Panhard EBR FL-10 Stats and Gameplay Features

  • Tier: VIII
  • HP: 950
  • Engine Power: 800 hp
  • Weight: 14.725 t
  • Power to weight ratio: 54,33 KM / t
  • Speed Normal / Fast: + 60 / -60 / 80 / -80 km / h
  • Hull Traverse: 35.4 ° / s
  • Turret Traverse: 68.8 ° / s
  • Ground Resistance: 1.0 / 1.35 / 1.95
  • Hull Armor: 40/16/40 mm
  • Turret Armor: 40/20 / 20 mm
  • View Range: 310 m
  • Radio Range: 782.2 m
  • Crew: 4

  • Gun: 75 mm SA 50 Mle.54
  • DMG: 175/175/260
  • Penetration: 180/220/75 mm
  • DPM: 1,778
  • Rate of fire: 10.16
  • Magazine Size: 2 shells
  • Reload time: 1.5 s
  • Magazine Reload: 10.3 s
  • Ammo Capacity: 56
  • Accuracy: 0.34
  • Aiming Time: 1.15 s.
  • Depression/Elevation: -8 / + 12 °

 

Gameplay Features

So before wheeled vehicles are introduced, a few special gameplay mechanics are being tested in the hope of differentiating them from the light tanks already in the game:

Travel Modes: The Panhard will have two travel modes- a normal mode with full maneuverability and a top speed of 60 kph. The second will be a fast mode with a top speed of around 80 kph but where maneuverability is more limited.

Immobilization: The intended role will be one of active reconnaissance and harassment, as such these things should be kept moving. To help facilitate that, the Panhard is a bit more difficult to fully immobilize do to having multiple independent wheels. A flat tire will slow down the car but over half of the wheels need to be destroyed to stop it completely.

For run and gun play, the vehicle will have access to an autolock feature enabled by clicking near the enemy vehicle.

And for quick getaways there is a charge ability which after a short start up will enable the machine to start moving at a faster speed than normal.

 

Now, all of these features are being tested and are subject to change.

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