In Update 1.6, you will have a completely new experience interacting with tank customization. We’re updating the decal interface to allow you to customize your vehicles more easily, and we’re introducing fresh sets of “classic” square and brand-new rectangular decals. In addition, we’re rolling out new fonts for Personal Numbers. Finally, you can see detailed information about some of the available styles in a special window in the game client. And now let’s look at each feature individually.
The Improved Customization Interface
Previously, you had to choose one of four so-called “anchors” on a certain part of the hull to apply a Decal on your vehicle. You also had to use special little arrows, and perform other actions. However, the movement of decals still wasn’t so convenient, and there was a need to improve the whole interaction process with Decals.
But now that’s all in the past! Starting with Update 1.6, when choosing a Decal, you will immediately be able to see all the points on your vehicle to which you can apply it. You can see how the Decal will look on a certain part of the hull, and it is pretty easy to drag it to another place with your cursor. Don’t like a specific Decal? No problem! Simply remove it with a few clicks and replace it with another one!
Wargaming have called the the new British Tier VIII TD Turtle NO that’s the American name it’s a British tank so it’s Tortoise.
Today, we have big news: the Turtle Mk. I, a British Tier VIII TD, is about to hit the Supertest.
It’s similar to the British assault tank line spearheaded by the FV217 Badger, both in appearance and stats. Its survivability reaches 1,400 HP, and the frontal armour is 228 mm thick, which is quite impressive. However, everything has its price. The Turtle Mk. I suffers from low mobility, like most vehicles of its line. With a top speed of 20 km/h, we recommend choosing your flank during the countdown and sticking to it until the end of the battle.
That said, the Turtle Mk. I has an ace up its sleeve: its gun. It reloads in 6.6 s with an average damage per shot of 330 points. So, its DPM reaches 3,000, one of the highest values in the entire game! The accuracy and aiming time are decent as well: 0.34 m at 100 m and 1,7 s, respectively. Dealing with enemy armour won’t be much of an issue: the standard shells (AP) penetrate 217 mm and the special rounds (APCR) 245 mm of effective armour. One more thing: the gun depression angle is -10° and the horizontal gun arc is 20° each to the left and the right.
An unprecedented event is starting soon in World of Tanks—Tank Festival! This is a large-scale anniversary celebration bringing many events and new features! The festival will start on August 6 and last for two months. You will see in-game events old and new, personal Dog Tags, and, of course, the welcome return of tank races!
In Update 1.6 we’ll simplify the conditions of about 40 missions from the third operation of the second campaign, which rewards you with the Object 279 early. Reworking the missions of this operation will lead the second campaign to a state that we consider final and well-balanced in terms of complexity.
In the upcoming Update, we’ll conclude the consistent process of rebalancing Personal Missions, which we started about a year ago. Based on our stats and your feedback, we’ve changed the conditions of over 100 missions, making both campaigns more achievable. And now we can finally say that the rebalancing of personal missions is complete. Get ready to play, farm, and get your well-deserved rewards faster!
Simple But Challenging
In Update 1.6, Second Front missions of the third campaign will become simpler overall, with more flexibility in how you complete them. They will still require a certain skill level to complete, but they are no longer as complex as before. We tried to keep Personal Missions engaging, while making them less time-consuming to finish.
In addition, we decided to rework certain missions to make them fit better with current gameplay. For example, we changed the conditions of the “Coalition” missions for French vehicles, in which it was necessary to block a certain amount of damage, despite the lack of heavily-armored machines in this nation.
Finally, we’re also changing the conditions of missions for artillery. We’re making these missions more relevant wherever required, and reducing the stun conditions in accordance with the new SPG stun mechanics. Just check the reworked conditions out:
The fifth episode of Tank Workshop Diaries is sponsored by The Great Courses Plus. Click here to start your free trial http://ow.ly/W9AJ30oYeDy In this episode the Workshop Team are getting ready for TANKFEST and show you how to run a Tank Park, with over 60 vehicles. The Churchill project is also completed. Visit the Museum hompage.
There’s a new edition of the Update 1.6‘s Common Test coming up. Starting today, 25 July, you can jump into it to discover our latest changes, as well as one massive introduction: a new map for the upcoming episodes of Frontline.
Be the First to Try A New Frontline Map
A new map for the Frontline mode, dubbed “Kraftwerk”, has just entered open testing. The rules are familiar to you: there are six zones (bases) to defend or capture, and five large guns (the main targets) for the attackers to destroy.
The new map is set in the suburbs of a post-WWII Central European city during winter. Here, you can battle it out in open patches with complex terrain, small towns, ruins of old castles, military bunkers, and more.
The Homefront event is kicking off in World of Tanks. A war is raging. Fight on two fronts against AI-controlled enemies, level up your divisions, and receive Improved Equipment and other rewards. Defend to the end!