Pilsen Supertest Changes, Part 3

Good day everyone,

The saga of Pilsen changes continues on supertest. This time there are two variants being tested. Changes that have carried over from the previous version include changes to the factory area and the expansion of the map to 1000m×1000m. Lets take a further look:

Version 1

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This version includes some mixed hard and soft cover at the north and south ends of the open area on the maps eastern side. Further changes include a road with vegetation and a demolished building towards the center (4), that could prove key to winning that portion of the map.

Variant 2

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This one features a few inaccesable areas to the north and south, were there are also slightly elevated areas for snipers. In addition to a road with mixed bushes along the eastern edge of the map. The black spots in the center are supposed to be a ln area of the factories waste products.

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Pilsen Supertest Changes, Part 3

8 thoughts on “Pilsen Supertest Changes, Part 3

  1. Gojonnogo says:

    Version 1 seems like a solid map, but it only offers a bird’s eye view. I, personally, find that you can only tell with a map from driving about (obviously I know they won’t be able to show this until they decide one that they want to go with).

  2. From the map view. Version 1 anyway. More open areas and lost of small ridges rather than making half of it inaccessible.
    However this is just a map view so can’t really say.
    P.s. probably make this a poll to vote for map?

  3. Can we have both if they’re going to spend time making them for testing? Just every time the pilsen map comes up the mm randomizes which version it gives you. Wot needs more steady content instead of all these teases.

  4. WOZ says:

    The big problem is that pilsen, ensk and stalingrad are essentially the same map.
    Big open flank on the east of the map with a big built up area in the middle and west.
    We are playing the same map under 3 different names.

  5. There are no more New Maps for WOT ~ Maps don’t make money
    Just the same old same old Maps with ‘tweaks’ for ‘comfortable play’ and give armour back to Heavies’ and of course encourage ‘brawling is fun’ which creates = i need more Gold must but Gold! = higher cash flow

    2 shit Maps in 2 years only (Pilsen, rework Paris/ Rubicon)
    looks bleak and very empty on the Map front if you look at the past 2 years for evidence

  6. There are no more New Maps for WOT ~ Maps don’t make money
    Just the same old same old Maps with ‘tweaks’ for ‘comfortable play’ and ‘give armour back to Heavies’ and of course encourage ‘brawling is fun’ which creates = i need more Gold must but Gold! = higher cash flow

    2 shit Maps in 2 years only (Pilsen, rework Paris/ Rubicon)
    looks bleak and very empty on the Map front if you look at the past 2 years for evidence

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