Every map is better without that unbalanced crap, broken mechanic, then remove clickers and problem solved… Open maps, closed maps, it’s all fine… Even Prokhorovka (worst map ingame these days), it’s “enjoyable” without clickers, with it’s a 15 min. camp…
Oh really? The majority of players would just find the next best thing to whine about. “I keep getting shot by camper sniper TD’s who don’t get spotted when they fire”
We have seen both of these maps some months before when they were very early in mock ups.
I swear to god, they look like almost clones/copys of Lakeville and Hidden Village. The same map layout………It almost like they’re not that creative anymore
Secretplave reminds me like a fusion of Hidden Village and Windstorm, maybe throw in Pearl River too. Hope it’s an asian map. I fuckin want my asian map, and i can confidently say that i’m quite miffed at having all 3 asian maps removed because some whiner is whining his tryhard ass about how “it’s too hard for my noob ass to play” while loading gold shells
Monplesir, in french (exactly “Mon Plaisir”) with that castle, seems very like the “Chateau Monplaisir” – Mypleasure’s castle – which is a pretty good Bordeaux vine.
I see that WG still find inspiration in the bottom of bottles…
Monplesir looks really good, i think the fighting could be really diverse. Problem is that with this cap position half the team will be dead before you reach the other side. But caps can be easily moved, looks promising.
hidden village v2?
Had the same thoughts. Just the mountain got moved to other side.
Someone at WG really loves that castle model
Castle von Himmelsdorf shall never die!
Is it just me or does Monplesir kind of look like lakeville?
It’s not just you. There are a few similarities.
secretplace looks really nice, not sure if it’s any good though… WG, we don’t need any more corridors
…but then you’ll just complain about arty and open maps.
It’s a neverending dilemna
Every map is better without that unbalanced crap, broken mechanic, then remove clickers and problem solved… Open maps, closed maps, it’s all fine… Even Prokhorovka (worst map ingame these days), it’s “enjoyable” without clickers, with it’s a 15 min. camp…
Oh really? The majority of players would just find the next best thing to whine about. “I keep getting shot by camper sniper TD’s who don’t get spotted when they fire”
We have seen both of these maps some months before when they were very early in mock ups.
They just copied the Himmelsdorf castle xD
Secretplace is a disgusting corridor map, I really hope WG forgets it. Also, it’s a hidden village V2. Monplesir looks alright though.
OMG they did it again… Why must there ALWAYS be a mountain/lake/caste in the middle of all maps???
9.15 Test Server already available !!!
Lakeville v2 and Hidden Village v2
Monplesir looks like that old map North West, except with a lake and one less shift in terrain hight in the east. Meh.
hahaha that smiley on the first map, hope it will be an easter egg.
Well, they all look like corridor maps. Too bad.
Move the caps on monplesir and make the castle availble for battle then I think these maps could work.
monplesirs cap zones are so open it can fit three fat mamas
Secretplace is Great Wall on console.
I swear to god, they look like almost clones/copys of Lakeville and Hidden Village. The same map layout………It almost like they’re not that creative anymore
Secretplave reminds me like a fusion of Hidden Village and Windstorm, maybe throw in Pearl River too. Hope it’s an asian map. I fuckin want my asian map, and i can confidently say that i’m quite miffed at having all 3 asian maps removed because some whiner is whining his tryhard ass about how “it’s too hard for my noob ass to play” while loading gold shells
Looking good at the moment, specially the Secretplace. Lots to do there with light tanks, which is very welcome change.
Rita I think you have made a mistake. I think these are maps for Dota or Leage.
if a mistake was done was whoever gave job to the map makers of WoT PC. lol
Lakeville 2.0 and Hidden Village 2.0 – corridor maps. well done WG! …. NOT!
Monplesir, in french (exactly “Mon Plaisir”) with that castle, seems very like the “Chateau Monplaisir” – Mypleasure’s castle – which is a pretty good Bordeaux vine.
I see that WG still find inspiration in the bottom of bottles…
Monplesir looks really good, i think the fighting could be really diverse. Problem is that with this cap position half the team will be dead before you reach the other side. But caps can be easily moved, looks promising.
another corridor map that is to predictable
wow two more maps with large dead zones in the middle… WHY does WG make a “big” map then waist a lard amount of it with a lake or river? ugh…
[…] not mistake with “Secret Place” map that I recently posted. And just like “The Ridge” is very much lacking […]
[…] not mistake with “Secret Place” map that I recently posted. And just like “The Ridge” is very much lacking textures as well. […]
[…] “Monplesir” […]