There was a Micro Patch overnight on the Test Server. From EU portal. [edit]
Based on your feedback and data collected during the 9.18 Common Test, we landed on a set of changes that rolled out in a micro patch earlier today:
- No artillery in Platoons. You were vocal about mismatched scenarios, when a Platoon of three SPGs was placed at the top of the list and the team ended up with three long-range support fire vehicles as their main strength. The other frustrating issue was frequent cases of arty giving its all to support fellow Platoon-members and totally neglecting the rest of the team. To eliminate both problems, we decided to stop SPGs from forming and joining Dynamic and regular Platoons. Removing the option to play in Platoons should facilitate team cooperation and aid the matchmaker in creating balanced teams. Individual Battle Missions were updated accordingly. We removed Platoons from their conditions.
- Balance tweaks to light tanks. The initial balance settings improved their view range too much, blurring the line between light and medium vehicles. They had a large enough view range to scout efficiently by default. So, you could install additional equipment, train skills and perks to increase their firepower to the point where they could compete with medium vehicles. Along with being great scouts, they would deal almost as much damage as some medium tanks. We averaged out their firepower to draw a thicker line between these two classes in terms of their combat roles. Light tanks keep their trademark mobility, high camo values, and lower durability, just as they still outperform medium vehicles at scouting. At the same time, their firepower was reduced and is lower than that of medium tanks. It’s enough to retaliate yet isn’t enough to make dealing damage their first priority in combat. Their view range also decreased, too. Now, you have to mount Coated Optics/Binocular Telescope and train Crew perks to improve it from the default.
Changes to vehicles:
Changes to the German vehicles
Changes to the technical parameters of the following vehicles :
- Spähpanzer Ru 251
- Changed the reloading time of the 90 mm Rheinmetall DM1 gun for the Spähpanzer Ru 251 Drehturm 360° turret from 6 s to 7 s
- Changed the view range of the Spähpanzer Ru 251 Drehturm 360° turret from 420 m to 410 m
- Spähpanzer SP I C
- Changed the view range of the Spähpanzer SP I C PT II Rh.-Nr. WK-G2 turret from 400 m to 390 m
- Rheinmetall Panzerwagen
- Changed the view range of the Rheinmetall Panzerwagen turret from 430 m to 420 m
- Changed penetration of the Exp. HE shell for the 105 mm Kanone gun from 53 mm to 120 mm
- Changed damage of the Exp. APDS shell for the 105 mm Kanone gun from 390 to 360
- Changed damage of the Exp. HE shell for the 105 mm Kanone gun from 480 to 440
- Changed damage of the Exp. HEAT shell for the 105 mm Kanone gun from 390 to 360
- HWK 12
- Changed the reloading time of the 90 mm Mecar N gun for the HWK 12 turret from 7.9 s to 8.2 s
- Changed the reloading time of the 90 mm Mecar N gun for the HWK 12 verbessert turret from 7.15 s to 7.7 s
Changes to the Chinese vehicles
Changes to the technical parameters of the following vehicles:
- 59-16
- Changed the view range of the 131 turret from 360 m to 350 m
- Changed the view range of the 131-1 turret from 380 m to 360 m
- WZ-131
- Changed the view range of the 132A turret from 380 m to 360 m
- Changed the view range of the 132B turret from 390 m to 370 m
- WZ-132
- Changed the reloading time of the 100 mm 60-100TA gun for the WZ-132 turret from 7 s to 7.8 s
- Changed the reloading time of the 100 mm 59-100TA gun for the WZ-131-1 turret from 8.1 s to 8.5 s
- Changed the reloading time of the 100 mm 59-100TA gun for the WZ-132 turret from 7.5 s to 8.2 s
- Changed the view range of the WZ-131-1 turret from 380 m to 370 m
- Changed the view range of the WZ-132 turret from 390 m to 380 m
- WZ-132A
- Changed the reloading time of the 100 mm 60-100TA gun for the WZ-132A turret from 6.8 s to 7.7 s
- Changed the reloading time of the 100 mm 62-100TA gun for the WZ-132A turret from 7.8 s to 9.2 s
- Changed the view range of the WZ-132A turret from 420 m to 390 m
- WZ-132-1
- Changed the reloading time of the 105 mm L7A3C gun for the WZ-132-1 turret from 9.5 s to 10.7 s
- Changed the view range of the WZ-132-1 turret from 425 m to 400 m
- Changed the ammo rack capacity for the 105 mm L7A3C gun from 40 to 32
Changes to the U.S.S.R. vehicles
Changes to the technical parameters of the following vehicles:
- МТ-25
- Changed the view range of the MT-25 turret from 380 m to 360 m
- LTTB
- Changed the reloading time of the 85 mm D-5Т-85BMU gun for the LTTB turret from 5.2 s to 5.5 s
- Changed the reloading time of the 85 mm D-10-85 gun for the LTTB turret from 5.1 s to 5.4 s
- Changed the view range of the LTTB turret from 390 m to 380 m
- Т-54 ltwt.
- Changed the reloading time of the 100 mm D-10TM mod. 1945 gun for the T-54 ltwt. version turret from 6.8 s to 7.2 s
- Changed the reloading time of the 100 mm D-10TM gun for the T-54 ltwt. version turret from 7 s to 7.5 s
- Changed the view range of the T-54 ltwt. version turret from 410 m to 390 m
- LTG
- Changed dispersion of the 85 mm D-5Т-85BMU gun for the LTG turret from 0.38 m to 0.4 m
- Changed the view range of the LTG turret from 390 m to 360 m
- Т-100 LT
- Changed dispersion of the 100 mm Т-100 gun for the Т-100 LT (Article 64992) turret from 0.44 m to 0.46 m
- Changed the view range of the Т-100 LT (Article 64992) turret from 410 m to 390 m
- Changed thickness of the upper glacis plate from 100 mm to 90 mm
- Changed the damage of the 3VBB shell for the 100 mm Т-100 gun from 320 to 300
- Changed the damage of the 3VBM shell for the 100 mm Т-100 gun from 320 to 300
- Changed the damage of the 3VOF shell for the 100 mm Т-100 gun from 420 to 360
- Changed the ammo rack capacity for the 100 mm Т-100 gun from 42 to 33
- Т-50
- Changed the reloading time of the 45 mm VT-43M gun for the Т-50 turret from 2 s to 2.3 s
- Changed the view range of the Т-50 turret from 360 m to 350 m
Changes to the U.S. vehicles
Changes to the technical parameters of the following vehicles:
- T49
- Changed the reloading time of the 90 mm Gun T132E3 gun for the T49 turret from 6.3 s to 6.4 s
- Changed the reloading time of the 90 mm Gun T132E3 gun for the XM551 test bed turret from 5.65 s to 6 s
- Changed the view range of the T49 turret from 410 m to 400 m
- Changed the view range of the XM551 test bed turret from 420 m to 410 m
- T71
- Changed the view range of the T71 turret from 400 m to 390 m
- XM551 Sheridan
- Changed the view range of the AR/AAV XM551 Sheridan turret from 430 m to 420 m
- Changed damage of the Exp. APDS shell for 105 mm Lightweight Gun from 390 to 360
- Changed damage of the Exp. HE shell for 105 mm Lightweight Gun from 480 to 440
- Changed damage of the Exp. HEAT shell for 105 mm Lightweight Gun from 390 to 360
- Changed the ammo rack capacity for 105 mm Lightweight Gun from 40 to 32
- Changed the ammo rack capacity for 152 mm Gun-Launcher XM81 (conventional) from 30 to 25
- M7
- Changed the view range of the M47 turret from 380 m to 360 m
- M24 Chaffee
- Changed the view range of the M24 turret from 370 m to 360 m
- T21
- Changed the view range of the T21 turret from 390 m to 380 m
- T37
- Changed the view range of the T37 turret from 370 m to 360 m
- Changed the view range of the T41 pilot number 1 turret from 385 m to 370 m
- M41 Walker Bulldog
- Changed the reloading time of 76 mm Gun M32 for the M41 turret from 4.6 s to 5.3 s
- Changed the reloading time of 76 mm Gun T91E5 for the M41 turret from 38 s to 40 s
- Changed the reloading time of 76 mm Gun M32 for the M41A1 turret from 4.6 s to 5.3 s
- Changed the reloading time of 76 mm Gun M32 late for the M41A1 turret from 4.3 s to 5 s
- Changed the number of shells in the magazine for 76 mm Gun T91E5 for the M41 turret from 10 to 6
- Changed the number of shells in the magazine for 76 mm Gun T91E5 for the M41A1 turret from 10 to 6
- Changed the ammo rack capacity for 76 mm Gun T91E5 from 70 to 72
Changes to the French vehicles
Changes to the technical parameters of the following vehicles:
- AMX 12 t
- Changed the view range of the AMX 12 t turret from 380 m to 360 m
- AMX 13 75
- Changed the view range of the FL 10 Type C turret from 390 m to 370 m
- AMX 13 90
- Changed the view range of the FL 10 Type D turret from 400 m to 380 m
- Changed the ammo rack capacity for the 90 mm F3M gun from 44 to 36
- Bat.-Châtillon 12 t
- Changed the view range of the FL 10 Type C turret from 390 m to 380 m
- AMX 13 105
- Changed dispersion of the 105 mm D. 1504 gun for the AMX 13 105 turret from 0.4 m to 0.42 m
- Changed the view range of the AMX 13 105 turret from 415 m to 390 m
- Changed damage of the OCC-105 D. 1504 shell for the 105 mm D. 1504 gun from 390 to 360
- Changed damage of the OE-105-Mle. 60 D. 1504 shell for the 105 mm D. 1504 gun from 480 to 440
- Changed damage of the OFL-105 D. 1504 shell for the 105 mm D. 1504 gun from 390 to 360
- Changed the ammo rack capacity for the 105 mm D. 1504 gun from 33 to 24
Hang on, what’s the point in nerfing the view range that much? Now they’re just faster meds with no armour?
So all this blather about “giving Lt’s their roll back” is just that.
Lets see stretch the tree’s tell everyone they are making the tanks more capable then nerf them back to below the level they started at. And in the case of the French at least make the TX subpar compared to the T8 it replaces.
The problem apparently was that with the good base viewrange, players would usually focus on increasing the firepower. With that nerf to viewrange, they wanted to make players chose between viewrange or firepower. In the end, light tanks still have an edge in view range and mobility compared to meds. I myself think it’s a good move from WG as the strength of light tanks should be those 2 things. and with the first iteration stats, it was to easy for lights to be competitive with medium tanks. this way a light tank has to chose. and in the end, these are light tanks, meant to scout and occasionally defend themselves against light tanks. They should play like the french tanks and become more deadly the later in the game it is.
In an ideal world i would tend to mostly agree. Whoever this is WOT and we have to on play maps like Starlingrad,Himmlesdorf,Paris etc where actually being a Lt and scouting is next to pointless. on many others its a race to the “scout bush” and the other Lt’s then are mostly cannon fodder.
They didnt force the player to choose, they pretty much across the board nerfed view range and firepower. No choice there.
Why shouldn’t Lt’s be as good as meds? They shouldnt be meds I agree. Neither should they be 2nd rate meds either! They should be their own class that can out peform meds in some situations and not others.
The mediums already have all the view range they need to make light tanks obsolete. And what’s worse is WG’s motivation for this sudden change. All of this is because high tier light tanks are running loadouts without optics or binoculars, because they simply don’t need them in such cramped maps. WG sees light tanks without vision equipment and falsely believe that lights and mediums suddenly have the same role.
First of all, simply having a medium-like loadout does not suddenly make you a medium. Nor does it even ensure that you ought to play like one. Light tanks’ role was threatened as it is even when they actually had a vision advantage, if that advantage is taken away then you’ve just ensured that they mimic mediums. As for the choice between vision and firepower, the mediums themselves seem to find ways to get all they need of both. Why is WG making it so hard for the lights to get even just one or the other?
Oh yay. “Lets bring the autoloader that is barely ok on tier 8, and nerf it to shit”
Brilliant strategy WG.
Oh my god…. these nerfs to the tier light tanks made them instant shit.. i was planning on going for a few of them.. now forget it.. they are making these lights shit again!
As a french tank player, this looks as LTs are going similiar path as SPGs – useless. Why woud I pick AMX 13 105 over BC? Before this nerf it looked Meh, but now – garbage. Reducing VR for LTs – wtf?
Light tanks are only supposed to spot enemy tanks.. firing is only the last option. I would buff the viewrange of the LT, Nerf all the others viewrange.
Like other people who made commentary I also don’t understand view range nerfs. OK let’s make less firepower to LTs, but why make them blind?
Wait whaaat
These dpms will suck massively
light tanks = SCOUT tanks, medium tanks = DPM tanks.
If light tanks would get decent DPS it could make people forget about their intended role.
I mean, if a light tank would have good dpm, what would be the point in scouting if you can sit back and use your Dpm to get exp. When light tanks have bad dpm, their best way to get exp and credits is by scouting.
If you would think a bit in the intended roles of these vehicles it makes perfectly sense why WG made these nerfs.
Because atm, light tanks have better mobility and view range as medium tanks If you want dpm, go for meds, if you want to get the scout medals go for light tanks.
problem is that when a LT is toptiers, going to scout for your lower tiers is a waste of potential. You dont need a toptier light tank for that. So thats why light tanks should have good firepower. Less then meds, but still dangerous guns. Not peashooters. Now they are useless, meds can do everything better.
But yet, med tanks are spotters, td-s, dpm dealers, heavies… all in one.
Smart move WG… smart move..
This makes zero sense. I hope this isn’t implemented.
A while ago, they said that the damage difference between the 120mm guns and the 122mm guns was too great, so they wanted to give the 120mm guns higher alpha. Now they are nerfing same caliber guns, giving them a lower alpha damage whilst still having the same caliber.
Besides, View range is supposed to be the Light tanks profession, and I still belive that some of the nerfs were justified, such as the lower teir lights as they would have been incredibly overpowered, but the damage nerfs and shell count nerfs are just absurd.
Wargaming, make up your mind.
wht the hell?
pure autism…
Guys chill this is only the test server. If they are genuinely shit they will change them.
Yeah, I mean, what the fucks? April fools day? Tier 9 light tank 13 90 now has 30m less view range than m46 patton
Nice meme wg
well then, no tier 10 lights for me… fuck this shit
The alpha nerf on the tier x lts would be enough, nerfing the viewrange as well is too much
I wonder how the lt missions gonna play now, since most of their missions were arty dependent.
What the hell WG? This is stupid!
They should on average have better view range! They are LTs, part of their strength is in that FFS!
In fact the max view range should be increased from 445 to 460 or something and then MAYBE nerf their direct combat characteristics. But not this!
But why would they nerf combat characteristics, rhm now has worse dpm than is7, which is known for having the worst gun at tier X.
These tank’s penetration is tier 8 HT like, why would they nerf alpha damage
Blows my mind
The AMX 13-105 is gonna be worse than the current 13-90. What? I don’t get why they’re doing this at all! How can they scout with less view range than enemy mediums and heavies?
*Why does WG have this idea that light tanks *MUST be made worse than medium tanks? *Why should one class be made clearly and
deliberately worse than another?
*Can’t they be equally good but in slightly
different ways?
Why do light tanks have:
Much Worse-
*Accuracy – lt100 has accuracy of tier 5-7
Russian hts lol 0.46. best is only 0.36
*Dpm – t62a has 1000 dpm more than lt100
*Alpha for same calibre guns 105 – 390 v 360
*HP ~ 25-33%
*Penetration 20-30mm on same calibre
*such terribly LOW ammo counts ~25-30
All while only having barely better camo, top
speed and view range after the nerfs..
*The only thing you get is acceleration to your
~70km/h..
*In these corridor meta maps mobility is nice
but it doesn’t compensate for all the bad stuff
*extra view range isn’t that important tier 10
meds and hts have more then enough.. 400m
base..
*In pub matches these lt tanks will not
compete with tier 10 meds in any way in the hands of normal players
So… my brother and his friend platoon in Berts to cover each flank or focus dangerous tanks. This is a bad thing now? If they want to remove arty, just bloody do it already. Stop wasting our time on this rebalancing bs. Leave bert in as a td is all I would ask.
Yes agree – let’s totally remove arty.
I don’t understand their reasoning here. They want to turn arty into a solo-only class, in a multi-player game? If three-arty platoons cause problems for the new MM, why not try limiting platoons to one or two arty max first?
As for concentrating support for their platoon-mates, I can do the same thing with my TD, backing up my platoon mate in his LT. Is supporting platoon-mates “wrong” now?
Med elite bastards whined thats why well Im no longer going to get a tier 10 light anymore they just shot them selves in the foot also as for the arty not platooning.. Further they shot them selves in the foot as they still suck… Also tell me again that it makes a ficken difference if an arty is helping a platoonmate whose a scout?!
Med tank elites in clan wars bitched again… Thats why… Looking at circon and the others.. Now enplane to me if it matters that your arty is helping a platoon mate whose a scout over a scout whose a ficken YOLO retart?! Rita please get this fixed…
Why the view range nerfs for Lights? I thought LTs were supposed to have the best view ranges?
WG makes no sense.
Well – the whole XP debacle meant I dropped my plans to get into the tier 10 lights. So this nerf is not nearly as shocking as it might have been.
I’ll stick to the tier 10 meds, this tier 10 light thing looks like a mess in every way.
FU WG
WG, an honest and simple suggestion for you: The problem you claim you have is that LTs have too much combat potential, so you…nerfed their view ranges, damaging their whole point to exist. How about you simply don’t allow LTs to mount rammers? Or maybe even VStabs? Heck, YOU uncorked the VStab genie in the mid-tier LTs just now! Go back! That would force LTs to mount equipment for vision and play as scouts in the combined-arms fashion you said was your plan, so stop this blindingly stupid view range nerf and fix the root of the actual problem.
I think this is a great suggestion – just restrict lt from mounting gun rammer and leave the stats the same. The reason for this change was because LT did not mount scout equipment ( I still think LT should have the best close range-flanking potential in the game i.e great gun handling – bad pen and bad accuracy – encouraging flanking and circling)
It makes me chuckle that you lot call yourselves the “Master Race” and yet your devs can’t balance anything for shit.
Come join the “Console Peasants” and relive world of tanks with better graphics and gameplay, before all of these changes come to us.
>Better graphics
>No 4K 60 fps with Freesync
>Anisotropic Filtering at x4
Well lad, unfortunately… no.
Also I am a PC Gamer for a reason. Backwards compatibility, emulation, mods, lower long term costs. That matters to me more than graphics.
They also get the un-nerfed Death Star and the Waffle E-100. Fun.
and a chieftain that is borderline overpowered
I’m a light tank player, but if this shit comes to the live server in patch 9.18 I would prefer any other class instead of light tanks. Wargaming, what the fuck are you doing?
No more Bert platoons 🙁
The view range should in decreasing order lights/meds/heavy/td. As long as will be heavies like FV215b with view range 410m t10 light tanks will not work.
Wg must change configuration of other types.
Armored Warfare looks very promiseing now…
Wtf i was so happy how the french t9+10 were treated,now as written from many others before, the new lights lost nearby all their interesting parts!
in my eyes the amx’s couldn’t compete with the t9+10 med counterparts…a nerf was never needed….sad thing, and in my eyes i see also no problem in lights equal to meds when it comes to FP…
spotting is pretty useless compared to mapsizes, other classes and generated exp as battleoutcome.
so i hope they’ll revert this soon, but i fear they wont…makes me sad
I would change the Fench LTs like this with the new 360 damage:
AMX 13 75: increase damage to 150, increase clip size to 6, increase reload to 19.13 sec (clip potential = 900)
B-C 12t: increase clip size to 6, increase reload to 27.77 sec (clip potential = 1,020)
AMX 13 90: increase clip size to 5, increase reload to 27.71 sec (clip potential = 1,200)
AMX 13 105: increase clip size to 4 , increase reload to 33.61, decrease inter-clip to 2, (clip potential: 1,440)
nope not with this bad pen and esp. this bad accuracy! push acc to 0.38, then it would be ok…or at least a liitle bit
they are light tanks, not mediums or TDs. Flank behind, get their rear where their armor is weakest and use your superior mobility to get out of there.
People need to stop expecting everything to come easy for them. Penetration and accuracy are fine as is
too much vodka in your system wg? as a light tank driver, i find nerfing their view range a stupid move as the main exp maker for lights is spotting damage
No arties platoon are just excuses to hide another.
If the arty only help the platoon, heavy and meds no?
So no platoon of anyone because they help only platoons?
Cool down everyone, maybe this is just a temporary test to see hoe the view range nerf works out.
They’re basing all their decisions on the CT where each match I played had 4 or 5 LT all firing gold rounds.
Hahahahahahahahahahahahohohohohohohoholololololololololololololololelelelelelelelelelekekekekekekekekekekekek.
Maybe we should all just derisively laugh at WG until they realize how completely and utterly incompetent they are. I could go into a lengthy diatribe about the minutia of all these little changes and the negative impacts that they will have, but that would be putting the bottle in the vodka, so to speak. These changes are further evidence that WG lacks even a BASIC understanding of not only their own game, but game development as a whole.
Exhibit A: Making changes, then upon witnessing a negative response to the change, the reaction is to keep slapping bandages on it instead of rolling out back and trying a different approach.
Exhibit B: The cosmic levels of self contradiction between stated goals, and actions taken. For example, stating that a light tanks job is to scout, and then removing the very tools that it needs to do its job! I wonder if WG management does this to their employees, as well. In the real world, we call that “setting up to fail”, and it’s the quickest way to lose people, be they employees or a player base.
wow Wargaming sucks at balancing.
Dafuq are they nerfing the ammo capacity for? Limiting vehcle performance with ammo capacity is a stupid way to do it. FFS WG i thought you would release balanced and fun vehicles for once
No arty platoons? The haters strike again, jeez.
nerfing the already bad view range on 59-16
At the moment in silent protest to all the tier 8 premium tanks and these new Lts to only play tier 5 and under also spend no money on any thing new in the game. As moaning about things in this and similar forums seems not to work for us non Russians.
i was not happy about the new tier X lights, dominating open fields completely with better viewrange,camo and speed.
this seems to be in the right direction, but seems too much, compensate with more hitpoints perhaps? that is what WG usually does when they dont know what to do……. (looking at casemate td’s, more hp cuz they dont know what to buff)
perhaps its time to find new game mechanics/meta, almost everything is based around armour and dpm.
only suggestion i can make is that players get to play more or only in the maps their tanks are ”designed” for, then everyone is happy. no more (or less) arty in himmelsdorf or maus in fiery salient.
Make them use coated optics and crew skills to scout? Isn’t that what mediums do, I put optics on my tier 10 meds along with crew skills and Im at max view range. I thought these lights were supposed to be better scouts. There was nothing wrong with how the lights performed on the test server, just the way that the test server was run. Everyone can run around in tanks with 9+ crew skills, gold ammo and food. Of course that tank is going to perform extremely well. Don’t fix whats not broken…..oh wait its wargaming.
Also should mediums be better than light tanks when it come to combat? yes they should. But not 1k better dpm to go along with better accuracy, armor, hp, ammo capacity, and now comparable viewrange,
So let me get this straight- WG wants lights and mediums to have different roles. So they nerf light tank view range so that lights and mediums have exactly the same role. Genius!
“Frequent cases of arty giving its all to support fellow Platoon-members and totally neglecting the rest of the team.”
Well, damn. I didn’t realize this was such a huge problem. Platoon-mates supporting platoon-mates. How utterly tragic. Hey, WarGaming, how about the times I see a platoon of mediums only supporting each other instead of the team? Or a pair of platooned heavies that back each other up instead of going to where heavy tanks always go? Or that medium scouting for his camping TD buddy?
Why stop with just artillery in platoons? After all, I still see instances of things like suiciding scout runs, heavies camping behind artillery, and mediums that just refuse to wolfpack and flank targets. Why not eliminate platoons altogether? That way, everyone in random pub matches will be forced to cooperate with one another and act as a team instead of a herd of individuals looking out for numero uno.
And since artillery is so unbalanced and unfair, eliminate it from the game. And while you’re at it, since you can’t get the balance quite right with lights, take them out, too. Let the mediums be your scouts. But for balance reasons, you should probably get rid of TDs, too. After all, everyone constantly complains about E25s and Death Stars ruining their game, just like artillery. And then you’ll have your perfect game: World of No Platooned Mediums and Heavies.
Haha, I have said it before. This update smells like RUBICON. Time to fire these devs now. Such a failure.
View range blurs the line between LT and MT?
Calling bullshit. They’re scouts, the view range defines them. What blurs the line is the 390 damage on the tier 10 LT. Got smaller tanks with better view range and better camo but can do the same damage per shot
oh wait, holy fuck they did change it… missed that
“The other frustrating issue was frequent cases of arty giving its all to support fellow Platoon-members and totally neglecting the rest of the team.”
No fucking shit. Do they even play their own game? They may not have noticed this but you can’t rely on anyone except your platoon mates. And with how little damage arty now does it’s too heavily reliant on your teammates (which needs to change: more damage, less splash radius, shorter stun time). It’s no wonder that they would be aiming to support their platoon mates who you know will be able to damage an enemy and give them the assistance damage they need to actually get any exp and credits.
By all means limit it to one per platoon but denying it platoon access altogether is fucked.
i hate wargaming now…
join the ever growing line
they didn’t change the reload speed of the M41… it’s got a 6 round clip with 34 sec reload… did the actually forget to change the reload speed of it?