is individual to each player.
9.4. The formula for calculating Fame Points earned in battles:
9.5. Personal Fame Points
9.5.1. During the event, personal Fame Points can be earned only in battles.
9.5.2. During the event, personal Fame Points can be exchanged for Personal Bonuses.
9.5.3. Once the event is over, personal Fame Points can be exchanged for reward bonuses.
9.6. Clan Fame Points
9.6.1. Clan Fame Points can be earned by fighting in battles and completing special conditions on the Advanced and Elite fronts.
9.6.2. The log of earning clan Fame Points is available in the clan profile on the clan portal.
9.6.3. If a clan that has fewer clan Fame Points defeats a clan that has more clan Fame Points (including bids that have already been made but not paid), 0% of the difference in clan Fame Points (including bids that have already been made but not paid) is transferred from the defeated clan to the winning clan. Technologies can increase this amount to 4% of the difference in clan Fame Points.
Example: 2 clans fought a battle. The winning clan has 1,000 clan Fame Points while the defeated clan has 101,000 clan Fame Points at the end of the battle. The difference in the number of their clan Fame Points is 100,000. 3% of this number is 3,000. Thus, the defeated clan will lose 3,000 clan Fame Points, and they will be transferred to the winning clan.
9.6.4. Clan Fame Points can be spent for a landing auction on the Advanced or Elite fronts (see Clause 8 of the Regulations).
9.6.5. Clan Fame Points can be exchanged for Research Points, either completely or partially, using the Investment mechanic.
9.6.6. Clan Fame Points and invested points are displayed on the clan leaderboard of the Global Map, which allows the evaluation of opponents in terms of the number of Fame Points they have spent on technologies and the speed they are earning clan Fame Points.
9.7. Fixed battles are prohibited by the Regulations. Clans and players that violate the rules will lose all their Fame Points (both clan and personal) and their game accounts will be banned.
9.8. In controversial situations relating to the addition of Fame Points (suspicion of fixed battles, etc.), the administration reserves the right to demand the battle replay, screenshots, and other related information. If the requested information is not provided, the administration reserves the right to make a decision at their discretion. We strongly recommend Enable Battle Recording in the game settings.
10. Clan Tasks
10.1. During the event, clans can complete clan tasks.
10.2. The tasks will be rewarded with technologies, Research Points, and clan Fame Points.
10.3. All clan tasks, their conditions, and their rewards are available in the Global Map UI.
5,000 Research Points
Win a battle on the Elite front (including landing auction battles)
Number of Completions:
100 Research Points
Capture a province on the Basic front
Number of Completions:
5,000 clan Fame Points
Capture a province on the Advanced front
Number of Completions:
Technology: +20% to clan Fame Points in battles
Capture a province on the Elite front
Number of Completions:
Technology: free application to the Advanced front
Capture 10 provinces on the Advanced front
Number of Completions:
50 Research Points
Destroy 50 enemy vehicles on any front
Number of Completions:
14.1.5. “Guardian of Crown” 3D Style and Conditions for Receiving It
The top 4,000 players by personal Fame Points earned will receive the “Guardian of Crown” 3D style for the T95/FV4201 Chieftain.
14.1.6. “Damascus Steel” Style and Conditions for Receiving It
All players ranking in the top 10% on the personal leaderboard at the end of the event will receive the “Damascus Steel” style.
The style can be applied to any Tier VIII–X vehicle. It can be re-applied to other vehicles of these tiers without restriction.
14.2.3. Only a vehicle that the player does not currently have in their Garage can be selected.
14.2.4. All reward vehicles come with the Veteran customization set.
14.2.5. All reward bonuses and their cost in personal Fame Points will be available only in the game client on the clan screen.
14.2.6. The ability to exchange Fame Points for reward bonuses will last until 10:00 (CEST), July 30.
“Graphite” 3D style for the Object 907
Clan digital camouflage
14.3. Clan Leaderboard
Please note that some mechanics of the event are irreversible and can affect the clan’s progress in case any unfair actions are performed by clan officers or any accounts are hacked.
Please take your security seriously and consider these hints before the start of the event:
- Clan commanders—be cautious when selecting players who have access to officer permissions and operations on the map. It is a good idea to limit the number of such players for the duration of the event.
- Never transfer your account to a third party. It is not secure and violates the game rules.
- We strongly recommend changing your account password before the start of the event and enabling the second authentication factor to make your account more secure.
15.2. Players who entered the Alley of Fame but did not earn enough Fame Points to exchange them for a vehicle can take part in the Bond Auction and make a bid of at least 5,000 bonds.
Note that personal Fame Points can be exchanged for bonds and used at the auction.
15.3. A player can cancel a bid at any moment and make a different bid.
15.4. After the end of the auction, the players who made the 1,000 highest bids will receive the vehicle that was selected by them during the bidding period. The vehicles will be credited on July 31, 2020. However, please be aware the date of crediting may change.
15.5. If there are several players who made the smallest winning bid, the players who made the earliest winning bids will receive the vehicle.
15.6. The bids that were made but did not win shall be returned to the players who made these bids.