Preferential Matchmaking and Tank Changes

Good day everyone,

Update on the proposed preferential MM tank changes that were first talked about with the testing of a changed KV-5 some months ago. From here on out this comes from the WG portal:

NOTE: The fixes described below are not final. This is a draft solution that we’ll be testing soon. We’ll be watching very closely for any issues and take action to make further changes if needed, while also keeping you in the loop on the current progress.

This past May saw us test changes to the KV-5. Had they proven agreeable, they would have been applied to other preferential tanks. However, the results didn’t align with the intended outcome and the majority of the player feedback we received proved to be negative. As the feedback and testing showed, the reason you take these tanks into battle or bring them into your garage in the first place is their preferential status and unique characteristics. In response to your comments, we went back to the drawing board to work on another round of adjustments.

Let’s take a look at where the current setup is falling short and how the upcoming changes address those areas.

Basics

  • Problem: Tanks with preferential status are likely to get matched into two- or one-tier battles, where their status combined with combat parameters does more harm than good. In certain battles, they can’t compete with Tier IX and feel inferior against regular Tier VIII tanks.
  • Goal: Improve the experience for preferential tanks while keeping the preferential matchmaking parameter and their unique characteristics intact.
  • Solution: All-around vehicle rebalances on a tank-by-tank basis combined with matchmaker rule revision. The latter is aimed at reducing instances of getting matched at the same position (top/middle/bottom) on the list for several battles in a row.
As a side note, regular Tier VIII vehicles face a similar issue with matchmaking, amplified by the fact that they also compete against Tier X tanks. Matchmaker rules revision is designed to better the experience for them, too.

 

Vehicle Rebalances

We’ll kick-off the preferential tank revision by tweaking their combat parameters. We originally set these parameters so that these tanks can play comfortably and competitively in Tier VIII-IX battles, where they are weaker than other machines in combat given their stats. With this in mind, at Tier X, these tanks would be ineffective which is why they have preferential matchmaking. We will definitely look at their stats to ensure their effectiveness is comparable with the performance of Tier VIIIs and so can remain competitive in those battles.

There is no blanket solution to this problem, so we’ll address it on a tank-by-tank basis, starting with Tier VIII vehicles. Combat parameters will be improved to better suit the tier spread, while also keeping their gameplay-defining characteristics intact.

KV-5
Suggested improvements
– Increased penetration value for a standard projectile from 168 to 182 mm. 
– Corrected front armor of the commander’s cupola (+40 mm, 150 -> 190); upgraded armor of the radio operator (+20 mm). 
– Improved aiming time from 2.9 to 2.3 seconds.
Description
Relatively small radio operator’s dome patches should still allow vehicles of lower levels to penetrate the vehicle’s armor. 
Strengthening the commander’s cupola to the level of the turret’s armor will allow the use of the turret armor in the vehicle. 
General corrections of the penetration coefficient and parameters work.

IS-6
Suggested improvements
– Increased penetration from 175 to 182 mm for a standard projectile and from 217 to 225 mm for a premium projectile. 
– Improved aiming time from 3.4 to 2.8 seconds.
– Improved front turret armor (up to 190 mm on the sides of the yoke cannon). 
Description
Increased penetration rate, improved working parameters. Minor fixes in the turret armor. 
The vehicle remains a multi-purpose heavy tank.

FCM 50 t
Suggested improvements
– Improved power to weight ratio from 19.5 to 23 hp / t. 
– Increased damage factor per minute by 10% (from 1920 to 2100). 
Description
Maintenance and improvement of the dynamic role of the heavy tank; increased combat effectiveness.

112
Suggested improvements
– Increased penetration value for a standard projectile from 175 to 182 mm. 
– Increased speed of the HEAT cumulative projectile (premium missile) from 640 to 720 m / s. 
– Increased damage per minute from 1775 to 1850.
Description
General improvements in technical specifications.

WZ-111
Suggested improvements
– Increased penetration value for a standard projectile from 175 to 182 mm. 
– Increased speed of the HEAT cumulative projectile (premium missile) from 640 to 720 m / s. 
Description
Minor fixes in a vehicle that does not require major changes.

M6A2E1
Suggested improvements
– Increased penetration value for a standard projectile from 198 to 204 mm. 
– Overview of the vehicle’s armor; minor changes in general armor. 
– Improvement of the hull’s rotation speed from 24 ° to 28 °
– Reduced turret dispersion from the tower’s rotation from 0.18 to 0.16
Description
Improved maneuverability and stability while maintaining the condition of the vehicle’s armor and maintaining its role on the battlefield.

T-34-3
Suggested improvements
– Increased penetration value for a standard projectile from 175 to 182 mm. 
– Improved drop angle of the barrel operates from -5 ° to -6.5 °
– Increased speed of the HEAT cumulative projectile (premium missile) from 640 to 720 m / s. 
Description
General improvements in technical characteristics.

Type 59
Suggested improvements
– Improved dynamics and power to weight ratio from 14 to 15.5 hp / t. 
– Improved aiming time from 2.3 to 2.1s.
– Increased damage factor per minute from 1725 to 1775.
– Vehicle armor overview; minor changes in general armor (if necessary). 
Description
Technical characteristics of the vehicle improved to the level of other medium tanks. 
General improvements in technical characteristics. Improved stabilization works.

T26E4 Super Pershing
Suggested improvements
– Increased penetration value for a standard projectile from 192 by 202 mm. 
– Increased damage per minute from 1750 to 1800.
– Improved dynamics and power to weight ratio from 9.9 to 12 HP / t. 
Description
Players do not like this vehicle very much. 
Minor improvements in dynamics while maintaining low vehicle mobility compared to other medium tanks. The revised parameters work.

8.8 cm Pak 43 Jagdtiger
Suggested improvements
– Increased penetration value for a standard projectile from 203 to 212 mm. 
– Increased vehicle durability from 1300 to 1400 PW. 
– Increased reverse speed from 12 to 14 km / h. 
– Improved aiming time from 2 to 1.8 seconds.
Description
The worst vehicle on the list in terms of statistics. 
The vehicle has received significant improvements in all aspects important to tank destroyers.

Matchmaker Improvements

In its current state, the matchmaker often fails to ensure proper rotation between the top/middle/bottom of the list. Getting matched at the same position for several battles in a row slows down progression and degrades the overall experience for absolutely all vehicles. Unfortunately, simply tweaking the current algorithm won’t fix it.

We tried to artificially lower the probability of getting preferential Premiums in +1 Tier and same-tier battles. However, this created more problems by increasing the number of single-tier battles and waiting times for not only Tier VIII and IX but tanks tiered VI-X.

So we’re looking into redesigning the underlying matchmaker rules to improve 3/5/7, 10/5, and 15 template distribution. This will aim to prevent cases of spending 80% of in-game time in 3/5/7 battles at the bottom of the list.

As you can understand, to find the optimal solution will take some time (about half a year) and we ask for your patience. We have already laid down a plan and work on the matchmaker is underway. We will give more information when we have it in a separate article, so keep an eye out.

What’s Next?

We’ll be watching the supertest data very closely to ensure that vehicle rebalances are working as planned and are generally resonating well with you, the players, be it this particular solution or something we arrive on together following this. Hit the forum to share your thoughts on the suggested changes and stay tuned for a closer look at what’s in store for the matchmaker.

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