New Season Begins September 18
From Wargaming. We start with the Promotional Video.
Get ready to fight your way to the top of the leaderboard! Because Ranked Battles return in a matter of weeks. And so does your chance to get your name out there, secure a place among the Season Leaders, and snatch loads of rewards. The mode went through an overhaul following your input from the first round of testing, and today we’re highlighting changes to get you up to speed. For the 2nd Beta Season, we reexamined the rank system, matchmaking rules, and overall setup to ensure the highest standings go to those who earned them by showing great performances, week in, week out. Claiming a stake will be more challenging this time round, and, as the playing field leveled, so did the rewards!
Joining the Competition
Mark September 18 in your calendars now! Starting 18:00 CEST, select “Ranked Battle” in the drop-down menu, choose a Tier X vehicle, and hit the battlefield.
Keep in mind that Ranked Battles only run during Prime Time: 18:00–00:00 CEST (Monday to Friday) and 16:00–00:00 CEST (Saturday and Sunday). We’ll keep you informed on changes to Prime Time (if any).
Primary Changes
Over the 1st Beta, we were amazed by the performance and perseverance of top players. The sheer intensity of competition was astounding! Most importantly, we received a lot of feedback from our community and collected a substantial sample of stats. With your help, we learned what the mode needs to thrive, changes that need to be made, and how to better organize seasons to deliver a truly enjoyable experience for all willing to test their mettle. Here’s a detailed look at the improvements you made a direct impact on.
Season Length
Stretching the season over four stages undermined the fun factor. Ranked Battles aren’t a marathon. Each season is designed more like an intense sprint where you’re to show your worth over a short distance. Four weeks are way too long for a “sprint.” To liven up the experience, we shrank a season to three seven-day stages.
Chevrons
The initial chevron earning mechanic blurred the very idea behind Ranked Battle, which showed during the 1st Beta Season. We wanted to build the mode around a great individual contribution that leads to victory. At the same time, we didn’t want the lack of team effort to drag you down. That’s why we gave chevrons to the top 3 players on the losing team. Seems fair. Upon a closer look, however, this proved to downgrade the value of victory, which is the primary goal of any battle, regardless of game mode. It also somewhat streamlined progression through ranks, making the entire fight for Rank V a lesser challenge. We revised the rules to put victory back at the core of it and ramp up the challenge.
Earning chevrons in the 2nd Season:
- If your team wins and you are in the top 10 by the number of XP earned, you gain a chevron.
- Ranking in the bottom 5 of a winning team or among the top 5 of a losing squad leaves you with the same number of chevrons.
- Those on the losing team who don’t make it into the top 5 lose a chevron.
These changes promote tighter teamplay as a great individual performance alone won’t always grant you a chevron. Yet it most definitely will take you further when combined with well-coordinated team play. One more important issue this should fix is the unfortunate trend we saw during last season. Turned off by poor team performance, many would stop playing along and focus on generating great stats instead, which often harmed the team and kept it from winning.
Personal and Vehicle Ranks
Climbing up to Rank V did not provide a real challenge to experienced players. Tweaking the way chevrons are earned won’t solve it. So we went further and changed the mechanics behind earning ranks, revising the number of chevrons it takes to level up a rank:
Personal ranks: 1-3-5-7-9. You need one chevron to kick-start your ascension, but as you progress, the difficulty grows, too. Leveling to Rank III takes 5 chevrons, Rank IV requires 7, and making it to Rank V costs 9 chevrons. The number of ranks remains the same.
Vehicle ranks: Now you need 5 chevrons to get to the next one regardless of the rank your vehicle is at.
It’s “Pay 2 win” season
they changed it to even worse and less appealing than it was….
Again only tier 10s. In wows tier 6+ but in wot only tier 10s. I would ask why they can’t communicate with their different games but then again they can’t even communicate with all the regions in the same game…. So let the gold spam begin!
They have the chevron system backwards. The problem was too large an emphasis on win/loss, not too little. Players had to hedge their bets in case of a loss, and now they’ll have to do the exact same thing again. The answer couldn’t be simpler, give chevrons to the top 5 players on both teams. If win/loss is no longer this big threat looming over our heads, we might finally see some aggression. If redline sniping still remains a problem, it can be easily solved by shifting the ratio of exp earned by shooters and spotters more in favor of the latter.
I found more of the frustration was from the few good slots on the losing team because the exp system is wonky.
Take these pics as an example:
http://oi66.tinypic.com/rupuoi.jpg
http://oi67.tinypic.com/2ck9iv.jpg
I believe most would say my Maus should have been in the top 3, but the exp system said lol nope.
Still say the bottom 3 on the winning team should lose a chevron. Got to put a fire under the asses to be more than just lucky to be on the winning team.
Even if every single player spends entire battle slugging out with enemy at close quarters and ends up with similar amount of damage done, some will be ‘top 10’ and some, according to you, just lucky to be on the winning team.
WoT is such a great game because developers are constantly adding content for players to ignore.
“Maps that proved unsuitable for Ranked Battles gameplay were removed to improve the overall experience.”
Mines. Jebaited
WG should show their disappointed community’s forum hate postings in every video now :D.
This ranked battle is useful only to experienced players.
For all the others is only a loss of credits and time.
WG thinks also of ordinary mortals…………thanks……
Terrible maps and still those bloody op 907 allowed. Will just play a few battles to get to rank 1 or 2 and quit for the week. No point in wasting more of my time.