[Official] 9.19: Improved Equipment and Directives

Hello,

here’s the official description of the Improved equipment and Directives:

Improved Equipment

Packed into 9.19 are six types of Improved Equipment. They all work like the most popular consumables, with one small yet significant difference: newly added items grant a bigger bonus to combat parameters. Also, it’s impossible to mount similar types of regular and Improved Equipment at once, e.g., you can’t equip a tank both with Rammer and Innovative Loading System. You’ve got to choose just one, when readying for a battle.

  • Venting System adds 7.5% to all crew skills
  • Stabilizing Equipment System lowers dispersion during movement and turret rotation by 25%
  • Innovative Loading System cuts loading time by 12.5%
  • Wear-Resistant Gun Laying Drive reduces aiming speed by 12.5%
  • Experimental Optics boosts view range by 12.5% up to 445m
  • Extended Spare Parts Kit cuts repair speed by 40%

To stock up on Improved Equipment, simply left-click the equipment slot in the Garage and pick the item you want. It’s mounted just like regular consumables, can be removed for Gold and installed at any given time and on any vehicle that can have this particular type of equipment. For example, the Venting System won’t fit on a vehicle with an open cockpit, and you can’t equip an autoloader like the Bat.-Châtillon 25 t with an Innovative Loading System.

Directives

Along with Improved Equipment, Bonds can get you special Personal Reserves called Directives: six for Equipment and another nine for Crew. Once activated, they are good for one battle. Depending on the type, they bump up vehicle combat parameters, boost Crew skills and perks you trained or temporarily enable those you haven’t trained yet. Equipment Directives increase the bonus currently mounted equipment grants to a vehicle’s parameters. Let’s say you equipped the Tank Gun Rammer, Stabilizer, and Coated Optics. The next step would be activating one out of three Directive types that go with these Equipment types.

To stock up on Directives, left-click the newly added square to the right from Consumables to open the dialogue window. Then, just left-click a slot there to go over the list of Directives, pick whichever you want, make sure you’ve enough Bonds for it, and go ahead. To prevent spending Bonds to get Directives by accident, the “Auto-resupply” option is disabled by default. Just flag it to enable auto-resupply.

Depending on the type, Improved Equipment costs from 3,000 to 5,000 Bonds, while Directives are priced at 2–12 Bonds. To put it into perspective, Bonds are rewarded at the end of each stage, with the amount you earn tied directly to the rank you’re at, as well as by the end of the Season, with the amount depending on your final standing in the leaderboard. If you finish a stage at, let’s say, Rank IV, you gain 400 Bonds. Rank III brings in 300, Rank II gives you 200, Rank V earns you 500, and finally, if you don’t make it past Rank I, you get100 Bonds. If you rank among the first 10% players on the leaderboard, you get 5,750 Bonds. Tankers who arrive among the 2nd 15%, will be credited 3,250 Bonds. Those who squeeze into the 3rd 25% earn 1,500 Bonds.

During the Ranked Battles Beta Season, we’ll be keeping a close eye on the data and community feedback around Improved Equipment and Directives. Should we see the need for it, we’ll iterate on their cost, effect, and terms of use. As always, we’ll update you on the process and explain the changes we consider making, if any.

When the Beta Season ends, the leaderboard will be reset. As for Improved Equipment, Directives, Rewards and Bonds your earn, they’ll stay with you.
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[Official] 9.19: Improved Equipment and Directives

86 thoughts on “[Official] 9.19: Improved Equipment and Directives

  1. Nevermind says:

    This is a stupid idea. lets give the top players even more advantaged to seal club. WTF WG! Why not just buy a flag for your tank and get a +1 to something. This will be little more than forced participation in a game mode those that do not or are not at tier 10 yet will be punished! FFS WG why not just open a gulag for new players? Also in light of the recent “PTW” issues, players will be forced to buy premium account time, and premium tanks to subsidize their Tier 10 games or off to the gulag with you. (yet another shameful cash grab being sold to players as a reward system.) I have to wonder how long till they start to catch players fixing games (like in rampage) so that clan members get bonds?

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